Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-06 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Sorry for double-posting, but thank you so much, Defender! I was able to get past both those games with your advice, although I discovered too late that the factory doesn't unlock anything. I've gotten the Heights now, so I'd best run the other path. 

URL: http://forum.audiogames.net/viewtopic.php?pid=341291#p341291





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-06 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I don't know why you have that issue with the cow game. I tried gathering a whole bunch when I did it and it didn't crash.Also, thanks to above person for the tips. I'll try them later. This game is super fun for me most of the time. 

URL: http://forum.audiogames.net/viewtopic.php?pid=341277#p341277





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-06 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I don't know why you have that issue with the cow game. I tried gathering a whole bunch when I did it and it didn't crash.

URL: http://forum.audiogames.net/viewtopic.php?pid=341277#p341277





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-06 Thread AudioGames . net Forum — New releases room : phantom_flutist via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Couple of different things here. the first being that for me, the game crashes on Get the Cows Back, if you are trying to gather a bunch of cows at once. Yet if you try to only do a few at a time, you waste loads of time because the silly things move really slow. This crash has unfortunately occurred consistently for me.Second thing is pretty major as well. When using the alternative arrows (I, J, K, and L) on the Descent into the Mine minigame, L doesn't work for the right arrow. So if you hear a buzzer on that side when using the alternative arrows, you're not able to respond to it. The regular arrows work consistently, but for those of us who find it easier on laptops to use these alternatives are really at a disadvantage here.does anyone know howI can contact Pragma about this other than these forums? I haven't found a contact link at all on his website.

URL: http://forum.audiogames.net/viewtopic.php?pid=341267#p341267





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-06 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

With the electrical fields, honestly, that's on you, I had allot of trouble at first too, but it's one of those, practice makes perfect, the game shapes your reactions things.Just do what you do now, but faster, wait less time, and pick a side as well, that way, when the current reaches the wall your standing by, you know you can move.Get used to what the currents sound like close up, so you know how close your getting, and if possible, only make the movements you think might be dangerous when it's just left, then, if it's not back yet, go for it.After all, it's literally 2 steps to safety if your right up against it.Sure, you should be more careful with the fast moving ones, get as close as you safely can, but as they are faster, it also costs less time waiting.With the valves one, I don't like these either, pretty much what everyone does is put a finger of your left hand on the up arrow, and put three fingers of your right hand on the left, right and down arrows.Basically, then you need to kind of I don't know, tickle the keyboard? it's hard to explain but the idea is to press all the keys as fast as possible, but not at the same time.So up, leftrightdown, up, leftrightdown, as fast as possible.The reason I don't like it is that to win, you essentially have to cheat, or at least do something most people wouldn't expect, with no hints, and no prier parallels in the rest of the game.For the batting practice, you need to wait about a half a second, after you hear the little echoing sound, don't pay attention to the sliding sound, just the echoing sound, as obviously the launch time will change, where as the warning won't.As for climbing and swimming, I don't have much of a problem with it, it seems like most of the problem is psychological, because I've gotten annoyed with it too, but the times for all the other games seem pretty reasonable after you figure out how they work, so I'm assuming they use trial and error (by playing them) to come up with a time.With swimming, I think the idea is that it's a trade off for allot of games, games where you could choose wading or swimming, wading is faster at centering an object below you, but if your already under their, you don't have to go up again, yet you have air to deal with.Just, pay attention to the overhangs under the water, and stay as close to the undersides of them as you can, experimenting with robots to find out exactly what they sound like when they are at your same height.Their are much more complicated water features in some later aquatic games, lots of downward extensions, while the ones on the infiltration game are straight rectangles, so if you master those, it will help you allot with later stuff.This game can be extremely frustrating at times but honestly, I would say that 85 percent of the time it's down to the player.  The nice thing is that banging your head against the wall trying to unlock a game again and again does eventually give you strategies and more tuned reactions to certain cues, which helps allot with similar games later on.

URL: http://forum.audiogames.net/viewtopic.php?pid=341238#p341238





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-06 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I've had this game for a couple days now, and have unlocked seven worlds. But I'm stuck in the factory when I get to the shutoff game, and the circus when I get to the batting game. For the shutoffs I simply don't have enough time to do more than two of them, let alone six! It takes too long to turn them off! With the batting one I have no idea when to hit the ball, and I don't hear a sound right away when pressing f. Too early and Too late seem milliseconds apart...Also, I hate the slow speed you walk at. It can take me forever to get far enough in a level because when you're climbing things sometimes it's like you take one step a second, and moving underwater takes forever which is not fun when you're in a level like the underground facility where you don't have air bubbles. And if you have to avoid things like mushroom spores and electrical fields, you should have a more lenient timer so you can pause to wait for things to settle back down and then run on without screwing yourself over. I have played Battlezone (the old version), Super Liam and Adventure At C: in the past, and in levels with dangerous traps (AKA. most of them) I would move through it with caution, and sometimes wait for several seconds to know the time window I have to run underneath the blades/delete rays, over which you cannot jump. The robots in the underground facility are fine, but the electrical currents tend to get me because I have to race against the clock. I never got a nice score for timing in those other games I mentioned, but I at least was able to make it to the end of the levels without dying because I was able to take the time to pause, dash, pause again and dash again. I don't even know how far to run before it's safe because I don't know if there's a rule about how close together electrical fields can be. The slow running speed makes the comparatively wide time window kinda useless.Speaking of the underground facility, I cannot stand how damn slow your climbing speed is. Running speed is bad enough but you take what feels like one step per second climbing, and that's about ten seconds wasted every time you go up and down a ladder.Your speed for most movement is almost painfully slow in some places, and like I said, the timers should allow for that.I've read the whole thread up to this point, and I saw that there's a hardcore mode for all the games. But honestly, the current mode is hard enough for me in quite a few cases, so I feel there should be something at the other end of the scale, an easy mode, if you will. Mostly involving less stressful timers and perhaps slightly more frequent spawnings of things. I don't know, I could get better at these things if I keep trying, but the shutoff game definitely needs more than sixty seconds on it. I tried to press the arrows in the right order as fast as I can but my fingers kept getting confused and I've only successfully closed two shutters and started on the third within the time limit, and that's my best attempt...

URL: http://forum.audiogames.net/viewtopic.php?pid=341184#p341184





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-06 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I've had this game for a couple days now, and have unlocked seven worlds. But I'm stuck in the factory when I get to the shutoff game, and the circus when I get to the batting game. For the shutoffs I simply don't have enough time to do more than two of them, let alone six! It takes too long to turn them off! With the batting one I have no idea when to hit the ball, and I don't hear a sound right away when pressing f. Too early and Too late seem milliseconds apart...Also, I hate the slow speed you walk at. It can take me forever to get far enough in a level because when you're climbing things sometimes it's like you take one step a second, and moving underwater takes forever which is not fun when you're in a level like the underground facility where you don't have air bubbles. And if you have to avoid things like mushroom spores and electrical fields, you should have a more lenient timer so you can pause to wait for things to settle back down and then run on without screwing yourself over. I have played Battlezone (the old version), Super Liam and Adventure At C: in the past, and in levels with dangerous traps (AKA. most of them) I would move through it with caution, and sometimes wait for several seconds to know the time window I have to run underneath the blades/delete rays, over which you cannot jump. The robots in the underground facility are fine, but the electrical currents tend to get me because I have to race against the clock. Speaking of the underground facility, I cannot stand how damn slow your climbing speed is. Running speed is bad enough but you take what feels like one step per second climbing, and that's about ten seconds wasted every time you go up and down a ladder.Your speed for most movement is almost painfully slow in some places, and like I said, the timers should allow for that.I've read the whole thread up to this point, and I saw that there's a hardcore mode for all the games. But honestly, the current mode is hard enough for me in quite a few cases, so I feel there should be something at the other end of the scale, an easy mode, if you will. Mostly involving less stressful timers and perhaps slightly more frequent spawnings of things. I don't know, I could get better at these things if I keep trying, but the shutoff game definitely needs more than sixty seconds on it. I tried to press the arrows in the right order as fast as I can but my fingers kept getting confused and I've only successfully closed two shutters and started on the third within the time limit, and that's my best attempt...

