Re: Blog post: Why does BGT get bashed?

2018-01-26 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Hello.The problem doesn't lie in the "releasing BGT's source code" thing.Well, let's imagine an hypothetical situation. Let's say that Philipreleased the BGT source code today and all of us have it.What will happen next? All the deve

Re: Blog post: Why does BGT get bashed?

2018-01-26 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Hello.The problem doesn't lie in the "releasing BGT's source code" thing.Well, let's make an hypothetical situation. Let's say that Philipreleased the BGT source code today and all of us have it.What will happen next? All the developers wh

Re: Blog post: Why does BGT get bashed?

2018-01-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? @gabriel-schuck, the answer to this is: we can't. Te source code is most likely lost by now, and Philip never bothered to release it. And even if it's still available to him he probably wouldn't release i anyway. Until he does choose to release

Re: Blog post: Why does BGT get bashed?

2018-01-25 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? I'm going to say something here that nobody commented and I can not understand so far on bgt:we all know that the purpose of language is to simplify the creation of audiogames, which is a very boring task for both good programmersas for those who

Re: Blog post: Why does BGT get bashed?

2018-01-18 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? i mean, there should be a software available that saves the jit code from the js code, not exposing the js code to the user (something like bgt that encrypts and saves AngelScripts bytecode, but this time doing something for js code) save the native

Re: Blog post: Why does BGT get bashed?

2018-01-17 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? I myself would certainly be interested in the JS approach. I would appreciate some pointers when starting off, so that I wouldn't spend loads of precious time just trying to figure out how to set things up by trial and error. I've had some initial

Re: Blog post: Why does BGT get bashed?

2018-01-16 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Sometimes it feels like people are saying "You should stop playing with Legos and do something better. Here, have a saw, made with the best steel in the universe. Now go finish that Eiffel Tower you were working on." URL: http://forum.audi

Re: Blog post: Why does BGT get bashed?

2018-01-16 Thread AudioGames . net Forum — Developers room : guilevi via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? @CAE My biggest problem is that the audiogaming industry is already a few years or even decades behind. I am of the opinion that, if we have the option to use something newer, better, and more supported, it should be taken. Yes, BGT may be a decent

Re: Blog post: Why does BGT get bashed?

2018-01-16 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? I agree with Cae here. Making it single-threaded only was a deliberate design decision. The Boost C++ libraries that support smart multi-threading with threadlock barriers and whatnot were not even a thing by the time BGT was first released

Re: Blog post: Why does BGT get bashed?

2018-01-15 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Multithreading was a thing when BGT was new. I expect it was singlethreaded deliberately and no amount of unpaid updating would have changed that. And yeah, that's a problem. URL: http://forum.audiogames.net/viewtopic.php?pid=347870#p347870

Re: Blog post: Why does BGT get bashed?

2018-01-15 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Still don't get the "It's not being updated, therefore it's bad" position. Someone want to explain it? URL: http://forum.audiogames.net/viewtopic.php?pid=347854#p347854 ___ Audiogames

Re: Blog post: Why does BGT get bashed?

2018-01-15 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? helloi also should add some points:if you look at exec.bin in the bgt, it is a valid executablebut, your script files which are compiled into bytecode and encrypted are appended at the end of it and will be copied into the new executable file

Re: Blog post: Why does BGT get bashed?

2018-01-15 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Oh, and one more thing. BGT's weird bug where, occasionally, a sound will get stuck in an infinite loop of the last second or so, and the game hangs. That one's mysteriously stayed away for quite a while, so I forgot to mention it. Yeah, that major

Re: Blog post: Why does BGT get bashed?

2018-01-15 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Well, in my case my preferred environment for development is the .net with c#.I think that is a very good tool, with interesting frameworks on it, one more accesible than others.Some games will can be created withtout problem with wpf, or more

Re: Blog post: Why does BGT get bashed?

2018-01-15 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Everything is basically already here, all that's needed for bgt to be dumped for new developers is a tutorial (which actually got started by ctoth) that just walks someone threw setting up python or any other language of choice, get's the accessible

Re: Blog post: Why does BGT get bashed?

