Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Nah it won't work. I have tried. VB6 and Wine simply doesn't work together for some weird reason. It's sad, but there is not much to do about it.

URL: https://forum.audiogames.net/post/438898/#p438898




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-05 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I don't think that works. It is a program with a GUI, and I don't have a GUI on my server. i'm doing everything from an SSH connection.

URL: https://forum.audiogames.net/post/438738/#p438738




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-05 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

hi Chris, just a newbie question. won't running that checkup.exe file help. I know on windows systems, it is used to regester the missing dependancy files needed to run the games.

URL: https://forum.audiogames.net/post/438715/#p438715




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-04 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Have you tried getting someone with vision to look at that screen? If you can't get a person, try something like Be My Eyes or Aira.I give up. I've tried to manually register dll files using the Windows command Prompt in Wine, but that doesn't work because it can't find regvr32. Why does VB6 have to be such a pain in the ass?

URL: https://forum.audiogames.net/post/438595/#p438595




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-04 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi Chris, yep its a combo box for you to select protocall, so no issue their as you can choose option 1 2 3 or both. however, its the adding of the IP and the ports and the name of this virtual server that is messing around.  but the issue is, the issue comes when its asking for wan ports and lan IP's its confusing because the description texts lists in sequence what it is asking for, but the edet boxes, has no name labels on them, it says, edet, edet, edet, so if you try to type the name of the virtual server in edit box one, the port in edet box 2. and the IP in edit box 3 of your public IP. and you press add;/apply, it jumps to edit box 2. as if its not happy with something that needs to go in to edit box 2. so then if you change the combenation around a different edit box gets highlighted.  if any one has any idea how to add this virtual server on the HUAWEI B315s WiFi Router. i'd appreciate this. I know to go to settings, security, virtual server. but from there I struggle. I've got a feeling its something very easy to add. It just needs figuring out.

URL: https://forum.audiogames.net/post/438586/#p438586




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-04 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Are there labels above the edit boxes? In most cases, it should ask for the port number or range, the protocol to be used, and maybe the IP address of the device to forward the traffic to. For protocol, I'd use both TCP and UDP, since it was never specified which one the server uses.This is why I'd like to host this on my VPS if at all possible. You're guaranteed 99% uptime with much faster speeds than you'd get from most residential home connections. Has anyone managed to run Visual Basic applications in Wine? If so, how?

URL: https://forum.audiogames.net/post/438568/#p438568




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-04 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Are there labels above the edit boxes? In most cases, it should ask for the port number or range, the protocol to be used, and maybe the IP address of the device to forward the traffic to. For protocol, I'd use both TCP and UDP, since it was never specified which the server uses.This is why I'd like to host this on my VPS if at all possible. You're guaranteed 99% uptime with much faster speeds than you'd get from most residential home connections. Has anyone managed to run Visual Basic applications in Wine? If so, how?

URL: https://forum.audiogames.net/post/438568/#p438568




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-03 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

sadly, I tried to host it, but the b315 rooter has 3 edit boxes. the 3 edit boxes alows you to add the vurtual server. and its ports and the IP. but I cannot figure out the names of the edit fields because it just says, edit box. trying different combenations still does not get it to work. I won't give up on this though and, if I do get this to work, i'll post here. If some one is willing to help me figure it out, i'd be more then happy to post more info and on the exact screen i am getting stuck on. perhaps some one has the exact same rooter and has figure out wich edit boxes goes ware.

URL: https://forum.audiogames.net/post/438490/#p438490




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-03 Thread AudioGames . net Forum — New releases room : The Dwarfer via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Also, @Ogomez, it's in post 1 (the entire package). It's just a server application, because when you deploy it you'll simply be able to connect by going to the address of where it's hosted.Hth!

URL: https://forum.audiogames.net/post/438437/#p438437




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-03 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

The server is a Visual Basic 6 application. If you can figure out how to run it in Wine, please let me know. It may also run on a Windows Server, but Windows Server is absurdly expensive.

URL: https://forum.audiogames.net/post/438430/#p438430




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-03 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

HiHow can we host this game? Is the code available somewhere? If so, I can host a copy on oriolgomez.comUnles its windows only, in which case it won't be possible.

URL: https://forum.audiogames.net/post/438424/#p438424




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-03 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

You must run the server program. Once it is running, go to your web browser and type http://127.0.0.1:82 and press enter. This will allow you to play a local copy of the game. No one will be able to connect to you unless you forward port 82 in your router.Does anyone know why this isn't running in Wine? I'm going to send this information to Aprone, although I'm not sure how much he can help me. I'd really love to host servers for Seven Shores and this game. Hosting it on a computer inside my network is unacceptable. My upload bandwidth is horrible and there's no telling when the computer might be turned off or Internet service may go out.

URL: https://forum.audiogames.net/post/438361/#p438361




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-03 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi.I ran into the same issue as Chris, and contacted Aprone about it. But he have no clue on how to solve the issue, so I gave up, after having spend long time on trying to fix the problem.