URL: http://forum.audiogames.net/viewtopic.php?pid=341184#p341184





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-05 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I've had this game for a couple days now, and have unlocked seven worlds. But I'm stuck in the factory when I get to the shutoff game, and the circus when I get to the batting game. For the shutoffs I simply don't have enough time to do two of them, let alone six! It takes too long to turn them off! With the batting one I have no idea when to hit the ball, and I don't hear a sound right away when pressing f. Too early and Too late seem milliseconds apart...Also, I hate the slow speed you walk at. It can take me forever to get far enough in a level because when you're climbing things sometimes it's like you take one step a second, and moving underwater takes forever which is not fun when you're in a level like the underground facility where you don't have air bubbles. And if you have to avoid things like mushroom spores and electrical fields, you should have a more lenient timer so you can pause to wait for things to settle back down and then run on without screwing yourself over.Also, how do you get into the city? I've played the castle world twice since I learned of its existence (I got two gems out of it because I can beat those games pretty easily), but only the two endings that I knew about before showed up.

URL: http://forum.audiogames.net/viewtopic.php?pid=341184#p341184





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-05 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I've had this game for a couple days now, and have unlocked seven worlds. But I'm stuck in the factory when I get to the shutoff game, and the circus when I get to the batting game. For the shutoffs I simply don't have enough time to do two of them, let alone six! It takes too long to turn them off! With the batting one I have no idea when to hit the ball, and I don't hear a sound right away when pressing f. Too early and Too late seem milliseconds apart...Also, I hate the slow speed you walk at. It can take me forever to get far enough in a level because when you're climbing things sometimes it's like you take one step a second, and moving underwater takes forever which is not fun when you're in a level like the underground facility where you don't have air bubbles. And if you have to avoid things like mushroom spores and electrical fields, you should have a more lenient timer so you can pause to wait for things to settle back down and then run on without screwing yourself over.

URL: http://forum.audiogames.net/viewtopic.php?pid=341184#p341184





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-05 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Yep  unlocked city. Also nope, at this time level does absolutely nothing from what I can tell

URL: http://forum.audiogames.net/viewtopic.php?pid=341157#p341157





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-05 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

just wondering, you got the city level yet, it is only a few versions old and you can get it from the castle, I know where but don't want to spoil it if you want to find it. I don't have it unlocked yet but I always come really close to getting it when I get there. Next level I plan to play is the castle again, except I'm going to go right after weeding the woods rather than left, but on previous saves I've had, that flower thing at the waterfall stinks. But I've played that game in multi-player and in the quiet woods board and I'm getting better. Just wondering, if I go the route that passes by the Princess' garden and the flowers waterfall, does it open somewhere other than the beach? I've got the beach already. Also, stupid question, but besides for bragging rights, is there any point to levels (that is the level you have based on how many coins you have in your coin box?) or does stuff like "you are now level 11" not matter at all?

URL: http://forum.audiogames.net/viewtopic.php?pid=341153#p341153





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-05 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I haven't played with the new battle cards yet, but this will give me an excuse to reconstruct literally all of my decks. I'm actually more excited to see some new worlds/games because I've beaten battle to death. That being said it can still be fun, but I don't play battle nearly as much now. I'm all in favour of more things to unlock, I'm wondering if that is the eventual plan as 25 to 50 to like... 250 gems seems a bit of a steep curve. At least when you've unlocked pretty much everything else. Only games I don't have unlocked are the majority of the maths ones, and maybe like 2 misc minigames? I love being able to tell what ones that have bonus games now.

URL: http://forum.audiogames.net/viewtopic.php?pid=341150#p341150





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-05 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I've only got 3 worlds open, 2 boards, and I'm just getting ready to play the fighting gym with my nice flying deck, but this game continues to impress. I love all the card battle updates but I really want a fifth board or a new adventure map or even some new modes of play that we can unlock. That said, the game kicks butt as is now, so I'm not complaining. I'm excited about expanding my decks, though  since now I've got more room and I hope there is some more stuff I can get out of the flying gym because even though I am only done with a couple arenas, I've played them both multiple times and  have almost all the flying cards from that gym already.  because there weren't a lot of them. I purposefully only play one game per day because I don't want to be burnt out on such a great game and no matter how awesome a game is, it risks that if it gets too much play.

URL: http://forum.audiogames.net/viewtopic.php?pid=341140#p341140





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-05 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Yeah I like the changes; I especially love how fairy type gets nerfed (with lullaby not as powerful as it was a few versions ago), but gets a few interesting new cards.

URL: http://forum.audiogames.net/viewtopic.php?pid=341100#p341100





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-05 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Yeah I like the changes; I especially love how the fairy type gets another nerf (with lullaby not as powerful as before) but gets a few interesting new cards.

URL: http://forum.audiogames.net/viewtopic.php?pid=341100#p341100





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-04 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Yo, Pragma, you really need to update the topic name to say Beta 55.You did it for every version in the past, so I was 3 versions behind without knowing it, since the game doesn't have automatic checking for updates on startup.I thought I should say something since 55 just came out and it still hasn't changed, but yeah, allot of people use the topic name as an indicator.

URL: http://forum.audiogames.net/viewtopic.php?pid=341022#p341022





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-03 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Oh, Cool! 80 cards is going to be a real game changer, no pun intended, as it will now require actually that people incorporate more different kinds of cards and strategies into their decks if they care to take full advantage.I'll probably convert to 55 next time I play online, and I have a way to keep the save files from screwing up via the very simple way I manage the game with some cutting and pasting but leaving each version of the game in its own folder.But really pleased by this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=340980#p340980





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Cool, here is the changelog for anyone who's interested: ***beta55Crazy Party is now available in Russian.All the decks are now in txt files and the game can manage them of course. When you launch Crazy Party a first time with an old save file, the game will try to convert the old decks into txt files. It is recommanded to make a backup of the save file and the txt decks before that.The decks can have up to 80 cards.In a battle, you can press the keys HOME and END in your hand.Some new battle cards.Some old card are changed: the coagulation factor junks now in the discard, the lightning rod is now level 1, and some other minor changes.New try to fix the network bugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=340975#p340975





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-12-03 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Crazy Party 55 is available

URL: http://forum.audiogames.net/viewtopic.php?pid=340900#p340900





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-15 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I was wondering if it is possible to replace sound effects you do not like with ones you do. There are some sound effects I really do not care to hear.

