Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-25 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

moderation:Changing topic title to reflect the new version.

URL: https://forum.audiogames.net/post/450950/#p450950




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hi.Wow. awesome new update. I'll host a public server as well in the near future.I have a quick question regarding the new server application:What does the -l parameter do? It says language output. But is that for the chat, or to tell people, that the server is mostly for English speaking players?

URL: https://forum.audiogames.net/post/450944/#p450944




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Their seems to be a bug in board where the second person in the round will freeze the game, and we have to kick the person to get it to continue, yet then in round 2 it will happen again.  Their was also a BGT error when trying to get the bank to take coins.

URL: https://forum.audiogames.net/post/450937/#p450937




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

keyIsFull wrote:To help with there being 800+ battle cards to get, I think it would be very useful for someone to set up a repository for quality battle decks. Perhaps on like black screen gaming or some other big resource web site. The decks would have a list of cards in the deck and how many of each card, as well as a description, in what circumstances the deck is best used (grand council, playing against 1 other player, playing in a team, for low or high health matches) and a way for users to rate the deck's effectiveness. This would let users browse what cards are popular, so that they can get the best cards first, because there are so many cards now that you'd have to work for hours to get them all.I like this.

URL: https://forum.audiogames.net/post/450903/#p450903




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

The server list was cleaned up because it was being spammed. Your server is most likely running, you just have to connect to it manually using the IP address or domain name and the port number. I like that the list has been cleaned up. It makes it much easier to find things.

URL: https://forum.audiogames.net/post/450899/#p450899




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

The server list was cleaned up because it was being spammed. Your server is most likely running, you just have to connect to it manually using the IP address or domain name and the port number. I like that the list has been clenaed up. It makes it much easier to find things.

URL: https://forum.audiogames.net/post/450899/#p450899




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

To help with there being 800+ battle cards to get, I think it would be very useful for someone to set up a repository for quality battle decks. Perhaps on like black screen gaming or some other big resource web site. The decks would have a list of cards in the deck and how many of each card, as well as a description, in what circumstances the deck is best used (grand council, playing against 1 other player, playing in a team, for low or high health matches) and a way for users to rate the deck's effectiveness. This would let users browse what cards are popular, so that they can get the best cards first, because there are so many cards now that you'd have to work for hours to get them all.

URL: https://forum.audiogames.net/post/450898/#p450898




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : sediment via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

so I only see one central server now and the one I was hosting is no longer in the list. Was this ententional? because I only see one central server now

URL: https://forum.audiogames.net/post/450886/#p450886




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

There is currently a very serious bug where your number of gems can randomly be reset. I've been able to reproduce this twice, both times after playing battle in the offline mode. Fortunately, I didn't delete my old save file, so I was able to get my gems back, but this needs to be looked into ASAP. I won't be able to play at all until this is fixed, since I don't want to repeatedly get all the new cards, or play online and have my gems wiped out and have to keep restoring from the save file with the old format.

URL: https://forum.audiogames.net/post/450862/#p450862




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : mohamed via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

people can’t stop creating spam servers? there is like seven or more this is not a game where you say  hey look at me.  I have a server

URL: https://forum.audiogames.net/post/450829/#p450829




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Agreed with 2031. Only host these public  servers if you know what you are doing and can host them on a permanent basis using a VPS or something like that.

URL: https://forum.audiogames.net/post/450827/#p450827




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

I think daggers will make the game too powerful too quickly. It’s like battle 2.0 with daggers, autodraw, and temporary effects. I feel bad for people who are just starting to learn the game. Make an option to disable these new strats or something

URL: https://forum.audiogames.net/post/450822/#p450822




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

keep in mind that this is not a tipe of server you should host when wanting to play a single game with a friend. These servers should only be hosted if you can keep them up as long as possible, and if you have a relatively fast, but most importantly stable connection. Keep in mind that once you host a public central server, any player relies on your connection. If you shut your server down, any game in progress on your server will be aborted, so please host only if you know what you are doing. Do also keep in mind that it is better to have 3 server and 40 players on them, than to have 40 servers and 3 players on them.So, don't open central servers if you can't keep them up or to just play a single game. You can use the standard method of hosting for that. If you want to test the feature, please open private servers to avoid spamming the server list. Don't add -p  and your server wont be public. That way, you can host as much as you like, just give your IP address for your friends to connect.

URL: https://forum.audiogames.net/post/450820/#p450820




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

If you wish to run a server, you will still need to open the port to allow players to connect to it. However, you can join one of the many available public servers and create your own games, no port forwarding required. This is fantastic!I agree with the person that said the server list should be split into two groups. Currently, there are a bunch of public servers as well as the older peer to peer style games all mixed up. Having two individual lists would help clean this up. Also, it says server application twice while browsing the list which is a bit annoying.