URL: https://forum.audiogames.net/post/438408/#p438408




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-03 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

You must run the server program. Once it is running, go to your web browser and type http://127.0.0.1:82 and press enter. This will allow you to play a local copy of the game. No one will be able toconnect to you unless you forward port 82 in your router.Does anyone know why this isn't running in Wine? I'm going to send this information to Aprone, although I'm not sure how much he can help me. i'd really love to host servers for Seven Shores and this game. Hosting it on a computer inside my network is unacceptable. My upload bandwidth is horrible and there's no telling when the computer might be turned off or Internet service may go out.

URL: https://forum.audiogames.net/post/438361/#p438361




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-03 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

You can't. You have to host a server.

URL: https://forum.audiogames.net/post/438349/#p438349




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-03 Thread AudioGames . net Forum — New releases room : Ghaith via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hello.I have a question:I'm new to this game, and I want to run it without the need to host a server, how can I do that?

URL: https://forum.audiogames.net/post/438305/#p438305




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-03 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I think the issue has something to do with VB 6 files. When I installed Winetricks and try running the command winetricks vb6run, I get the following."You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit vers ions of packages. If you encounter problems, please retest in a clean 32-bit WIN EPREFIX before reporting a bug.                                                  --                           Using winetricks 20180217 - sha256sum: 1b156c616174f41df79d72a90c52eb2b110c63a6e 8ecb865d303a8f9f0908924 with wine-3.0 (Ubuntu 3.0-1ubuntu1) and WINEARCH=win64   Executing w_do_call vb6run                                                       Executing load_vb6run                                                            Executing wine /home/chris/.cache/winetricks/vb6run/VB6.0-KB290887-X86.exe /T:C: \windows\Temp\_vb6run /c                                                         004a:err:winediag:nodrv_CreateWindow Application tried to create a window, but n o driver could be loaded.                                                        004a:err:winediag:nodrv_CreateWindow Make sure that your X server is running and  that $DISPLAY is set correctly.                                                 --                           Note: command wine /home/chris/.cache/winetricks/vb6run/VB6.0-KB290887-X86.exe / T:C:\windows\Temp\_vb6run /c returned status 199. Aborting."What am I doing wrong? I tried creating a 32-bit Wine Prefix as well, but that doesn't help. Didn't SLJ run a server? If so, how? Was it running on a Linux VPS?

URL: https://forum.audiogames.net/post/438304/#p438304




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-03 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I can try to host, but, sadly my IP is dynammic so it mite not be up for to long. hence i'll have to post multaple times when IP changes. Its a pain, but at least we'll all have something.  to play with. Never did this, but I can surely give it a try if  there's interest and patience 

URL: https://forum.audiogames.net/post/438301/#p438301




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Maybe talk to Aprone?

URL: https://forum.audiogames.net/post/438268/#p438268




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I don't think running a server is going to work unless someone is willing to host it on a Windows Server. When I run the application in Wine, I get the following gibberish. "wine: Unhandled stack overflow at address 0x7bc53392 (thread 0009), starting deb ugger...                                                                         0009:err:seh:setup_exception_record stack overflow 1360 bytes in thread 0009 eip  7bc6218d esp 00240de0 stack 0x24-0x241000-0x34"I will not be paying for a Windows Server because quite honestly they cost too much and aren't worth it. If anyone knows how to make this run in Linux, please let me know.

URL: https://forum.audiogames.net/post/438242/#p438242




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

#202, calm down. No need to make a new topic and clutter anything up.

URL: https://forum.audiogames.net/post/438240/#p438240




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : The Dwarfer via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I wonder if you could get Chris Wright to run a server? I'll contact him and see what he thinks.

URL: https://forum.audiogames.net/post/438232/#p438232




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I'd host if I could but I just have a laptop, it's not on all the time, and I'm not really sure how to make it all work. But if there's any way around those issues I'd do it.

URL: https://forum.audiogames.net/post/438217/#p438217




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I agree i would love to join a server. only came on this game now. and its adictive. if any 1 is hosting please post here

URL: https://forum.audiogames.net/post/438200/#p438200




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : mazen via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

For who revived the topicI hope in the midil of the night the alfa monkey comes at you and eat’s you!.Really, why not make a new topic? Ugh..

URL: https://forum.audiogames.net/post/438198/#p438198




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

@Lucas Sure, but the best part of the game as it used to be, at least for me, was the ability to stop at settlements other people made, and choose to make new settlements to help other people later. Kinda takes the fun out of it when I'm making a new character every five minutes and only stopping at towns my last characters made, you know? Just my take.@Kinshira, Aprone hosted it on his own server several years ago, but stopped because it wasn't getting enough people and he needed the server space for Swamp and Castaways.

URL: https://forum.audiogames.net/post/438169/#p438169




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

The server is all that is needed. You start your own server, then connect through web.

URL: https://forum.audiogames.net/post/438166/#p438166




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

So where is the actual game? Only the server pack is in post 1.

URL: https://forum.audiogames.net/post/438161/#p438161




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Not a bad question to ask. The game's two years old and I'd argue it became a bit of what I can only describe as a modern cult classic before kind of disappearing, and I mean that in the best way possible because it was such a cool little experience with a lot of replay value. It'll be nice if it can return one day.