URL: http://forum.audiogames.net/viewtopic.php?pid=338562#p338562





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-15 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I'm not very techy, but maybe someone else in the community might have some ideas. Failing that, save the "saveguarde" file somewhere, get rid of the crazyparty you have, redownload and reinstall and then put in the saveguarde file from your last installation and things should be good as new with no progress lost.

URL: http://forum.audiogames.net/viewtopic.php?pid=338543#p338543





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-15 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

This is the first time this disappearing thing is happening to me. It didn't happen in any earlier versions, just 54. Ugh, it's so annoying, cause it's happening every time I click on the file, now I can't play the game at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=338542#p338542





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-15 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

That happened once back in beta 48 to me but It's been going well for me since. I didn't get a message or anything just went to play and the main program file was gone.Happy about the 4 new normal cards you can get from the normal arena, also found I have a good thing going with my fire/normal deck, though it will be even better when I get rid of some useless cards and focus the thing a bit better. Also, for those of you who haven't used the card, sound surge is pretty darn good, but for a level 22 card, it better be. I used it against the slapping witch and it saved my butt.

URL: http://forum.audiogames.net/viewtopic.php?pid=338541#p338541





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-15 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

OK, I'm getting really aggirvated. Something is going on where every time I click on Crazy Party.exe, it gets deleted. EIther that, or I get some crazy message, like this program is not compatible with your version of windows, or something to that effect. I don't understand why it keeps getting deleted, I have windows defender turned off, and I'm not running any other virous protecter, only spywear, I'm running malibites.Anyone having this problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=338523#p338523





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-14 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Dragon fire is exactly what I used.  Worked pretty good. Still got a ways go before I have all the new cards, but I'm getting there. I might try the ice against the counsil, everyone's saying it works, so I might try it. Maybe I'll make the psychic ice deck.

URL: http://forum.audiogames.net/viewtopic.php?pid=338347#p338347





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-14 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@1,133: I believe Fire resists Fairy, so a Dragon/Fire deck may be a good idea indeed.I got all the new cards a few days ago, thanks to some decks I made since Beta48 (dark/insect, psychic/plant, psychic/ice -which might be the most effective deck I made so far- and the more recent psychic/normal, psychic/fire and water/fire). Yes, I should start experimenting more without psychic type, but it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=338345#p338345





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-14 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I do agree having more stuff to unlock would be kinda cool, there's a huge gap between like 25 gems and 250... lol

URL: http://forum.audiogames.net/viewtopic.php?pid=338338#p338338





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-14 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@Dark well for Manamon and any application that needs ports to be forwarded, there is this program that sends commands to Mini UPNP, the same piece of software that enables us to forward Crazy Party's ports:http://darkflier.com/softs/PortForwarder.zipRegarding the exile, it is in fact the cards that you were forced to junk, at the exception of the nostalgic hand and the hand in the fire cards (there might be other cards I forgot) which let you junk cards yourself to your exile, but the rule in general is that an exile is formed by the cards junked outside the discard pile that will not be mixed with the latter when it is empty, but you or your opponent would rather find a way to draw them or else they will not be considered for the rest of the combat.

URL: http://forum.audiogames.net/viewtopic.php?pid=338336#p338336





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I think the difference between discard and exile is that the discard refers to cards you junk, while the exile refers to cards you've already played, though I am not sure.I still need to make myself a better deck since I've got all my single type decks from beta 48, and usually beat the grand council with my ice deck, heavily relying on freeze which obviously isn't ideal. Boards are cool though, and I love online boardgames, though it is a little irritating in boardgames when people time out on me and I'm hosting. If I bang up a  server anyone is of course welcome to chip in . Btw, I can't host normally, but if I use the redirect port with mini upnp option everything works fine, I wish there was something like that for manamon, but ah well.

URL: http://forum.audiogames.net/viewtopic.php?pid=338335#p338335





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I have some good cards but a couple of them I don't get all the terminology. How do parry and reaction cards work? I have a number of sound-based normal cards but not sure if I can sling them together even though one of them is nice and powerful if you have other sound cards. But "echo" reacts to other sound attacks made against you which really isn't an issue right now as far as I can tell in my games and people I'll be fighting. If it reacted to my own sound cards I'd be a powerhouse. though and I have several sound cards that build off of others. Also don't know how the discard/exile vary from one another.

URL: http://forum.audiogames.net/viewtopic.php?pid=338302#p338302





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I have a few suggestions for a future version of Crazy Party. First, you should be able to play unlocked mini games as many times as you want without having to pay gems. Also we should be able to try a mini game we lost with coins we have in our money box, rather than being evicted from the world after losing all our coins in the world. We also should be able to replace sound effects that we do not like with ones we do. Those are all the suggestions I have for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=338299#p338299





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

actually I recommended an electric/water deck a bit back. Don't do that. I completely missed the grass weakness, though if you don't get a grass opponent, you ought to be fine.Also, I was unable to play pokemon when the fairy type came out so don't know all that it has to offer, but know from friends who still play that is slaughters dragons and is really weak to steel. It also I think is resistant to fire, but not sure. If that is the case a dragon/fire deck will have trouble with a fairy opponent.I know dragon's weak to both steel and ice so that might be good if you struggle with dragons.also, was thinking about something said above about wishing for alternate sound effects for the game. On my iPad I have gotten the  audiogames hub. There is a version of simon on it and one of the little prizes you can get for it are sound packs that alter the sounds the little buttons make on the screen. I love all the unlockables in Crazy Party because it gives you something to work for, perhaps a new set of unlockables could be alternate sound settings for games, for example "realistic animal sounds" for the games that have stuff like ducks or the turtle or stuff like that, 8-bit sounds for sfx in some games instead of the normal sfx, or even the ability to map music tracks of your choice onto a game when possible. (the Mario and Sonic at the Olympic games series had, in later games, the ability to unlock music tracks and make whichever one you wanted play while you were playing certain events. for example, you could make the theme from Sonic and the seven rings play while you were playing badminton or you could play the Mario Puzzle pplank galaxy theme play on that event or trampoline if you wanted to tailor it to your taste.  so similarly you could make whatever song you felt like from any game you unlocked play for "the princess' kittens." you felt like or maybe you had to unlock the option for each game. Just thinking of ways to give people with a lot of completion already other stuff to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=338289#p338289





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

for the GC I just use a basic ice deck that I rigged together like 10 versions ago. That being said all my decks are super out of date. I have most of the new cards, I still need to run through and get the latest one from the last version or so. There's definitely room for serious type crunching, but the fact is that the GC is completely random each time so there's that.

URL: http://forum.audiogames.net/viewtopic.php?pid=338286#p338286





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

[[wow]]! I finally beat the counsil, and I have to say, there's quite a few new cards in the beta 54! I have to beat the counsil more than once to get them all. Actually, I wrote what types had new cards, and I am going to go through them individually to get the cards. lolPretty cool though.I wonder if there will be even more cards in beta 55? rofl. Well, if there is, can't wait for new version! Actually, I should relax, I need to take care of these first.

