Re: BGT or Python?

2020-07-05 Thread AudioGames . net Forum — General Game Discussion : visualstudio via Audiogames-reflector


  


Re: BGT or Python?

install visual C++ build toolsyou just need the compiler not vs

URL: https://forum.audiogames.net/post/548899/#p548899




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Re: BGT or Python?

2020-07-05 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: BGT or Python?

@13 cython neads me  to download C++ inviroment in VS which is 7gb, my net can't download it fast and the downloader in VS is crappy, if there's any simple cut in the net it will start from new, wish I can use IDM to download the thing since that one will download it smoothly

URL: https://forum.audiogames.net/post/54/#p54




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Re: BGT or Python?

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : visualstudio via Audiogames-reflector


  


Re: BGT or Python?

@10 you can use cython to compile your python modules to C then into native code.

URL: https://forum.audiogames.net/post/548823/#p548823




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Re: BGT or Python?

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: BGT or Python?

Python for sure. BGT has weird limitations, and you can hard crash it. And unless your name happens to be Carter, Sam, Mason or maybe a few others, you might not be able to debug it.Also, this is a development question, why is this not in the developer's room?

URL: https://forum.audiogames.net/post/548571/#p548571




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Re: BGT or Python?

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector


  


Re: BGT or Python?

Python python python!

URL: https://forum.audiogames.net/post/548543/#p548543




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Re: BGT or Python?

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: BGT or Python?

python for sure, take it from me, I was saying bgt is easy and cool, hell I eavin sed I never leave it, but when I came in to python, the  transformation was really smooth, 1 thing bad about python though is when it comes to code compelation, its not unpocible though, you can do it in a bit of work, but its just great

URL: https://forum.audiogames.net/post/548540/#p548540




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Re: BGT or Python?

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector


  


Re: BGT or Python?

off course python.bgt is outdated, discontinued, and in future windows versions bgt games won't work ever

URL: https://forum.audiogames.net/post/548531/#p548531




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Re: BGT or Python?

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: BGT or Python?

ahahahaha windows offender, lols, you know what's so shit? Ecet internet security, don't get it it blocks websites, and even if you add an exclusion, it still deletes bgt games, saying that "we know you added an exclusion, but you will thank us later"Ok maybe that's an exaduration, but seeing "your computer is safe" every time I tried to download something is so anoying! And exclusions are buggy!

URL: https://forum.audiogames.net/post/548526/#p548526




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Re: BGT or Python?

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : thetechguy via Audiogames-reflector


  


Re: BGT or Python?

Python, for sure. BGT is outdated and if you try compiling something, windows offender will detect it as a virus.

URL: https://forum.audiogames.net/post/548524/#p548524




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Re: BGT or Python?

2020-07-03 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: BGT or Python?

bgt is easia and better

URL: https://forum.audiogames.net/post/548521/#p548521




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Re: BGT or Python?

2020-07-03 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: BGT or Python?

Its easier to kill yourself than it is to live your life and deal with your problems. It was easier to just give the Nazis what they wanted, then to fight the war and causing so many to be lost. The oint is, just because something is easier, that doesn't mean its better. Also, have you been under a rock? Its pretty much common knowledge Python will be the new BGT, especially with the advent of Lucia, and possible future additions. But yeah, go Python. As I said in another topic, Google is Married to Python, so resources are a plenty.

URL: https://forum.audiogames.net/post/548498/#p548498




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Re: BGT or Python?

2020-07-03 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: BGT or Python?

Its easier to kill yourself than it is to live your life and deal with your problems. It was easier to just give the Nazis what they wanted, then to fight the war and causing so many to be lost. The oint is, just because something is easier, that doesn't mean its python. Also, have you been under a rock? Its pretty much common knowledge Python will be the new BGT, especially with the advent of Lucia, and possible future additions. But yeah, go Python. As I said in another topic, Google is Married to Python, so resources are a plenty.

URL: https://forum.audiogames.net/post/548498/#p548498




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Re: BGT or Python?

2020-07-03 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: BGT or Python?

Python for sure. BGT is old, and not even recommended by the author himself. And as 2 said, yup, development questions, go in developer room.

URL: https://forum.audiogames.net/post/548486/#p548486




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Re: BGT or Python?

2020-07-03 Thread AudioGames . net Forum — General Game Discussion : Rich_Beardsley via Audiogames-reflector


  


Re: BGT or Python?

Oh didn't know. I thought that since it had to do with game development it would go here. Sorry

URL: https://forum.audiogames.net/post/548478/#p548478




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Re: BGT or Python?

2020-07-03 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector


  


Re: BGT or Python?

Definitely python. BGT is old, outdated, and discontinued. It will teach you bad habits. But also, wrong room

URL: https://forum.audiogames.net/post/548477/#p548477




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BGT or Python?

2020-07-03 Thread AudioGames . net Forum — General Game Discussion : Rich_Beardsley via Audiogames-reflector


  


BGT or Python?

Hi.So for a while, I've been trying to learn Python, and I just made another attempt to try learning BGT because some friends of mine said it was much easier.What do you guys recommend? Which one is easier? What are the pros and cons of each?

URL: https://forum.audiogames.net/post/548475/#p548475




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-04-22 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Hey there,my domain has expired but will take care of it soon. Sorry about this.