URL: https://forum.audiogames.net/post/438157/#p438157




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2019-06-02 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Just bumping this topic to see if anybody's made any server for this game they wouldn't mind sharing here? I loved Blazing back in the day and wouldn't mind playing a public map if one exists. Thanks a bunch. 

URL: https://forum.audiogames.net/post/438152/#p438152




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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-26 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

@Aprone, the healing places are quite rare and at least on the classic server most enemies don't have much health to begin with, so I think if they would be restored to max health (or healed for 5 hp if they have more than that), it wouldn't imbalance the gameplay. Currently, on the classic version trainers seem to be the weakest in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=321065#p321065





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-26 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Mayana, I intentionally kept it to where pets do not heal on those spaces.  Rather than healing the same pet so you can keep it through half of the game, trainers rely on their taming ability so they can tame new pets as each old one is killed.Key, I'll keep that in mind, though the actual problem you're describing is how those custom monsters were made.  Blazing automatically scales up enemy health and damage over time, so custom monsters should be designed knowing that even low level players may encounter them.  That isn't really how things worked out, but I'm not sure I'd consider that a flaw in the actual Blazing game.Actually, as a trainer I think you'd have a huge advantage (or rather a potential) when playing on SLJ's custom server!  Yes it's true that your starter dog is sadly under powered when you face those monsters, it also means you can tame some pretty epic monsters to battle for you.Whe
 n you have no pet and face a new enemy, your taming percentage is used to see if you capture this new creature.  Even if it were some horrid beast that deals 50 damage and has 100 health, if that taming succeeds then you don't have to fight it.  You now have a crazy powerful pet.You may die a few times before you're lucky enough to capture something strong, but I think trainers are going to do alright on that server.

URL: http://forum.audiogames.net/viewtopic.php?pid=321063#p321063





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-26 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Strongly advocating for a power checking system that will intelligently place weaker enemies at the beginning of the board and stronger ones later on. I don't know whether setting up the board is just totally random now or something, but it also means that on something like SLJ's server, as a trainer your pet usually dies within the first encounter, so you're left super defenseless until you just luck out enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=321058#p321058





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-26 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Currently if you are a trainer and land on a square that heals you, like pond or stars, you are healed, but not your pet. Is there a chanse you could make it so pets are healed as well?

URL: http://forum.audiogames.net/viewtopic.php?pid=321049#p321049





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

[[wow]]. Thanks a lot for the update, and thanks for putting the link to the server in post 1. You're awesome...

URL: http://forum.audiogames.net/viewtopic.php?pid=320871#p320871





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-24 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Blazing has just been updated to version 0.8.  (I'm on vacation away from home so Blazing is one of the few projects I can actually work on)There have been some cool suggestions made by people, but none of those made it into this update, haha!  Sorry guys but I was just messing around with something and it turned into a new version before I knew it.This latest version adds in a new character type, called the Trainer.  Trainers have no armor and do only 1 to 2 damage per attack, with no store options to increase it.  Trainers do however have a store option to add +5 to their maximum health.Trainers survive by using enemy creatures to battle for them.  You start out with a dog, just to get you on your feet.  Each time you move you randomly gain between 1 and 15 percent to your taming ability.  When you don't have a pet and you encounter some sort of non-guardian enemy, your current taming level determines your odds of 
 taming it.  If you fail to tame it, you battle it like usual.  If you do manage to tame it, the battle ends without anyone harming the other, and the creature now travels with you to fight in your place.  A successful taming drops your taming ability back down to zero, where it will slowly climb back up with each move.There is no way to truly heal your pet, but there is a pet upgrade in the shop that gives it 5 health and raises its maximum attack by 1.  There is no limit to the +5 health so it isn't a normal "heal" that would stop at the pet's maximum health.If you have no pet when you reach a shop, the pet upgrade is replaced with the option to buy another dog.  In an emergency, buying even a weak pet is better than having none.  The final shop option is to raise your taming ability by 20%, which is also good if your recently tamed pet was killed before your taming ability had a chance to climb back up.I'm n
 ot sure if this new character type is well balanced, but it seems fun enough to play (based on my limited testing).P.S. Using this updated server will not require a reset, if someone is already using one of the older Blazing versions.  This one will read the files the same way, and pop players right back into the same spot they were before the update.  The only change will be new features and hopefully old bugs no longer annoying anyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=320851#p320851





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-24 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Blazing has just been updated to version 0.8.  (I'm on vacation away from home so Blazing is one of the few projects I can actually work on)There have been some cool suggestions made by people, but none of those made it into this update, haha!  Sorry guys but I was just messing around with something and it turned into a new version before I knew it.This latest version adds in a new character type, called the Trainer.  Trainers have no armor and do only 1 to 2 damage per attack, with no store options to increase it.  Trainers do however have a store option to add +5 to their maximum health.Trainers survive by using enemy creatures to battle for them.  You start out with a dog, just to get you on your feet.  Each time you move you randomly gain between 1 and 15 percent to your taming ability.  When you don't have a pet and you encounter some sort of non-guardian enemy, your current taming level determines your odds of 
 taming it.  If you fail to tame it, you battle it like usual.  If you do manage to tame it, the battle ends without anyone harming the other, and the creature now travels with you to fight in your place.  A successful taming drops your taming ability back down to zero, where it will slowly climb back up with each move.There is no way to truly heal your pet, but there is a pet upgrade in the shop that gives it 5 health and raises its maximum attack by 1.  There is no limit to the +5 health so it isn't a normal "heal" that would stop at the pet's maximum health.If you have no pet when you reach a shop, the pet upgrade is replaced with the option to buy another dog.  In an emergency, buying even a weak pet is better than having none.  The final shop option is to raise your taming ability by 20%, which is also good if your recently tamed pet was killed before your taming ability had a chance to climb back up.I'm n
 ot sure if this new character type is well balanced, but it seems fun enough to play (based on my limited testing).

