Re: Synthizer Reverb Editor

2020-12-26 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor @47Well, whatever you make I'll be happy (probably), and I'm not in any rush.Thanks as usual. URL: https://forum.audiogames.net/post/602241/#p602241 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Synthizer Reverb Editor

2020-12-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Ok, in the hypothetical land where this exists and I derail everything to do it (which I'm not going to, but hey), and also the hypothetical land where this works well for your app, you'd have something like:delay = DelayLine(max_delay = 5.0) footsteps

Re: Synthizer Reverb Editor

2020-12-24 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor @45So you're saying the delay would come through the source you specify, rather than whatever its default output is? I'm absolutely OK with modifying the delay on the fly. Once per footstep is fair enough I reckon. URL: https://forum.audiogames.net/post/601525

Re: Synthizer Reverb Editor

2020-12-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Yeah, that sort of advanced scheduling is a ways off.  One of the weaknesses of pyglet is that you don't have sufficient control over the timers to be precise.  Synthizer can do it better eventually, but bigger fish to fry.Delay lines can be used to implement

Re: Synthizer Reverb Editor

2020-12-24 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor @43That depends on how much accuracy you want. Make no mistake: Them edit controls are horrible. I made them myself, and they leave a lot to be desired. One of synthizer's default values is something like that silly number you posted above. I could clamp to 3

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Synthizer Reverb Editor @43, The 0.39 stuff is due to inaccuracies in floating point values. There's a really, really good article about it over here: https://docs.oracle.com/cd/E19957-01/80 … dberg.html URL: https://forum.audiogames.net/post/601433/#p601433 -- Audiogames

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor @OP, can you make the spin controls in the edit boxes not suck? At most, they should display 3 decimal places, and a smoother interpolation between points would be preferred. Not jumping from 0.5 to 0.399278 or some such. I get you have to check

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Ah, no, I see. You specifically want to do the echo by specifically scheduling exactly one repeat in the future, every time a footstep is taken, yeah?What was this in Dart?  Just Dart had a better clock?  or did you do something with delay lines in webaudio

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor If you just rebuild the echo completely from scratch on every tick or after the player has moved a significant amount, I think it will do what you want. URL: https://forum.audiogames.net/post/601381/#p601381 -- Audiogames-reflector mailing list Audiogames

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor Yes, I should use GitHub releases. I wish I could create one from the command line. I'll look into that tomorrow.Also, does the delay literally have a left and right pan?  was kind of hoping to echo footsteps at the coordinates of nearby doors. I had

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Or you just put it up on GitHub releases, because that's what GitHub releases is for. URL: https://forum.audiogames.net/post/601372/#p601372 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor Ah yeah using keybase this wouldn't happen as it doesn't expire. that's what I do. You put in your public folder and then you go to keybase.pub/username or use the search box at keybase.pub, find your thing, end hit applications key e on it to copy the link

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : omer via Audiogames-reflector
Re: Synthizer Reverb Editor can someone put up a link, the one in 1 is expired URL: https://forum.audiogames.net/post/601354/#p601354 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor Resonant filters work well yes, and a slow LFO flanger where the feedback is barely audible. URL: https://forum.audiogames.net/post/601350/#p601350 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor I kind of did.  You can get that if you take a noise generator and throw a filter on it.  But we don't have filters yet.  Some basic filters should happen sometime next week provided that I keep up the velocity, but we'll see and getting it to the point where

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor @33I know it's not what you were on about at all, but it's just reminded me: Did I imagine it? Or did you mention sound generators for making wind noise a while ago?I'd probably go for a proper high end ambiance, but a wind generator might be fun to write. I

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Yeah, it makes sense that the reverb itself would do something weird, but all of audio stopping is usually a bug wherein something in Synthizer has decided to start putting out infinity, which shouldn't ever be allowed to happen.I'll probably do something about

