Re: A question about the library example in BGT

2015-08-02 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: A question about the library example in BGT

In some strongly-typed languages, the l at the end indicates that the value is a long.I dont know what the difference between 0x00 and 0x40 would be, in this context.

URL: http://forum.audiogames.net/viewtopic.php?pid=226337#p226337




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A question about the library example in BGT

2015-08-02 Thread AudioGames . net Forum — Developers room : gamedude via Audiogames-reflector


  


A question about the library example in BGT

So I originally posted this topic on the Blast Bay forum a while back, but it appears as though no one seems to know the answer. *shrugs* I decided to see if anyone else would have any sort of ideas.So I was wondering if this value given in the DLL library example:const int win32_mb_icon_information=0x0040;for the flag of what type of dialogue message should be shown by user32.dll was converted? When I looked around on the Microsoft website, I found this value for the same type of dialogue box:0xL; If the value was converted, I would be interested to know how the conversion was done. Assigning the above value to an integer in BGT returns a compilation error. Any feedback would be appreciated. Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=226303#p226303




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