Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-14 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Yeah that error has been appearing in master source 10.1.2 2 or so days ago.The reason I didn't bother reporting it as such was I thought it was a debugging thing to check things, sine a lot of flags are left active during source tests.And thats the version we currently have here so I assume its still about.

URL: https://forum.audiogames.net/post/485554/#p485554




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-14 Thread AudioGames . net Forum — New releases room : rwbeardjr via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hello. I was checking out the tutorial, and I got the following error.Error! Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.: Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode. at createSourceNode (C:\Users\rwbea\Downloads\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34) at Object.get (C:\Users\rwbea\Downloads\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24) at Object.play (C:\Users\rwbea\Downloads\beat_windows\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17) at Sound.play (C:\Users\rwbea\Downloads\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:180:22) at l.play (file:///C:/Users/rwbea/Downloads/beat_windows/resources/app.asar/client/main.js:18:1636) at l.readCurrentLine (file:///C:/Users/rwbea/Downloads/beat_windows/resources/app.asar/client/main.js:10:1514) at l.advance (file:///C:/Users/rwbea/Downloads/beat_windows/resources/app.asar/client/main.js:10:1797) at HTMLDocument.handleKeys (file:///C:/Users/rwbea/Downloads/beat_windows/resources/app.asar/client/main.js:10:1276)Also, I got a thing saying I got 100,000 beat coins, and the buy packs option says I have zero coins.

URL: https://forum.audiogames.net/post/485441/#p485441




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-13 Thread AudioGames . net Forum — New releases room : vaibhavbhandari via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Do we have to download the game again everytime a new version comes? I haven't updated to the latest one so I am not having such problems. I still have 9.1.0.

URL: https://forum.audiogames.net/post/485182/#p485182




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-12 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

yeah its the same bug, I'll fix today

URL: https://forum.audiogames.net/post/485173/#p485173




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-12 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Maybe they are the same bugs I and others reported. All users who updated should be having this problem.As to how many levels has the default pack, you can press V to get two bnumbers spoken by your screen reader. The first one is the level that you are in, and the second number is the total of levels that the pack has.

URL: https://forum.audiogames.net/post/485049/#p485049




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-12 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Maybe they are the same bugs I and others reported. All users who updated should be having this problem.As to how many levels have the default pack, you can press V to get two bnumbers spoken by your screen reader. The first one is the level that you are in, and the second number is the total of levels that have the pack.

URL: https://forum.audiogames.net/post/485049/#p485049




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-12 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

also have to report I went on and got the new version, but after level two on the default pack I get a weird error about failure to do something every time I finish a stage. The game works fine but it gives me a weird something between levels. When I play again I'll try to remember better what it is saying. It is similar to what others are reporting.how many levels are there in the default pack, because I want to know how I'm doing and can get to level 9 or so. but then I burn through any safeguards I have in level 10 even though I can get to level 10 without using any easily.

URL: https://forum.audiogames.net/post/485045/#p485045




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-12 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

There are a few SNES packs in there AFAIK. But IIRC some of them are not well-synced.

URL: https://forum.audiogames.net/post/485040/#p485040




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-12 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

There are a few SNES packs in there AFAIK. But some of them are not well-synced.

URL: https://forum.audiogames.net/post/485040/#p485040




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-12 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

There are a few SNES packs in there AFAIK.

URL: https://forum.audiogames.net/post/485040/#p485040




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-12 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hello guys,just a couple questions.1. I haven't gotten past the default pack but I got to the point where you had like a quarter or a sixth of a second to buzz in and I was really far. Anyone know of any good soundpacks to try?2. last one I played was 7.5, does the new update still support JAWS?3. any soundpacks to avoid or do besides the default. the Ukilele one I have trouble differentiating the sounds and the lullabies 2 one (which was very different than I thought) starts at a crazy-fast speed. I like soundpacks where the sounds are relatively differentiated and they aren't machine-gun speed early on. I was thinking about the Zelda 2 or the Yoshi Cookie ones, or perhaps a couple others. because I'm a big classic Nintendo game fan.

URL: https://forum.audiogames.net/post/485032/#p485032




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-12 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Uh, how do you unlock levels? The same way you unlocked the first 7? I feel like this is some poor attempt at a joke.

