Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hey lukas,[[wow]]. thanks for the kind words. it really means a lot to us.The decisions are actually collected online so the percentage is how many other people that played the game chose this answer.I could make that clearer, I guess. It says

Re: Code 7 - A fully-voiced text adventure

2016-10-09 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hey lukas,[[wow]]. thanks for the kind words. it really means a lot to us.The decisions are actually collected online so the percentage is how many other people that played the game chose this answer.I could make that clearer, I guess. It says

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : lukas via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Warning! This post contains some seriously major storyline spoilers!!! If you haven't finished the demo yet, read on at your own risk!Hi Kevin,I'm bowing down as deep as I can to you and your friend. Just hope it's not Soli. :-DI have just

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure use the dlutz (possible wrong spelling) username listed. URL: http://forum.audiogames.net/viewtopic.php?pid=281990#p281990 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure well stewie,I did read all the Emails and then I've listened to all of the log entries, but I don't know what else to do at this point.I could either go back and try reading the Emails and try again, but if I still can't find the Password I would

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Did you read all of the emails and listen to all of the logs? You should know a lot of usernames, also it should list a default new password when you get to a password prompt. URL: http://forum.audiogames.net/viewtopic.php?pid=281980#p281980

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I was able to access the comt computer in the console.however I don't know the user names and passwords.the only user name I found was jcampbell, but I don't know the passwords, nor how to obtain them. URL: http://forum.audiogames.net

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Find the comt computer and access it in console. URL: http://forum.audiogames.net/viewtopic.php?pid=281966#p281966 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure What Email should I access from one of the computers?I'm still clueless on how to download something after trying to have Sam reach my location.I need tips on how to complete the game.I do not want spoilers I want help because I'm getting stuck

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure So, Kevil, first of all it's something I waited for. I always wanted to play something like Uplink etc and now my thoughts on the game:I love it so much, theme, music and how it's changing based on what is going on. Sound design is really

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure spoilerscheck the emails on one of the computers, you have to download something from there. URL: http://forum.audiogames.net/viewtopic.php?pid=281944#p281944 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I got to the part Where I have to have Sam reach my location.I was accessing the map, and I tried accessing the following locations.l002, r032, h029, and r030.I do not know what to do next.Whenever I try entering the ID that was 025, it says

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure i understand. maybe better to have it all playable in English then. It's not fun without the voices. URL: http://forum.audiogames.net/viewtopic.php?pid=281935#p281935 ___ Audiogames-reflector

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure You have room control. Just remember KPa isn't going to change linearly. URL: http://forum.audiogames.net/viewtopic.php?pid=281926#p281926 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Spoilers:go and inspect the door.End spoilers URL: http://forum.audiogames.net/viewtopic.php?pid=281916#p281916 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure i was playing on my laptop last night and got to the point where you have to equalize pressure 2 rooms for adoor to open when you hear "pressure equal door unlocked, how do you proceed? stumped URL: http://forum.audiogames.net/viewtopic.ph

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure can't look for it right now, but if you had it, it would automatically choose itit's the default windows one. URL: http://forum.audiogames.net/viewtopic.php?pid=281912#p281912 ___ Audiogames

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I'm using ivona2jennifer as my English voice.What voice are you using?If I have it, I'll switch to that and see if I'm still having the bug.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=281909#p281909

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] threeblacknoisesthank you for the feedback.0 2 5 is correct. what did you try to do with that number?SPOILERsearch for it in the databaseSPOILER ENDi will not be able to make the game repeat what was said last. that's a way bigger

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] threeblacknoisesthank you for the feedback.0 2 5 is correct. what did you try to do with that number?SPOILERsearch for it in the databaseSPOILER ENDi will not be able to make the game repeat what was said last. that's a way bigger

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hay I really like this game, so far.I would like to suggest a new feature.The ability to have the game repeat what was said last.For example, I can't seem to figure out what the second door code is.It sounds like she's saying  0 2 5.That doesn't

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure no, don't think their is any way to get around that problem, and others were understanding the M fine, so I think it was just me, my ears, and my four in the morning brain that was over excited by a new game. Nearly finished now and the acting