URL: https://forum.audiogames.net/post/450814/#p450814




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

If you wish to run a server, you will still need to open the port to allow players to connect to it. However, you can join one of the many available public servers and create your own games, no port forwarding required. This is fantastic!I agree with he person that said the server list should be split into two groups. CUrrently, there are a bunch of public servers as well as the older peer to peer style games. Having two individual lists would help clean this up. Also, it says server application twice while browsing the list which is a bit annoying.

URL: https://forum.audiogames.net/post/450814/#p450814




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : seb2314 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

At post #2,027, yes

URL: https://forum.audiogames.net/post/450810/#p450810




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : seb2314 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

At 27, yes

URL: https://forum.audiogames.net/post/450810/#p450810




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Oh it would be good if these new servers will have separate menu. because if you want to see public servers, it is hmm, chaotic.

URL: https://forum.audiogames.net/post/450805/#p450805




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hi! I'm going to download the game as soon as I get home from the office. However, I have a silly question: with the server program, do I still need to open the ports on my router right? For now, thanks for the update!

URL: https://forum.audiogames.net/post/450788/#p450788




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : kdh3641 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

There is a bug that some cards do not sound after coming to version 66. For example, a card such as martial Artist, fist Barrage, etc. will not play any sound.

URL: https://forum.audiogames.net/post/450787/#p450787




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

If you don't mention them though, nothing will get fixed. I recommend contacting Pragma. I play battles and the majority of the game is balanced pretty well, however with the amount of decks you can create it's always possible people find something terribly powerful.

URL: https://forum.audiogames.net/post/450777/#p450777




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

If new cards are being added - which is fair enough and all - I do hope they will fix some of the older ones that are just...not all that good. I'm not saying every card needs to be awesome, but I dunno. Right now, the card battling aspect has some pretty serious balance issues, and I feel like these need addressing before any new cards are added.

URL: https://forum.audiogames.net/post/450775/#p450775




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Oh and normal public servers are the same? because I have created one, and noone did not join. and my pords are ok. so maybe not enough people or hmm. let's see later. haha. but I will rather ask here.

URL: https://forum.audiogames.net/post/450770/#p450770




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

You have to use the command line. What you do is browse to the directory where your game is, and write server.exe name port and optionally if you want -l english for english output, however if your game save is set to English there is no need to do that. For an example, look at the changelog. You can do for example, server.exe MyServer 2500

URL: https://forum.audiogames.net/post/450757/#p450757




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hi all,Awsome update, only one question/request How can de server.exe file be used? Cause when i press enter on it, a command prompt appears, i get an error and the prompt closes. So could someone please explain step by step on how to open a server with using the server.exe program?Greetz mike

URL: https://forum.audiogames.net/post/450748/#p450748




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-23 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

I propose adding the ability to use left and right to switch sections when reading the in game manual. Still wanting a sound for approaching walls and open paths.

URL: https://forum.audiogames.net/post/450719/#p450719




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-23 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

This update is awesome! I love the server program! I am hosting a server on my Linux VPS. It is called slannon and can be accessed from the public server list or typing christopherw.me into the private server box.***beta66NetworkA server application is now available. Use "server.exe name 2500 -l english" for example to create a server named "name" on the port 2500 and with a English output. Add "-p" if you want it to be visible in the server list. The output is in the console, but except if there is a mistake on the command line, this output is not very useful yet.BattleMore than 50 new cards.New possible conditions for launching a card: environments, postures, statistics, status.Some cards are now launched when they are drawn. When it happens, you draw another card.New effect, temporary effects, which are a bit like the postures, but temporary, and they can be cumulated.The critital failure can now be more serious with every cards that have a power value. This value is added to the base damage of the critical failure.The maximum of the chance of the critical hit is now 75% instead of 50%.Modified cards: truth mirror (power to 1), common past (added offensive flag), avalanche (passive effect), magnetism (now works properly), bullet seed (projectile flag), quicksand (paralyzes for 1 turn), dark elf (+1 on dagger cards), sacrificial soul (removed the sacrifice flag), all the cards that have now the random flag.Fixed bugsThe runtime error due to the team chat.The spectactor mode.The damage's overflow in the battle.The limit of 19 points in some mini-games.The chat while a menu is shown.OthersThe save file is now named "save.bin" and has a new technical format. When you launch the game with an old save file, the conversion is made.Two new micro-games.You can now find boxes in the mini-games unlocking world.The off-line mini-game party looks now like the mini-games unlocking world. You have to play 16 mini-games to finish it and you can find boxes in it.Okay, I've been playing with the server and here are my thoughts and ideas. First, this is a huge step forward! Now anyone can play no matter what kind of network they're using. The obvious exception to this is a network that blocks outgoing traffic on the port(s) the server uses. Even so, this is certainly better than how it used to be.There should be a keystroke to announce the information about the number of games and connected clients you receive when first connecting to the server. This would be useful to keep track of what was going on without having to disconnect and connect again or constantly check the game list.Some of the messages should be changed to better reflect what's going on. For example, you always receive the message that a particular person has left the main room. However, this isn't all that clear because that person may have joined a game, created a game, or left the server entirely. These messages should better reflect what's actually going on.Speaking of creating games, it should be possible to either password protect and/or hide them from the list entirely. Along with this capability,, there should also be a way to invite specific people to join your game. Oh, private messages wouldn't be a bad idea either.These are things that could be improved in the future. I can't express just how awesome this new system is! I've wanted this for years! Thank you to everyone involved! The 4 month wait was worth it!