URL: https://forum.audiogames.net/post/521582/#p521582




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-04-22 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

sorry for the dubble post, but I made a skype group for all who's intrested, its a bgt skype group, feel free to joyn.https://join.skype.com/AwcSyexFhcAY

URL: https://forum.audiogames.net/post/521559/#p521559




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-04-22 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

This domain is registered atNamecheapThis domain was recently registered at Namecheap. Please check back later!

URL: https://forum.audiogames.net/post/521554/#p521554




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-04-22 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

http://ims-productions.com

URL: https://forum.audiogames.net/post/521548/#p521548




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-04-21 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

This site can’t be reachedbw-studios.ddns.net’s server IP address could not be found.Try running Windows Network Diagnostics.DNS_PROBE_FINISHED_NXDOMAIN

URL: https://forum.audiogames.net/post/521522/#p521522




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-04-14 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Hi there,just wanted to bump this topic up to remind people that services are still in operation and I have more time with being stuck at home all the time now.thanks

URL: https://forum.audiogames.net/post/519557/#p519557




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-02-15 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

No, a game engine is not a template of a game. A game engine is simply a bundle with all the functionalities you require to build a game yourself, with as few other dependencies as possible. It should however cover the basics, means audio and video, joystick/gamepad control as well as keyboard input, scenes/sprites (if visual), collision/physics and so on. A game engine might even provide more than that, like external tools which help you organizing your assets, importing dedicated files and such. Lucia tends to go into that direction, although it doesn't cover all of that (yet). A game template is... well, a game template .

URL: https://forum.audiogames.net/post/501417/#p501417




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-02-15 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

No, a game engine is not a template of a game. A game engine is simply a bundle with all the functionalities you require to build a game yourself, with as few other dependencies as possible. It should however cover the basics, means audio and video, joystick/gamepad control as well as keyboard input, scenes/sprites (if visual), collision/physics and so on. Lucia tends to go into that direction, although it doesn't cover all of that (yet). A game template is... well, a game template .

URL: https://forum.audiogames.net/post/501417/#p501417




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-02-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Hey, pretty neat that somebody actually took the time to invest in this. I’m glad that the services are satisfactory.  Out of curiosity, could you provide us with The exact qualifications for the services and the price that you were asked for?  The second part is not necessary, but I would be curious as to the former to see what you actually paid for.  Also, what language was this in?

URL: https://forum.audiogames.net/post/501392/#p501392




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-02-14 Thread AudioGames . net Forum — Developers room : marko via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Is bm open sourced?

URL: https://forum.audiogames.net/post/501391/#p501391




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-02-14 Thread AudioGames . net Forum — Developers room : marko via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Btw bm is open sourced

URL: https://forum.audiogames.net/post/501366/#p501366




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-02-14 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Lucia is a helper, a game engine is a template for a game. As far as I know, please correct me if I'm wrong, Lucia doesn't have maps, and it doesn't have a class for weapons, levels, etc.

URL: https://forum.audiogames.net/post/501340/#p501340




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-02-14 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Lucia is a helper, a game engine is a template for a game.

URL: https://forum.audiogames.net/post/501340/#p501340




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-02-14 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

A game engine other than Lucia, which he already worked on?Sounds like an easy cashgrab here .

URL: https://forum.audiogames.net/post/501310/#p501310




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-02-14 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Hi all, i can recommend IMS productions's service. I asked for a game engine, and he agreed on making it for me. I must say that the engine works well. The pricing is not that bad, every thing works verry well! It is verry great service. You would not regret the decision at all!

URL: https://forum.audiogames.net/post/501205/#p501205




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-02-01 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Patrick, these are some good ideas. I will update the page later.

URL: https://forum.audiogames.net/post/497731/#p497731




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-31 Thread AudioGames . net Forum — Developers room : Patrick via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

I personally think this is a good idea, but the lack of information kind of makes me wonder.How do you "sandbox" your environment, and how can we prove it is secure?What choice of operating systems do we have to use? Must we learn Linux (if we do not know it already) or do we just use Windows Server?Sure you can negotiate a cost, but is there a starting cost? Can you provide examples of what some might be?Obviously it would depend highly of what you would like done.These are all things you should consider putting on your page so that we know how it works, because the lack of information makes me wonder.Thank you.

URL: https://forum.audiogames.net/post/497689/#p497689




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-31 Thread AudioGames . net Forum — Developers room : Patrick via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

I personally think this is a good idea, but the lack of information kind of makes me wonder.How do you "sandbox" your environment, and how can we prove it is secure?What choice of operating systems do we have to use? Must we learn Linux (if we do not know it already) or do we just use Windows Server?Sure you can negotiate a cause, but is there s starting cause? Can you provide examples of what some might be?Sure it would depend highly of what you would like done.These are all things you should consider putting on your page so that we know how it works, because not really makes me wonder.

URL: https://forum.audiogames.net/post/497689/#p497689




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-31 Thread AudioGames . net Forum — Developers room : Patrick via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Yes, I agree with @2.

