Re: death match project alpha update public beta

2017-06-12 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Sometimes you may need to walk up to it, and turn the direction you were heading, right for example if you were turning right, and keep doing that until you can walk forward once more. Then try hitting e, i've gotta fix for objects that do

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: death match project alpha update public beta a littl help here guys.I've just created a an account, but I have a problem when creating a character. it says go to the terminal in the center, but when I am around 2 meters from it I can't interact with it. any tips? URL: http

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.Yes, the game stops responding very often on my machine. Not only when using the manual navigation, but it happens quite randomly. The game seems to take a lot of resources on my machine. I'm running it on a virtual machine on a Macbook

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I've just finished putting in doors for the ship designer, though they may need a bit of work to get working fully. In addition i've started on implementing tracking of objects. Which brings me to another area of worry, i've

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Its fixt, I don't know why the connection loop for the server is not restarting no matter what I do to get it going again. For those who have problems of detecting sounds, remember that in the next update doors already now stop themselves

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: death match project alpha update public beta is the server down? URL: http://forum.audiogames.net/viewtopic.php?pid=314909#p314909 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: death match project alpha update public beta My point exactly; there are so many other sounds I didn't even know there was an engine sound. lol URL: http://forum.audiogames.net/viewtopic.php?pid=314905#p314905 ___ Audiogames-reflector

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector
Re: death match project alpha update public beta the problem is, engine sounds is so low that you don't hear it over the other sounds. i'll actually sit down and edit in my own sounds in the game instead if some things reguarding the sounds doesn't change lol URL: http

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector
Re: death match project alpha update public beta First impressions aren't everything, and I'm fully aware this is a beta, so take all of this as whatever you like, but my intent is to hopefully come across constructively critical.Before going any further though, I'd like to stress that I

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.You just need to type the coordinates like this: 2000 200 0. I've just tried and it works. URL: http://forum.audiogames.net/viewtopic.php?pid=314890#p314890 ___ Audiogames-reflector

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector
Re: death match project alpha update public beta Hi all how to type the cordinate in the auto pilot i have solar class ship and wwhen i try to typer for example coordinates 2000 space 200 space 0 nothing happens it says error. Could someone tell me how to do that? Regards, Karlitos URL

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector
Re: death match project alpha update public beta i've got a stupid thing here, i created a custom ship, ok. everything is fine, unless metal5 isn't a type... URL: http://forum.audiogames.net/viewtopic.php?pid=314848#p314848 ___ Audiogames

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.I really enjoy the game. The connection drops all the time in a strange way. Suddenly messages don't appears but I can walk around just fine. Then I need to restart the client and everything works just fine again. But this happens each 5

Re: death match project alpha update public beta

2017-06-11 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
Re: death match project alpha update public beta Hmmm fixed the program exit issue.Aparently it needs to be installed in a folder called deathmatch project alpha to work.The issue is that the game conflicts with the sidescroling style dmpa and I really do want to keep it.I have renamed

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta For an airlock, i'd set the reverb to 100, the deepness of the reverb to about 3000 and the size to 1. It doesn't matter what the name is of the module. URL: http://forum.audiogames.net/viewtopic.php?pid=314826#p314826

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Okay now I'm stumpedFor the name of the module, I do airlockFor the sound, sounds/confederation/room6.oggReverb at 100 and echo at anything I feel likeFor the next one I do 0.5 as is suggestedFor the name of the room I do airlockcorridorWhat

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta That it isI know for the prompt about sounds you neeed the full path, but.I'm lost on the very first prompt, the one that asks about the deck and such, what do I answer there, everything I've tried has broken in style so far URL: http

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Todays changes are as follows. You can now sell ships you own, either built with the designer or baught. However, this applys to newly baught ships only. And i've finished some more work on the designer. Now its possible

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector
Re: death match project alpha update public beta Hi, I am unable to walk still. I've pressed a s d and w and the arrow keys, even every key on the keyboard with no success to being able to do anything. This is after I press enter to get passed the first dialogue of the offline story. URL

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @jonixter Unfortunitly I can not correct, libaudioverse will not run under xp to my knolige, nore do I have any intrest in installing a windows xp vm to find out. @giavonny press f1 for help when your online. @everyone else, you should find