URL: http://forum.audiogames.net/viewtopic.php?pid=338285#p338285





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

You need gems. One costs 15, one costs 20, and the last one costs 25.Good luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=338251#p338251





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I have only gotten the one board, how do I get more? Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=338250#p338250





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@bookrage, hey, thanks. I'll try those things you said, and let you know how it worked out. I used an electric/fire deck for Beta 51, and made it through the grand counsil. Now, when I try that deck, I get slaughtered. lol I'm going to try that electric/water deck, and see if that works. I have a chart of pokimon battles, and their strengths and weaknesses. I could give that to you if you want, I'll study it too. Get to know the strengths and weaknesses a little better, as well as other things.Send me an email, my email is staindadd...@juno.com Maybe we can play a board game together if you like board mode. If you like the deep water board, I have that one too, we could do that one also. I like the cave board too, they're all cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=338242#p338242





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

speaking as a guy who is still stuck on the flying arena so take with a grain of salt, what I would do in the grand council where anything can come up is come up with a 2-type deck with no common weaknesses. For hints on how to do this, check what types work and don't work well on each other by casually searching pokemon, because they are set up the same way in terms of effectiveness, and then avoid type combos that both have a common weakness or both are poor against a particular type.For example, a steel/ice deck is probably a bad idea because the two types share a weakness to both fire and fighting, which means you're going to get stomped if the council comes up with either a fire or fighting-based deck. Also, an electric/ice deck would be bad because a rock opponent would be resistant to whatever you could throw at it, even if you went electric and only took normal damage from the rock-type moves.One type I would recommend for ghost might be normal/dark if your opponent sticks to ghost. normal moves can't hurt a ghost, but the reverse is also true. Stay in your normal type and pepper your opponent with dark moves which will work very well. You won't get as much damage out because you'll be playing off-type, but if they are trying to hit you with ghost moves, they'll be powerless. As for what you do with your normal cards, get normal attacks and moves that don't do direct damage. Things like double-team, yawn, and increase in power would do much more for your deck against a ghost-type than things like body slam.But just realized that won't work on a grand council if the grand council is what I think it is because both normal and dark are super-fighting weak.I think electric/water has no common weaknesses, but I might be wrong there, and I am pretty sure ghost/dark has none either.again, I currently am really bad at Crazy Party in all modes, so take it with a grain of salt from a guy who has beaten 1 arena, has 2 boards, and 2 adventure areas to play in, as well as possibly not having a triple-digit score on unlocked objects yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=338238#p338238





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I'll tell ya, the computer keeps getting harder and harder to beat in battle mode each new version of the game that comes out. lol I'm trying to beat the grand counsil, to get the new cards introduced in beta 54, but I can't do it for the life of me. Every time I get  close, it comes up with a way to beat me. I've tried all kinds of decks, with one type, two types, even three. It's really not fair how if you choose fighting/normal, the computer comes out with ghost cards, and you can't even do anything to beat it. It's so complicated.I love board mode, I have all four boards, the mistic castle is my favorite so far, cause it gives you a lot of gems.

URL: http://forum.audiogames.net/viewtopic.php?pid=338233#p338233





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

The Princess's Acquarium does, in fact, open another path if you get more than 20 points. It is simply another safety deposit box, not even worth it, in my opinion. For future reference, the games that do open multiple paths require you get at least 20 points. It would be cool if you could replace sound effects you do not like with ones you do. For example, I actually like the swimming sound effect in Zelda Ocarina of time way better than the one we currently hear.

URL: http://forum.audiogames.net/viewtopic.php?pid=338232#p338232





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-13 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

thanks for the help on the turtle games and also the installation help.I actually might be going on a multi-player bender, I need some better cards. I chose fire/flying as my start and don't have a full normal compliment yet to make my normal side viable. I have enough cards, but not enough to string them together well.Just got my but handed to me right away in the flying arena by that stupid dragonfly getting a couple copies of gust really early. I have gotten some good flying cards for some multi-player victories but what I had in my hand was too little, too late.my biggest happiness is that I just got ahold of the deep water board last night. Haven't had the fun of playing board with multiple people yet but bet it rocks. Also recently got access to the castle. I've done the castle on an old save I didn't bother to keep but still haven't explored that one well enough to know all the cool stuff it has. The only other map I've ever opened on another save that I don't have now is the beach which slaughtered me on the underwater cave stage.as far as decks go, I've got a fire/flying that I have expanded a bit and then also a normal/fire.but my normal/fire isn't too good because I don't have the cards of any of the 3 types I have to have a unfied running strategy and I need to beat the flying gym or get some positive scores on card battle online to get the flying and fire I need right now.but I am loving this game and it rocks, even when I'm getting knocked out in adventure, defeated in card arena, or having bad runs on board, where all the games I'm  getting are the ones I'm bad at. And losing to other real people isn't a big deal.I hope this game continues to grow and be a thing for a very long time.Also, a bit ago some ideas were put out for themes for adventure levels that weren't out yet, I have a few.1. UFO2. Space3. Ruins4. sky/clouds5. Western (like cowboys and trains and stuff,)6. Dojo (martial arts, ninjas, etc)7. myth (greek/norse gods and stuff like that)8. giant world (a regular house but from the perspective of the games you are a size of a bug or mouse.)also, I'd like to see more than 4 boards as worlds, as mentioned above by others. Sure I've only got 2 but I like to look ahead.

URL: http://forum.audiogames.net/viewtopic.php?pid=338227#p338227





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-12 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I perhaps have a stupid question, how do I update these type of games that don't have an exicutible? I mean, do I just extract everything into the crazy party 51 folder and answer yes to overwrite everything? I'd hate to lose the decks I've created.Or, is that going to happen no matter what as I upgrade to the latest version.Thanks for help with this.

URL: http://forum.audiogames.net/viewtopic.php?pid=338154#p338154





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-12 Thread AudioGames . net Forum — New releases room : phantom_flutist via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Hey,One thing I find particularly frustrating is that in the castle world, The Princess's Aquarium, there's a sound indicating that there's another path that will open up. It doesn't open when I get less than 20 points though so I'm assuming this is a bonus. The problem is that there are never enough bad snails to pick up and result in 20 points. I think the most I've gotten for that one is 16 points and that's with picking up every single bad snail, sadly. I can't open the bonus path if there aren't enough snails! Other than that, Beta 54 has treated me well so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=338145#p338145