URL: https://forum.audiogames.net/post/450680/#p450680




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-23 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

This update is awesome! I love the server program! I am hosting a server on my Linux VPS. It is called slannon and can be accessed from the public server list or typing christopherw.me into the private server box.***beta66NetworkA server application is now available. Use "server.exe name 2500 -l english" for example to create a server named "name" on the port 2500 and with a English output. Add "-p" if you want it to be visible in the server list. The output is in the console, but except if there is a mistake on the command line, this output is not very useful yet.BattleMore than 50 new cards.New possible conditions for launching a card: environments, postures, statistics, status.Some cards are now launched when they are drawn. When it happens, you draw another card.New effect, temporary effects, which are a bit like the postures, but temporary, and they can be cumulated.The critital failure can now be more serious with every cards that have a power value. This value is added to the base damage of the critical failure.The maximum of the chance of the critical hit is now 75% instead of 50%.Modified cards: truth mirror (power to 1), common past (added offensive flag), avalanche (passive effect), magnetism (now works properly), bullet seed (projectile flag), quicksand (paralyzes for 1 turn), dark elf (+1 on dagger cards), sacrificial soul (removed the sacrifice flag), all the cards that have now the random flag.Fixed bugsThe runtime error due to the team chat.The spectactor mode.The damage's overflow in the battle.The limit of 19 points in some mini-games.The chat while a menu is shown.OthersThe save file is now named "save.bin" and has a new technical format. When you launch the game with an old save file, the conversion is made.Two new micro-games.You can now find boxes in the mini-games unlocking world.The off-line mini-game party looks now like the mini-games unlocking world. You have to play 16 mini-games to finish it and you can find boxes in it.Okay, I've been playing with the server and here are my thoughts and ideas. First, this is a huge step forward! Now anyone can play no matter what kind of network they're using. THe obvious exception to this is a network that blocks outgoing traffic on the port(s) the server is hosted on. Even so, this is certainly better than how it used to be.There should be a keystroke to announce the information about the number of games and connected clients you receive when first connecting to the server. This would be useful to keep track of what was going on without having to disconnect and connect again or constantly check the game list.Some of the messages should be changed to better reflect what's going on. For example, you always receive the message that a particular person has left the main room. However, this isn't all that clear because that person may have joined a game, created a game, or left the server entirely. These messages should better reflect what's actually going on.Speaking of creating games, it should be possible to either password protect and/or hide them from the list entirely. Along with this capability,, there should also be a way to invite specific people to join your game. Oh, private messages wouldn't be a bad idea either.These are things that could be improved in the future. I can't express just how awesome this new system is! I've wanted this for years! Thank you to everyone involved! The 4 month wait was worth it!

URL: https://forum.audiogames.net/post/450680/#p450680




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-23 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

