Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : frastlin via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) Focus mode is when you pass all your keystrokes to the browser. It's edit or focus mode. For NVDA it is NVDA+space, for jaws it is insert z and I don't know what it is for the other screen readers.You click on the pie or bar

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : frastlin via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) Focus mode is when you pass all your keystrokes to the browser. It's edit or focus mode. For NVDA it is NVDA+space, for jaws it is insert z and I don't know what it is for the other screen readers.You click on the button

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) @Frastlin, I looked at your audio graphs but I'm afraid I couldn't get any idea. I found two buttons saying "pie graph 1" and "bar graph 1" and a message saying "please enter focus mode if using a scree

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) Also, the mentioned conventions only apply to certain genres of games, specifically fps and side scrollers. What about for example strategy games such as SoundRTS and tactical battle? URL: http://forum.audiogames.net

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-30 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) This is something I've noticed a lot, A LOT in audiogames. Now, this can't really be an audiogame thing specifically, but what I've noticed is that, of late, story games are far less common and far less substantial. It's all

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-29 Thread AudioGames . net Forum — General Game Discussion : frastlin via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) Hello,I see what you mean as this list being taken as a “end-all” or standard audio game design guide. I don’t want that to happen at all. I see it as being a tool in the ideation process, giving developers, who know nothing

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-29 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) Not quite the same, imho, but that's interpretation, of course. It is natural to study what is done by others, yes, but that doesn't mean you need to start using their design as a base model. That having been said, I think your

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-29 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) Not quite the same, imho, but that's interpretation, of course. It is natural to study what is done by others, yes, but that doesn't mean you need to start using their design as a base model. That having been said, I think your

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-29 Thread AudioGames . net Forum — General Game Discussion : frastlin via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) This is great, keep the ideas coming! This is exactly why we have a list like this. You are all experts and most everyone is saying "I don't like what is being done" This is what leads to inovation. Without this

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-29 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) To my thinking, that is exactly the problem. Since the inception of audio games, particularly action ones, developers have relied on the same designs and conventions from the very beginning. How many side scrolling actions games

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-29 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) @roelvdwal: I'm not seeking to replace any establishede conventions for menu designs, nor am I arguing that an interactive menu area is going to be designed with efficiency in mind. My idea for an area-based menu setup is purely

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) [ a-t ]@roelvdwal I wasn't so much of conventions that would be features as simply of ways of doing things that might be idiosyncratic to the game. For example, in captain dynamite and the fallen hero you perform the actions

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-29 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) Keep in mind that these are conventions, or if I understand it correctly, a summing up of things how they are done now. These aren't guiding principles, they are baselines, so people don't reinvent what's already been done.And

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-29 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) Well put, dark. Thanks for eloquently restating what I didn't do as eloquently! hahaha. These so-called norms on the list are things that, if all developers followed, we would end up seeing more of the same than if they went

Re: Audio Game Conventions (what do lots of audio games do?)

2017-04-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Audio Game Conventions (what do lots of audio games do?) I'd agree with Assault freak and Kay here, that conventions such as menus using arrows, changing weapons with number row, footstep sounds etc are pretty much extras and not something we'd want to constrain developers into using

Audio Game Conventions (what do lots of audio games do?)

2017-04-28 Thread AudioGames . net Forum — General Game Discussion : frastlin via Audiogames-reflector
Audio Game Conventions (what do lots of audio games do?) Hello,I have been asked by a group of developers to come up with a list of conventions we have in audio games. This list will help both sighted developers create applications for blind users and create a "what is normally