URL: http://forum.audiogames.net/viewtopic.php?pid=320851#p320851





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-24 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I adjusted my first post and also put the server download link.I don't really have any official plans for this game, but I may toss in an idea or 2 every now and then.  I'll keep the health potion idea in mind.

URL: http://forum.audiogames.net/viewtopic.php?pid=320761#p320761





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-24 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Yes, that would indeed be awesome. But I'm not sure if there are any plans for the game in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=320760#p320760





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-24 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hey aprone it would be really nice if you could store up health potions, maybe with some limit or other detriment, as a buffer against dying. If your health goes below the maximum damage an enemy could do to you, you drink a potion and regain 20 health.

URL: http://forum.audiogames.net/viewtopic.php?pid=320747#p320747





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-24 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Thanks for your reply. I would have updated the server this morning before I leave my home for work, but I don't remember the link to download the server, and I can't find the link on the previous pages in this topic. It would be nice if you would update the first post with the server download link, and maybe change the post to inform people that you don't host the actual game anymore. Reading the first post, people might think you're still hosting the game. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320723#p320723





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-23 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

For this update you shouldn't have to delete any data files.I'll keep those suggestions in mind.  The online chat is something I've thought of too, but I haven't come up with a good way of pulling it off.

URL: http://forum.audiogames.net/viewtopic.php?pid=320641#p320641





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-23 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi Aprone.Thanks a lot for this update.Do I have to delete the data file before the new update works?It would be awesome if you could make the following new features in the future, but I don't know how difficult it would be:1: A way to see on the server side what server window is in focus. I'm running two versions of the game, and currently, the window title is the same. So if I have to shut down one of the servers, I have to guess which one to close. 2. A simple online chat. It would be cool to chat with the other online players while playing the game.3. A way to see who's online.The chat and online list should open in a new window, so you can have the game running at the same time. If you make a chat on the same site as the game, it might be a big window when the chat messages comes in. That could be fixed by adding a chat hea
 ding.Well, just some thoughts if you wanna work on this in the future. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320636#p320636





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-07-22 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I've just posted Blazing server version 0.7 with a small list of changes:- Fixed a bug that was causing the Berserker warrior to take double damage during enemy encounters.- Fixed a bug that was causing the Thief mode ranger NOT to take double damage during enemy encounters.- Thief mode now has a 33% chance of using up an arrow when moving to a new space.  The story is that as a thief, sometimes you must make witnesses disappear (at the cost of an arrow).- Changing between normal and Lightning mage now correctly doubles or halves your current health.  This prevents players from switching back and forth to get a free instant heal at settlements.- Warrior rage now works a bit differently.  If an enemy survives your initial attack, the enemy's remaining health is checked.  If your number of saved up rage points is greater than or equal to this remaining health, that many rage points are used to instantly kill it.  This
  saves you from any counter attack.  If your warrior kills the creature in the initial attack, no rage points are used, and if you do not have enough rage points to actually kill the wounded creature (after the initial attack), no rage points are used.  This allows warriors to save up rage points across battles, until they can be used to save the player from what would be a creature's counter attack.

URL: http://forum.audiogames.net/viewtopic.php?pid=320612#p320612





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-26 Thread AudioGames . net Forum — New releases room : ZK via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi, I have managed to download the server info for 7shores, but for some reason i can't seem to download the server info for blazing

URL: http://forum.audiogames.net/viewtopic.php?pid=299386#p299386





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-26 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Thanks a lot Aprone. It makes sense, and I see the reason for the need of resetting the game to make any changes. I will at leased give it a try, and let you know when I have something playable.