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: death match project alpha update public beta People please, how to find help file of this game? Also, I can't find any hotkeys of this game. URL: http://forum.audiogames.net/viewtopic.php?pid=314743#p314743 ___ Audiogames-reflector

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: death match project alpha update public beta I can not use Windows 7. I use windows xp. The game on windows xp does not work. Correct this please.And is it possible to rotate in a manual pilot by 45 or 90 degrees?And whether it is possible to cast only in height? URL: http

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta I'm aware of that bug, i've been getting it constantly on my end too, the weerd thing is i'm not getting an error when it happens. Anyways, for those who have gotten totally baffled and annoyed when starting, i've made it so you start

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: death match project alpha update public beta hello, I tried to enter a ship in online mode, and the game first started playing the different map sound, then it lagged up and after that locked up completely forcing me to end process. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.@DracoSelene89: Thanks for your reply regarding the manual piloting. That's something to keep in mine for sure.@Danny; Thanks a ton for adding a ship with auto navigation. I think it's very important to have both systems, so you can learn

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: death match project alpha update public beta hello danny could you please make the object locator detect things other than doors? By that I mean cargo lifts, the battery etc etc. URL: http://forum.audiogames.net/viewtopic.php?pid=314708#p314708

Re: death match project alpha update public beta

2017-06-10 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector
Re: death match project alpha update public beta there's kind of a problem, since i don't have 100 credits... URL: http://forum.audiogames.net/viewtopic.php?pid=314707#p314707 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta That's what I was thinking. I didn't put in targetting beeps for every single object since not only would it be overwelming but it'd also cause even more stress on the server. Speaking of which, my connection/log on loop code should

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector
Re: death match project alpha update public beta so. A other thinc i tinc its good is track the location and use a beep navigator for the manual pilot. if you  decide to go in some asteroid, you can track hem and use a beep navigator to guide you to hem. URL: http://forum.audiogames.net

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : Rio_unesa via Audiogames-reflector
Re: death match project alpha update public beta My client has crash after I login and interact with captain consul.. should i download again?Problem signature:  Problem Event Name:    APPCRASH  Application Name:    dmpa.exe  Application Version:    0.0.0.0  Application Timestamp

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : Rio_unesa via Audiogames-reflector
Re: death match project alpha update public beta My client has crash after I login and go to captain consul.. should i download again? URL: http://forum.audiogames.net/viewtopic.php?pid=314697#p314697 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta For those who might have encountered this bug, i've made 2 new changes. First off, if you have a crash and it happens 3 times with in a second, you should no longer be spammed out and thus cause server lag to everyone else. Second off, i've

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. For those who are having that much difficulty with out the autopilot. I have not added it onto the older starting ship. I have however, added a new ship class to the game that has autopilot, and before you slam your fists down

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: death match project alpha update public beta I have no problem with ground navigation somehow, its easy to understand + once you learn the layout you will be like walking at home... , manual pilot is still confusing to me URL: http://forum.audiogames.net/viewtopic.php?pid=314680

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector
Re: death match project alpha update public beta ok, now i've tried this game and i must really say. there are's something that just needs to be said about the navigation system. is the meaning of it that we should walk slowly slowly and bump our heads in to the walls all the time to find

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta EDIT: I think I royally ballsed this up with the ship designer, now I got a ship I can't do anything with that's just sitting there looking all miserable. Mrh.Also, shipyard's not the easiest place to get to, but I like how you aren't given

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector
Re: death match project alpha update public beta check on page 13. URL: http://forum.audiogames.net/viewtopic.php?pid=314656#p314656 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector
Re: death match project alpha update public beta Sorry guise, But since I checked out this game it was down, How do you play it ATM?If there is any links, Could you please provide here,thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=314655#p314655

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Nope Giovani, check the last page for the latest version.I managed to render my bit of the station unusable.Bought my ship, jumped in, jumped out, now when I go to bring up the menu, it crashes with a speechdispatcher.py error for me

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Nope Giovani, check the last page for the latest version.I managed to render my bit of the station unusable.Bought my ship, jumped in, jumped out, now when I go to bring up the menu, it crashes with a speechdispatcher.py error for me

