Re: death match project alpha update public beta

2017-07-27 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. As I announced previously in the group chat, it was decided to drop the game's storyline and simply go back to it being dmnb, online only with a focus on the stuff dmnb focused on before. Thus, dmnb v3. This update brings

Re: death match project alpha update public beta

2017-07-26 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: death match project alpha update public beta vao dmnb comming back so happy tohere dmnb v3 with old sounds URL: http://forum.audiogames.net/viewtopic.php?pid=321052#p321052 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta dude, that's what i'm trying to tell you. damn it. it's not a bug, it's normally to happen. URL: http://forum.audiogames.net/viewtopic.php?pid=321020#p321020 ___ Audiogames-reflector mailing

Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta but vlad really this is a problem so i had to report. URL: http://forum.audiogames.net/viewtopic.php?pid=321017#p321017 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta i think that's what's supposed to happen. so i don't think he has to fix it. URL: http://forum.audiogames.net/viewtopic.php?pid=320957#p320957 ___ Audiogames-reflector mailing list Audiogames

Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta sorry danny i cant stop myself to write this, because i think you will be hazitate but fusion jump taking long time to jump, when we click many time on menual pilot so after many many time fusion jump work suddenly.please fix it. URL: http

Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hithat's actually a better idea to get the weapons system on server side. first, we don't have to log out and back in to the game to have those and yeah, i guess it's more easy to implement new ground weapons URL: http

Re: death match project alpha update public beta

2017-07-24 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings guys. Today's changes. Asteroid mining will be unavailable for a bit as i'm redesigning it into a much better system. However, debris salvaging is coming back with the same minny game as before, and with a twist. Different fields

Re: death match project alpha update public beta

2017-07-23 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @farhad I already mentioned that the zheading was going away, and it is not being put back because the z coordinate is virtually useless. Shooting a ship is exactly the same thing. You fly close enough to a ship, you aim at it, you fire

Re: death match project alpha update public beta

2017-07-23 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector
Re: death match project alpha update public beta how do you change your password, there is no option for it URL: http://forum.audiogames.net/viewtopic.php?pid=320663#p320663 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-07-23 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta hello danny i dont want to disturb you but i want to report somethings to you.1. the heading system has been changed but only in ships not planets.2. we cant shoot any ship because i have try to shoot my shuttel but cant success.reason:in

Re: death match project alpha update public beta

2017-07-23 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta hello danny i dont want to disturb you but i want to report somethings to you.1. the heading system has been changed but only in ships not planets.2. we cant shoot any ship because i have try to shoot my shuttel but cant success.reason:in

Re: death match project alpha update public beta

2017-07-22 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta The game should have asked you to change your passwords, I couldn't port the old passwords over which is why it asks. If your having trouble with this pm me with your account name and the password name and i'll reset the password. URL: http

Re: death match project alpha update public beta

2017-07-22 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector
Re: death match project alpha update public beta uh, i logged on to find my password saying invalid. the username's all good, just not the paswword. think someone else was having problems with this as well URL: http://forum.audiogames.net/viewtopic.php?pid=320484#p320484

Re: death match project alpha update public beta

2017-07-21 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta ok danny whao you're working on offline mode which will availble forever. URL: http://forum.audiogames.net/viewtopic.php?pid=320368#p320368 ___ Audiogames-reflector mailing list Audiogames

Re: death match project alpha update public beta

2017-07-20 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta I've just updated the available help topics with f1. Note, my time will be taken up right now with the offline story for the next build, so I maybe unavailable for the universe mode at present, however I can still be reached by the death

Re: death match project alpha update public beta

2017-07-20 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta very good danny, but one thing I want notice you that update the new course guide into f1 help menu.secondly very nice to working on offline. URL: http://forum.audiogames.net/viewtopic.php?pid=320348#p320348

Re: death match project alpha update public beta

2017-07-20 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi all, sorry for not being online much since the updated release, been working on the story after the server move. I wasn't aware until late last night that since I had switched the game back to pickling instead of yaml, I had forgot

Re: death match project alpha update public beta

2017-07-19 Thread AudioGames . net Forum — New releases room : 7ro via Audiogames-reflector
Re: death match project alpha update public beta TheGreatCarver wrote:Hi All,I've created a Skype group, moderated by Danny , Draco, and myself,  for discussion of Death Match Project Alpha. To join, please click here. Hope you enjoy.NoahI joined on your group, my friend Vlad added me