URL: https://forum.audiogames.net/post/497537/#p497537




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-31 Thread AudioGames . net Forum — Developers room : DyingMoose93 via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Yes, indeed, some more information, such as what you have worked with, if you are certified or took any courses on things etc. But examples are what trump everything.I personally will not consider using anything from that page without good proof that you can actually do anything, and I can trust your servers.

URL: https://forum.audiogames.net/post/497517/#p497517




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-30 Thread AudioGames . net Forum — Developers room : adel . spence via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Safari cannot open the page because the server cannot be found.

URL: https://forum.audiogames.net/post/497366/#p497366




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-30 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Yes. Open source would have to be a must for these.

URL: https://forum.audiogames.net/post/497330/#p497330




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-30 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

@americranian, I suppose there's always PM, but I agree there should probably more, possibly open source as well so people actually know what kind of programmer they're looking at.

URL: https://forum.audiogames.net/post/497316/#p497316




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-30 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

@6, then the title of the topic and the content of the post needs to be reworded. You offer your services to convert BGT games to Python, which is different from assisting with BGT games themselves. Personally, I would highly suggest releasing a couple of Python projects varying in their complexity. Doing so will allow you to showcase your skills and increase the likelihood of somebody putting faith in your knowledge. Right now, you only show your grasp of BGT, which only proves you can deal with BGT products.

URL: https://forum.audiogames.net/post/497289/#p497289




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-30 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

When I've anted various cusotm things done, I can't just get a menu of prices. I usually have t contact a company for a quote. That's how business works a lot of times. Not everything is cookie cutter.

URL: https://forum.audiogames.net/post/497253/#p497253




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-30 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Hi there,I have contributed to a number of projects, Bloodbath, SBP, etc.I also help on the sidelines sometimes and do what I did 4 years ago for people and tell them how to fix things. In other words, I try to take what I learn from seeing exploits online, my own playing around with games, and apply it to good use.I released a BGT scoreboard as opensourced last year under my github page which can be found on my website.

URL: https://forum.audiogames.net/post/497252/#p497252




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-30 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Hi there,I have contributed to a number of projects, Bloodbath, SBP, etc.I also help on the sidelines sometimes and do what I did 4 years ago for people and tell them how to fix things. In other words, I try to take what I learn from seeing exploints online, my own playing around with games, and apply it to good use.I released a BGT scoreboard as opensourced last year under my github page which can be found on my website.

URL: https://forum.audiogames.net/post/497252/#p497252




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-29 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

i AGREE WITH POST TWO

URL: https://forum.audiogames.net/post/497184/#p497184




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-29 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

That is fair, but I, don't know. We are talking about somebody who is not an organization and who has a somewhat shaky reputation when it comes to this. Put it another way, if Liam was to offer his services for this, I would be inclined to at least check him out if not hire him, simply because of his consistency in delivering on what is promised and following projects through to their conclusion.I totally get your point, though.

URL: https://forum.audiogames.net/post/497151/#p497151




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-29 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

Well, to be fair, if you hire a organization or someone to do work for you you don't pay by a fixed value usually. You'll tell them exactly what you want and get a file telling you how much you'll have to pay, without you being able to know what others pay for the same or similar service. On the other hand you are free to ask multiple organizations and/or people for an offer and decide upon the best for you. Thats how it usually goes in business to business interactions.That doesn't change the fact that your page simply doesn't look confidence-inspiring. But I guess its ment to address the newbies and youngsters here, but then again, they are not allowed to sign contracts hence pay you for doing anything except they ask their parents to allow it, and they probably won't due to the limited information about you and your work on your page.Well, lets see if anything happens, now that the page is up .

URL: https://forum.audiogames.net/post/497066/#p497066




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-29 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

I am sorry, but no. Here is why.These two lines raise the following questions:Test security and vulnerabilities in online games, along with tips on improving security.How do you know what constitutes an improvement to security? How do I know that you can be trusted and that you know what you are doing?Host your own multiplayer server for games in your own secure sandboxed environment.Hate to point fingers but, if you can do that, why not help out Bloodbath and give it a stable server?You do not give any price ranges for your work. How do I know that I am being charged the same as everyone else? What raises and lowers the price of your services? As a customer I would like to know how much I am going to spend before our first encounter.Where are some examples of your code? How do I know that you know what you are doing and can accomplish the task I am paying you for?Combine that with your tendency to leave projects at a moment's notice, yeh no. I will give it a pass.

URL: https://forum.audiogames.net/post/497045/#p497045




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Re: IMS Productions is helping out new and old BGT or python developers!

2020-01-29 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: IMS Productions is helping out new and old BGT or python developers!

I am sorry, but no. Here is why:These two lines raise the following questions:Test security and vulnerabilities in online games, along with tips on improving security.How do you know what constitutes an improvement to security? How do I know that you can be trusted and that you know what you are doing?Host your own multiplayer server for games in your own secure sandboxed environment.Hate to point fingers but, if you can do that, why not help out Bloodbath and give it a stable server?You do not give any price ranges for your work. How do I know that I am being charged the same as everyone else? What raises and lowers the price of your services? As a customer I would like to know how much I am going to spend before our first encounter.Where are some examples of your code? How do I know that you know what you are doing and can accomplish the task I am paying you for?Combine that with your tendency to leave projects at a moment's notice, yeh no. I will give it a pass.