URL: http://forum.audiogames.net/viewtopic.php?pid=299385#p299385





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-26 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi SLJ,    The server window contains a list of the game spaces from top to bottom.  Any players who are playing will also show up on that list, but it was only built that way so that I could visually see where everyone was as I designed the game originally.  You will not need to read anything on the server window since it is all decorative.    If you do choose to click on the refresh button, it will update to show you visually who the top players are so far.  The game itself will always be up to date, on the richest player, the one who has traveled the furthest, and so forth.  The server window did not always update itself instantly though, so I put in that button so I could click it just to see how everyone was doing without me actually having to go into the game to see.  I don't think you'd ever need to use the refresh button since it only affects the visuals on the server window and nothing else. 
    The only button that will matter is the Save button.  Every 5 minutes the server will automatically save everyone's progress, even if you never press the save button.  Pressing the save button just tells the server to instantly save.  I put that button there in case I needed to close down the server, it would let me instantly save and make sure no one lost any of their progress.  Without pressing save, it is possible that the last save was almost 5 minutes ago and people may notice being put back a few spaces.  If you are not able to press the Save button, I don't believe it would be too much of an issue.  5 minutes is a pretty short amount of time, and at the very worst that is how far backward people would be set if you closed down the server and started it again.    This game wasn't designed with other languages in mind, mostly because I was making them quickly when I made them.  I really hadn't given
  that any thought, and it's a very good question indeed.  You could change the text in the files, but I think a lot of the game would still end up being in English because the server itself wouldn't be translated.  Sorry about that.    If you make any changes to the files, like adding enemies or changing spaces, you would not only have to restart the server, you would have to reset it.  The first time the server runs, it creates a game world and stores it in data.txt.  It uses all of the land and enemy data to create the world, and it's what the players will use when they play.  If you change around enemies or land none of it will show up because the world was already created with the older data.  You'd need to close the server, delete data.txt, and then run the server again so it would create a new world using your new data.  It's not very convenient, but the game wasn't really designed for small chan
 ges without starting the world over again.I really do look forward to what you have in mind SLJ!  Please let us know if you get a server set up, and I for one will be sure to give it a try.

URL: http://forum.audiogames.net/viewtopic.php?pid=299367#p299367





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-26 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi Aprone.I have just taken a brief look at the server, and [[wow]] what an awesome way you've made this... It's very newbie friendly, and also for those who know how to host a website.I have some questions which I would have wrote to you privately, but maybe others would like to see the answer to those questions as well. So here goes:1: When running the server, I'm not sure on what's shown in the window. There was something randomly gennerated, maybe an enemy who got killed very quickly and has helped 0 adventures. Then I could click save and refresh. This might sound stupid, but I'm not sure if I need this information or if I can see that in a log file. If I have to run the server, I'll run it on a Linux server using Wine, which means I can't interact with the graphical interface in this window. I can start it, maybe see its output but not press the buttons unless I do something crazy. 2. Is it possible to translate the game into other languages? I could just run multiple servers for each language. I can of course translate everything in the txt files, but what about all the other messages in the game?3. If I add more enemies or make any changes in the txt files, do I then need to restart the server to include the updated text in the files? I'm not sure on how to update the game without braking the players progress, and I want to keep the server as stable as possible. I can shut down the server and start it again very quickly the way I have set up my server. But I'm just not sure on if I need to do that to make the changes take effect.I have a theme planned for the game. An idea which I have had in my thoughts for more than 10 years, but never had the chance to make anything playable out of it because I have given up on learning to code.  But this small game have really inspired me to give it a try. 

URL: http://forum.audiogames.net/viewtopic.php?pid=299355#p299355





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-18 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I'd loev to be able to play these two games if someone will set up a server.

URL: http://forum.audiogames.net/viewtopic.php?pid=298126#p298126





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-18 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Yes BlindBard, I've handed out the server so that someone else can host it.  I was hosting this game and Seven Shores for a while, but eventually no one was ever on them.  It didn't make sense for me to continue running servers for both of those games when I could better use those resources on games like Swamp and Castaways 2.If people start showing interest in playing these games again, then I'm sure someone will host them.  This community has several people who have servers they run games on, and usually the only thing stopping them from hosting a new game is needing to know that people will play it.

URL: http://forum.audiogames.net/viewtopic.php?pid=298095#p298095





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-17 Thread AudioGames . net Forum — New releases room : BlindBardRLB via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

So are you saying we now have to host this game ourselves in order to play? WTF? If that's the case I'm going to ve very sad and angry at the same time. It sounds like a really fun game, I want to play it really bad, but I really don't want to have to try and fiddle around to make my own servor. It sounds like a really bad and irritating idea and kind of takes the epicness away from it.Unless there's a link to play it somewhereI try the one on the first post but it doesn't work anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=298077#p298077





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-12 Thread AudioGames . net Forum — New releases room : Zersiax via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

yup, that fixed it  I have a server running, if anyone wants I can expose it to the outside world for a game 

URL: http://forum.audiogames.net/viewtopic.php?pid=297254#p297254





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-12 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I ended up taking down the Blazing server, which is why everyone is getting a blank page now.  Over in the Seven Shores topic it was requested that I release these 2 games so that other people can host it.  I've done just that, or I should say I've done it with Blazing and intended to do the same to Seven Shores after lunch.I've removed all important account stuff from the server, and set it up so that people can customize most of the game.  If you wish to give this a look, here is the download.www.kaldobsky.com/audiogames/Blazingserver.zipEnjoy, and I'll admit I'm looking forward to some people fully customizing this game to give it a different theme.  I can definitely see myself jumping in to play them when I'm out and about, and need something to do.  

URL: http://forum.audiogames.net/viewtopic.php?pid=297240#p297240





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-12 Thread AudioGames . net Forum — New releases room : Zersiax via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

For who is wondering, this doesn't run on windows 10 by default because of missing dependencies. Not sure if windows 7 will be better 

URL: http://forum.audiogames.net/viewtopic.php?pid=297244#p297244





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-12 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

My apologies Zersiax, I uploaded without including all of the necessary files.Download it again and give it another try.  All of my games work on windows 10, so this should be no different.