Re: death match project alpha update public beta

2017-07-19 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. The server move is complete, you'll need the updated client to connect that you can get at: Windows, http://45.56.74.115/dmpa.zip and for linux, http://45.56.74.115/dmpa-linux.7z Note, that the game will ask you to enter a new

Re: death match project alpha update public beta

2017-07-18 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta [ a-t ][0:] URL: http://forum.audiogames.net/viewtopic.php?pid=319983#p319983 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: death match project alpha update public beta

2017-07-18 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta very good URL: http://forum.audiogames.net/viewtopic.php?pid=319977#p319977 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: death match project alpha update public beta

2017-07-18 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi guys, server will be down for a little bit, i'm looking at a much better server which will be able to handle the stress of the game much better. I've gotten the game server moved to it, just gonna make sure and test everything's working

Re: death match project alpha update public beta

2017-07-17 Thread AudioGames . net Forum — New releases room : tysonsylvester123 via Audiogames-reflector
Re: death match project alpha update public beta what ip do i use? URL: http://forum.audiogames.net/viewtopic.php?pid=319905#p319905 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: death match project alpha update public beta

2017-07-17 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Remember that how slow you are able to steer towards a beacon is baste on your skill, fast skills means you will have no problems. Also, since people seem to be getting confused about this. The hole objective of the fusion jump minny game

Re: death match project alpha update public beta

2017-07-17 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hello. i just got a teamtalk server running and I have gaming channels there. address: vlad-c-productions.netports: 10333no user or password required. there you go under the gaming channel and select dmpa and you should be good to goi would

Re: death match project alpha update public beta

2017-07-17 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hello.i recently got a channel running for dmpa on my teamtalk server click this link to join the channel URL: http://forum.audiogames.net/viewtopic.php?pid=319800#p319800 ___ Audiogames

Re: death match project alpha update public beta

2017-07-17 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hi guys. i recently got a teamtalk server and now i have a channel designed for dmpaaddress: vlad-c-productions.net ports default and no username or password. and there you will find the dmpa channel in the gaming section. in case you want

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta about fusion drive, i cant use fusion jump, when i am facing beeking, its taking long time, and not finishing fusion jump. if i am listtening from right, i am pressing right erow to to for beeking between in center, but its only westing time

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta @Sean-Terry01i am also facing this problem, but danny said offline mode not finished yet, so i think this is only reason.so present time dont try offline mode. URL: http://forum.audiogames.net/viewtopic.php?pid=319753#p319753

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta Exception in thread Thread-115:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1384, in multimenu2At

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta Exception in thread Thread-1:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 464, in eventloop 

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta Exception in thread Thread-4:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 3096, in checkmuffleAt

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector
Re: death match project alpha update public beta Hi, I'm playing the updated offline story mode and I got to the part where I need to use the tractor beam to move some gas lines into place I think. But, It is making a beeping sound and I can find the point where it gets loudest where I

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. You can now scan what heading an object is at, followed by what interception heading you need to use if you want to intercept it. It should properly work too, since I used the same system as I did for the viewer. Also

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hey danny. just a quick reminder, your domain works again. so i guess you should use that instead of the ip address. i am just saying. URL: http://forum.audiogames.net/viewtopic.php?pid=319702#p319702

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. This new update contains quite a few bug fixes. The viewr will now point you towards the correct direction, and will give you far fewer direction changes. This means that the turning system should be far more cumfterble to use

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta Problem signature: Problem event name: APPCRASHapplication name: dmpa.exeApplication version0.0.0.0Application time stamp: 581d7054Fault module name:    wxbase30u_vc90.dllFault module version:    3.0.2.0Fault module timestamp

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.Skipping the z coordinate when navigating out in space might be a good idea.But, it would be so great to have this on the planets and on the ships as well, so you can walk, jump etc. in full 3d. Fall down and loose health if you don't

Re: death match project alpha update public beta

2017-07-16 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hi.post 770 thumbs up URL: http://forum.audiogames.net/viewtopic.php?pid=319618#p319618 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta Unable to hear the open  the door or clos the door sound When two people agreed to search the ship URL: http://forum.audiogames.net/viewtopic.php?pid=319590#p319590 ___ Audiogames-reflector