URL: https://forum.audiogames.net/post/497045/#p497045




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IMS Productions is helping out new and old BGT or python developers!

2020-01-28 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


IMS Productions is helping out new and old BGT or python developers!

Hi,I've seen a lot of people on the forum with great ideas for new games, but a lot of developers seem to only stick to help those who work closely with them, so I wanted to address this.If you need server space for a game, want to convert a BGT game to python but are not sure where to start, IMS Productions will work with you!https://ims-productions.com/dev.php

URL: https://forum.audiogames.net/post/496789/#p496789




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-04 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

@11, for go, there's the go playground and go tour. The go tour is designed for you to write out the code it displays on the screen, though you can also do it in the playground. There's also go by example.For C, there's always Learn C the Hard Way.

URL: https://forum.audiogames.net/post/472694/#p472694




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-03 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

I would, except that a lot of tutorials I googled for were either paid or had inaccessible code previews (yes, I did check your list of resources).

URL: https://forum.audiogames.net/post/472510/#p472510




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

Honestly, I'd also (sometime in the future and if I were you) learn other languages too. Yes, they may be more complicated and require more effort, but in the end they up have a much greater understanding of how things work and ultimately you will be a much better programmer because of it. This goes for everyone on here who currently only knows BGT and Python or just Python -- learn something else like Go, C, C++, etc. sometime in the future. Not now but sometime later. You will not regret the extra learning. It will be hard, and difficult to grasp. But you will learn not only what Python is hiding from you but you will also, as I just said, be a much better programmer in the end and will be able to make much more informed decisions as to how things should be made.

URL: https://forum.audiogames.net/post/472435/#p472435




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

Honestly, I'd also (sometime in the future) learn other languages too. Yes, they may be more complicated and require more effort, but in the end up have a much greater understanding of how things work and ultimately you will be a much better programmer because of it.

URL: https://forum.audiogames.net/post/472435/#p472435




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-03 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

Here is a link to a few little heavily commented python scripts I put together for you. If you think of anymore let me know and I'll try to add them!https://www.dropbox.com/s/ibt86fddcsju8 … y.zip?dl=1

URL: https://forum.audiogames.net/post/472333/#p472333




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-02 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

I'm currently working on a small collection of little python scripts. None of them use lucia but they're heavily commented and should help you somewhat. I'll post back here when I have enough that i consider it a sort of? Release.

URL: https://forum.audiogames.net/post/472195/#p472195




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-02 Thread AudioGames . net Forum — Developers room : Patrick via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

@4, yes I agree. I tried to grasp it, but I really don't understand.Thank you.

URL: https://forum.audiogames.net/post/472131/#p472131




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-01 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

There are also books to learn python like Think Python, Dive into Python, Learn Python the Hard Way, etc. They obviously don't focus on transitioning from BGT but that's not really what you should be focusing on either IMO

URL: https://forum.audiogames.net/post/471562/#p471562




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-01 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

Hi amerikranion, please write up a guide for lucia.I can use the basics of it, but there is not reely nice documentation available for lucia at the moment... if you don't mind.

URL: https://forum.audiogames.net/post/471560/#p471560




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-01 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

@1, as the other posters mentioned, my guides will assist you with starting out in the world of Python. The first guide runs you through setting up the environment and links you to some tutorials that I have found helpful. The other 2 focus on getting keyboard input, sounds, speech, and menus, basically anything you'd need for game development. I know that transitioning may be difficult, but if you stick with it you can possibly earn a job using Python, and personally I feel like it is as simple as you're gonna get with mainstream (other languages require more code to get started, more effort to make sure that you're doing it right, etc). That being said, I am strongly in favor of Python, so take this with a grain of salt.I should also mention that if you don't understand something, writing "Python 3 tutorial for x" into google will bring up a ton of explanations, something that is not available for BGT. If the tutorials I linked you to in the guides seem to fail at explaining a concept, chances are one of those search results will do the trick.Finally, if all fails, you can ask on here and I or any other folks will do their best to help you.@2 and 3, you beat me to it. Thank you. I should write up a guide for Lucia as well, just in case somebody wants a walk-through tutorial on how the engine is supposed to be used. Would anyone be interested? I am asking because the engine is already simple enough and at least personally I do not believe that such a tutorial would be necessary... but your opinions may vary.

URL: https://forum.audiogames.net/post/471529/#p471529




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-11-01 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

@1, as the other posters mentioned, my guides will assist you with starting out in the world of Python. The first guide runs you through setting up the environment and links you to some tutorials that I have found helpful. The other 2 focus on getting keyboard input, sounds, speech, and menus, basically anything you'd need for game development. I know that transitioning may be difficult, but if you stick with it you can possibly earn a job using Python, and personally I feel like it is as simple as you're gonna get with mainstream (other languages require more code to get started, more effort to make sure that you're doing it right, etc). That being said, I am strongly in favor of Python, so take this with a grain of salt.I should also mention that if you don't understand something, writing "Python to tutorial for x" into google will bring up a ton of explanations, something that is not available for BGT. If the tutorials I linked you to in the guides seem to fail at explaining a concept, chances are one of those search results will do the trick.Finally, if all fails, you can ask on here and I or any other folks will do their best to help you.@2 and 3, you beat me to it. Thank you. I should write up a guide for Lucia as well, just in case somebody wants a walk-through tutorial on how the engine is supposed to be used. Would anyone be interested? I am asking because the engine is already simple enough and at least personally I do not believe that such a tutorial would be necessary... but your opinions may vary.