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: death match project alpha update public beta This game is currently off-line I think. URL: http://forum.audiogames.net/viewtopic.php?pid=314646#p314646 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: death match project alpha update public beta [[wow]] I have really-really hard time to login sometimes, after I hit multyplayer, the game just says connected and no menu showed up, and another time there's no username promp, the game just stays there, or there is no password promp.does

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector
Re: death match project alpha update public beta for us who really need help, autopilot on the first ship would be good URL: http://forum.audiogames.net/viewtopic.php?pid=314631#p314631 ___ Audiogames-reflector mailing list Audiogames

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta @SLJC to check your current coordinates.  I use the [ and ] keys and keeep the info in the buffer and shift [ and] to jump up and down lines quickly, and if I hit say 1 or whatever, I hit shift ] to jump to the end of the chat to avoid

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.Here is some more feedback.The game seems to be great. Really great. I managed to buy my first ship, had some difficulty by navigating inside the ship, but managed to find the console. Then, the fun stuff quickly stopped for me.I find

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.I would love to see the deathmatch mode. But that's not a high priority in my opinion. URL: http://forum.audiogames.net/viewtopic.php?pid=314611#p314611 ___ Audiogames-reflector mailing

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta been trying to track down the crashes which is why I vanished.447Sems mostly to be a .py file issue, the las one I got (which locked the process up btw, I couldn't alt F4 out of it) was about an object and no type or something similar, when

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
Re: death match project alpha update public beta well danny.I am running win7 x64 and on exit I get the following error  Problem Event Name:    APPCRASH  Application Name:    dmpa.exe  Application Version:    0.0.0.0  Application Timestamp:    581d7054  Fault Module Name:    AUDIOSES.DLL

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : tomecki via Audiogames-reflector
Re: death match project alpha update public beta Hi. Gdata antivirus still blocks DM due to virus. I know that i can turn off Gdata for a moment, but be cause Gdata is one of the best accessible antivirus program it's not only my problem. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta The death match mode ended up being ript out when I converted the game over to 2d, since I figured that a 2d stile fps really wouldn't work very well, though since its back in proper first person now its possible I can reimplement it again

Re: death match project alpha update public beta

2017-06-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.I've briefly tried the game, and here is my impressions so far:The offline gameplay:It seems nice so far, but at the beginning where you have to take the lift and find the battery, those items aren't shown when using the v key.Online

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Have you tried using A S D and W to walk. E is the interact button and will interact with most things. And @draco thanks for reporting that. I haven't had much luck in testing the linux build, i'll have to disable secure boot and get

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector
Re: death match project alpha update public beta Hi @danny. I can't walk even at the first part of the game. It tells me to go to something I hear off to my right, but, I can't move with the arrows. I pressed enter after hearing the instructions on what I needed to do and still can't move

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta scott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaCannot connect to server socket err = No such file or directoryCannot connect to server request channeljack server is not running or cannot be startedJackShmReadWritePtr

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta scott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaCannot connect to server socket err = No such file or directoryCannot connect to server request channeljack server is not running or cannot be startedJackShmReadWritePtr

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Stuck my head on the server but the terminal was showing x-window errors and stuff about server socketsand such, so I relaunched it and hopped back on the server, quit the game aand.DMPA just hung, killall dmpa didn't work, xkill

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Yes, if its still compiling with make then you can't use it, you'll need to do make then sudo make install as once make is done. The only thing I can deduce from your terminal output is that you haven't installed libaudioverse after

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta You could always try a sudo make uninstall however I dout weather that's exactly safe. Did you make sure to do a sudo make install after you did a make on libaudioverse? URL: http://forum.audiogames.net/viewtopic.php?pid=314531#p314531

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Is anything leaping out at you from the terminal output? It seems to me like my python is messed up but that may just be because it's still doing the make here URL: http://forum.audiogames.net/viewtopic.php?pid=314533#p314533

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Also how exactly do I undo the speechd stuff, make a clean install of the spechd stuff as that was on my system from the install guide URL: http://forum.audiogames.net/viewtopic.php?pid=314527#p314527

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Okay that compiles it now but still this termianl output:scott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaTraceback (most recent call last):  File "dmpa.py", line 3, in   File "/usr/local/lib/python2.

