Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Gauging interest in another 3d audio project Hey @7The reason we chose the LGPL was from the description from choosealicense.com belowHowever, a larger work using the licensed work through interfaces provided by the licensed work may be distributed under different terms and without

Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @8Wasm...maybe.  It depends whether the clang vector extensions that I intend to use support it.  But for sighted people who want this, there's Resonance, which is...well, let's call it good enough.  Suffice it to say that by the time you're

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Gauging interest in another 3d audio project Hi there, i would like to make use of this lib audio verse thing, i would llove making use of it in my lucia games. URL: https://forum.audiogames.net/post/503104/#p503104 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: Gauging interest in another 3d audio project @1:Welcome back!Personally I am very interested in a liberally licensed HRTF solution. A couple of months ago I implemented HRTF as part of my slowly evolving game framework, but I am not at all sure whether my implementation will scale

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Gauging interest in another 3d audio project One question remains, if I'm going to use this instead of my audio library of choice, what would this have that, say, bass doesn't have already considering the features it has?Don't understand me wrongly, if you make this thing, I'll

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Gauging interest in another 3d audio project There is no solid cross-platform python audio library that has 3D audio functions. If you get your library posted on the Python Audio Library page, you should be able to reach people outside the blindness community.I would also like to see

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @5Cross platform is kinda doable.  It's just the audio piece though.  One of the things that happened is the audio output libraries I could find stopped sucking, and that's the hardest part to make cross platform.  However I don't have

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Gauging interest in another 3d audio project Hi @camlornInteresting read in post 1. To give you a short answer:Yes I would use it, and I would look into integrating it into lucia, if the licensing are compatible (from what you've said, it should be).PS: Welcome back URL: https

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Gauging interest in another 3d audio project Disclaimer:  I'm not a coder, nor a sound designer, so I'm only going based off of my second hand observations.I think this could be pretty great for our community, and I wouldn't be surprised if the Lucia project would incorporate it.And

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @2It's not every patent we might care about, but it's most of them.  There might still be some submarine patents floating around or something, but most of the interesting ones were between 1995 and 2000, so it's been 20 years and should

Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Gauging interest in another 3d audio project @2It's not every patent we might care about, but it's most of them.  There might still be some submarine patents floating around or something, but most of the interesting ones were between 1995 and 2000, so it's been 20 years and should

Re: Gauging interest in another 3d audio projecte

2020-02-20 Thread AudioGames . net Forum — Developers room : zakc93 via Audiogames-reflector
Re: Gauging interest in another 3d audio projecte People have slowly been moving away from BGT ever since the developer posted that it's no longer being maintained and people should preferably stop using it some time ago. Most of those people have moved to python, but since python isn't

Re: Gauging interest in another 3d audio projecte

2020-02-20 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Gauging interest in another 3d audio projecte all of the Creative and Aureal patents we might care about have now expired which means there's a ready-made source of info on things like environment reverb just one patent search away. :d :d :dI mean, yes, I like the rest because I don't

Re: gauging interest

2018-02-06 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector
Re: gauging interest hey folksSEems fair enough.Was just gauging interest. An audio game is a nice idea, as in converting it to audio rather than something else. So I'll bare it in mind.Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=351106#p351106

Re: gauging interest

2018-02-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: gauging interest Hi.I like the idea. How would you buy things for your house if you can't earn money? Sounds like there's already such thing in works called chat mud, but I don't know what it can do. I could see people being bored if there is nothing to do other than chat. Maybe some

Re: gauging interest

2018-02-03 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: gauging interest I honestly don't see the point, also, what would make it unique and something different than the other builder MUDs out there. URL: http://forum.audiogames.net/viewtopic.php?pid=350750#p350750 ___ Audiogames-reflector

Re: gauging interest

2018-02-03 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: gauging interest Hi.This doesn't sound like something I'd be interested in, but if you do make it, I'd be willing to give it a try. URL: http://forum.audiogames.net/viewtopic.php?pid=350743#p350743 ___ Audiogames-reflector mailing list

Re: gauging interest

2018-02-03 Thread AudioGames . net Forum — General Game Discussion : annellin via Audiogames-reflector
Re: gauging interest I would love it. And I have the feeling that you'll make things easier, so no coding would be required. You're planning to add something similar to the cosmic rage vehicles? We could make them cars, and the cosmic ones are amazing. Many people on CR created great items

Re: Gauging interest in an Android audio game...

2016-02-04 Thread AudioGames . net Forum — General Game Discussion : Leon Stewart via Audiogames-reflector
Re: Gauging interest in an Android audio game... I would be interested. Also if the game had strategy involved. For example when battles come into play.  Also Battle music.  I have many other ideas,  but I am really interested in this game if you are developing one. URL: http

Re: Gauging interest in an Android audio game...

2015-11-23 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: Gauging interest in an Android audio game... Sounds very interesting! Good luck. URL: http://forum.audiogames.net/viewtopic.php?pid=239764#p239764 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Gauging interest in an Android audio game...

2015-11-22 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector
Re: Gauging interest in an Android audio game... I myself would "definitely!" be interested. As far as I know, Android Audio or text-based Games, never had something like this before. URL: http://forum.audiogames.net/viewtopic.php?pid=2395

Re: Gauging interest in an Android audio game...

2015-11-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Gauging interest in an Android audio game... Welcome to the forum leif3141. There are certainly a number of visually impared Android users and people who would have an interest in an adventure style game, indeed there are already some like the releases from choiceofgames and delight

Re: Gauging interest in an Android audio game...

2015-11-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Gauging interest in an Android audio game... Welcome to the forum leif3141. There are certainly a number of visually impared Android users and people who would have an interest in an adventure style game, indeed there are already some like the releases from choiceofgames and delight

Re: Gauging interest in an Android audio game...

2015-11-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Gauging interest in an Android audio game... Welcome to the forum leif3141. There are certainly a number of visually impared Android users and people who would have an interest in an adventure style game, indeed there are already some like the releases from choiceofgames and delight

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