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector
Re: death match project alpha update public beta Hi All,I've created a Skype group, moderated by Danny , Draco, and myself,  for discussion of Death Match Project Alpha. To join, please click here. Hope you enjoy.Noah URL: http://forum.audiogames.net/viewtopic.php?pid=319559#p319559

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector
Re: death match project alpha update public beta Hi All,I've created a Skype group, moderated by Danny , Raven, and myself,  for discussion of DMPA. To join, please click here. Hope you enjoy.Noah URL: http://forum.audiogames.net/viewtopic.php?pid=319559#p319559

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta Exception in thread Thread-1:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 558, in eventloop 

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector
Re: death match project alpha update public beta Hi All,I've created a Skype group for discussion of DMPA. To join, please click here. Hope you enjoy.Noah URL: http://forum.audiogames.net/viewtopic.php?pid=319559#p319559 ___ Audiogames

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Today's change now makes it so that you are now put through the final phase of creation, skill selection, at the create a character section in the accounts menu, instead of having to log in and go through an area to do it. So

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Yes, their is no updater built into the game at present. URL: http://forum.audiogames.net/viewtopic.php?pid=319534#p319534 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector
Re: death match project alpha update public beta What is the update process in DMPA? Do I need to click on the link to redownload this game? URL: http://forum.audiogames.net/viewtopic.php?pid=319532#p319532 ___ Audiogames-reflector mailing

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta yes danny if that system come, so it will be very good! URL: http://forum.audiogames.net/viewtopic.php?pid=319529#p319529 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Connor, the issue is you're only in thre dimensions since you're going by three numbers and have no point o reference. I am all for this change to bring in more players with a system that is easier to understand and pick up quickly. The 3D

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: death match project alpha update public beta here's my problem, it would completely destroy, aniulate, demolish, and dismember the fact that you're piloting a spaceship, in 3 dimensional space. I personally have never had trouble with the z accis, except in a few occasions with manual

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. So upon further thoughts on the space flight system, I thought of the following system, tell me what you think. We restore the old heading system, though we take out the z axis since that seems to cause nothing but trouble

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 756 When did you sell and rebuy? I know that their was a delay after I posted the update in which I apparently didn't update the class properly but it should be fixt now, i'd sell and rebuy again just to be safe. I'll check myself

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta so good the sheelds has come. and what about metkits?because the  metkits are very important for missions etc. URL: http://forum.audiogames.net/viewtopic.php?pid=319447#p319447 ___ Audiogames

Re: death match project alpha update public beta

2017-07-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Orko wrote:I did some experimenting and discovered that the Themedia DRM that Code Factory is using on their Eloquence for Windows is part of the problem. When I switched NVDA to ESpeak the problem disappeared. Although I don't use

Re: death match project alpha update public beta

2017-07-14 Thread AudioGames . net Forum — New releases room : Rio_unesa via Audiogames-reflector
Re: death match project alpha update public beta I dont see any tactical menu in my command computer, only security system and status and i already sell and rebuy my corvette URL: http://forum.audiogames.net/viewtopic.php?pid=319410#p319410

Re: death match project alpha update public beta

2017-07-14 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. When in fusion jumps, beacons will now no longer vanish. You simply need to center the sound which will now just pan left or right instead of panning in all directions like it used to. URL: http://forum.audiogames.net

Re: death match project alpha update public beta

2017-07-14 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Shields are now implemented. At the moment the flashfire class corvette is the only ship that has controls for them. Simply sell and rebuy your corvette's and you'll find a new shield option under tacticle in the command

Re: death match project alpha update public beta

2017-07-14 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 750 I'm still looking into that glitch. I can't say for sure weather i've fixt it but it appears to have stopt on my end, so it might be fixt in the next version. Forgot to post this to everyone but player verses player is now

Re: death match project alpha update public beta

2017-07-14 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. For those of you who got stuck in creation, delete and recreate your chars. You'll find that the menu now properly shows up instead of requiring you to go to a creations terminal, in the future i'm looking at possibly just