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-08 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Hello, been playing this game for a while now but now actually on audiogames and want to a. put my 2 cents in and b. ask a couple of questions.a. I have been following the conversation and want to correct something said above. Someone said that the music was updated versions of old Nintendo and Sega songs. That is only partially true. The songs are from Nintendo and the like but they are lifted directly from games. I have gaming sibblings and such that still play around me and Nintendo likes to use the same melodies over and over again. For example the airship music is in fact lifted from one of the "New Super Mario Bros." titles directly as it was used again. The safe deposit box music is also taken directly from the Super Mario Advanced version of Super Mario 3 which had better sound quality and graphics. I could still see well enough to play and actually owned that one. That said, just nitpicking and pointing it out. I don't see anything wrong with it, they aren't making money off it and it is great atmosphere for what they are doing and also gives them more time to work on gameplay.2. A little unhappy about making the ant trap game harder, I suck at that one. I'm still not too good at knowing the difference between up and down/north-south from audio alone but I am working on it. Usually if I have to find something 3d from  a top-down game I kind of get close and then stagger around, hitting whatever button I need to hit if I have to hit a button.3. I love the game and love the cooperative battles, especially when you get a team of players together and they fight bots, because it gives you some really cool team-up possibilities and aso then everyone can win.4. This is my favorite audio game of all time, since I think entombed 2 went somewhere in the wind.I also want a little help.1. any tricks to finding stuff when you are really close to it. Again, having a little trouble north-south/up-down sometimes. I think I'd do much better if any of you have some tricks for when you get really close to something you need.2. any tricks to beat the golden eagle. I have some normal cards and also my base deck is fire-flying, I got some stronger flying cards from coming out well in an online match with a team of other players, but don't really have a lot of good viable normal stuff. And I hate the slapping witch.3. I'm on beta 51 now but am getting ready to get to the newest version. Previously I just copied the old Saveguarde file over the one that comes with the new version, but was wondering if there was anything else I needed to do as I have a lot more to lose than in previous times I had a save file.4. any tips with the race the turtle games or the escort the duck ones, I am pretty sure I have to get a good score to get something special in the valley with that last one, and sometimes I score really well when racing the turtle and sometimes I do terribly. I actually unlocked the forest version but now I get near -10--15 a lot again. I try to stay on the path but when I slow down to not overshoot it I fall behind, is it too bad to step one too far and then correct as you move? That's what I think I did the first time, but it mad ea point that I wasn't supposed to get off the path.also, a couple ideas I'd love to see in the game I haven't heard yet.1. dual-type stadiums. These stadiums would feature a common type combo, probably with a major common weakness, such as a steel/ice stadium. Also, future stadiums could have dual battles of some sort. For example, maybe th player gets twice the health of their opponents, but has to fight two of them or something. Or perhaps the player gets a randomly selected set of AI bots to serve as a partner. Also, to encourage continued working forward in the game, outside of online play of course, when new cards are added to types, they would show up at dual-type arenas and not the original single-type ones. This would all culminate in a new grand council-type area later on.2. along those lines, Pokémon has two-on-two battles as crazy party is also in group fights now and pokemon hs moves that pokemon can learn that either hit all opponents or everyone on the battlefield including allies, these battle-wide cards could be a new category of cards we could collect.3. Duelling. This would be a minigame thing that would happen on online play. The players are each given a chance to play a minigame that gets selected. However, score doesn't directly matter. 2 players from the people in the online group are selected and paired off. When they play the game, it doesn't matter what score they get directly, but who gets the higher score. For example, I get a 5 and you get a 6. You win and get the points, you would get no more or less if you got 20 and I still got a 5 or I got a 19 and you got a 20. It would be directly head-to-head but not all players who get paired off would play the same game, like pair one would pl

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-07 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Hello, thank you for this awsome update and game as a whole!  Me and my friends are really enjoy playing the game! Was wondering... At first I'm sorry if now I'm bringing the topic which were already discussed, so... Is there a possibility that the deck's capacity will expand? We now have up to 60 cards, but with these new cards it is impossible to get a normal deck because you have to choose which cards will be presented in the deck, and what if there is a ton of good ones?  I like the idea that the game forces you to mix cards and decks but... Sometimes I just wanna play pure dark or pure bug heheh. Thank you in advance! 

URL: http://forum.audiogames.net/viewtopic.php?pid=337105#p337105





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-06 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

what is the pathfinder

URL: http://forum.audiogames.net/viewtopic.php?pid=337022#p337022





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Really like the new alternate paths available sound, thanks for that fix, it'll be nice to chat online between games too.

URL: http://forum.audiogames.net/viewtopic.php?pid=337011#p337011





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-06 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

HelloFinally the beta54 seems to work indeed. So thanks to the contributors and to the testers, and of course to the translators. The game is now also available in Polish and Korean! I copy here the change log.***beta54A major bug in the network is fixed.The statistics and statuses limits are finally temporary removed.***beta53The Korean translation is now included, thanks to Jackpot.Improvement of the network synchronization in the battle mode in order to fix a major bug.Some improvements for the AI in the battle mode.The statistic and status levels are now limited between -20 and 20. (canceled)In a mini-games party with 20 turns or more, players have now more htan one joker, if the joker is enabled of course.***beta52GeneralCrazy Party includes now the Polish language, thanks to Patras.Experimental chat during all the online game. By pressing F1 you can ignore the chat messages.The server can now chose who to kick. So control+K opens a menu, and control+shift+K kicks the players that have not pressed on enter.BattleSome change in the rules about the type levels. Now, you win a level in your type if you junk or fail a card of your type. And if you launch a card that have a different type, you doesn't lose a level in your type if you have at least 3 cards of your type in your hand.The passive effects are now fixed, all the cards are taken into account.The bots should play better.Some old cards are modified, like the basic parries, or the forced beverage that is now poison type.New cards.Mini-gamesThe bugged mini-games of the city are now fixed. The ant traps game for example is now more difficult, and even more difficult in hardcore mode.In a world, there is a discreet sound when a game can open several paths.Known bugsThe chat does'nt work perfectly and for example it does'nt work when there is a menu.The alternative keys don't work correctly in all the cases.The game can freeze when the pathfinder is used.You can download this version on the website: http://pragmapragma.free.fr/crazy-party/en/Thank you and have a good game!

URL: http://forum.audiogames.net/viewtopic.php?pid=336976#p336976





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-05 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Beta 54 is available, with some fixes.http://pragmapragma.free.fr/crazy-party … beta54.zipChangelog:A major bug in the network is fixed.The statistics and statuses limits are finally temporary removed.

URL: http://forum.audiogames.net/viewtopic.php?pid=336952#p336952





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-05 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Beta 54 is abailable, with some fixes.http://pragmapragma.free.fr/crazy-party … beta54.zipChangelog:A major bug in the network is fixed.The statistics and statuses limits are finally temporary removed.

URL: http://forum.audiogames.net/viewtopic.php?pid=336952#p336952





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-05 Thread AudioGames . net Forum — New releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

anyone else having issues connecting to servers? Seems like it's really having issues tonight.

URL: http://forum.audiogames.net/viewtopic.php?pid=336910#p336910





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-05 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Now, beta 53 is out:http://pragmapragma.free.fr/crazy-party … beta53.zipChangelog:The Korean translation is now included, thanks to Jackpot.Improvement of the network synchronization in the battle mode in order to fix a major bug.Some improvements for the AI in the battle mode.The statistic and status levels are now limited between -20 and 20.In a mini-games party with 20 turns or more, players have now more htan one joker, if the joker is enabled of course.

URL: http://forum.audiogames.net/viewtopic.php?pid=336838#p336838





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-05 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I should probably mention that beta 52 is out.Link to the english version:http://pragmapragma.free.fr/crazy-party … beta52.zipChangelogGeneralCrazy Party includes now the Polish language, thanks to Patras.Experimental chat during all the online game. By pressing F1 you can ignore the chat messages.The server can now chose who to kick. So control+K opens a menu, and control+shift+K kicks the players that have not pressed on enter.BattleSome change in the rules about the type levels. Now, you win a level in your type if you junk or fail a card of your type. And if you launch a card that have a different type, you doesn't lose a level in your type if you have at least 3 cards of your type in your hand.The passive effects are now fixed, all the cards are taken into account.The bots should play better.Some old cards are modified, like the basic parries, or the forced beverage that is now poison type.New cards.Mini-gamesThe bugged mini-games of the city are now fixed. The ant traps game for example is now more difficult, and even more difficult in hardcore mode.In a world, there is a discreet sound when a game can open several paths.Known bugsThe chat does'nt work perfectly and for example it does'nt work when there is a menu.The alternative keys don't work correctly in all the cases.The game can freeze when the pathfinder is used.