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta OK, so here's what I did for installing libaudioverse, strate from the libaudioverse instructions. sudo apt-get install python3 python3-pip libsndfile1-dev libasound2-dev libboost-all-dev gcc g++ make cmake pandoc python3-numpy python3-scipy

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: death match project alpha update public beta oh I think I got it now, level to z coordinate first URL: http://forum.audiogames.net/viewtopic.php?pid=314523#p314523 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Done that Danny, no change in the terminal output and still failed to exec script for me here, this is what I getscott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaTraceback (most recent call last):  File "dmpa.py&q

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: death match project alpha update public beta lol seriously, is it just me who really stupid and can't figure out the manual pilot? , I have a hard time for moveing my ship to the asteroid, like, the asteroid is on my northeast around   5000 distent , but when I turned to  the north

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta OK, so I just ran the game on a fresh install of ubuntu, so I know now what exactly needs to be done. Just build libaudioverse, its safe to skip over the step with python-speechd and speech-dispatcher as it apparently works with out it. URL

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Oh, @draco, I believe I figured out your linux problem. In the install guide I put git clone git://github.com/camlorn/libaudioverse, when it should actually be git clone --recursive git://github.com/camlorn/libaudioverse Just delete your old

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. To those who have had trouble logging in with their account because they've found that it freezes after the password prompt, that bug should be fixt now. And, note to self. When dealing with cpu usage, make sure that their's

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 329 Hold down aero. Your supposed to pull the lever down, you'll need to hold it down until it tractors into place. Remember movement is dependant on your tractor beam speed. And server is back up, i'll see what I can do about an auto

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Been thinkering with Ubuntu and DMPA a little ore, and this is what I getscott@scott-Vostro-3559:~$ cd dmpascott@scott-Vostro-3559:~/dmpa$ ./dmpaTraceback (most recent call last):  File "dmpa.py", line 3, in   File "/usr/loca

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: death match project alpha update public beta what am I supposed to do in offline mode after I start tractoring the whatever this is? I can't move it around with wsad or the arrows. Is that part not finished yet? URL: http://forum.audiogames.net/viewtopic.php?pid=314443#p314443

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta FWIW Danny was off testing stuff earlier, last I heard. Yes, MP may be laggy but SP i s not laggy.IMO there needs to be an auto restart server function made rock slid to get it to automatically reset the server.Also am I the only on sensing

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector
Re: death match project alpha update public beta the server is down, and it was super laggy before that, it made manual pilot basically unusable URL: http://forum.audiogames.net/viewtopic.php?pid=314427#p314427 ___ Audiogames-reflector

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta @325: This is a silly question but after you hit enter, try WSAD and that ought to move you around, the arrow keys turn you in increments, alt+arrows snaps you 90 degrees URL: http://forum.audiogames.net/viewtopic.php?pid=314426#p314426

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector
Re: death match project alpha update public beta Hi, when I start the game, for some reason, Coolsoft Virtual Midi Synth comes up. and the game's logo doesn't play until I close CSVMS. Then I can use the main menu just fine. But, when I press enter on single player mode. I get the first

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I'd rather find a way to get my X360 pad working on Ubuntu but that's for me to figure out really.I mean, atwin stick setup in manual flying just seems unfairbut hey, I'm all for it for thos e of us with gamepads and such, I mean it's

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: death match project alpha update public beta guys, the w s a d style key setup is a standard for most fps games, or mainstream games in general. There's hardly a mainstream game I know that is 3d that uses the arrows instead of wsad. You're gonna have to get used to it, its just

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta @Danny: Linux notes from my experimentsOut of the box the libaudioverse instructions if taken literally won't cmake, or make. I've yet to figure how to make them but you're more in tune with code than me, I'm a creator, not a  coder lolOrca

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I seem to have a knack of running into walls while hunting down a shipyard.Also, as said before, manual piloting would be a good thing for dogfights, I just have a feeling that people on autopilot are easy pickings for pirates. Hint. Hint

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector
Re: death match project alpha update public beta All right, people The game is awesome, it really is. But.. Would it be pocible to make navigation a bit more easier? At the moment there are too manysounds. One auternative that I thought of would be to make turning an optional thing