Re: death match project alpha update public beta

2017-07-14 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta I did some experimenting and discovered that the Themedia DRM that Code Factory is using on their Eloquence for Windows is part of the problem. When I switched NVDA to ESpeak the problem disappeared. Although I don't use it because

Re: death match project alpha update public beta

2017-07-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta In short, first of all, to solve the program problems, and now the program is very unstable, every time I exit the game will be reported wrong URL: http://forum.audiogames.net/viewtopic.php?pid=319295#p319295

Re: death match project alpha update public beta

2017-07-13 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta @orkoi also have the code factory eloquence.but same as you i have try to play with it found same error of Themedia. but on my end NVDA is working in game.so i am also confused  that whats the problem and why is NVDA not work.and try to use

Re: death match project alpha update public beta

2017-07-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi Orko.Have you tried with the default voice in NVDA, just to see if you are getting the same message? Just to clarify what trickers the error. This is indeed pretty strange. URL: http://forum.audiogames.net/viewtopic.php?pid=319088

Re: death match project alpha update public beta

2017-07-12 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: death match project alpha update public beta hi orko .  have  u tryed uninstalling sapi eliquonce  and  install nvda addon for eliquonce  then try the game cause  then  iff u  get a same problem  it wil make point what is a problem URL: http://forum.audiogames.net/viewtopic.php?pid

Re: death match project alpha update public beta

2017-07-12 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta @Farhad Ali BhattiI'll try again to explain it to you because neither of those two DLLs is missing.The program complaining about missing DLLs when I try to run DMPA using NVDA is called Themedia. Themedia is a DRM system used by Code Factory

Re: death match project alpha update public beta

2017-07-12 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta hey orco try to download the dll files and put them into dmpa folder after that try to play again with NVDAi hope your problem will be solved.please check your pm box. URL: http://forum.audiogames.net/viewtopic.php?pid=319042#p319042

Re: death match project alpha update public beta

2017-07-12 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta Unfortunately, the message is coming from Themedia and not any program you've written and doesn't tell me the name of the supposedly missing DLL or anything else useful, except to reinstall the program.For completeness, I've reinstalled

Re: death match project alpha update public beta

2017-07-12 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta @orco your hasitation is right but really i didin't read your complete posts, but why this problem has created?you said about a dll missing, so tell here dll number i hope i will help for missing dll.because if any dll missing message comes

Re: death match project alpha update public beta

2017-07-12 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta @orco your hasitation is right but really i didin't read your complete posts, but why this problem has created?you said about a dll missing, so tell here dll number i hope i will help for missing dll. URL: http://forum.audiogames.net

Re: death match project alpha update public beta

2017-07-12 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta @Farhad Ali BhattiIf you'd read all of my messages, you'd have seen that NVDA doesn't work for me either. The first time I tried it DMPA still locked up after playing the intro sound, and the last time I tried I got a message from Themedia

Re: death match project alpha update public beta

2017-07-12 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta @orcosapi screen reader cant play this game,use to play with NVDA.Exception in thread Thread-193:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in r

Re: death match project alpha update public beta

2017-07-12 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta @sljI never said that you did, and like you I also have NVDA installed but not as a secondary screen reader, I'll use it only when I conclude that there is no way to get JAWS to work in some particular situation.I apologize

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta @Orko: I have never tried to make you switch to an other screenreader. I was just saying that NVDA is better for gaming, since it's harder to make Jaws work with games. So if you thought I was going to make you switch, then I'm sorry you

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta Unfortunately, because the message is being generated by Themedia, it doesn't tell you the name or location of the missing DLL, just that you should reinstall the program, which I did.Funny thing though, all my other programs I have set

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: death match project alpha update public beta orco this game worcking fine for  me  but have you try to install its missing dlls? URL: http://forum.audiogames.net/viewtopic.php?pid=318938#p318938 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta Just to satisfy slj, I downloaded and installed the latest version of NVDA and it didn't solve the problem of DMPA locking up after playing the intro sound.Then just for fun I reloaded JAWS and tried DMPA again with JAWS configured to go

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Or upgrade your corvette and be prepared to die...A LOT. I've been getting owned a hell of a lot in tests here URL: http://forum.audiogames.net/viewtopic.php?pid=318914#p318914 ___ Audiogames