URL: https://forum.audiogames.net/post/471529/#p471529




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-10-31 Thread AudioGames . net Forum — Developers room : zenothrax via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

https://forum.audiogames.net/topic/3007 … to-python/https://forum.audiogames.net/topic/3013 … nd-speech/https://forum.audiogames.net/topic/3014 … -and-more/

URL: https://forum.audiogames.net/post/471460/#p471460




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Re: Transitioning from BGT to Python or some other mainstream programming

2019-10-31 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Transitioning from BGT to Python or some other mainstream programming

Someone had 3 articles on this in the articles room. Also, lucia's a great resource.

URL: https://forum.audiogames.net/post/471443/#p471443




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Transitioning from BGT to Python or some other mainstream programming

2019-10-31 Thread AudioGames . net Forum — Developers room : Patrick via Audiogames-reflector


  


Transitioning from BGT to Python or some other mainstream programming

Hello.I know how to use BGT and I learned about coding in it back before people started going to Python because of all the issues happening with BGT.My question is, how did everyone just quickly grasp Python and such? Is there any interesting guides or anything that could help me out?Thanks everyone.

URL: https://forum.audiogames.net/post/471440/#p471440




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Re: Would you ever wanna use both BGT and Python?

2019-05-08 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

So I have never seen a union before this. However, when reading a struct, you would write it in the BGT DLL call as a char* and read the struct as a string of bytes. Thus, to read something from the same address twice, you just access the same bytes from the string. It can be somewhat tricky to deref pointers, but for example with strings, we have the string_create_from_pointer function to do it for us. So if there were 4 bytes that could be read as a string and an int, you would run code that uses bitwise operations to convert the 4 bytes into a true int. Then you can both pass it to string_create_from_pointer and show the raw int in an alert box. Remember, all structs are once they are packed are a series of bytes. We can read these bytes as a BGT string to turn addresses that are shown in the struct to ints, then access them or pass them to other DLL functions. I unfortunetally can't give you code as I've never seen a union before, so I'll have to see what the byte sequence for one looks like and learn exactly how they work, but I would imagine it would be duable. Furthermore, I have not written any kind of include to read structs, I just have a messy implementation at this time that reads 4 chars from a string, converts them in an int, reads a byte and converts it to a bool, reads 4 bytes and converts it to a string with string_create_from_pointer, etc. So there is currently no pretty code that does it. However at some point I may attempt to make a struct class where you can call an add_value function, or pass a string representation of the fields to the classes constructor similar to what you would do in python. From what you've described of unions though it looks possible, though I have not messed with them myself.

URL: https://forum.audiogames.net/post/432346/#p432346




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Re: Would you ever wanna use both BGT and Python?

2019-05-08 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

so, @18, how do you translate this in bgt?typedef void (*callback)(int p1, size_t p2, const char* p3);
typedef struct {
union {
int16_t a;
const char* c;
}type;
callback cb;
void* userdata;
}a;
void func_1(a* p1, void* userdata);considering that it has unions (which accesses the same memory address using different types)

URL: https://forum.audiogames.net/post/432311/#p432311




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Re: Would you ever wanna use both BGT and Python?

2019-05-08 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

so, @18, how do you translate this for bgt?typedef void (*callback)(int p1, size_t p2, const char* p3);
typedef struct {
union {
int16_t a;
const char* c;
}type;
callback cb;
void* userdata;
}a;
void func_1(a* p1, void* userdata);considering that it has unions (which accesses the same memory address using different types)

URL: https://forum.audiogames.net/post/432311/#p432311




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Re: Would you ever wanna use both BGT and Python?

2019-05-08 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

@17, the only point you have is C callback functions, that would be extremely difficult to set up, so functions that use callbacks could hardly be wrapped I believe. Maybe there is a way, I just haven't sat down and attempted to figure it out. With BGT's library, you can pass an int of 4 bytes, or even a string of 8 bytes. It's typically pretty malleable with BGT, if the handle to something is a void*, you can save that in BGT as a 4 byte int. For structs, you can read them as char*.

URL: https://forum.audiogames.net/post/432216/#p432216




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Re: Would you ever wanna use both BGT and Python?

2019-05-07 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

@16, what about 8 bytes of data like int64_t?or something like ptrdiff_t which is different in some systems?or a void* which you can pass a pointer to int, or a pointer to a structure to it?what about c callback functions?@14, if you are asking me, don't go for it at all.python has everything you need.even it has support for windows api by using pywin32you might think that, bgt has something which python hasn't, and you can use it to write a big project, but I have to tell you that you are in the wrong direction.

URL: https://forum.audiogames.net/post/432069/#p432069




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Re: Would you ever wanna use both BGT and Python?