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @burak You'll need to go up the cargolift, that's the console after you enter the room. Press e on that to go up it, then walk towards the battery and pick it up. URL: http://forum.audiogames.net/viewtopic.php?pid=314377#p314377

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Can you just make another character or not? URL: http://forum.audiogames.net/viewtopic.php?pid=314373#p314373 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector
Re: death match project alpha update public beta Hi danny could you delete my account I'm stuck. My account name is karlitos and character name is karlo007 URL: http://forum.audiogames.net/viewtopic.php?pid=314371#p314371 ___ Audiogames

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: death match project alpha update public beta It seems I can't pick that battery up. E key doesn't work. URL: http://forum.audiogames.net/viewtopic.php?pid=314366#p314366 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Okay, I have to ask...what's the downside of that ship? There's no sch thing as a free lunchI take it the tradoff is it turns slower.It was pointed out to me that manual piloting would be great for doifhgts@Danny: Any luck with compiling

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all! The turbograv class mining ship is now available to perchase in the shipyard on g64 station for 21000 credits. It should only take a few asteroid mining trips to get it. Features include all 3 pilot modes, an expanded cargo

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Something weird's going on with this topic, I was gonna make a  suggestion and it hangs on posting?Okay, chalking it up to FF weirdnesss here but I'm getting somewhere with this getting it slwly working far as the setup goes. URL: http

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Try it on a bone stock 16.04 LTS as well just to humor m and see where it's going wrong as well, I've a hunch where but no proofFor shits and giggles I decided to do ./dmpa from consoleThis is what it gave me:scott@scott-Vostro-3559:~$ cd

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Make sure you've upgraded to the latest python version for python3, try sudo apt-get install python3 python3-pip to make sure your getting the latest. I'll give this a try on a fresh install of ubuntu, i'm gonna try the absolute latest

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Yes, I got all that and when I move on to cmake ..It gives me errors about add_subdirectory in the terminal and says it failed. Which is puzzling me here.@Jason: I'd just make another account for now honestlyEDIT: pyton3 --m pip3 gives me

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Yes, I got all that and when I move on to cmake ..It gives me errors about add_subdirectory in the terminal and says it failed. Which is puzzling me here.@Jason: I'd just make another account for now honestly URL: http

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta I used the latest one from git. Did you make sure to install the python dependancys from the readme? As in, sudo pip3 install wheel setuptools jinja2 sphinx pypandoc pyyaml pycparser? Remember to use pip3, so it'll install to python3 instead

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Ah, Danny which version of libaudio did you use for the setup guide? URL: http://forum.audiogames.net/viewtopic.php?pid=314340#p314340 ___ Audiogames-reflector mailing list Audiogames

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: death match project alpha update public beta wierd, any idea why I always stuck after entering my password?or... sorry, Danny, could you maybe delete my accounts and the character? , my account name is Jason and the other is Narukami URL: http://forum.audiogames.net/viewtopic.php?pid

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Nope. That install guide is just for the initial setup, after you do the initial setup its just a case of downloading the new builds and chmodding and running them, like, chmod 700 dmpa ./dmpa URL: http://forum.audiogames.net/viewtopic.php

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So, do I need to recompile everything from scratch for each version or not? I hope not... URL: http://forum.audiogames.net/viewtopic.php?pid=314335#p314335 ___ Audiogames-reflector mailing

Re: death match project alpha update public beta

2017-06-08 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Ever had difficulties finding which door is which? Well, this update intraduces a system that modifys the pitch of different door sounds as they load. The pitch is random for each door sound, so it should make navigation a lot

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Whereas in aviation which I was referring to there's still two different schools of thought on training.Also, does the new ship replace the older one?Also, anyone want to shoot me a PM to get libaudioverse installed and made since it refuses

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Maybe its just the Makefile you need to edit. Anyways, I believe the argument more whent along the lines of the following. Apollo verses soyuz. The russians had an automated spacecraft that was the soyuz, while american spacecraft were

Re: death match project alpha update public beta

2017-06-07 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Reinstalled Ubuntu Mate 15.04, got the thing to compile and shit, am now at the point where I need to edit makefile.That's all well and goodbuthere's the really, really strange thing.speechd shows up as empty. makefile.am  has

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