Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Controllable maze generation? Ah. I understand what you mean now. You were correct, the tiles weren't chosen at random. Thank you for the explanation, again. URL: https://forum.audiogames.net/post/501957/#p501957 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Hi,I have checked your code. Although I quite didn't get how some parts were supposed to work, what I don't see here is the random base tile pickup.I.e. when selecting a base tile to build a wall from, this selection should be random. Otherwise you could

Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Hi,I have checked your code. Although I quite didn't get how some parts were supposed to work, what I don't see here is the random base tile pickup.I.e. when selecting a base tile to build a wall from, this selection should be random. Otherwise you could

Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Hi,I have checked your code. Although I quite didn't get how some parts were supposed to work, what I don't see here is the random base tile pickup.I.e. when selecting a base tile to build a wall from, this selection should be random. Otherwise you could

Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Controllable maze generation? I have managed to implement a maze generator, code will be at the end of the post in case you notice anything weird about it. Trouble is, this looks to be pretty strait. Whenever I look at the output, there are a lot of open paths, even if I have the base

Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Controllable maze generation? I have managed to implement a maze generator, code will be at the end of the post in case you notice anything weird about it. Trouble is, this looks to be pretty strait. Whenever I look at the output, there are a lot of open paths, even if I have the base

Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Controllable maze generation? I have managed to implement a maze generator, code will be at the end of the post in case you notice anything weird about it. Trouble is, this looks to be pretty strait. Whenever I look at the output, there are a lot of open paths, even if I have the base

Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Controllable maze generation? I have managed to implement a maze generator, code will be at the end of the post in case you notice anything weird about it. Trouble is, this looks to be pretty strait. Whenever I look at the output, there are a lot of open paths, even if I have the base

Re: Controllable maze generation?

2020-02-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Controllable maze generation? I have managed to implement a maze generator, code will be at the end of the post in case you notice anything weird about it. Trouble is, this looks to be pretty strait. Whenever I look at the output, there are a lot of open paths, even if I have the base

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Nope. First problem is, that your upper basetile is touching the border wall, so it can generate an inpassable maze, the second reason is, that the grid should be of format:202000202not 202020202The reason is, that with the second form, you'd end up

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Controllable maze generation? Sorry for the double post, but I just thought of something. Can my base tiles be further apart on the x and y axes and still generate the correct maze? In other words, would this matrix be valid?[1, 1, 1, 1, 1, 1, 1, 1] [1, 0, 0, 2, 0, 0, 0, 1] [1, 0, 2, 0

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Controllable maze generation? Thank you for the explanation. Gonna write this and see what happens, Lol. Will report when I have more issues URL: https://forum.audiogames.net/post/501594/#p501594 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: Controllable maze generation? @Rastislav Kiss thanks! Already replied to your answer, and while your not reply, I will try to make an example at my houn URL: https://forum.audiogames.net/post/501593/#p501593 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? @Amerikranian: yes, the distance from the border must be at least 1 tile i.e. empty tile and then the base tile.Your first matrix is correct, as the odd coordinates are free and you can use them for the game's purposes. To be exact, they are those marked

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: Controllable maze generation? @Rastislav Kiss o... I didn't saw the email... For some reason gmail didn't send me the notification of your reply... But I will check. thanks URL: https://forum.audiogames.net/post/501538/#p501538 -- Audiogames-reflector mailing list Audiogames

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Controllable maze generation? @5, so from what I understand, we must keep an empty passage on each side of each base tile to prevent the generation of an unsolvable maze? I.e, would this matrix be valid for the generator to start with? Why or why not.[1, 1, 1, 1, 1] [1, 0, 0, 0, 1] [1

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Controllable maze generation? @5, so from what I understand, we must keep an empty passage on each side of each base tile to prevent the generation of an unsolvable maze? I.e, would this matrix be valid for the generator to start with? Why or why not.[1, 1, 1, 1, 1] [1, 0, 0, 0, 1] [1

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? @Alisson: yeah, I saw it, but I didn't reply as I already responded to your e-mail earlier, before I noticed that you sent me a pm. Did you receive it?Best regardsRastislav URL: https://forum.audiogames.net/post/501530/#p501530 -- Audiogames

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Hi,@3: that's fine. As of the matrix, here is a 11 x 11 example of how it should work. 1 is a wall, 2 is a base tile, and 0 is an empty file

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
Re: Controllable maze generation? Hi. @Rastislav Kiss, I send to you a pm a while ago abouth the topic in which you are explained the mace generation. Can you check it? URL: https://forum.audiogames.net/post/501521/#p501521 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Controllable maze generation? @2.I am so, so sorry for not looking at that topic... I really try to read as much as I can. I am again, extremely sorry for missing this.To that end, I have a few questions for you based on your explanation from post 6.Your second point in maze generation

Re: Controllable maze generation?

2020-02-15 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Controllable maze generation? Hi there,I have described one approach on this forum some time ago, check out:https://forum.audiogames.net/topic/3212 … plex-maps/post #6. It has all the properties you want - stable exits as well as the possibility to set corridors' height or the maze's

Controllable maze generation?

2020-02-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Controllable maze generation? My question is actually pretty short this time. How can I generate a maze and guarantee that a point will always mark its conclusion? For example, I may generate a maze from 0 to 100 on both the X and Y, but could set the exit to always be at 71, 100. That way