This update is awesome! I love the server program! I am hosting a server on my Linux VPS. It is called slannon and can be accessed from the public server list.***beta66NetworkA server application is now available. Use "server.exe name 2500 -l english" for example to create a server named "name" on the port 2500 and with a English output. Add "-p" if you want it to be visible in the server list. The output is in the console, but except if there is a mistake on the command line, this output is not very useful yet.BattleMore than 50 new cards.New possible conditions for launching a card: environments, postures, statistics, status.Some cards are now launched when they are drawn. When it happens, you draw another card.New effect, temporary effects, which are a bit like the postures, but temporary, and they can be cumulated.The critital failure can now be more serious with every cards that have a power value. This value is added to the base damage of the critical failure.The maximum of the chance of the critical hit is now 75% instead of 50%.Modified cards: truth mirror (power to 1), common past (added offensive flag), avalanche (passive effect), magnetism (now works properly), bullet seed (projectile flag), quicksand (paralyzes for 1 turn), dark elf (+1 on dagger cards), sacrificial soul (removed the sacrifice flag), all the cards that have now the random flag.Fixed bugsThe runtime error due to the team chat.The spectactor mode.The damage's overflow in the battle.The limit of 19 points in some mini-games.The chat while a menu is shown.OthersThe save file is now named "save.bin" and has a new technical format. When you launch the game with an old save file, the conversion is made.Two new micro-games.You can now find boxes in the mini-games unlocking world.The off-line mini-game party looks now like the mini-games unlocking world. You have to play 16 mini-games to finish it and you can find boxes in it.Okay, I've been playing with the server and here are my thoughts and ideas. First, this is a huge step forward! Now anyone can play no matter what kind of network they're using. THe obvious exception to this is a network that blocks outgoing traffic on the port(s) the server is hosted on. Even so, this is certainly better than how it used to be.There should be a keystroke to announce the information about the number of games and connected clients you receive when first connecting to the server. This would be useful to keep track of what was going on without having to disconnect and connect again or constantly check the game list.Some of the messages should be changed to better reflect what's going on. For example, you always receive the message that a particular person has left the main room. However, this isn't all that clear because that person may have joined a game, created a game, or left the server entirely. These messages should better reflect what's actually going on.Speaking of creating games, it should be possible to either password protect and/or hide them from the list entirely. Along with this capability,, there should also be a way to invite specific people to join your game. Oh, private messages wouldn't be a bad idea either.These are things that could be improved in the future. I can't express just how awesome this new system is! I've wanted this for years! Thank you to everyone involved! The 4 month wait was worth it!

URL: https://forum.audiogames.net/post/450680/#p450680




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-23 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

This update is awesome! I love the server program! I am hosting a server on my Linux VPS. It is called slannon and can be accessed from the public server list.***beta66NetworkA server application is now available. Use "server.exe name 2500 -l english" for example to create a server named "name" on the port 2500 and with a English output. Add "-p" if you want it to be visible in the server list. The output is in the console, but except if there is a mistake on the command line, this output is not very useful yet.BattleMore than 50 new cards.New possible conditions for launching a card: environments, postures, statistics, status.Some cards are now launched when they are drawn. When it happens, you draw another card.New effect, temporary effects, which are a bit like the postures, but temporary, and they can be cumulated.The critital failure can now be more serious with every cards that have a power value. This value is added to the base damage of the critical failure.The maximum of the chance of the critical hit is now 75% instead of 50%.Modified cards: truth mirror (power to 1), common past (added offensive flag), avalanche (passive effect), magnetism (now works properly), bullet seed (projectile flag), quicksand (paralyzes for 1 turn), dark elf (+1 on dagger cards), sacrificial soul (removed the sacrifice flag), all the cards that have now the random flag.Fixed bugsThe runtime error due to the team chat.The spectactor mode.The damage's overflow in the battle.The limit of 19 points in some mini-games.The chat while a menu is shown.OthersThe save file is now named "save.bin" and has a new technical format. When you launch the game with an old save file, the conversion is made.Two new micro-games.You can now find boxes in the mini-games unlocking world.The off-line mini-game party looks now like the mini-games unlocking world. You have to play 16 mini-games to finish it and you can find boxes in it.

URL: https://forum.audiogames.net/post/450680/#p450680




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-23 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

could someone post the changelog for 66?

URL: https://forum.audiogames.net/post/450675/#p450675




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-23 Thread AudioGames . net Forum — New releases room : mazen via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

We have a central server if anyone likes to join, its called coolgamers.

URL: https://forum.audiogames.net/post/450664/#p450664




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-23 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

new version is out

URL: https://forum.audiogames.net/post/450663/#p450663




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-21 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

When it is announced.

URL: https://forum.audiogames.net/post/450237/#p450237




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-21 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

when new wersion?

URL: https://forum.audiogames.net/post/450235/#p450235




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-20 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

It used to be 100 unless it was changed. Also, you may or may not need at least one victory in each world for it to show up.

URL: https://forum.audiogames.net/post/450176/#p450176




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-20 Thread AudioGames . net Forum — New releases room : mohamed via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

how many   mini games I need to unlock. so I can buy the customizable  for the mini games in online mode? I have 500   Jim’s.  but I don’t see it

URL: https://forum.audiogames.net/post/450169/#p450169




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-20 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hello. I have one idea for developers. I think that it would be good if in arena battles you will have more coins if your hp will be higher then your standart. for example. if you will start with 30 hp, and when you will defeat your opponent, and you will have 40, you will get 30 coins.

URL: https://forum.audiogames.net/post/450101/#p450101




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-19 Thread AudioGames . net Forum — New releases room : zseli via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

For coloured flowers, I have one more suggestion. If you want to be fast in competition, it's better to memorise the pitch anyway so you can change the pitch either up or down, depending on which is faster. For turning the die, it's very hard to explain, basically you move in a circle patern, up, right, down, left, up, right, down, left, and so on, but whenever you move, there are only three numbers that alternate. If one of those numbers is the one the game asks for, keep turning clockwise like that and it'll work. If not, go out of the way and go maybe one more to the right, see if the number you want is that one, and keep finding numbers till you get to the same position with the left and middle parts of the die that you are turning clockwise. Yeah it's very hard to explain, but I hope some of that helped.