URL: http://forum.audiogames.net/viewtopic.php?pid=336789#p336789





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-05 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@Dark, the mine sweeper is in the circus world I believe. But there's a lot of mini games I just love to play even though it seems the ones I talk about most are the ones I have trouble with and seem to dislike. lolOne of my favorite lately is the dangerous frizbee game, very fun, and tricky too!Thanks for the help, again.

URL: http://forum.audiogames.net/viewtopic.php?pid=336784#p336784





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I didn't remember mine field was in the factory, I need to play that one again as it came up in an online game I played and I got slaughtered which I really shouldn't have done .With the strange pools, as with all the minigames, the layout remains the same when you die and are sent back to the beginning. The best way I've found is to progress  forward, keeping as far away from the bubbling as possible, in particular listen ahead of you, if you hear dripping water your usually okay, but if you hear bubbling, then change strategy. Sometimes you can just be unlucky and step in a toxic pool while avoiding another ahead, but it's not impossible.

URL: http://forum.audiogames.net/viewtopic.php?pid=336716#p336716





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-04 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Thanks Dark, I had a feeling it was a positive thing but with the name deposit box, I couldn't figure out how to make my deposit. roflWell sadly I never played the Mario brother games at all so didn't have that to go by. But the explination is appreciated.In playing the factory world I'm finding I'm unable, at this time anyway. To get past the strange pools. It seems as if the time limit given is just really short. Also, when you lose and restart over, can I navigate the pools the same way over again? Or do I have to find a whole new path through the strange pools. So as it stands now I can't get beyond the factory and circus world, between the strange pools and the mine sweeper field thinggy, I'm stumped. roflI've gotten past the mine field once, but then something else got me. lol This can be such a frustrating game when I can't just go back to the mini game that's stopping me.

URL: http://forum.audiogames.net/viewtopic.php?pid=336704#p336704





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Hi. Safe deposit boxes are actually in all the worlds, though they're usually hidden or only available if you explore. Basically your put in a small room with three boxes (the clicking things. One at the top center, and one each at the top right and left. You've got about 30 seconds to choose a box to open. This gets you a random prise, anything from nothing, to a certain number of coins (I've seen as few as one and as many as 20), a blue crystal for the board game or even a gem or two if your very lucky . Imho it was actually a little better in the original translation Pragma made when they were just called "box" since safety deposit box sounds like something where you store your own stuff, not a random picker. Myself I'd have called that "pick a box" or something like that to give players more of an idea, still not a major issue once you know what they are.I confess the music was a bit of a giveaway to me, since the music is an enhanced version of the mushroom house music from Super Mario brothers three, where you also had a few seconds to pick one of three boxes with random prises in. Actually there are a lot of nods to Mario 3 in the game specifically, the world maps, several of the sfx for starting minigames or going to the map, and of course the biggest giveaway being  the flying airship level on  the heights which  is almost like an audio version of the cooper airship levels from the game.Actually now I think about it some of the world map style Mario 3 items might be pretty cool in crazy party, eg, the cloud item to let you skip over one minigame on a world map, or the hammer that could be used to destroy sections of rock and find hidden areas on the map.

URL: http://forum.audiogames.net/viewtopic.php?pid=336599#p336599





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Hi. Safe deposit boxes are actually in all the worlds, though they're usually hidden or only available if you explore. Basically your put in a small room with three boxes (the clicking things. One at the top center, and one each at the top right and left. You've got about 30 seconds to choose a box to open. This gets you a random prise, anything from nothing, to a certain number of coins (I've seen as few as one and as many as 20), a blue crystal for the board game or even a gem or two if your very lucky . Imho it was actually a little better in the original translation Pragma made when they were just called "box" since safety deposit box sounds like something where you store your own stuff, not a random picker. Myself I'd have called that "pick a box" or something like that to give players more of an idea, still not a major issue once you know what they are.

URL: http://forum.audiogames.net/viewtopic.php?pid=336599#p336599





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-31 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Hi!Liking this game a lot. One thing that interests me: I am noticing most of the music is straight from existing console games. How is this licensed?Greetings,E G

URL: http://forum.audiogames.net/viewtopic.php?pid=336012#p336012





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-30 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

how do you unlock the custom settings, minigames in rewards room, and hardcord mode? Thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=335955#p335955





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@Mike, glad the advise helped. I actually should just start from scratch with the decks I think and try and put some two element ones together since while the single element decks I have are pretty cool, they had their limitations, plus there are plenty of types I haven't actually experimented with yet.I really hope we see more boards in the future, I love the board games and there is so much by way of fun stuff that could be added in terms of additional square types and objects, eg, different sorts of crystals, squares that let you steal coins from an opponent, casino type squares for betting your coins, squares that blockade an opponent from moving, snakes and ladders type squares, squares to engage in card battles with either opponents or computer players,  etc. The Mario party games had some really random and silly square types, eg letting you swap stars with an opponent or having bouser stomp on the board at random sending players back to the start or forcing them to play certain minigames, and I'd love to see more of this. yes, random and unfair if your winning and get a chance hit from a bad roll, but hay that's the wonderful silly fun of the board game, and for fairer and more serious competition there are always the other party types.Speaking of suggestions I was also having a think the other day about  new worlds might be added in the adventure game. At first I thought we were running out of environments, but I don't think so . Possible choices could include a space or cyber world with robots and low gravity and such, a jungle world, a crystal world with  about collection and time, a musical world with rhythm action and reaction games, a toxic or poison world with lots of nasty pollution and mutation games,  war world with games revolving around weapons and explosions, a haunted world with further appearences by ghosts and other monsters, perhaps a pirate world set on board a ship with both watery games and games et around the ship, maybe an insect world etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=335934#p335934





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-30 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

At the time being, these are the only available boards, but I'm sure more will be added as new versions come.

URL: http://forum.audiogames.net/viewtopic.php?pid=335927#p335927





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-29 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Just a quick note to you Dark, I've got a few decks going now and mainly they have only two element types to each one.My primary and secondary elements of fire and flying, that's deck 1. deck 2 is normal / fighting, and deck 3 is grass / bug type. Once I'm finished with the next two gyms I'll have an electric / steel deck. I also have a few yawn/sleep cards sprinkled in as they can help.For good or ill that's the way I'm working them currently. weather it'll work in the long run, guess I'll find out. lolAnyway, wanted to say thanks a lot for all the help, and I'm glad I changed from the water type, it was getting me nowhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=335610#p335610





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Yes there are.Spoilage ahoy! Both worlds your missing are unlocked in the castle. The beach is unlocked by  left I believe after the washing the windows minigame then continuing north past the princess's aquarium.The city is also unlocked in the castle but it's a little harder since you need to get a full score of 20 on the mosquito killing game then follow the path. hth.Btw, again  really would like to know when minigames unlock another path with enough score, and also where the minigames I still have to unlock are.