URL: https://forum.audiogames.net/post/484967/#p484967




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-12 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

I have encountered the same error messages when I finish a level in a pack. It often happens between levels or when I clear a pack. ALso, I have a question. How do you unlock the last few levels in the default pack? I have unlocked 7 levels so far.

URL: https://forum.audiogames.net/post/484966/#p484966




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11285Whether you quit or win the pack, the following happens:Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11145I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: Nope, it's not the pack. It's Happening with all packs when nlevel.ogg plays for a second time. I fear I'll have to start over, if the game isn't the problem.Edit(2): It's not the save data, I tested with an old backup I did some days ago.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11285Wheter you quit or win the pack, the following happens:Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11145I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: Nope, it's not the pack. It's Happening with all packs when nlevel.ogg plays for a second time. I fear I'll have to start over, if the game isn't the problem.Edit(2): It's not the save data, I tested with an old backup I did some days ago.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11285Wheter you quit or win the pack, the following happens:Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows/resources/app.asar/client/main.js:30:11145I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: Nope, it's not the pack. It's Happening with all packs when nlevel.ogg plays for a second time. I fear I'll have to start over, if the game isn't the problem.Edit(2): It's not the save data, I tested with an old backup I did some days ago.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Wheter you quit or win the pack, the following happens:Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: It's Happening with all packs when nlevel.ogg plays for a second time. I fear I'll have to start over, if the game isn't the problem.Edit(2): It's not the save data, I tested with an old backup I did some days ago.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: It's Happening with all packs when nlevel.ogg plays for a second time. I fear I'll have to start over, if the game isn't the problem.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .Edit: It's Happening with all packs when nlevel.ogg plays for a second time. I fear I've to start over, if the game isn't the problem.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with these reported bugs .

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.Anyway, sorry for annoy you with the bugs reported .

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis. The errors didn't affected the gameplay of the pack.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I'm here again! I've been having errors when playing a pack. It's called "Melty Blood Act Cadenza". After completing at least one level, the audio file "nlevel.ogg" plays, and the console (even NVDA itself) begins to speak the errors, here are them.Error: Failed to execute 'createMediaElementSource' on 'AudioContext': HTMLMediaElement already connected previously to a different MediaElementSourceNode.at createSourceNode (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:20:34)at Object.get (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\media-source.js:229:24)at Object.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\source\audio-source.js:57:17)at Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:180:22)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at m.setupLevel (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:9974)at m.update (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:3938)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11285  Error! Cannot read property 'deferLoad' of null: TypeError: Cannot read property 'deferLoad' of nullat Sound.play (C:\Users\user\Desktop\games\beat_windows9.1.1\resources\app.asar\node_modules\sono\core\sound.js:164:32)at l.play (file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:18:1636)at file:///C:/Users/user/Desktop/games/beat_windows9.1.1/resources/app.asar/client/main.js:30:11145  I wonder if the problem is due to something in the audio file? I doubt it. Because the encoder that was used in the pack is the standard Xiph.Org libVorbis.

URL: https://forum.audiogames.net/post/484855/#p484855




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : vaibhavbhandari via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

@119, To buy packs, you have to download them first. So I played the game today and at the starting of a level, I saved it and got 6000 coins. When I continued the same game, after some beats, I recieved some more coins and the game went to the main menu. The weird thing was that the beats were still continuing to play only the background music was of the main menu. Did anyone else too have this problem?

URL: https://forum.audiogames.net/post/484741/#p484741




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

I finally got the game to work. The problem I was having was that my screen reader I was using didn´t read any text on the game. When I turned it off and used the built in screen reader, the game worked just fine. I´ve noticed something, when I try to buy packs, it says that there are no packs available. Why is this? I have v 9.1.1.

URL: https://forum.audiogames.net/post/484735/#p484735




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

oh, oops. Thanks for letting me know. I will update it.

URL: https://forum.audiogames.net/post/484704/#p484704




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

lol what the hell it say there is a new version availableyou are using version 9.1.1 new version 9.1.0 that weird

URL: https://forum.audiogames.net/post/484624/#p484624




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

 I completed a pack but... when I completed it, the game didn't give me beatcoins. I completed it once again just to make sure, it gave me the beatcoins, but... after that, my 3 million and something of beatcoins magically disappeared! And now, I only have the beatcoins I got from the pack I won. Unfortunately I even don't know if the console output gave me anything.The weirdest bug ever. Before this happen, I remember downloading the default pack because I removed it by accident, and completed it. After of that, I downloaded the smackme_spanish pack to have some fun, and that's all I did IIRC. Well at least no other thing was lost. What could have happened...? Looks like the amount of beatcoints was restarted for x reason.