URL: https://forum.audiogames.net/post/449788/#p449788




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-19 Thread AudioGames . net Forum — New releases room : Sam_Tupy via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

There is one tiny little trick with colored flowers. That is that you only need to actually remember 4 out of the 5 flowers, which may make your job easier. The game automatically ends when all 5 flowers are in their place, so if you remember the first 4, you can just spam the last one until the game completes.

URL: https://forum.audiogames.net/post/449776/#p449776




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-18 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

For extraterrestrial beach, keep in mind that if you're quick, and you realize you've overshot the board while you're still in mid-jump, you can tap the left arrow key to get yourself back onto it. As long as a shark isn't right where you landed, you may also be able to scramble onto the board you missed, but, especially in competition, this can cost you valuable time. As for colored flowers, it's all about memorizing where each tone is, there's no real secret to it, although I know someone who can finish that game within about 4 seconds. It's quite impressive to watch.

URL: https://forum.audiogames.net/post/449766/#p449766




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

For turning the die, a helpful thing is to have a physical six sided die with you.  If you cannot do that, you will just have to try and memorize where are you are turning the die to.  Colored flowers just takes time.  No tricks, no secrets, pure memorization of pitch and sound.

URL: https://forum.audiogames.net/post/449696/#p449696




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-18 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

The extraterrestrial beach one I can answer. After you jump, hold right until the board is centered, then let go. Wait until you drop on the board, then repeat.

URL: https://forum.audiogames.net/post/449674/#p449674




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-18 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hi,I have a question regarding multiple minigames:1. Is there a Special strategy for extraterrestrial beach? I do never get really far on that game.2. Can anyone tell me how this turning die game (the one where you can move between the different numbers) works?3. The third game I don't get is this colourful flowers game where you have to remember the sounds of the flowers and restore their respective colour.Any help with any of the above minigames would be greatly appreciated.

URL: https://forum.audiogames.net/post/449670/#p449670




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-14 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Quest is experimental for now which is why it ain't so big.

URL: https://forum.audiogames.net/post/448940/#p448940




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-14 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hello. please, can I unlock all 106 bots at battle quest mode? I have found only few. maybe 5 or 6. and I have found a house which needs a key and get all bots from here. but what next? is it over for now or what?

URL: https://forum.audiogames.net/post/448929/#p448929




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-06 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

I would always welcome a cross-platform/Python release. A man can dream... Although, I would settle for a more in-depth board mode.

URL: https://forum.audiogames.net/post/447169/#p447169




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-06 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

@2000 (what a millennia) I'm also eagger to see if there's any update not only for the crazy party, but also for Sound RTS Crazy Mod.

URL: https://forum.audiogames.net/post/447166/#p447166




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-05 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

I wonder what they're working on now. It's been a while since a release and I'm eager to see what beta 66 brings.

URL: https://forum.audiogames.net/post/446762/#p446762




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-05 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Yep. Rewards room unfortunately lists only the things you can currently get.

URL: https://forum.audiogames.net/post/446647/#p446647




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-05 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Oh thanks.  So it means, that untill I will have 250 gems, custom settings will not appear in revarts room? ok ok then. so let's play.

URL: https://forum.audiogames.net/post/446641/#p446641




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-05 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

As I said, you need gems which can be optained either by playing online, or by getting 100 coins in a word/arena/board for one gem. For bots, you must play the battle quest.

URL: https://forum.audiogames.net/post/446627/#p446627




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-05 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Ouh. I do not have custom settings in revards room. how can I unlock it? and how can I unlock bots? haha I am sorry for these questions but I do not know  where to ask.

URL: https://forum.audiogames.net/post/446623/#p446623




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-04 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Normally, you must by custom settings from rewards room. Custom battle settings are 250 gems, while minigames are 500. When you do, you should definitely  be able to change settings.

URL: https://forum.audiogames.net/post/446520/#p446520




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-04 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

oh and another question. Why I can't change game settings when I will create some? for example. I will create battle server, and when people enter, I will press enter, and the battle will start without any settings. and the same thing is when I create miny games quiet mode or competition mode.

URL: https://forum.audiogames.net/post/446515/#p446515




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-04 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

oh thanks nidza07,  it works. really super guide.