URL: http://forum.audiogames.net/viewtopic.php?pid=297247#p297247





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-11 Thread AudioGames . net Forum — New releases room : Zersiax via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Yep, I'm only getting the redirect as well. Not sure what's happening.

URL: http://forum.audiogames.net/viewtopic.php?pid=297136#p297136





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-11 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

It's a browser based game, so that most likely wouldn't work. I haven't thought about this game in awhile, actually.

URL: http://forum.audiogames.net/viewtopic.php?pid=297126#p297126





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-10 Thread AudioGames . net Forum — New releases room : kithri via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

If this is a zip file I wonder if it could be put up on dropbox or put a main download link on the home page of the site with the rest of the games?

URL: http://forum.audiogames.net/viewtopic.php?pid=296966#p296966





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-10 Thread AudioGames . net Forum — New releases room : kithri via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hey, I tried the link in post 1 to get the game, but all I get is the redirect page and it won't do anything just like in 7 shores. Is there a way to fix this? I tried in IE 10 and firefox, though I don't really like firefox much at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=296957#p296957





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2017-02-10 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Having the same problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=296959#p296959





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-30 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I was indeed talking about the getting 1 gold bit.I've also noticed the rage issue, though it seems like I rarely get enough of it to make a difference.

URL: http://forum.audiogames.net/viewtopic.php?pid=277031#p277031





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I just tried the game again, definitely still fun, though warriors really! need to have that rage thing fixed since so far they seem at a major disadvantage and berzerker mode seems more like a death sentence.

URL: http://forum.audiogames.net/viewtopic.php?pid=276848#p276848





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-29 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I believe he means the fact that he got only 1 gold, while he should get 2 because of theath dubbling all gold from battles.

URL: http://forum.audiogames.net/viewtopic.php?pid=276758#p276758





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-29 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

that's not a bug, john. that's because if you have arrows, you get first shot, and if your arrow damage is high enough, you kill the creatures without being touched. all quite normal.

URL: http://forum.audiogames.net/viewtopic.php?pid=276752#p276752





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-28 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Seems like thief mode may be a little bugged:You shot and killed the Jackel before it even had a chance to harm you. You have gained 1 gold.

URL: http://forum.audiogames.net/viewtopic.php?pid=276623#p276623





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-28 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Yeah I took a quick look and the game works for me as well.  The server currently shows people playing, so I'm guessing the trouble is somewhere on your end John.

URL: http://forum.audiogames.net/viewtopic.php?pid=276561#p276561





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-28 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Blazing works normaly here.

URL: http://forum.audiogames.net/viewtopic.php?pid=276559#p276559





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-28 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Just a note that the server still seems to be down from here.Is anybody else having this issue?I'd really like to take another stab at the game before the end of the month (my account's getting low on time).

URL: http://forum.audiogames.net/viewtopic.php?pid=276555#p276555





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I was wondering where Blazing had gone... Thanks for bringing it back!I still wish that rage could be fixed though, but everything else is pretty great.

URL: http://forum.audiogames.net/viewtopic.php?pid=276492#p276492





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-27 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

@Aprone, [[wow]] thanks, it's nice to see this game back up! And you still don't need a paid account for it, which is also great! I just started playing and have 11 setelments so far, I'm stealing them from everyone else, 

URL: http://forum.audiogames.net/viewtopic.php?pid=276347#p276347





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-26 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Thanks guys, once again I had completely forgot about this game!I was home when I read your reminder, so I was able to move everything over to the main server.  Blazing should be up and running now, so have fun.  I cleared the old records so we have a clean slate.

URL: http://forum.audiogames.net/viewtopic.php?pid=276292#p276292





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-02 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

hmmm forgot all about this game.aprone any updates to this?

URL: http://forum.audiogames.net/viewtopic.php?pid=272081#p272081





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-02 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Yeah sorry, I had been running the game from my laptop and had to shut it down because it was interfering with other things I use it for.  I Need to remember to copy it over to the server so it can run again.

URL: http://forum.audiogames.net/viewtopic.php?pid=272010#p272010





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-08-01 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

This seems to be down. I've been trying to connect for a few days, but I get a problem loading page error.

URL: http://forum.audiogames.net/viewtopic.php?pid=271991#p271991





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I am not too sure if it's necessary or not. One thing I will say though, is perhaps if a client was developed it'd be to simply have a more immersive approach, a bit like solara where you could hear the battles happening. So it might say you took two swings to kill the bear, the client version could render the battle in audio.

URL: http://forum.audiogames.net/viewtopic.php?pid=263906#p263906





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net Forum — New releases room : Xoren via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Lol. I'm slightly baffled as to the number of requests for a standalone client for this relatively simple game. I mean, it's basically click a button to roll a dice. What real use would there be for a standalone program?

