Audio Only Game Prototype

2017-11-21 Thread AudioGames . net Forum — Developers room : Eddo via Audiogames-reflector


  


Audio Only Game Prototype

Hello! I'm Edward Hager and I'm a student at the University of Baltimore currently enrolled in an Audio Only games class. This is my prototype for my audio only capture the flag game. It's fairly simple and straightforward, you used WASD to move around and use the mouse to look left and right. There is a 19 second intro once you play but after that you can begin. Your objective is to grab the flag before the other team does and bring it back to your start space/goal before time runs out. You will hear a chime sound once you start the game, that is the flag indicator and what you must head towards. Once you hear a small "ding" noise it means you have grabbed the flag and must proceed to the next objective. If you hear a knocking sound it means you're colliding with a tree, squeaky door is for a building, and leaves rustling means it's a wall.I am aware of a few issues that currently exist in the game and not all of the sounds I wish to include are in the game yet. Eventually there will be more instructional and ambient sound. One thing not present that I want to add is when the player collides with a wall, for all of their sounds and movement to stop. A UI is also in the works, as well as sounds to indicate when the timer runs out and the level restarts itself. If you get a game over the game should restart itself but might be difficult to indicate. When finished, currently the only option is to alt + f4 since the last level will just restart once you finish.Feedback and suggestions are greatly appreciated! Specifically on how I could improve the sounds or maybe what I could add? If you run into any issues let me know, as stated this is a prototype but thanks for trying it out!zip file: https://drive.google.com/open?id=1aRr9l … r0yGxG-j_2

URL: http://forum.audiogames.net/viewtopic.php?pid=339448#p339448





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Re: Audio-Only Game Prototype

2017-11-20 Thread AudioGames . net Forum — Developers room : crashmaster via Audiogames-reflector


  


Re: Audio-Only Game Prototype

Just played the game.I can see its potential.

URL: http://forum.audiogames.net/viewtopic.php?pid=339367#p339367





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Re: Audio-Only Game Prototype

2017-11-20 Thread AudioGames . net Forum — Developers room : gkeeler13 via Audiogames-reflector


  


Re: Audio-Only Game Prototype

Thanks for pointing that out nyanchan, I recently re-sized the level and must have messed up some locations. I'll get right on fixing it!

URL: http://forum.audiogames.net/viewtopic.php?pid=339349#p339349





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Re: Audio-Only Game Prototype

2017-11-20 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: Audio-Only Game Prototype

Seems like the game has a kind of field boundary, but it continues playing the footsteps even your movement is blocked internally? Also, the third piece seems to be placed into an unreachable space as far as I tried.

URL: http://forum.audiogames.net/viewtopic.php?pid=339281#p339281





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Re: Audio-Only Game Prototype

2017-11-19 Thread AudioGames . net Forum — Developers room : gkeeler13 via Audiogames-reflector


  


Re: Audio-Only Game Prototype

Oh my, I guess I didn't see it wasn't zipped.https://drive.google.com/file/d/1tJdCn1 … sp=sharing

URL: http://forum.audiogames.net/viewtopic.php?pid=339256#p339256





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Re: Audio-Only Game Prototype

2017-11-19 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: Audio-Only Game Prototype

Could you please compress the folder and executable into one solid archive like zip? People who don't have their google drive storage will have much less problems if you could.

URL: http://forum.audiogames.net/viewtopic.php?pid=339255#p339255





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Re: Audio-Only Game Prototype

2017-11-19 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Audio-Only Game Prototype

still no data folder

URL: http://forum.audiogames.net/viewtopic.php?pid=339247#p339247





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Re: Audio-Only Game Prototype

2017-11-19 Thread AudioGames . net Forum — Developers room : gkeeler13 via Audiogames-reflector


  


Re: Audio-Only Game Prototype

Oh darn, apologies.I attached the data folder below with a new executable.If you can't tell I'm pretty new at this!Thanks for letting me know.Executable:https://drive.google.com/file/d/1y1eRdf … sp=sharingData Folder:https://drive.google.com/drive/folders/ … sp=sharing

URL: http://forum.audiogames.net/viewtopic.php?pid=339206#p339206





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Re: Audio-Only Game Prototype

2017-11-19 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: Audio-Only Game Prototype

Assuming you are using the Unity engine, you need to include the data folder generated when the build finished. The file you uploaded is just the Unity executable and cannot be launched.

URL: http://forum.audiogames.net/viewtopic.php?pid=339200#p339200





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Audio-Only Game Prototype

2017-11-19 Thread AudioGames . net Forum — Developers room : gkeeler13 via Audiogames-reflector


  


Audio-Only Game Prototype

Hey all!My name is Gary and I am in a course right now at the University of Baltimore and our semester long project is to create a game using only audio. Right now I have a rough prototype of a beach-wide treasure hunt. I was hoping that maybe a few of you would try it out and let me know what you think of some of the mechanics and ambient noises. I know it isn't the most polished game ever made but I would love to get it as close to awesome as possible!The idea of the game is to follow the "beeps" towards treasure. The closer you are, the louder and more frequent the beeps will be.Here is a google drive link to the executable. Please let me know what you think!https://drive.google.com/file/d/1GDOA0L … sp=sharing

URL: http://forum.audiogames.net/viewtopic.php?pid=339199#p339199





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