URL: https://forum.audiogames.net/post/484607/#p484607




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

 I completed a pack but... when I completed it, the game didn't give me beatcoins. I completed it once again just to make sure, it gave me the beatcoins, but... after that, my 3 million and something of beatcoins magically disappeared! And now, I only have the beatcoins I got from the pack I won. Unfortunately I even don't know if the console output gave me anything.The weirdest bug ever. Before this happen, I remember downloading the default pack because I removed it by accident, and completed it. After of that, I downloaded the smackme_spanish pack to have some fun, and that's all I did IIRC. Well at least no other thing was lost. What could have happened...?

URL: https://forum.audiogames.net/post/484607/#p484607




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

 I completed a pack but... when I completed it, the game didn't give me beatcoins. I completed it once again just to make sure, it gave me the beatcoins, but... after that, my 3 million and something of beatcoins magically disappeared! And now, I only have the beatcoins I got from the pack I won. Unfortunately I even don't know if the console output gave me anything.The weirdest bug ever. Before this happen, I remember downloading the default pack because I removed it by accident, and completed it. After of that, I downloaded the smackme_spanish pack to have some fun, and that's all I did IIRC. Well at least no other thing was lost. What could have happened...

URL: https://forum.audiogames.net/post/484607/#p484607




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-11 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

 I completed a pack but... when I completed it, the game didn't give me beatcoins. I completed it once again just to make sure, it gave me the beatcoins, but... after that, my 3 million and something of beatcoins magically disappeared! And now, I only have the beatcoins I got from the pack I won.  Unfortunately I even don't know if the console output gave me anything.The weirdest bug ever. Before this happen, I remember downloading the default pack because I removed it by accident, and completed it. After of that, I downloaded the smackme_spanish pack to have some fun, and that's all I did IIRC.

URL: https://forum.audiogames.net/post/484607/#p484607




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-10 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

hi beatstar should be on the web. I put it down for some time but its back.You don't need to disable your sceren reader cursor anymore. just select your language with the arrows and enter when you first launch the game and hear the intro.As for packs. Yes, there is a manual review process for each pack upload, so that people can't just post random shit.

URL: https://forum.audiogames.net/post/484563/#p484563




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-10 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi I downloaded the latest version, but I still can´t access the game. It still says to turn off my screen reader´s cursor. I have no idea how to do this.

URL: https://forum.audiogames.net/post/484514/#p484514




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-10 Thread AudioGames . net Forum — New releases room : sightlessgamer via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hi, I went to download the newest version of beatstar, but it seems to have diapeared frome the web sight? Am Is this normal?

URL: https://forum.audiogames.net/post/484489/#p484489




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-10 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Hey, if i upload a pack, will i have to wait for the next update for them to be seen?

URL: https://forum.audiogames.net/post/484483/#p484483




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-10 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

well if people are doing that on purpose... wellI can always put something in place so that pack cycles can't be shorter  than xlike 500, 400, idk.

URL: https://forum.audiogames.net/post/484482/#p484482




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-10 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Ah. Lol, if somebody is going to do it I have a feeling that a lot of packs like Face the Music would be removed. I remember it being really bad in some places, i.e, you couldn't even use the song as a guide for your timing. My question is, what if that was somebody's intention? I know some packs do this on purpose to try and screw you over.

URL: https://forum.audiogames.net/post/484431/#p484431




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

@107 no, not recordings of you playing all packs.I simply need people to tell me if a pack is completely off or wrong or badly synced, maybe I can add a function in the game like report current pack and it would ask for a reason etc. Maybe the game could give you a refund. like, I don't want to play this pack anymore, report for x reason, delete the pack and refund beatcoins.

URL: https://forum.audiogames.net/post/484369/#p484369




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

I changed my mind about the fixed bpm.txt for eschatos. Download right here. Press the application key (or shift+f10) over the link and click in save link as...Rename the file to bpm.txt and put it into the eschatos folder. If the link has stopped working, let me know.