URL: http://forum.audiogames.net/viewtopic.php?pid=263899#p263899





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net Forum — New releases room : AlexN94 via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

@Aprone: Small, simple games are my favorites...That, or huge and super complex ones with a lot to explore...But I love stuff like this.Would it be possible to make some kind of client for it to run on one's computer instead of playing through one's browser? I'd love that, and I think at least someone else mentioned something similar a few pages back.

URL: http://forum.audiogames.net/viewtopic.php?pid=263885#p263885





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I still think the warriors are actually the hardest class to play. Didn't even get past space 100 this time. Mages and Rangers definitely yield more of a chance of surviving.

URL: http://forum.audiogames.net/viewtopic.php?pid=263883#p263883





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I still think the warriors are actually the hardest class to play. Didn't even get past space 100 this time. Mages and Rangers definitely yield more of a chance of surviving.I think damage costing 50 is actually a bit much, particularly as getting 1 damage per sword upgrade, well, I'd say isn't worth that price, considering bow upgrades increase the damage by 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=263883#p263883





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Actually it was done that way on purpose.  Originally the plan was to have it only count it as helping once, no matter now many things the person purchased during that same visit to the store.  Due to the nature of people casually playing for a few minutes here, and a few minutes there, the server had a hard time keeping track of which purchases should still be considered the same "visit" as the last purchase.  Because at times this could have been unfair (one player only gets credit per visit while another gets credit for all 5 things purchased), it seemed that just making it the same for everybody was the better option.  So it's true, if you sell a player 2 health potions, you get credit for both sales even though it's the same player on the same "visit" to your shop.I know I haven't updated this game in a while, sorry about that guys.  I'm currently being pulled in many different directions at the same time
 , so these smaller projects are being neglected.  I'm still surprised this tiny game is as popular as it is!  I never expected that.

URL: http://forum.audiogames.net/viewtopic.php?pid=263862#p263862





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net Forum — New releases room : AlexN94 via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Maybe, although I checked after each purchace, so...IDK...I just found it a little odd, hehe.

URL: http://forum.audiogames.net/viewtopic.php?pid=263859#p263859





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Someone might have been playing at the same time as you and also landed on the settlement.Remember, while this is a co-op board game, think of it like the mainstream game called Dark Souls: the other players are almost like ghosts to you, slightly effecting you but can not join you.

URL: http://forum.audiogames.net/viewtopic.php?pid=263830#p263830





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net Forum — New releases room : AlexN94 via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

A Little bug here...I just landed on my own settlement, bought sme arrows and hp...And now my score says I've helped 3 adventures...Looks like it just Counts how many times something has been bought at your settlement, and not how many actual adventures that have passed by...But yeah...[EDIT]Also, Jackel should be Jackal ^^[/EDIT]

URL: http://forum.audiogames.net/viewtopic.php?pid=263829#p263829





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net Forum — New releases room : AlexN94 via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

A Little bug here...I just landed on my own settlement, bought sme arrows and hp...And now my score says I've helped 3 adventures...Looks like it just Counts how many times something has been bought at your settlement, and not how many actual adventures that have passed by...But yeah...

URL: http://forum.audiogames.net/viewtopic.php?pid=263829#p263829





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-10 Thread AudioGames . net Forum — New releases room : AlexN94 via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Greatly enjoying this game, even though I've only played once.I've had that same double gold bug getting odd amounts.A few suggestions:1. Make the line announcing your Square be a heading for easier navigation in browsers. (Yes, I know it's like two lines Down from hitting CTRL+Home, but still )2. I don't know if shooting stars do anything, at least nothing happened to me as a ranger/thief. Maybe it could give a bit of gold/hp/arrows...Or a temporary/permanent upgrade to your weapons.3. Maybe add some walls/Cliff faces/similar here and there for people to leave messages on. Every 100 Squares, starting from 25 perhaps. Or every 50, Again starting from 25...Depending on how many would be needed.4. The ability to bury a crate with a bit of gold/arrows and similar would be fun.5. Potions, scrolls and new weapons would be pret
 ty neat too, it gets a tad boring to only have a knife and a bow after a few hundred Squares  Potions and scrolls might be decaying, so they'd go away if not used within 10 moves. Perhaps you could sell some of this stuff at settlements too, or buy someI think that's about it for now, time to go try out warrior and mage ^^

URL: http://forum.audiogames.net/viewtopic.php?pid=263820#p263820





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-09 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hmm, yeah it should.

URL: http://forum.audiogames.net/viewtopic.php?pid=263709#p263709





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-09 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I think I've found a bug.As a thief, it's saying all gold is doubled, yet I'm still gaining stuff like 3, 9, and even just 1 gold sometimes. Shouldn't double gold mean an even number?

URL: http://forum.audiogames.net/viewtopic.php?pid=263707#p263707





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-06 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

So I'm running into the problem where I can make a few initial moves, then the game slows to a crawl. I press a button and it takes literally a minute for the game to respond.