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure any way i can make the M better understandable?  write Emm or something? URL: http://forum.audiogames.net/viewtopic.php?pid=281898#p281898 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Oh, forgive me, it was M. I do have it in English, just sometimes M and N are a bit hard to tell apart. Got it working now. URL: http://forum.audiogames.net/viewtopic.php?pid=281896#p281896

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] hanif you just don't have enough on the turbines yet URL: http://forum.audiogames.net/viewtopic.php?pid=281895#p281895 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure ah never mine, I finally figured out how to distribute the energy and ignite the ship.can't wait for another episode to come. URL: http://forum.audiogames.net/viewtopic.php?pid=281894#p281894

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure ok, I have this strange thing:I've distributed 30 energy to life support control and I put all 10 energy to oxigen, thermal control and pressure.then, I distribute 20 energy to engine and I put 10 to main thrusters and atitude control.when I use

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hey Kevin,I don't need a documentation for this game.if I wanted a documentation for the game it wood be a readme file.but since I'm enjoying the game I think I can be able to complete the game successfully. URL: http://forum.audiogames.net

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] NarfWhat do you mean? The game already auto-saves and you can continue in the main menu.Well... there's only a visual sign that it saves.. i'll think about a sound. URL: http://forum.audiogames.net/viewtopic.php?pid=281880#p281880

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] NarfWhat do you mean? The game already auto-saves and you can continue in the main menu. URL: http://forum.audiogames.net/viewtopic.php?pid=281880#p281880 ___ Audiogames-reflector mailing

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Narf via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi kevin,have you considered implementing a save/load feature? URL: http://forum.audiogames.net/viewtopic.php?pid=281879#p281879 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] haniftry opening the other available commands in the generator. there's also lifesupport and engine controls URL: http://forum.audiogames.net/viewtopic.php?pid=281877#p281877 ___ Audiogames

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi all, this game is great so far, really like the style of the gameplay.anyway, I'm stuck at this part: I am at the mission where I have to distribute energy to the ship. what should I do to distribute those?I go to the ship menu and the only

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Man, this game sounds awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=281872#p281872 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure yes it should be Mif it says  N, are you in half-german half-english mode?the accessible mode doesn't support german .. URL: http://forum.audiogames.net/viewtopic.php?pid=281868#p281868

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure it's m, not n, I think? URL: http://forum.audiogames.net/viewtopic.php?pid=281867#p281867 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hello. I am having a bit of an issue When it comes to the map, I hit space, then N to toggle the navigation modual as the voice instructs, but then I get nothing but silence and no key presses do anything at all. What am I doing wrong here? Thank

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] stewiesadly I don't have the capacity to completely redo the game in this part.The part that I can't figure out is how to tell the player where the robots are.sapi could say something like:robot x arrived at location y robot x is moving

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Oh cool, thanks. Hmm, how fast is the labyrinth section? You could always let the player use the arrow keys to browse the map and direct her that way (like, if the map is laid out tile style). Worst comes to worse, you could make it a turn based

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] stewie[ a-t ] animal metalyes, i already suggested the up and down line by line reading in another post, that was about the robot elevator puzzleit's on the list.not sure about the clipboard thing, but should be possible somehow. i'll give

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] stewie yes, i already suggested the up and down line by line reading in another post, that was about the robot elevator puzzleit's on the list.not sure about the clipboard thing, but should be possible somehow. i'll give it a try. do you

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure agree with post 36, something to review the text would be nice. URL: http://forum.audiogames.net/viewtopic.php?pid=281826#p281826 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Yes that was what I had in mind, thanks. Also could you possibly add a review output feature? for example, page up/down could view by each line, home/end to jump to the top or bottom of the screen. Also a way to copy lines to the clipboard could

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure right, but if you listen to sapi it tells you what to do basicly, just do system.check and it should work after. the key here is to listen to sapi lol URL: http://forum.audiogames.net/viewtopic.php?pid=281819#p281819

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Did you enable the speech with alt or ctrl v? It tells you what to type. You're looking for system.check then system.restart URL: http://forum.audiogames.net/viewtopic.php?pid=281818#p281818

