An introduction to Star traders

2016-02-22 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be e

An introduction to Star traders

2016-02-22 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way points with. 
 At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops and other places. Wi
 lds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are availa
 ble on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records" which is where you can go to see the in game awa
 rds, and earn one if you fulfil the conditions. These are not game center awards, and may

An introduction to Star traders

2015-12-17 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way points with. 
 At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops and other places. Wi
 lds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are availa
 ble on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records" which is where you can go to see the in game awa
 rds, and earn one if you fulfil the conditions. These are not game center awards, and may

An introduction to Star traders

2015-12-17 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be e

An introduction to Star traders

2015-12-17 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way points with. 
 At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops and other places. Wi
 lds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are availa
 ble on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records" which is where you can go to see the in game awa
 rds, and earn one if you fulfil the conditions. These are not game center awards, and may

An introduction to Star traders

2015-12-17 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be e

An introduction to Star traders

2015-09-22 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way points with. 
 At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops and other places. Wi
 lds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are availa
 ble on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records" which is where you can go to see the in game awa
 rds, and earn one if you fulfil the conditions. These are not game center awards, and may

An introduction to Star traders

2015-09-22 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be e

An introduction to Star traders

2015-09-22 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be e

An introduction to Star traders

2015-09-22 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way points with. 
 At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops and other places. Wi
 lds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are availa
 ble on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records" which is where you can go to see the in game awa
 rds, and earn one if you fulfil the conditions. These are not game center awards, and may

An introduction to Star traders

2015-08-02 Thread AudioGames . net Forum — Articles Room :


  


An introduction to Star traders



URL: http://forum.audiogames.net/viewtopic.php?pid=204689#p204689




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An introduction to Star traders

2015-02-25 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isnt intended to replace the game manual, and its still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isnt particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you wont see all the enemy ships on lower difficulties.Once you have your ship, youll have a little story sequence that takes you through your first mission to your factions capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you dont just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once youve set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the status button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if youve set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crews morale drops too low theyll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captains piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The Bridge button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If youve been wounded in combat or mutanies you can visit a doctor, though note that its more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the buy hint or next button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ships stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the factions military base and also lower the prices on buying armourments for your ship. The palace also holds the hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that earning some

An introduction to Star traders

2015-02-25 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isnt intended to replace the game manual, and its still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isnt particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you wont see all the enemy ships on lower difficulties.Once you have your ship, youll have a little story sequence that takes you through your first mission to your factions capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you dont just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once youve set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the status button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if youve set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crews morale drops too low theyll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captains piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The Bridge button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If youve been wounded in combat or mutanies you can visit a doctor, though note that its more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the buy hint or next button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ships stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the factions military base and also lower the prices on buying armourments for your ship. The palace also holds the hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that earning some

An introduction to Star traders

2015-02-13 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Star traders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isnt intended to replace the game manual, and its still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isnt particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you wont see all the enemy ships on lower difficulties.<
 /p>Once you have your ship, youll have a little story sequence that takes you through your first mission to your factions capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you dont just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once youve set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the status button in the ship screen you will find listings of contracts, rumours and cargo that you can set way po
 ints with. At the top of the screen, there is the date listed and if youve set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crews morale drops too low theyll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captains piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The Bridge button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops
  and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If youve been wounded in combat or mutanies you can visit a doctor, though note that its more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the buy hint or next button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ships stats, sales, guns, engines and hull, and bu
 y some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the factions military base and also lower the prices on buying armourments for your ship.In the exchange you can buy and sell the various ty
 pes of goods, though you cant buy or sell records, weapons, electronics or artifacts without a trading permit with a given faction.The way any exchange of goods works in the game takes a little g

An introduction to Star traders

2015-02-13 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isnt intended to replace the game manual, and its still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isnt particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you wont see all the enemy ships on lower difficulties.Once you have your ship, youll have a little story sequence that takes you through your first mission to your factions capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you dont just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once youve set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the status button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if youve set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crews morale drops too low theyll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captains piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The Bridge button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If youve been wounded in combat or mutanies you can visit a doctor, though note that its more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the buy hint or next button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ships stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the factions military base and also lower the prices on buying armourments for your ship. The palace also holds the hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that earning some

An introduction to Star traders

2015-02-13 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

This is intended as a basic overview and introduction to Star traders. Star traders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isnt intended to replace the game manual, and its still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isnt particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, h
 owever equally you wont see all the enemy ships on lower difficulties.Once you have your ship, youll have a little story sequence that takes you through your first mission to your factions capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you dont just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once youve set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the status button in the ship screen y
 ou will find listings of contracts, rumours and cargo that you can set way points with. At the top of the screen, there is the date listed and if youve set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crews morale drops too low theyll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captains piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The Bridge button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or perform
 ing actions against enemy factions, while Urban gets you to the various shops and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If youve been wounded in combat or mutanies you can visit a doctor, though note that its more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the buy hint or next button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stard
 ock you can fix your ships stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the factions military base and also lower the prices on buying armourm
 ents for your ship.In the exchange you can buy and sell the various types of goods, though you cant buy or sell records, weapons, electronics or artifacts without a trading permit with a given faction.The