URL: https://forum.audiogames.net/post/484365/#p484365




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

I changed my mind about the fixed bpm.txt for eschatos. Download right here. Press the application key (or shift+10) over the link and click in save link as...Rename the file to bpm.txt and put it into the eschatos folder. If the link has stopped working, let me know.

URL: https://forum.audiogames.net/post/484365/#p484365




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

I changed my mind about the fixed bpm.txt for eschatos. Download right here. Press the application key (or shift+10) over the link and click in save link as...Rename the file as bpm.txt and put it into the eschatos folder.

URL: https://forum.audiogames.net/post/484365/#p484365




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

I changed my mind about the fixed bpm.txt for eschatos. Download right here. If the link has stopped working, let me know.

URL: https://forum.audiogames.net/post/484365/#p484365




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

@103, what would you want from a review team? I'm asking because I am willing to start going through packs and creating clips of me playing all of them. It will, obviously take time, probably several months, but still.Is that what you want, or am I misunderstanding you here?

URL: https://forum.audiogames.net/post/484215/#p484215




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

How would be that system? Sounds interesting.

URL: https://forum.audiogames.net/post/484118/#p484118




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

I was considering a new way of playing beatstar which would automatically reorder packs from longer to shorter cycle time, but it might break some packs with a quote unquote storyline.It would be interesting, most definitely.

URL: https://forum.audiogames.net/post/484116/#p484116




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Loops are not a problem for me, I can find loop points that matches the original music (at least in videogame music). But things goes tricky when you put a song (i.e. a popular song, for example) in the pack, that has no loop, just ends; you must decide what section will be looped to sound correctly. All the musics loops fine in my two packs. Heck, that's the first thing I do before anything, find proper loop points.

URL: https://forum.audiogames.net/post/484106/#p484106




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Loops are not a problem for me, I can find loop points that matches the original music (at least in videogame music). But things goes tricky when you put a song (i.e. a popular song) in the pack, that has no loop, just ends; you must decide what section will be looped to sound correctly. All the musics loops fine in my two packs. Heck, that's the first thing I do before anything, find proper loop points.

URL: https://forum.audiogames.net/post/484106/#p484106




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Loops are not a problem for me, I can find loop points that matches the original music (at least in videogame music). But things goes tricky when you put a song (i.e. a popular song) in the pack, that has no loop, just ends; you must decide what section will be looped to sound corectly. All the musics loops fine in my two packs. Heck, that's the first thing I do before anything, find proper loop points.

URL: https://forum.audiogames.net/post/484106/#p484106




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Loops are not a problem for me, I can find loop points that matches the original music (at least in videogame music). But things goes tricky when you put a song (i.e. a popular song) in the pack, that has no loop, just ends. But all the musics loops correctly in my two packs. Heck, that's the first thing I do before anything, find proper loop points.

URL: https://forum.audiogames.net/post/484106/#p484106




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-09 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Loops are not a problem for me, I can find loop points that matches the original music (at least in videogames). But things goes tricky when you put a song (i.e. a popular song) in the pack, that has no loop, just ends. But all the musics loops correctly in my two packs. Heck, that's the first thing I do before anything, find proper loop points.

URL: https://forum.audiogames.net/post/484106/#p484106




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-08 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

hiyeah, well you need to loop correctly when you create the packs. Anyway there are many packs in beatstar that aren't fully synced. Until I get a proper review team or something... yeah.

URL: https://forum.audiogames.net/post/484076/#p484076




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-08 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Yay, my two packs got added. They're "eschatos" and "sonic_advance_2001". I have not much experience in creating packs (as well as audio editing) so these packs were my first attempts.I'd like to point a little fix. If you download "sonic_advance_2001" pack, please edit the last bpm.txt MS entry, which is 870. Change it to 862, or 861. The Sonic Advance series do not have the music 100% quantized, so I tried to sync them as much as I could.The eschatos pack also has some sync problems, but tthey were my fault. I can provide a well-synced bpm.txt for eschatos if someone is having problems with that pack. Until someone points that, I'm going to upload the bpm.txt file.