2018-01-15 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? The only problem with BGT is that it's no longer maintained. Networking support and dealing with Dynamic Link Libraries (dlls) requires attention and really needs to be improved. Oh yeah, and that problem where Windows Defender hates BGT and thinks

Re: Blog post: Why does BGT get bashed?

2018-01-14 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? I think people starting out in BGT is fine, its just they stagnate there and never move on. I've embarked on a process to learn python, and my god its powerful and easy. I love all the data analysis stuff that comes built in. URL: http

Re: Blog post: Why does BGT get bashed?

2018-01-14 Thread AudioGames . net Forum — Developers room : guilevi via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? @10 you are absolutely right about Electron. I definitely didn't compare that part of the two, I just find it somewhat funny that BGT is supposedly compiled and generates 800kb executables.As for your other point, BGT may be a starting point right

Re: Blog post: Why does BGT get bashed?

2018-01-13 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? I wonder where can I learn JS and the Audio API. I wanted to do it for a quite of long time, but I don't knwo where to start URL: http://forum.audiogames.net/viewtopic.php?pid=347412#p347412

Re: Blog post: Why does BGT get bashed?

2018-01-13 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Although most of your points are completely valid, there are just a few things to consider:1. bgt is adequate for basic audiogames. If you are a beginning programmer and want to get off the ground quickly, bgt is your best bet, at the moment, simply

Re: Blog post: Why does BGT get bashed?

2018-01-13 Thread AudioGames . net Forum — Developers room : GhorthalonTheDragon via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Yeah there are ways to make code extremely hard to read. Cyclepath was my first real game in _javascript_ so I didn't know a lot about that kind of thing which is why it's probably so easy to just grab all that stuff. Made a lot of repo's private

Re: Blog post: Why does BGT get bashed?

2018-01-13 Thread AudioGames . net Forum — Developers room : guilevi via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? The fact is that a lot of BGT developers do not know anything else and don't know what they do not have, which makes sense but limits them. This trend of BGT pseudo-fps games would indeed benefit from 3D audio and the LAV BGT implementation, as I

Re: Blog post: Why does BGT get bashed?

2018-01-12 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? _javascript_ was my primary platform until 2008, and I still used it some as late as 2010. One of the big problems I had was cross-platform compatibility and audio support. Hah-flippin'-hah, you sure got me there, internet. -_-The last time I tried

Re: Blog post: Why does BGT get bashed?

2018-01-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? @ironcross32, I personally don't find Python difficult at all. Yes, there's dir(), but there's also the reference manual. URL: http://forum.audiogames.net/viewtopic.php?pid=347265#p347265

Re: Blog post: Why does BGT get bashed?

2018-01-12 Thread AudioGames . net Forum — Developers room : miki123211 via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? regarding obfuscating code, yes, it is indeed possible, tools for doing this are called minifiers and they make your code a huge js file with the variable names changed to some unintelligible two or three letter names, they remove all comments

Re: Blog post: Why does BGT get bashed?

2018-01-12 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? One thing about it is, if you want to use python, its hard to get started with it because you not only need to learn to code in python, but you need to learn how to set up virtualnv or something like that so that you can have an environment to work

Re: Blog post: Why does BGT get bashed?

2018-01-12 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Hi,@Ghorth, first of all this is funny because from one minute to the next, I'd just clicked the topic to reply to it and your post wasn't there, then I logged in 30 seconds later and it was .Anyways, one thing I've been wondering about JS is, how

Re: Blog post: Why does BGT get bashed?

2018-01-12 Thread AudioGames . net Forum — Developers room : GhorthalonTheDragon via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? I really do hope a lot of developers take this into consideration. Because this is true. URL: http://forum.audiogames.net/viewtopic.php?pid=347197#p347197 ___ Audiogames-reflector mailing list

Blog post: Why does BGT get bashed?

2018-01-12 Thread AudioGames . net Forum — Developers room : guilevi via Audiogames-reflector
Blog post: Why does BGT get bashed? Earlier today, I wrote a post outlining my reasoning for why I think BGT is not a suitable audiogame development environment, trying to write as objectively as possible and proposing an alternative. There has been a lot of unfounded bashing of BGT lately