2019-05-07 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

lol you can't do much with just python37.dll. You could probably get it to work with a lot of hacking, but it's just so not worth it. The only reason you were able to import win32api is because you had it installed. It wouldn't work if you distributed python37.dll with your game. Though to clear something up, @Ethin making the windows API work in BGT is actually duable, and if you get the code working practicle, but it's just not worth writing the code. Despite what people want you to believe reading DLL structures in BGT is more than possible. Theoreticly you should be able to write them as well, I just have to figure out how to get the address of strings. I can already write structures with basic ints and stuff, and BGT has a function called string_create_from_pointer that can take a 4 byte pointer and convert it to a BGT string. If I wanted to do it I'm sure I could wrap sockets in BGT. And it would even be responsive. The only reason I wouldn't do it is because it's just a lot of code to write when I already have python. But if the code was written, it would run with almost 0 extra overhead. That can be said about most of the windows API as well, and that's excluding the functions that can be called with BGT without the need to read structs, which is quite a lot.

URL: https://forum.audiogames.net/post/432008/#p432008




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Re: Would you ever wanna use both BGT and Python?

2019-05-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

@14, uh... no, man, I just wouldn't do it no matter how big your project is. Just use Python if you want it so bad. Don't try FFI when the API to use it isn't even known for its stability or ease of use.

URL: https://forum.audiogames.net/post/431999/#p431999




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Re: Would you ever wanna use both BGT and Python?

2019-05-07 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

@13 It's possible, but not practical. A very big workaround would be needed to do this with BGT's library object. If you use C between Python and BGT, things get easier, but only a bit.However, I agree with @12. I would only use this if I had a big BGT project and I needed to add more features that weren't possible with BGT.

URL: https://forum.audiogames.net/post/431986/#p431986




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Re: Would you ever wanna use both BGT and Python?

2019-05-07 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

@13 It's possible, but not practical. A very big workaround would beneeded to do this with BGT's library object. If you use C between Python and BGT, things get easier, but only a bit.However, I agree with @12. I would only use this if I had a big BGT project and I needed to add more features that weren't possible with BGT.

URL: https://forum.audiogames.net/post/431986/#p431986




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Re: Would you ever wanna use both BGT and Python?

2019-05-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

@11, I don't even think that would even work. What about error handling? What about retrieving Python structures and passing them back to C and then into BGT. Gross. I just don't understand why you would ever want to do this - it would be just as mad as trying to implement the win32 API into BGT.

URL: https://forum.audiogames.net/post/431878/#p431878




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Re: Would you ever wanna use both BGT and Python?

2019-05-06 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

ok, you managed to use python.now, considering that you need to use many scripts and imports from python then how you'd go for it?yes it is possible to go with pyenet and then using bgt with eNet, but I don't think it is the recommended way.My whole idea is, put bgt away and use python. what does bgt have, that python hasn't?sound, keyboard handling, everything exist for you!.

URL: https://forum.audiogames.net/post/431872/#p431872




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Re: Would you ever wanna use both BGT and Python?

2019-05-06 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

Here's a short example for those wanting to use BGT and Python together.const string script = "import win32api\nwin32api.MessageBox(0, \"Hello from Python\", \"Hello\", 0)";void main()    {    library python;    python.load("python37.dll");    python.call("void Py_Initialize();");    python.call("int PyRun_SimpleStringFlags(char *, int);", script, 0);    python.call("void Py_Finalize();");    python.unload();}

URL: https://forum.audiogames.net/post/431866/#p431866




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Re: Would you ever wanna use both BGT and Python?

2019-05-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

I agree with 9 (though enet could probably be used in C++ or PyEnet with BGT, though that would need some testing). Plus, doing this would be incredibly complicated if not impossible. Pythons C API is hard enough as is, we don't need DLL abstractions over it to complicate things.

URL: https://forum.audiogames.net/post/431632/#p431632




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Re: Would you ever wanna use both BGT and Python?

2019-05-05 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

Actually @8 I'm not sure that would be easier, I don't know if anyone has successfully recreated philip's enet settings in another language to communicate with the BGT's network object. Please feel free to correct me though. In any event, I see no reason why you'd want to do this. You could learn much of python in the time it would take you to get something like this working, and there are just so many issues you'd run into. You need a lot more than python37.dll to make this work unless all you want is python builtins and even that would be iffy. You wouldn't even have the os module. Now, if we could make python and enet work together, the 1 time I could see this actually being really cool is making a BGT game client, then making a multithreaded server application in python and hosting it on a cheap linux box. That could be cool. If it wasn't for the av thing, BGT has all you'd need for a client, and so if a game central server could be written in python that could open up many possibilities. But then again you could write a cross platform client in python that would be even better. In any case, you don't really gain much. Also, you couldn't read BGT properties or call BGT functions from python. If you could figure out a way to do this that's great you should show me, but I don't believe it is possible to the magnitude you want. You similarly can't call BGT functions as callbacks from C DLL's because the functions are only registered with angelscript. I may mess with finding the address of the angelscript call function in the BGT executable and try to see if I can trick it into calling my function, but I don't think I'm that smart  As for using pyinstaller? Dude every time you run an onefile pyinstaller executable, loads of files are extracted from temp. In order to read stdout and stderr output in BGT, you have to use cmd.exe as a proxy and use > output.txt or | clip and that's just impracticle. If you want something that downloads files faster, get BGT working with curl if you must though I'd avoid it, or find a C library that can do what you want and use BGT's dll functions.