URL: https://forum.audiogames.net/post/484007/#p484007




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-08 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Yay, my two packs got added. They're "eschatos" and "sonic_advance_2001". I have not much experience in creating packs (as well as audio editing) so these packs were my first attempts.I'd like to point a little fix. If you download "sonic_advance_2001" pack, please edit the last bpm.txt MS entry, which is 870. Change it to 862, or 861. The Sonic Advance series do not have the music 100% quantized, so I tried to sync them as much as I could.The eschatos pack also has some sync problems, but tthey were my fault. I can provide a well-synced bpm.txt for eschatos if someone is having problems with that pack. Until someone points that, I'm not going to upload the bpm.txt file.

URL: https://forum.audiogames.net/post/484007/#p484007




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-08 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Yay, my two packs got added. They're "eschatos" and "sonic_advance_2001". I have not much experience in creating packs (as well as audio editing) so these packs were my first attempts.I'd like to point a little fix. If you download "sonic_advance_2001" pack, please edit the last bpm.txt MS entry, which is 870. Change it to 862, or 861. The Sonic Advance series do not have the music 100% quantized, so I tried to sync them as much as I could.The eschatos pack also has some sync problems, but tthey were my fault. I can provide a well-synced bpm.txt for eschatos if someone is having problems with that pack. Until someone points that, I'll not upload the bpm.txt file.

URL: https://forum.audiogames.net/post/484007/#p484007




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-08 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Yay, my two packs got added. They're "eschatos" and "sonic_advance_2001". I have not much experience in creating packs (as well as audio editing) so these packs were my first attempts.I'd like to point a little fix. If you download "sonic_advance_2001" pack, please edit the last bpm.txt MS entry, which is 870. Change it to 862, or 861.The Sonic Advance series do not have the music 100% quantized, so I tried to sync them as much as I could.

URL: https://forum.audiogames.net/post/484007/#p484007




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-08 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Yeah, my two packs got added. They're "eschatos" and "sonic_advance_2001". I have not much experience in creating packs (as well as audio editing) so these packs were my first attempts.I'd like to point a little fix. If you download "sonic_advance_2001" pack, please edit the last bpm.txt MS entry, which is 870. Change it to 862, or 861.The Sonic Advance series do not have the music 100% quantized, so I tried to sync them as much as I could.

URL: https://forum.audiogames.net/post/484007/#p484007




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-08 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Yeah, my two packs got added. They're "eschatos" and "sonic_advance_2001". I have not much experience in creating packs (as well as audio editing) so these packs were my first attempts.I'd like to point a little fix. If you download "sonic_advance_2001" pack, please edit the last bpm.txt MS entry, which is 870. Change it to 862, or 861.The Sonic Advance series do not have the music 100% quantized, so I tried to sync them as much as I could.

URL: https://forum.audiogames.net/post/484007/#p484007




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-08 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

Yeah, my two packs got added. They're "eschatos" and "sonic_advance_2001". I have not much experience in creating packs (as well as audio editing) so these packs were my first attempts.I'd like to point a little fix. If you download "sonic_advance_2001" pack, please edit the last bpm.txt entry, which is 870. Change it to 862, or 861.The Sonic Advance series do not have the music 100% quantized, so I tried to sync them as much as I could.

URL: https://forum.audiogames.net/post/484007/#p484007




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-08 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

guys how much files are in beatstar folder? here is 17

URL: https://forum.audiogames.net/post/483806/#p483806




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-08 Thread AudioGames . net Forum — New releases room : Nkmc via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

O, in the Ready set go game,  sounds do not play

URL: https://forum.audiogames.net/post/483800/#p483800




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-08 Thread AudioGames . net Forum — New releases room : BrendanGriesel1 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

So this might be a stupid question, but is it possible to play Beatstar with Jaws, and if it is, how do you do so.

URL: https://forum.audiogames.net/post/483787/#p483787




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Re: Beatstar 9.1.0 released, with a bunch of new stuff.

2019-12-07 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar 9.1.0 released, with a bunch of new stuff.

hi yesuse the new layout, I think it-ll be betterI'll try to deliminate that focus change if I cannanyway mac version wasn't posted yet. until people have played some wealthy chance games and can confirm that the bug is fixedthen I will post it

URL: https://forum.audiogames.net/post/483729/#p483729




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