Re: Announcing the release of remnant 2.0! 3.0 beta now live!

2015-05-12 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0! 3.0 beta now live!

Hay all, sorry again for bumping a topic that I previously posted in, but I have some news regarding Remnant.first of all, the slightly bad news.remnant has been delaied; again, but this time its due to mother nature.You see, my area has been experiencing lost of unusually heavy amounts of violent lightning storms, and my pc doesnt like them that much, that and the chance of the power going out or frying my hard drive is to high to wrisk using my pc during these storms.Due to this, the release date for remnant 3.0 has been set back to. july.Also getting in contact with theOnlyPKMNmaster is like pulling teath, as he hasnt responded to PMs, but he working on psycho strike at the moment, plus he probably has colege finals coming up, so I cant really blame him.It would be a real bummer to have to make the main character silent for this final chapter, as he has to interact with Remnant during two of the endings.<br /
 >Okay, the good news...despite the setbacks, remnant 3.0 is still coming along pretty nicely.All but a few of the viruses are done and most of the levels are at least on the stage list with only the final boss levels not appearing their yet.almost all cutsceens are done as well; again with the exception of the boss ones.I decided not to using the voice samples I talked about in my last post, as I came up with a slightl cooler intro than what I originally planned on.Ill be working on remnant over the next month or so, to get everything done, and I may even be able to get an objective view on the campaign soon from someone whos never plaied AAC or Remnant before as well.The only thing that can push back the release date at this point is when theOnlyPKMNmaster can record lines, but, please, dont get mad at him if he cant before July, just know that Remnant 3.0 will be out when its really and truely ready.Something
  Ive been thinking about for a while...Would anyone be interested in adding their voice to remnant?I was kind of thinking about seeing if any audiogame pioneers or current developers of audiogames would like to appear in a special segment, where theyd be feetured as ghosts/zombies the the plaier would have to take down.Also, would any audiogames devs like to allow me to use any zomby vocals theyve created for theyre games?I think this could be a nice nodd and tribute to all the people whove worked vary hard over the years to bring us all of the audiogames we enjoy playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=216032#p216032




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Re: Announcing the release of remnant 2.0! 3.0 beta now live!

2015-05-12 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0! 3.0 beta now live!

Hay all, sorry again for bumping a topic that I previously posted in, but I have some news regarding Remnant.first of all, the slightly bad news.remnant has been delaied; again, but this time its due to mother nature.You see, my area has been experiencing lots of unusually heavy amounts of violent lightning storms, and my pc doesnt like them that much, that and the chance of the power going out or frying my hard drive is to high to wrisk using my pc during these storms.Due to this, the release date for remnant 3.0 has been set back to. july.Also getting in contact with theOnlyPKMNmaster is like pulling teath, as he hasnt responded to PMs, but hes working on psycho strike at the moment, plus he probably has colege finals coming up, so I cant really blame him.It would be a real bummer to have to make the main character silent for this final chapter, as he has to interact with Remnant during two of the ending
 s.Okay, the good news...despite the setbacks, remnant 3.0 is still coming along pretty nicely.All but a few of the viruses are done and most of the levels are at least on the stage list with only the final boss levels not appearing their yet.almost all cutsceens are done as well; again with the exception of the boss ones.I decided not to use the voice samples I talked about in my last post, as I came up with a slightly cooler intro than what I originally planned on.Ill be working on remnant over the next month or so, to get everything done, and I may even be able to get an objective view on the campaign soon from someone whos never plaied AAC or Remnant before as well.The only thing that can push back the release date at this point is when theOnlyPKMNmaster can record lines, but, please, dont get mad at him if he cant before July, just know that Remnant 3.0 will be out when its really and truely ready.Som
 ething Ive been thinking about for a while... and to help make up for the delays...Would anyone be interested in adding their voice to remnant?I was kind of thinking about seeing if any audiogame pioneers or current developers of audiogames would like to appear in a special segment, where theyd be feetured as ghosts/zombies that the plaier would have to take down.Also, would any audiogames devs like to allow me to use any zomby vocals theyve created for theyre games?I think this could be a nice nodd and tribute to all the people whove worked vary hard over the years to bring us all of the audiogames we enjoy playing.Also audiogames.net forum admens, or hek, anyone is welcome to appear, so long as they have the ability to record themselves, and use something like sendspace or dropbox to drop me the lines.Well thats it for now, later!

URL: http://forum.audiogames.net/viewtopic.php?pid=216032#p216032




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Re: Announcing the release of remnant 2.0! 3.0 beta now live!

2015-03-16 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0! 3.0 beta now live!

Hay Simba. That is a boss, and it gets a lot of people.Its actually designed to be killed with the cyberstar, not your knife.for a really fast player, it is possible to use your knife, but if you arent up to that, heres what you do.Go up to the thing and use the cyberstar to start it moving.Run away from it and take potshots at it using the cyberstar from a distance, jumping over it as needed and going back into the tunnel to grab health powerups as needed.By the by, the cyberstar; if you dont have it; can be aquired by finishing the Rustys software level within the postgame section of AAC.Hope this helps.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=208748#p208748




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Re: Announcing the release of remnant 2.0! 3.0 beta now live!

2015-03-15 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0! 3.0 beta now live!

Hello, Ive got a little question.I got through the stage toget my knife back. Than, I killed of all the enemys and went to the right.Now, there is a thing which always kills me when I try to kill it with the knife.What can I do about that? I am quite confused on this thing.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=208634#p208634




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