URL: https://forum.audiogames.net/post/431620/#p431620




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Re: Would you ever wanna use both BGT and Python?

2019-05-04 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

It'd probably be easier to connect them via UDP. But why?

URL: https://forum.audiogames.net/post/431335/#p431335




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Re: Would you ever wanna use both BGT and Python?

2019-05-04 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

Again, no! Never! That is such a hackish solution -- I don't know why you'd ever want to integrate Python and BGT in any way. That's just asking for trouble.

URL: https://forum.audiogames.net/post/431322/#p431322




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Re: Would you ever wanna use both BGT and Python?

2019-05-04 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

There might be another easier way to do it.First, compile an app with pyinstaller, that imports all the modules and have it check a file like 5 times per second.If something is in that file, execute it as Python code.Then you can redirect stderr and stdout to another file, and BGT can read those.Not particularly great, but it'd certainly work and it might not cause too much lag.

URL: https://forum.audiogames.net/post/431320/#p431320




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Re: Would you ever wanna use both BGT and Python?

2019-05-04 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

One word answer?No!

URL: https://forum.audiogames.net/post/431308/#p431308




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Re: Would you ever wanna use both BGT and Python?

2019-05-03 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

Um... Oh my god, no. I'm not really sure what you want (to access members of your BGT program from Python?) but it will most likely never happen.

URL: https://forum.audiogames.net/post/431160/#p431160




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Re: Would you ever wanna use both BGT and Python?

2019-05-03 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

Um... Oh my god, no.

URL: https://forum.audiogames.net/post/431160/#p431160




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Re: Would you ever wanna use both BGT and Python?

2019-05-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

I would not do this. Running Python code from BGT is far more complicated than you think -- go check out the Embedding Python in an application in Python's docs.

URL: https://forum.audiogames.net/post/431149/#p431149




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Re: Would you ever wanna use both BGT and Python?

2019-05-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

I would not do this. Running Python code from BGT is far more complicated than you think -- go check out the Embedding Python in an application documentation section in Python's docs. Its already incredibly hard in C and C++; its going to be a shit ton harder in BGT especially if you want to catch Python errors.

URL: https://forum.audiogames.net/post/431149/#p431149




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Re: Would you ever wanna use both BGT and Python?

2019-05-03 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Would you ever wanna use both BGT and Python?

I mean, if someone could write a wrapper for python that allows a lot of bgt's things like sounds, witch we have, screen reader support, and other things, then yeah, I'd probably use it.But as of now, without a wrapper like that, no.

URL: https://forum.audiogames.net/post/431135/#p431135




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Would you ever wanna use both BGT and Python?

2019-05-03 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Would you ever wanna use both BGT and Python?

So, I am not sure how this might be done, but it might be possible to, or is almost certainly possible to, either package Python and modules in a BGT pack file, then use python37.dll or something like that to run Python code.I think that there is some kind of eval function you could use, or someone could write a python script, compile it with Cython, make an executable, and that script then takes lines of Python code.Do you think this would be a good idea?It'd certainly be cool to meld BGT and Python, Python can probably download files much more easily than BGT.

URL: https://forum.audiogames.net/post/431108/#p431108




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Re: what else would be good for creating games besides bgt and python

2019-01-10 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

tmstuff000, why not C# or Python?

URL: http://forum.audiogames.net/post/404429/#p404429




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Re: what else would be good for creating games besides bgt and python

2019-01-10 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

Newbies use it, therefore hating on it shows that you're totally not a n00b. Also it's Windows only, the dictionaries are weird, dll support is dubious, there are some weird bugs, and while it isn't completely abandoned, it might as well have been for the past, hm, 5 years or so? And no graphics or unicode support, which actually do somewhat bug me (not as much as the hard-to-reproduce bugs, though).

URL: http://forum.audiogames.net/post/404386/#p404386




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Re: what else would be good for creating games besides bgt and python

2019-01-10 Thread AudioGames . net Forum — Developers room : tmstuff000 via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

I can't understand all this hatred towards bgt. Bgt is awesome and you should admit it. But if I had to choose one besides it, it would be C++.RegardsT-m

URL: http://forum.audiogames.net/post/404375/#p404375




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Re: what else would be good for creating games besides bgt and python

2019-01-10 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

Dragonballs. "I wish for an indestructible, high-security data storage device, containing all of the games I have notes and ideas on, in formats such that I can effectively share them if I so choose, with as many output ports as necessary to accomplish this, and an interface which I can use for these purposes. Umm, and if it's really big and heavy, maybe it should come on wheels, or a hovercraft, or something. ... And have a solar power option."

URL: http://forum.audiogames.net/post/404352/#p404352




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Re: what else would be good for creating games besides bgt and python

2019-01-10 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

so, are you basically saying that in pythonh 3 there are no ways of making audiogames anymore? that's just, messed up.