URL: https://forum.audiogames.net/post/446260/#p446260




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-04 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hello. In most cases, IP address means your local IP address. I don't know what the exact field is, but  there is a difference between public and local IP. Local IP is the address your computer uses on a given network, while public is logically the one anyone can see on the Internet. I'm not saying this for no reason. You need to understand this before moving on to port forwarding. Now, you give it port 2500, UDP, and the IP is most likely asking you to enter your local IP. They are usually in the form of 198.168.1.x, where x is the number representing your PC. 1 is in most cases the router, so yours will be something else. To look it up, go to control panel, then network, and choose network and sharing center. Now, click the active network you are using, and click details. In there, IPV4 address is the local IP you need. This will forward your public IP on port 2500 to your local one, making your computer a successful server. After doing this, you should normally be able to host. Additionally, routers sometimes offer a switch to enable or disable a given forward, so if that's the case with yours make sure it is enabled. If you still cannot host, make sure that your Windows firewall allows access to Crazy party.

URL: https://forum.audiogames.net/post/446204/#p446204




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-04 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Please. is there someone who can help me with online play? I need to open ports right? so I will go to my modem, then to port forwarding, and now. port is 2500, then my ip address, and protocol will be udp. what next? because if I will do this, people still can't log in to my server. they see it, but they can't connect.

URL: https://forum.audiogames.net/post/446190/#p446190




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-04 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

No. Too much and unnecessary. Can you get an 80 cards deck working fast and successfully? Those work only in very rare cases. With 100 cards, you will never draw what you need.

URL: https://forum.audiogames.net/post/446151/#p446151




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-04 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

add having 100 card in deck

URL: https://forum.audiogames.net/post/446145/#p446145




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-04 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Psychic is the most annoying tipe. Not because it is super strong, but  it makes battles terribly boring. When I play with friends we usually agree not to over abuse those cards, because it makes you want to sleep for real.

URL: https://forum.audiogames.net/post/446142/#p446142




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-04 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

I may wish to change some battle cards.1. You should modify the "passive effect" of the "minor symbol". These effects are used only for the purpose of using "deadly symbol". I have never seen a player using "smash symbol".2. I think that it is inappropriate that "floral ray" is invalidated by "natural mistrust". "Floral ray" is not a card that increases or decreases the target's card. Similarly, I want you to fix the reduction that "solar beam" is invalidated by "mineral insensitivity".3. Also, "hypnosis" is the most dangerous card. In a match, it is used in conjunction with the "nostalgic hand" to prevent the enemy from taking any action. Because of this card, some players always have "mineral insensitivity" and "metalic insensitivity" on the deck. In addition, "metalic insensitivity" helps to prevent the inability of parry by "epileptic wave". Without these two, even "dark" type decks can not win.

URL: https://forum.audiogames.net/post/446140/#p446140




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-30 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

I have another suggestion for Crazy Party. Please add the ability to save a list of IP addresses with descriptive names attached to them. This would be useful if you wanted to connect to multiple privately hosted servers. Currently, the address has to be typed manually which is annoying!Keep up the awesome work! I love this game. Hopefully beta 66 will have all kinds of goodies if it's taking this long to come out.

URL: https://forum.audiogames.net/post/445289/#p445289




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-23 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

well yeah coins idea is very cool.

URL: https://forum.audiogames.net/post/443594/#p443594




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-23 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Vulcan_Raven wrote:1: the ability to be able to create Multiple player files with their own names, stats, and what not and choose from them with-in the game without having to copy and paste files.what? isn't one player enough for you? I really don't get the purpose for this2: A description of each world, their games, and ways to unlock the bonus mini games each world has to offer.  I know that one is a little bit out their, but hey, one could dream cant one?dreams come true sometimes3: A use for the coins.  As of now I don't think that they have a use.  Accept for just adding up everytime a world is played or replayed.  They could be used to buy mini games that were not unlocked for the worlds that have been already beat and or played or to buy more gems or crystals.  I say crystals and gems because they can go fast in the rewards room.  For example, I would like to buy the castle wall mini game in well---the castle world.  I have tried and tried, and can not get 10 points to unlock that game.totally agreed

URL: https://forum.audiogames.net/post/443582/#p443582




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-22 Thread AudioGames . net Forum — New releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

pragma. , A couple suggestions for this game are as follows:1: the ability to be able to create Multiple player files with their own names, stats, and what not and choose from them with-in the game without having to copy and paste files.2: A description of each world, their games, and ways to unlock the bonus mini games each world has to offer.  I know that one is a little bit out their, but hey, one could dream cant one?3: A use for the coins.  As of now I don't think that they have a use.  Accept for just adding up everytime a world is played or replayed.  They could be used to buy mini games that were not unlocked for the worlds that have been already beat and or played or to buy more gems or crystals.  I say crystals and gems because they can go fast in the rewards room.  For example, I would like to buy the castle wall mini game in well---the castle world.  I have tried and tried, and can not get 10 points to unlock that game.  Crazy party is an awesome game overall.  Keep up the great work and bring on the crazyness.