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi all, server is back up with npc ships enabled. As of right now i'm test spawning them to see how they'll behave, but if they work right you'll be able to battle them. Strongly suggest a fighter as the model they use now is a corvette

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Message from Danny: Server  is indeed down but he's working on it. URL: http://forum.audiogames.net/viewtopic.php?pid=318904#p318904 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta One more:Danny broke NPC ships and that's why it's down. Yep, you read it right, NPC ships. If done right you won't be so safe any mor, hint, hint. If done wrong it's cannon foddder URL: http://forum.audiogames.net/viewtopic.php?pid=318905

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector
Re: death match project alpha update public beta the universe server is down URL: http://forum.audiogames.net/viewtopic.php?pid=318896#p318896 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: death match project alpha update public beta Exception in thread Thread-16:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 3096, in checkmuffleAt

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta server down on this time, and many many times this comes with new game clientdmpa has stopped working windows can check online solution. cancel URL: http://forum.audiogames.net/viewtopic.php?pid=318885#p318885

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector
Re: death match project alpha update public beta Hi again. So now i'm trying to connect to the universe mode and i get the following error:Exception in thread Thread-9:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threadin

Re: death match project alpha update public beta

2017-07-11 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta have you tried to download again the game? URL: http://forum.audiogames.net/viewtopic.php?pid=318854#p318854 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta The player's JAWS settings is in a folder based on their primary language, in my case with JAWS18 and with English as my primary language my settings folder ends up being:"C:\Users\Gene\AppData\Roaming\Freedom Scientific\JAWS\18.0\Set

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector
Re: death match project alpha update public beta Hi again, At danny:I usually make some little jaws scripts in this case and here is what I do, (If i'm remembering correctly):[options]SleepMode=1Then save it with a .jcf extention and done. Player have to copy that script to there scripts

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: death match project alpha update public beta DannyI don't mind putting JAWS to sleep or even unloading it before running a game, it only becomes a problem if the game needs a screen reader to voice parts of it such as menus and dialogs.But my problem here is that even with JAWS

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: death match project alpha update public beta hi when I tried to save my game into slot 1 at the first save station in single player I got this:Exception in thread Thread-4:Traceback (most recent call last):  File URL: http://forum.audiogames.net/viewtopic.php?pid=318795#p318795

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta danny wrote:@orko OK, I downloaded and installed the demo of jaws, and ran it with my copy. I got the following results. I first ran it with out putting jaws to sleep. Jaws was able to read the menus, but required me passing keys through

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @orko OK, I downloaded and installed the demo of jaws, and ran it with my copy. I got the following results. I first ran it with out putting jaws to sleep. Jaws was able to read the menus, but required me passing keys through to be effective

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. The new minny game for asteroid mining is in. When you start, you will be given a group of random materials to collect. In the stile of tresure maynia, left and right aeros are used to move you on the grid. Down and up

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Alrighty guys, universe server is back up. For those who can, i've noticed its been abruptly terminating when attempting to generate systems. If any of you happens to get it to terminate, please let me know what you were doing at the time

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector
Re: death match project alpha update public beta Ok i found out how to fix that, Just I should not replace the new files with the older ones URL: http://forum.audiogames.net/viewtopic.php?pid=318726#p318726 ___ Audiogames-reflector mailing

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector
Re: death match project alpha update public beta Danny i have the latest version i'm sure of it. I downloaded it yester day and it is 49.89MB URL: http://forum.audiogames.net/viewtopic.php?pid=318724#p318724 ___ Audiogames-reflector mailing

Re: death match project alpha update public beta

2017-07-10 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta univers server down? URL: http://forum.audiogames.net/viewtopic.php?pid=318722#p318722 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Orko wrote:@sljI understand what you are saying, but it is my choice to make, not yours, and besides, the problem has gone beyond what screen reader I use, the program locks up even when JAWS isn't running.Yes, this is only your choice

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Also, asteroid mining maybe unavailable for a bit as i'm redoing it to be a minny game. URL: http://forum.audiogames.net/viewtopic.php?pid=318683#p318683 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-07-09 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta For those who are getting the pickling error, make sure you have the latest update. The maps were changed from being pickled to using yaml to load, that means that older versions of the game are no longer compatible with either mode. URL

  1   2   3   4   5   6   7   8   9   >