URL: http://forum.audiogames.net/post/404344/#p404344




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Re: what else would be good for creating games besides bgt and python

2019-01-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

@jonikster, do you know how painful it is to embed Python in a C++ application? Please stop giving us misinformation. Guys, don't ask questions like this, pick your favorite language and go with it, and ignore what anyone "recommends". Most of the time the recommendations are extremely biased (or the information within them is miscommunicated or outright wrong). Python is good if you enjoy finding code that's usually extremely (and I do mean extremely!) old and only works with python 2.7 or older; I've even seen some code that still dates back to Python 2.5. C++ and C# (and others) are good if you want to find code that is still compatible with the latest language specifications, and still works, even though the way it works may be outdated or deprecated. In my time using Python, most of the code I've found for use in games (especially graphics) requires older versions of Pygame or Pyglet, and doesn't actually work any more. When I do similar searches with C++ though, I find code that may not work, but the code I find is almost always adaptable, and I hardly have to change the language constructs unless my application works diffrently. As for memory management? Let's see...Python: no memory management at all. Bad multithreading/parallel execution  implementation (parallel threads run multiple python interpreters, uses unnecessary resource allocations).C++: No memory management, unless your using C libraries. Memory management is done automatically in pure C++ (if your library is good); with C, memory management is slightly more difficult, though not as "hard" or "extraneous" as most people make it out to be. Excellent threading and memory allocation implementations. Very flexible and powerful. Very good for games, since you can write shader programs and access the GPU for intensive mathematical operations. Far more libraries than Python has (and well over 70 percent of them are very well done). Lets you pick and choose to make your project either as compact or as convoluted as you like.C#: For anything related to game,s requires the full .NET framework. Extensive standard library, uses windows APIs (unless on .NET core).

URL: http://forum.audiogames.net/post/402734/#p402734




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Re: what else would be good for creating games besides bgt and python

2019-01-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

@jonikster, do you know how painful it is to embed Python in a C++ application? Please stop giving us misinformation. Guys, don't ask questions like this, pick your favorite language and go with it, and ignore what anyone "recommends". Most of the time the recommendations are extremely biased (or the information within them is miscommunicated or outright wrong). Python is good if you enjoy finding code that's usually extremely (and I do mean extremely!) old and only works with python 2.7 or older; I've even seen some code that still dates back to Python 2.5. C++ and C# (and others) are good if you want to find code that is still compatible with the latest language specifications, and still works, even though the way it works may be outdated or deprecated. In my time using Python, most of the code I've found for use in games (especially graphics) requires older versions of Pygame or Pyglet, and doesn't actually work any more. When I do similar searches with C++ though, I find code that may not work, but the code I find is almost always adaptable, and I hardly have to change the language constructs unless my application works diffrently. As for memory management? Let's see...Python: no memory management at all. Bad multithreading/parallel execution  implementation (parallel threads run multiple python interpreters, uses unnecessary resource allocations).C++: No memory management, unless your using C libraries. Memory management is done automatically in pure C++ (if your library is good); with C, memory management is slightly more difficult, though not as "hard" or "extraneous" as most people make it out to be. Excellent threading and memory allocation implementations. Very flexible and powerful. Very good for games, since you can write shader programs and access the GPU for intensive mathematical operations. Far more libraries than Python has (and well over 70 percent of them are very well done). Lets you pick and choose to make your project either as compact or as convoluted as you like.

URL: http://forum.audiogames.net/post/402734/#p402734




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Re: what else would be good for creating games besides bgt and python

2019-01-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

@jonikster, do you know how painful it is to embed Python in a C++ application? Please stop giving us misinformation. Guys, don't ask questions like this, pick your favorite language and go with it, and ignore what anyone "recommends". Most of the time the recommendations are extremely biased (or the information within them is miscommunicated or outright wrong). Python is good if you enjoy finding code that's usually extremely (and I do mean extremely!) old and only works with python 2.7 or older; I've even seen some code that still dates back to Python 2.5. C++ and C# (and others) are good if you want to find code that is still compatible with the latest language specifications, and still works, even though the way it works may be outdated or deprecated.

URL: http://forum.audiogames.net/post/402734/#p402734




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Re: what else would be good for creating games besides bgt and python

2019-01-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

@jonikster, do you know how painful it is to embed Python in a C++ application? Please stop giving us misinformation.

URL: http://forum.audiogames.net/post/402734/#p402734




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Re: what else would be good for creating games besides bgt and python

2019-01-02 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

guitarman has a point here. but as we can see. tgtr has been rewritten in python and it doesn't seem to be slow at all. but well, i'm actually considering to try both of them now. C# and python so yeah. thank you all for feedback though.

URL: http://forum.audiogames.net/post/402690/#p402690




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Re: what else would be good for creating games besides bgt and python

2018-12-30 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

Hi.Well I would recommend c++ or c#. Both are fast and good languages. Python is slower because it's an interpreted language, but it's better for some things than others.

URL: http://forum.audiogames.net/post/402036/#p402036




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Re: what else would be good for creating games besides bgt and python

2018-12-30 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

do you think, because you heard it from people, or do you think, because you've tried it your self and you've seen that python is indeed slow how you claim? And trying it doesn't mean writing 5 lines of code and then executing the script.

URL: http://forum.audiogames.net/post/401947/#p401947




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Re: what else would be good for creating games besides bgt and python

2018-12-30 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

visualstudio, I think the ideal solution is to use Python as a scripting language. Develop engine on C++ and develop the logic in Python.

URL: http://forum.audiogames.net/post/401921/#p401921




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