URL: https://forum.audiogames.net/post/443393/#p443393




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-22 Thread AudioGames . net Forum — New releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

pragma. , A couple suggestions for this game are as follows:1: the ability to be able to create Multiple player files with their own names, stats, and what not and choose from them with-in the game without having to copy and paste files.2: A description of each world, their games, and ways to unlock the bonus mini games each world has to offer.  I know that one is a little bit out their, but hey, one could dream cant one?3: A use for the coins.  As of now I don't think that they have a use.  Accept for just adding up everytime a world is played or replayed.  They could be used to buy mini games that were not unlocked for the worlds that have been already beat and or played or to buy more gems or crystals.  I say crystals and gems because they can go fast in the rewards room.

URL: https://forum.audiogames.net/post/443393/#p443393




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-20 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

haven't played that game yet but when I hear the noise, I'll know it, thank you.

URL: https://forum.audiogames.net/post/442947/#p442947




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-20 Thread AudioGames . net Forum — New releases room : siria via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

It should be the sound that sounds like the crates in swamp.

URL: https://forum.audiogames.net/post/442906/#p442906




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-19 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

hey, just tried battle quest today and was kicking butt in it with my flying deck. (just crushing through everything with flying cards.) but I had a point where I needed to find a key and wasn't sure what noise keys made.What is the sound that keys make so I know when I'm getting near one.

URL: https://forum.audiogames.net/post/442758/#p442758




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-19 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

chris check pm

URL: https://forum.audiogames.net/post/442744/#p442744




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-19 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

You can connect to any server using a hotspot. The problem is opening the port to host. As far as I know, carriers don't allow you to do this when you use their cellular networks.

URL: https://forum.audiogames.net/post/442741/#p442741




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-19 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

No, it wont work on any hotspot or mobile Internet. You need to forward ports from your router, it wont just work out of the box.

URL: https://forum.audiogames.net/post/442683/#p442683




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-19 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

So teoreticaly it should work with hot spot normally?

URL: https://forum.audiogames.net/post/442680/#p442680




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-18 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

If you're using a cell phone hotspot, you won't be able to forward the port. You need administrative access to a router or other device between you and the Internet to make changes to the firewall port forwarding settings.

URL: https://forum.audiogames.net/post/442648/#p442648




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-18 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Oh I forgot. I have windows 10 64 bit, and really I do not know what is wrong. I have tried it with phone internet, and it does not work too. so it is something what I do not have in my pc or I do not know.

URL: https://forum.audiogames.net/post/442644/#p442644




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-18 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hello, so I have tried this 2500 port,  then my ip address, and udp, but nothing, it does not work. So what is wrong?

URL: https://forum.audiogames.net/post/442628/#p442628




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-18 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Port is 2500, using the UDP protocol. That being said, the port can always be changed from game options.

URL: https://forum.audiogames.net/post/442557/#p442557




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-18 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Helo. please, can someone tell me server port for this game? server port and protocol? I will create server, but noone can't log in to my server, so I need to open ports. thanks.

URL: https://forum.audiogames.net/post/442552/#p442552




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-17 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

To beat the princess's gift, you must press the arrows *exactly* as the instructions indicate, then repeat the process till time is up.

URL: https://forum.audiogames.net/post/442261/#p442261




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-17 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

1967 press arrows like clock left arrow, up arrow, right arrow, down arrow, so left up, right down faster

URL: https://forum.audiogames.net/post/442262/#p442262




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-17 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

@1965, try hitting the try redirecting your port option in the server menu. It might just work. When you hit that option, make sure a windows security alert doesn't show up. If it does, hit allow access, and try hosting.

URL: https://forum.audiogames.net/post/442247/#p442247




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-17 Thread AudioGames . net Forum — New releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Does anyone know how to beat the princesses gifts mini game?  I have tried so much, but can not get anywhere with it

URL: https://forum.audiogames.net/post/442239/#p442239




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-16 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Maybe when the quest area is bigger and/or we have more places to explore there will be a save feature.

URL: https://forum.audiogames.net/post/442170/#p442170




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-16 Thread AudioGames . net Forum — New releases room : Ace_3000 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hi,A friend of mine and I are trying to have a game of cooperative card battle, but none of us have much idea how exactly to open the required port. None of us have any experience with adjusting such settings, and I've attempted to follow a step-by-step guide for how to do so on Windows 10 - which I only started using a week or so ago - but with no luck.If anybody who knows how to do it could please give me a very clear and concise guide for how to sort it out so we can have a game it would be very much appreciated. The guide I attempted to follow sounded simple enough but I clearly did something wrong because it didn't work.Thanks for any help anybody may be able to provide.