URL: http://forum.audiogames.net/viewtopic.php?pid=335278#p335278





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-26 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Are there other worlds to unlock? I have unlocked the Valley, the Castle, the Forest, the Underground, the Circus, the Beach, the Factory, the Heights, the Volcano, the intellectual, the Desert, the Darkness, and the Ice. Let me know if there are others to unlock. Thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=335277#p335277





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-26 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Are there other worlds to unlock? I have unlocked the Valley, the Castle, the Forest, the Underground, the Circus, the Factory, the Heights, the Volcano, the intellectual, the Desert, the Darkness, and the Ice. Let me know if there are others to unlock. Thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=335277#p335277





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

At the moment the order of the arenas is normal, flying, fighting, grass, bug, electric, steel, ground, poison, water, rock, dark, ghost, fire, faery, psychic, ice, dragon, and finally the grand council, so there is a ways to go before fire . This is why I recommend getting  a normal deck sorted out, and maybe a flying or fighting one too, actually starting with the elements choice you have is rather a pest, but that's how it is currently, I do hope we'll see some sort of expansion of the battle mode in the future, then again as I said my own decks have been having a little trouble post beta 48.

URL: http://forum.audiogames.net/viewtopic.php?pid=335265#p335265





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-25 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Thanks Dark for the info. I figured that's how it worked but I'm never too sure with these kinda games. Currently my deck has like 40 cards roughly, is there a way I can fill them up with more fire type cards? I can see if I winn the flying gym over a few times that'll populate my secondary element flying, but when do we get to the fire gym. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=335199#p335199





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@Mike, shame you had to reset. For deck management, You can go to options and generate a text file with the text of the cards in it, and then copy the ones you want into a txt file in your decks folder if you like. I personally prefer the in game deck management interface since I find the layout of the cards easier than all that copying and pasting, especially when you've got hundreds of cards in many different types to look through but it's up to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=335197#p335197





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-25 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Aha that's why! rofl Thanks for the correction. And thanks Dark for the help and explinations.Btw, I've totally started over and chose fire and flying as my two elemental types. I was only a few worlds into the adventures, so it isn't a big deal.So question, for the new types I get, like if I want to put the normal or fighting types, how would I pair them in one deck. just choose manage decks and modify deck 2 for example and select the normal and fighting cards for deck 2? Or is there a way to do this in a notepad type environment.Thanks again

URL: http://forum.audiogames.net/viewtopic.php?pid=335189#p335189





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-25 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Just a small correction: Renaming a deck requires holding n, not m. That is, n as a name.

URL: http://forum.audiogames.net/viewtopic.php?pid=335183#p335183





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Hi Mike. good god no wonder your having problems if all of your cards have got put into one deck. As I said above, you need the correct levels in each element to play the various cards, thus if your normal and have a hole bunch of flying or water cards, odds are you can't play them since your water or flying level isn't high enough. Try hitting v to see your element levels.I'd recommend constructing a deck with just one, or at most two types of elemental cards in it to begin.

URL: http://forum.audiogames.net/viewtopic.php?pid=335118#p335118





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-24 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Hi all, can anyone tell me if its normal to have most of the cards you're holding not usable? I've got a deck that's got normal, water, flying, and fighting types, and where I used to be a water type, now I'm presented as normal. roflI'm not even sure why I'm now showing as a normal battler. Any explination as to why most of the cards I'm holding aren't even accessible. meaning, they're like grayed out, like, unuseable cards at this time. Its seriously limiting as I can only fight with maybe one card if that's even an offensive card. Its like fighting with one arm tied behind my back. lolThanks in advance for the continuing help.

URL: http://forum.audiogames.net/viewtopic.php?pid=335036#p335036





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-23 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@Nidza, nice explanation,  thumbs up. I really ought to have a go at constructing a two element deck and  seeing what I can do with it, though I do wish the game had more rules. @Mike if I remember correctly, you hold m when hitting enter on a deck to rename it, but if in doubt that is listed in the hotkeys section of the main crazy party website.

URL: http://forum.audiogames.net/viewtopic.php?pid=334786#p334786





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : kdh3641 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

[re:1078]You must clear The fireclouds game with 20 points, and go to south.

URL: http://forum.audiogames.net/viewtopic.php?pid=334767#p334767





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Nice little summation on 1082.  I'll definitely try it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=334729#p334729





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

To explain the decks with 2 tipes a bit. In my opinion, don't rely on what people tell you. There is no definitive ok put 5 cards of that tipe and 10 of that, or else the game would be boring. You make your own strategies. About leveling, here is how it works: You start a battle as a tipe which has the most cards in your deck, and if 2 tipes have the same amount the tipe is randomly chosen between them. After that, the game counts your hand for levels. If you have 3 cards of another tipe, you stay on the same level. If you have less than 3, your level is decreased. If you have 4 or more, your level increases by 1. Note that all of this doesn't affect your first tipe, which gets one level always unless you play a card of a different tipe, in which case it stays on the same level. Now this might be complicated for some people, so let's give an example so it's easier to understand. You made a deck with fire and grass, in which you have 25 fire cards and 15 grass c
 ards. You will always start the battle as fire, , but you will be able to change to grass whenever you want. When you start the battle as fire, if you have 4 grass cards or more you get a level, and if you have 2 or less you lose a level of grass tipe. For fire, cards in your hand wont matter, and it only matters which cards you will play. When you play a fire card, you get a level in fire and another one when you draw. If you play a grass card instead, you don't get any fire level, nor grass unless you have 4 grass cards even after playing the card, but that's not related to the playing. So, hopefully this helps some people with multy-tipe decks, and we can battle online anytime if you need practice.

URL: http://forum.audiogames.net/viewtopic.php?pid=334716#p334716





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Sauvegarde.dat is the file you should delete. Never, and I mean it, never  delete data.dat, it contains nothing but the game's sounds so you better keep it where it is As for the decks with 2 types, I suggest making them 30-30 or something like that, with the necessary out of each type. I can hand you mine if you need them.

URL: http://forum.audiogames.net/viewtopic.php?pid=334700#p334700





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Thanks Dark for the tip, I didn't know replaying a gym over again, and beating it of course gave you a few more of those cards. Awesome!It took quite a bit to even beat the normal gym, but I'll work on it. Or, maybe I should just restart with a different type. I'm still not sure which file to delete to try again, data.dat?Also, I was unable to rename a deck, the M key doesn't seem to do anything. Again, thanks for all the help with this man.

URL: http://forum.audiogames.net/viewtopic.php?pid=334695#p334695





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I suspect the problem Mike is that when you start the game, your water deck has only a few cards in it and not the strongest, heck, water isn't a particularly strong element anyway.What I would advise is to beat the mormal gym a few times to get some good normal cards to build a normal deck. normal has some tough attacks early as well as  some cards like yawn and mutual normalisation to mess up your opponent's strategy, and some solid basic buff cards, indeed if it werent' for the fact that normal  utterly ineffective against ghost it'd be a fairly good element (it was the one I beat most  the gyms with). it's actually a bit irritating that you get  choice of fire, water or plant early on,  since you don't get to those gyms until later so can't expand your repertoire and thus need to replay the first few gyms to get a good selection of cards. As to two type decks god knows. As I said my strategy
  for deck creation has pretty much gone a bit pair shaped since the change in beta 48 one reason I havent' done any online battles since I think I'd get slaughtered .