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor It makes sense though, maybe 0.1 would work. URL: https://forum.audiogames.net/post/601266/#p601266 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Yeah, maybe I should put a lower bound on t60.  I'm not surprised that happens.  Will put it on the ever growing list of bugs. URL: https://forum.audiogames.net/post/601237/#p601237 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor Hi all,I've updated my reverb editor to coinside with Synthizer 0.8.Please be aware that audio seems to completely stop if you set t60 to 0.For anyone who doesn't want to run from source, here's the EXE:https://www.dropbox.com/t/RHZUHXUtxYitRq9D.Hope it's fun

Re: Synthizer Reverb Editor

2020-12-14 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor @28I know it's only a small problem, but so is the amount of time I need to write anything that's not an online game for example, that I just go with Flask, because I'm dealing with 2 end points.Not saying you're wrong, just saying I so rarely bother writing web

Re: Synthizer Reverb Editor

2020-12-14 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor @25Django is magic.  That's the point.  Literally, that's the point.You say just a few rest endpoints.  Someone else says "but now we need search by querystrings".  You go code that, fine.  But you did it less powerfully and with more code than any

Re: Synthizer Reverb Editor

2020-12-14 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor Also, @24ironically, I found Flask because you recommended to it me haha. URL: https://forum.audiogames.net/post/598611/#p598611 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Synthizer Reverb Editor

2020-12-14 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor @22OK, that's interesting about not using regexp anymore.Also, and I know this is a small thing, the code that Django automatically generates doesn't pass flake8.I know I can work around that, they're just little things, that added to me never really wanting

Re: Synthizer Reverb Editor

2020-12-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Synthizer Reverb Editor @24, I think the problem is that Django just seems like a lot of magic. For me, anyway. I haven't worked with it in some time, but I also haven't designed a website in Python/Go/etc. in ages either. But if I'm just designing a REST API, Django seems overkill

Re: Synthizer Reverb Editor

2020-12-13 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor @ethinyeah, you're really missing out.  But then no one ever believes me on this I guess.  I honestly don't understand why though.  If you're going to use Flask, you might as well just not use Python for your app, honestly.Maybe Django needs to try to do

Re: Synthizer Reverb Editor

2020-12-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Synthizer Reverb Editor I generally use Flask for REST APIs, though now that FastAPI is a thing I'll probably switch to that. URL: https://forum.audiogames.net/post/598270/#p598270 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Synthizer Reverb Editor

2020-12-13 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Django no longer uses regexes for URLs if you want to avoid them, I believe.Flask seems like a good idea until you try to do anything halfway complicated with it, at which point you discover that it's a lot of work.  Only, because you went Flask and never

Re: Synthizer Reverb Editor

2020-12-13 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor @20I've used Django before as it goes. I prefer Flask, although you're right about Django just doing stuff for you.The only thing I wasn't a fan of is the whole using regular expressions for URLS thing. I much prefer the route method, or better still Rails

Re: Synthizer Reverb Editor

2020-12-13 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Well, I'm not that good in anything else.  Django is that good.  Seriously.  If you know Django and DRF you literally don't write code, just configuration.  Then it does 10+ things for you.  Authentication ? 3 lines.  Backend control panels for admins? About 5

Re: Synthizer Reverb Editor

2020-12-13 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor @17I've just started volunteering for Three Rings, and they're whole thing is in Rails... All 42244 lines of it.As such, I kind of need to get to grips with it, and I learn best by doing. URL: https://forum.audiogames.net/post/598234/#p598234 -- Audiogames

Re: Synthizer Reverb Editor

2020-12-13 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor @17Also, I'm sure you could whip one up in an afternoon, but I don't think I'm that good haha. URL: https://forum.audiogames.net/post/598235/#p598235 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Synthizer Reverb Editor

2020-12-13 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Surprised you're not just using Django, given that you know Python.  Ruby on Rails is good based off everything I've heard about it, but kind of died off in terms of users when Twitter left it.Fwiw I could write a marketplace in Django in a Saturday tops

Re: Synthizer Reverb Editor

2020-12-13 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor So I'm glad people are liking the reverb (which I can't take credit for), and the editor (which I can).Eventually, I have this dream of a "market place", where you could upload your reverb presets, with dry and wet examples. I'm currently learning Rub

Re: Synthizer Reverb Editor

2020-12-12 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Yeah, granular is as good a word for it as any.  I think the literature phrases it as "the late reflections will be perceived as distinct echoes", but let's not call it that and say we did.  Glad to have knocked the ball out of the park on this one.