URL: http://forum.audiogames.net/viewtopic.php?pid=263264#p263264





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-06 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

@aprone I have some ideas for ancient ruins, I'm going to put it as a spoiler though, and it's slightly rambly but has a few things in here that could be really fun.spoilerspaceI don't think it should just say demonic form, instead there should be an option called guardian form for those who don't want to be evil. I think there should be a radio button that lets you customize your form a bit as well, perhaps for defeating it some guardians/demons could give bufs like extra maximum health, rage, etc, and a second edit box appears letting the guardian type in what happens if adventurers win. So there could be a form that gives you extra gold, the adventurer gets that gold by getting a key to a vault.So it would look like this:first edit box: you find yourself standing in an ancient temple. Suddenly a thief cloaked in shadow appears.Next, a radio button, which the guard
 ian sets to "extra gold". Alternative options could be, "class buff" (so for mage that would be mana, for ranger that would be arrows and for warrior that would be rage), "full healing", which is self explanatory or "empower", which could fully heal plus give some extra maximum health.And finally a second edit box, the guardian could enter something like "upon defeating the thief, you find a ke. Exploring further you find a locked vault, inside you find a stash of gold coins."Perhaps there could also be a third edit box that lets you type in a small name for defeating it as well, which gets added to a sort of log at the end of the game, a bit like an achievement.The thing is, for something like this, how much would 500 characters let a person type?

URL: http://forum.audiogames.net/viewtopic.php?pid=263258#p263258





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-06 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi folks!Should you run into a guy named JamesNorth in this game, this is me with my silly humor!See ya round my settlements!

URL: http://forum.audiogames.net/viewtopic.php?pid=263245#p263245





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-05 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Well, this is the turning point. I just purchased a gamer account and have finished my first adventure with a settlement, as a mage. NOw playing as a warrior. I think what makes this game so much fun is you can play for as long or as little as you wish, there isn't any pesky turn limits so you can continue until you finish, or start an adventure and come back another time.

URL: http://forum.audiogames.net/viewtopic.php?pid=263111#p263111





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

You can continue to use the same name over and over.

URL: http://forum.audiogames.net/viewtopic.php?pid=263100#p263100





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-05 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi,I have a question, what happens about character names in this game? Because if I have to keep making new characters, well, I always use the name jukesy and I'm worried if I have to keep choosing a different name I'm going to seriously not get any naming ideas very quickly.

URL: http://forum.audiogames.net/viewtopic.php?pid=263095#p263095





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-04 Thread AudioGames . net Forum — New releases room : Jason SW via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Wooo. This is actually kinda fun. I just created my first settlement on position 487. Going to try and get further now. Heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=262989#p262989





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-04 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I really like those ideas Dark, and thanks for the heads up with IE working now. Also thanks to Aprone for creating this game and fixing the bugs, big help!.Oh and Aprone, as a committee of one, I here by appoint Dark your new idea boy for this game. roflThanks again!

URL: http://forum.audiogames.net/viewtopic.php?pid=262898#p262898





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

@Mike, that nasty bug with ie and several browsers is fixed, ie8 has no issues, neither did ie 11 so feel free to dive streight in.One thing that occurred to me about the game, is it'd be cool if settlements could be expanded, perhaps eventually with the ability of turning them into fully fledged towns so that the starting point moves up. Say that adventurers could choose to settle in a given settlement and the more of a given type settled the better upgrades were available. If a large number settled, say more than 100 at one settlement, the settlement then becomes a town, and becomes the starting point for new adventurers, ie, the fronteer expands. If however an adventurer starts from the start and runs into an established town, or runs from one established town to another, she/he is given messagers to carry which earn some extra gold, thus it'd still be worth starting at the start even if towns were available to start from.To counter this, settlements cou
 ld be attacked and their level reduced, or even be wiped off the map altogether, indeed nasty adventurers might even join evil pirates or bandits or the like and try to attack settlements, though of course this means leaving for a life of crime and nastiness and so losing the adventurer in the process. Btw, can you tell i really like this game? I just wish I accidently hadn't hit "give up and be a guardian" when i got my mage to space 550, .

URL: http://forum.audiogames.net/viewtopic.php?pid=262869#p262869





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-03 Thread AudioGames . net Forum — New releases room : Cinnamon via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I use it just fine with IE 11.3. Jaws 17 Windows 10. Seems like quotation marks are still throwing punctuation errors.

URL: http://forum.audiogames.net/viewtopic.php?pid=262860#p262860





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-03 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi all, since the info isn't in the first couple of posts, and without scrolling all the rest of this 6 page thread, I have to ask...Is this yet compadible with internet explorer? And yeah, a stand alone client with sounds and controls for the IPhone or PC would be awesome!If not, still hoping for IE support soon. Thanks much.

URL: http://forum.audiogames.net/viewtopic.php?pid=262844#p262844





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-03 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi AproneI didn't start playing yet, but the first thing I noticed is the lack of labels for the account name and password. Also, any hopes for a standalone client with sounds etc?

URL: http://forum.audiogames.net/viewtopic.php?pid=262772#p262772





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-02 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I've encountered another bug: I had 10 out of 15 hp as I was playing in lightning mode. When changing back to normal mode, I had 25 hp, instead of 20 which is twice as much as 10. Out of curiosity, I changed back to lightning mode and found myself fully healed - with 15 hp.

URL: http://forum.audiogames.net/viewtopic.php?pid=262646#p262646





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