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Jinnlty via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Good , i have a try next time, URL: http://forum.audiogames.net/viewtopic.php?pid=281816#p281816 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure that's true, but I start the game and I get to the first part where it says warning system damage and then it says check requirement but I don't know how to check requirement.I was at the main menu and I hit S to start a new game but I don't know

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure i dont think the documentation is a need, pritty much everything is typing, or using the arrows sometimes. but the screenreader tells you what to do most of the times. the only part where I didn't have a clue was  at the end. on the ship.. like

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hello,It says on the kickstarter page that it is playable in english or german, but I can't seem to switch to german. Any ideas on why that is? URL: http://forum.audiogames.net/viewtopic.php?pid=281810#p281810

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure stewie! thank you man. URL: http://forum.audiogames.net/viewtopic.php?pid=281809#p281809 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I've downloaded the visually impaired mode version for windows, not the default version for windows.however, the game does not have a documentation.so I don't know the commands I should type to play the game.so if I launch the game, I would have

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure To the people having issues with the room numbers, it actually is l002, not l2. I think your SAPI voice is reading it incorrectly.I just completed episode 0. The game is seriously awesome so far, the acting especially. I will be contributing

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hello,I see that there is a Macversion of the game. Would it be possible to put the same self voicing features into the version for OS X? If not, I'll still play the game on my Windows virtual machine. With that said, I'll go check it out. URL

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure any symbols between the letters and numbers?. for if it says l2 i type in l2 and it says l2 not found. i get the same with all the places it shows and i get the same resault. URL: http://forum.audiogames.net/viewtopic.php?pid=281796#p281796

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure yea finished the first episode really well done, the only problem i had was the usernames and password part but that seams better with this new update. really nice game. URL: http://forum.audiogames.net/viewtopic.php?pid=281791#p281791

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure by typing in the name and then hitting return URL: http://forum.audiogames.net/viewtopic.php?pid=281787#p281787 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I'm confuse of the map coordinates. how do i put them in? URL: http://forum.audiogames.net/viewtopic.php?pid=281786#p281786 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : BlindJay via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hello KevinI downloaded the visually impaired version as the file name was code7_visuallyimpaired.rar.  I will download it again and try to play again though.Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=281780#p281780

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : BlindJay via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Sounds like a very nice game, am definitely interested.  Can't seem to get in to the game though.  After launching it, I hear the logo music, what sounds like menu music and nothing else.  When I press a key like enter, the music stops playing

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I have another question. How the hell can i distribute the ship energy? It's just don't clear how many energy need the systems. And i can't figure out that how i can do it in the way that all systems are working URL: http://forum.audiogames.net

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure first of all.. thanks for the kind words and your support.[ a-t ] darkblade 98it should be a RAR file that you need to unzip / unrar[ a-t ] arnold18alright. i can do that. it's just that I only have a german system where I only have the english

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure first of all.. thanks for the kind words..[ a-t ] darkblade 98it should be a RAR file that you need to unzip.[ a-t ] arnold18alright. i can do that. it's just that I only have a german system where I only have the english and the german voices

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi all. I must say, this is a great game. There's a suggestion. You should be abble to change sapi voice somehow, i changed my voice on the computer, and i can just use this microsoft Zyra thing, brrr. URL: http://forum.audiogames.net

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : darkblade 98 via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi. This is a .ra file. Is that supposed to happen? URL: http://forum.audiogames.net/viewtopic.php?pid=281752#p281752 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi. Great job, i love the atmospheric audio and the use of a computer for commands, actually having sapi as the computer interface rather fits in with things too.I'll be able to say more when I've played through the hole of the first episode

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure thank you .. that means a lot to me.. episode 1 is scheduled for april if the kickstarter campaign is successful URL: http://forum.audiogames.net/viewtopic.php?pid=281731#p281731 ___ Audiogames

Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi [ a-t ]kevin.glaap thank you for making this game playable to blind playeri download your game and don't play yet after sapi voice saying your game it much lack i'm using window 7 32 bit so i don't know what are require ment in this game

<    1   2   3