Re: Synthizer Reverb Editor

2020-12-12 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor Well other reverbs, even some of the more expensive plugins can get... I don't know the right word, granulated and artifacty sometimes. URL: https://forum.audiogames.net/post/597972/#p597972 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Synthizer Reverb Editor

2020-12-12 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor I mean, if that's the case then in theory someone could probably yank the reverb implementation out and convert it to a VST, though I don't have the bandwidth myself.I'm surprised you're that impressed though.  The algorithms I've used are really standard

Re: Synthizer Reverb Editor

2020-12-12 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor Honestly, I can get better reverbs out of it than I can pretty much every reverb related plugin I have, minus the ones that use impulse responses. URL: https://forum.audiogames.net/post/597962/#p597962 -- Audiogames-reflector mailing list Audiogames

Re: Synthizer Reverb Editor

2020-12-12 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
Re: Synthizer Reverb Editor I will check this out. it sounds cool af URL: https://forum.audiogames.net/post/597935/#p597935 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Synthizer Reverb Editor

2020-12-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor You can't.  I made a couple bad threading-related choices at the beginning for expediency with the intent to eventually undo them, then when I did Linux I had no choice but to go back on part of it, which caused a cascading effect where things like object

Re: Synthizer Reverb Editor

2020-12-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Synthizer Reverb Editor @8, do you know what's blocking releases? I'd like to help if I can. URL: https://forum.audiogames.net/post/597771/#p597771 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Synthizer Reverb Editor

2020-12-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Synthizer will support recording output eventually. It's one of the more asked for features.Good to see that I managed to satisfy people with this reverb though.  Everyone hated Libaudioverse's a lot, not without justification.  Whenever this stupid thing

Re: Synthizer Reverb Editor

2020-12-11 Thread AudioGames . net Forum — Developers room : masonasons via Audiogames-reflector
Re: Synthizer Reverb Editor @6 Synthizer doesn't support this, so the only way you'd be able to do this is by recording the sound yourself using something like Virtual Recorder. URL: https://forum.audiogames.net/post/597762/#p597762 -- Audiogames-reflector mailing list Audiogames

Re: Synthizer Reverb Editor

2020-12-11 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor This thing makes some sick ass reverbs. Can you make a way to export the sound as wave or flac with the reverb in tact? URL: https://forum.audiogames.net/post/597756/#p597756 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Synthizer Reverb Editor

2020-12-11 Thread AudioGames . net Forum — Developers room : masonasons via Audiogames-reflector
Re: Synthizer Reverb Editor Yes, you can. Go to the file menu, hit open sound, and then, from there, either hit alt R to play and alt L I believe to toggle looping. Then play away. URL: https://forum.audiogames.net/post/597656/#p597656 -- Audiogames-reflector mailing list Audiogames

Re: Synthizer Reverb Editor

2020-12-11 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Synthizer Reverb Editor Can you actualy play stuff using the editor? URL: https://forum.audiogames.net/post/597545/#p597545 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Synthizer Reverb Editor

2020-12-11 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Synthizer Reverb Editor @2No worries mate. Hadn’t really appreciated how nice the reverb was until I started playing with it in my editor. You can get some lovely sounds out of it. Good work!! URL: https://forum.audiogames.net/post/597539/#p597539 -- Audiogames-reflector mailing

Re: Synthizer Reverb Editor

2020-12-10 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Synthizer Reverb Editor Some of those crashes will be fixed when I finish unfucking the stuff that required me to roll back everything in 0.7.6. If there's still issues after that they're actual issues. URL: https://forum.audiogames.net/post/597444/#p597444 -- Audiogames

Synthizer Reverb Editor

2020-12-10 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Synthizer Reverb Editor Hi all,I've created a little module that lets you load and dump reverb settings from dictionaries.using that, wxpython and YAML, I've made a little reverb editor.You can get a compiled exe from here, or you can simply pip install -U synthizer-fx, then use