URL: http://forum.audiogames.net/viewtopic.php?pid=334659#p334659





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-22 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

i can not find it in the heights

URL: http://forum.audiogames.net/viewtopic.php?pid=334644#p334644





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-21 Thread AudioGames . net Forum — New releases room : kdh3641 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

[re:1071]You can find this game in heights world...

URL: http://forum.audiogames.net/viewtopic.php?pid=334605#p334605





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-21 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

My question is, how the blazes do you actually use a two type deck?  I can level one or the other, but once I start trying to level the second type I end up losing levels in my primary.

URL: http://forum.audiogames.net/viewtopic.php?pid=334593#p334593





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-21 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@Dark that helped a whole bunch actually! I appreciate you writing all that out, and I think now I have a better understanding of how it all works. Any suggestions for what might work against the flying battlers, or is it the air elemental types? lolI can't even get past the first challenge in that gym, weather its the duck or the dragon fly. I hit him for like 3 points, and he hits me anywhere from 6 to 15 points of damage, and I'm toast in no time! Hehe its rather frustrating.Thanks again.

URL: http://forum.audiogames.net/viewtopic.php?pid=334578#p334578





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-21 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Thanks for the help guys. If I wanted to delete my saved file, what's the file name exactly?@Dark, I must admit my nearly total lack of understanding of the battle game. I either need to sit down with someone on skype and get an explaination of how it all works as to how to work decks, how to build a deck, when to use, or how to choose a different deck. Unless there's a pretty detailed help file or read me on this aspect of this game.I'd much prefer the Q type of help that skype can offer, but no one I know plays this game. lolI understand how the various types can be weak or strong against one another, but as far as the deck creation and building mechanics go, I'm a bit out to sea.I'd be glad to PM my skype ID to you Dark if you get some time to give me some tuition on this.

URL: http://forum.audiogames.net/viewtopic.php?pid=334511#p334511





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@Mike, I had the same issue with water when I started the battle game. I recommend just beating the normal gym until you have enough normal cards to form a deck then using that on flying. When you have a couple of decks to choose between things get easier, though I will siay since the change in eta 48 where two type decks are possible it does seem elemental weaknesses are more extreme, eg, cards with one power on an attack like snowball, slap or bubble used to do six damage rather than 8 to an element   they were strong against rather than the standard 4.I don't think weaker elemental damage has been tweaked, but stronger elemental damage certainly has,  which makes it far harder to win  your opponent has a stronger element than it used to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=334490#p334490





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-21 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Other than deleting your save file, unfortunately no, although you can beat flying with normal just fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=334467#p334467





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

To find the mosquito game, go to the west after completing castle windowsand you'll find store the dishes, the mosquito killing is north of that. Even if you do not get 20 on mosquitos, this path also leads north then east and eventually unlocks the beach. Actually I think the Castle is now the first world with three possible exits.One thing I would like to see, is some sort of indication on the map when a minigame has an unlock for a perfect score, perhaps a different sound when you stand on it, indeed you could consider making the unlocks part of a map, like say a creaking door sound when you stand on a minigame with an unlock, ie, the door opens if you get the right score. At the moment the only way to know where the unlocks are or which minigames to practice and try and perfect is by the changelog,  which makes life a bit difficult for anyone not on this forum, not to mention making it slightly harder if you want to unlock things without spoilers. 
 @Masonian,   several rewards you need to get one victory in all the gyms or all the worlds, eg, to unlock the ability to have a six battle party you need to unlock all the gyms including the grand council, and to get into the unlock zone you need at least one victory in all the worlds. I suspect it is the same for unlocking hard mode and the other options such as the 15 or 20 minigame party options, though I've not got enough gems for that yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=333983#p333983





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-18 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

how can i complete destroy walking boms?

URL: http://forum.audiogames.net/viewtopic.php?pid=333972#p333972





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-17 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Coming right up.

URL: http://forum.audiogames.net/viewtopic.php?pid=333941#p333941





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-17 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

This minigame is accessed by taking the "Left" path. If needed, I can record how this is done.

URL: http://forum.audiogames.net/viewtopic.php?pid=333924#p333924





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-17 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

To anyone, What minigame to I have to perfect in the castle to get to the citty.I can't seem to open up any alt paths besides the default one that ends with the butterfly catching game.To Pragma, I've found a few bugs that won't let me reach a perfect score in some of the minigames on the castle world.First, the timer seems to be buggy.Whenever it reaches about five seconds or so, the speed it counts down at increases to one second everytime I take a step.Also, most of the games like the pot-filling one and the flower-ficking one don't seem to generate enough good items to reach a perfect score of 20In one case I even got 21 of the bad plants in the first game.Also, and this seems to only happen when using a sapi voice; the prompts for main menu, choose a world/arena, prompts like that, they are always said twice when they should only be said once as they are with screen readers.Also, might it be possible to make 
 the game not say each menu item when you selectit by pressing enter?It's just a little redundant to me.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=333917#p333917





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-16 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@Dark seems you haven't seen all the available options, though I admit the pricing difference is way too huge. You have the hardcore mode for 50 gems, the battle customizer for 250 and the MG customizer for 500 (think there's also a board for you to get at 30 if you haven't already).@CJ89 you can't get up it, I think it's only put as a barrier though you can use it in the minigames.

URL: http://forum.audiogames.net/viewtopic.php?pid=333721#p333721





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-16 Thread AudioGames . net Forum — New releases room : seb2314 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@Dark you need to buy the option to choose the number of mini-games you want to play in the reward room for 500 gems.

URL: http://forum.audiogames.net/viewtopic.php?pid=333662#p333662





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-16 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

How do you get up it? Or are there other things I need to unlock first

URL: http://forum.audiogames.net/viewtopic.php?pid=333642#p333642





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-16 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

That's actually an escalator kind of thing 

URL: http://forum.audiogames.net/viewtopic.php?pid=333637#p333637





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-13 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Any idea what kind of deck I need to defeat the poison arena?I don't have many fire cards...Also, are their any tips for finishing the intellectual world?Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=333237#p333237





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-13 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Dark, beta 48 didn't really make any of my decks completely not effective in the grand council. Don't know how you build your decks, but i'm still able to complete the grand council with multiple single tipe decks including normal, ghost, ice, fire and so on, though i wouldn't really recomment using a deck that has no effect on a certain tipe as then you need some luck. That means, don't use normal, ghost, fighting, psychic, ground, electric or dragon, though this is only to be sure you will win. I won a lot of times with normal or ghost, so it's not a definitely don't use them thing, it's just to avoid frustration you can get.

URL: http://forum.audiogames.net/viewtopic.php?pid=333230#p333230





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

I agree about the checking number of cards function there tbn, yes you can read in the history, but it's a bit of a pest when working out how much you can add to each deck.I'm also having the problem that all the decs I made before beta 48 are now no longer affective.

URL: http://forum.audiogames.net/viewtopic.php?pid=333049#p333049





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-12 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

@threeblacknoises To check how many cards are in a deck, you can read the history. So, you open a deck in the deck manager. You can check the message which got cut off by pressing ctrl+ page down. You can already empty a deck. Find a deck you want in the deck manager, start holding the ctrl key and then pess enter without releasing ctrl and the deck will be cleaned. About renaming a deck, you can do that too. Just hold  n in the same way you hold ctrl and press enter and it will give you a dialog for naming your deck.

URL: http://forum.audiogames.net/viewtopic.php?pid=333043#p333043





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

  1   2   >