URL: https://forum.audiogames.net/post/442150/#p442150




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-16 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hello, I do not remember if I typed that question or favor before, but it should be good, if in the next beta will be save system for battle quest. What do you think about it,? I think that it will be really good.

URL: https://forum.audiogames.net/post/442117/#p442117




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-16 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

post 1961 and 1962 i didn't knew it friend thanks for telling me..Btw post 1960 yeah sure will cool if coins will have function example 1000 coin 1 jem, or 2000 coin 1 jem, 3000 coin 1 minigame and etc

URL: https://forum.audiogames.net/post/442072/#p442072




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-16 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

post 1961 and 1962 i didn't knew it friend thanks for giving to me amazing study.Btw post 1960 yeah sure will cool if coins will have function example 1000 coin 1 jem, or 2000 coin 1 jem, 3000 coin 1 minigame and etc

URL: https://forum.audiogames.net/post/442072/#p442072




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-16 Thread AudioGames . net Forum — New releases room : lord via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

I mean mobile phones

URL: https://forum.audiogames.net/post/442057/#p442057




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-16 Thread AudioGames . net Forum — New releases room : lord via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

phone. what do you mean george? This game is still createt by BGT, so devs cante code this game for phnes. Sorry

URL: https://forum.audiogames.net/post/442056/#p442056




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-16 Thread AudioGames . net Forum — New releases room : Vulcan_Raven via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Does anyone know if their is any use for the coins?  If not their should be a way to use them to either buy minni games or gems.

URL: https://forum.audiogames.net/post/442055/#p442055




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-16 Thread AudioGames . net Forum — New releases room : pika-san via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Hey guys, the italian translation is not done. Can someone help with the minigame' instructions?

URL: https://forum.audiogames.net/post/441944/#p441944




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-09 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

oh yeah that's right. Well if only battle mode will availeble still will good.

URL: https://forum.audiogames.net/post/439838/#p439838




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-09 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

The cards would work without any changes, and while that could work, Giorgi, if you were moving and had to kill a ghost, you would have to stop to kikl it.

URL: https://forum.audiogames.net/post/439827/#p439827




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-09 Thread AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

also i think it will not too difficult:press finger and swyp right for walk right, left for walk left, up for jump or walk up, down for walk down. Also f and r functions: for f press one finger twice, and for r press one finger once or idk.But battle mode will so easy on mobiles. Well time will show where this game goes.

URL: https://forum.audiogames.net/post/439767/#p439767




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-08 Thread AudioGames . net Forum — New releases room : pika-san via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

siria wrote:For the battle quest, I use a poison-bug-water deck. It works quite well. I've put in it poisoning, poison sting, poison powder, fury cutter, tartar mace, acid bomb, acid arrow, royale gelly, idration, water pulse, honey treatenment, elixir of vitality, frightening laugh. Maybe something more, but I can't recall what it is right now.1: I'd personally replace poison sting by leach life,2: seems your deck is too small to play, except if you place 4 examples of these

URL: https://forum.audiogames.net/post/439626/#p439626




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-07 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Not at all actually, since you just need to select a card and play, which is just a standard list, along with basic information keys.

URL: https://forum.audiogames.net/post/439448/#p439448




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-07 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Personally, I think it would be too difficult to use a touch screen with, which is why I would only want it on the Mac, and not iOs or Android.

URL: https://forum.audiogames.net/post/439423/#p439423




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-07 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

really it would be perfect if this game will be on android. We need more games on android. haha. and some card game will be really great.

URL: https://forum.audiogames.net/post/439414/#p439414




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-06-07 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

Someone would have to code the game from scratch in a cross platform language like C or Python. I don't think Python would work on iOS, but it should be doable on Android, Windows, and macOS. Of course, I'm not a programmer, so disregard this if it's false. My knowledge of programming languages is next to none.As for a central server, I really hope the main game program can be modified to become a central server of sorts. It's not a perfect plan and would require hosting multiple copies for multiple groups to play simultaneously, but it would be better than the current system. It would let people on cellular and other networks without administrative access host games as long as outgoing traffic on UDP port 2500 wasn't blocked. Then again, hosting multiple servers would require using multiple ports, but I figure using 2500, 2501, 2502, 2503, etc should work. If these public servers are added to the server list, people wouldn't have to worry about ports or IP addresses which is the whole point after all.Speaking of the server list, would that need to be changed to distinguish between peer to peer servers and always on centrally hosted ones? Maybe there should be two options in the online menu. One called see the public server list and see public peer to peer servers.It could be argued that a system like this might make it more difficult to find players, but I don't know for sure. It would be tremendously helpful for groups of friends that wanted to play together but none of the people involved could open the port.

URL: https://forum.audiogames.net/post/439312/#p439312




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