Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Hello all.Indeed the beta68 is available and seems playable. My apologies to those who hoped to play on the beta67 which was very buggy. Since the changes on the network features, CP is in a trouble zone. Thank you all for your encouragements and your patience.You can download the new version on the website: http://pragmapragma.free.fr/crazy-party/Thanks to all the contributors.

URL: https://forum.audiogames.net/post/453857/#p453857




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I wonder what the changelog means by "The online bord mode could work better." I'll try a board game later and see, since as I said, I really want to see improvements with the board games.

URL: https://forum.audiogames.net/post/453853/#p453853




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Crazy Party beta 68 is released. It contains many bug fixes and adds new cards. I'll post the change log here.***beta68Some bug fixes, the game should be playable now.Modified cards: underground.***beta67GeneralOn a server application, you can know the general information by pressing Alt+i.Some announcement improvements on the server applications.On a server application, the waiting tables are now on the top of the list.Maybe the braille works now in the menus.BattleModified cards: swordSheath (withoutthe the weapon flag), snake bite (works with the basilisk posture).Some new battle cards and some new bots.Fixed bugsSometimes the game was still waiting for a player at the launching.The game was asking for the mini-games list twice.On the central server it wasn't possible for the spectators to watch the next battle.The hardcore mode should be work correctly now.The random seed was sometimes incorrectly setted.The joker didn't work correctly.The game shouldn't now stop when a player leaves on a server application.The team battle with bots should now work correctly.The classic servers are now closed after the end of the game in order to avoid some bugs on the reinitialization.It shouldn't be possible to find gems when playing one mini-game in the reward's room in order to avoid a bug that resets the gems amount in the save.Maybe the online board mode could work better.

URL: https://forum.audiogames.net/post/453848/#p453848




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Dark, the whole blood resonance/self-mutilation thing largely doesn't work. Well, it does work, but it's too much hassle. Water pairs with lots of things, electric in particular once you get rain set up.Rock-fighting is a neat idea as well, since rock has cards that can make you a rock type and thus weak to fighting, and Colossal Crushing gets wicked strong if you have a lot of foot cards in your hand. Fighting has a ton of those, so if you get lucky you can have enormous rock damage. Plus Ancient Time is pretty nuts.The reason I stick a couple of symbol cards in my hand is because it means I can pull one or two of them, use them on a turn where nothing else is happening, and then my levels for that type jack up passively. I used to have this problem with my bug-dark deck where I never had enough bug levels; not anymore. And if you ever want to be surer of that, have a couple Passive Intervention cards, which will let you draw a passive-effect card, and thus give you more chance to get that running.

URL: https://forum.audiogames.net/post/453740/#p453740




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Dark water with the kraken posture can be good with phisical cards, midnight ring gives a good boost and a hig probability of critical hit, whitch is great with the tentacle level 10 card... He, I don't remember it's name in english, I play in spanish. you have to be careful with magical attacks however.Simbols are usually used to level up faster and easier secondary type, since they give two cards of theyr type and you need 4 in hand to level the other type.Other good option can be normal and fighting,  with phisical cards. you can change the target into normal with mutual normalization to do super efective fighting  damage, pluss fighting being able to increase phisical attack and normal have the furi swipes that can be boosted with fighting area.Flying ghost with wind cards to use increasing wind (this one works fine being pure flying)Fairy and normal with musical cards pluss sound wave. I takes a long time to set up but does a lot of damage.Fighting with increasing phisical attack cards, swordsman posture, weapon taking and the prefered type, with swords. Better if that type as also shields, so you can use weapon taking and preventive thrusing to draw them. The shield gives you a great boost to weapon attacks with the pasive effect pluss helping to level up the sword type without having to change the type. The beta 66 have hidden sheat and double sheat, that makes even easier to get swords. The types with swords are fire, fairy, ghost, ice and steel.There are a lot of examples like these to play around; make some convinationsyou can get surprised 

URL: https://forum.audiogames.net/post/453716/#p453716




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-07 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Dark water with the kraken posture can be good with phisical cards, midnight ring gives a good boost and a hig probability of critical hit, whitch is great with the tentacle level card... He, I don't remember it's name in english, I play in spanish. you have to be careful with magical attacks however.Simbols are usually used to level up faster and easier secondary type, since they give two cards of theyr type and you need 4 in hand to level the other type.Other good option can be normal and fighting,  with phisical cards. you can change the target into normal with mutual normalization to do super efective fighting  damage, pluss fighting being able to increase phisical attack and normal have the furi swipes that can be boosted with fighting area.Flying ghost with wind cards to use increasing wind (this one works fine being pure flying)Fairy and normal with musical cards pluss sound wave. I takes a long time to set up but does a lot of damage.Fighting with increasing phisical attack cards, swordsman posture, weapon taking and the prefered type, with swords. Better if that type as also shields, so you can use weapon taking and preventive thrusing to draw them. The shield gives you a great boost to weapon attacks with the pasive effect pluss helping to level up the sword type without having to change the type. The beta 66 have hidden sheat and double sheat, that makes even easier to get swords. The types with swords are fire, fairy, ghost, ice and steel.There are a lot of examples like these to play around; make some convinationsyou can get surprised 

URL: https://forum.audiogames.net/post/453716/#p453716




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I'm more trying to get how the different cards work in combination.I tried a dark water deck based on blood, but bloody resonance and heamology are both way under powered for all it takes to get them working, (especially bloody resonance since you need to use self mutilation), and whilst sea salt has its advantages, it doesn't come up often enough to be effective without backup.The idea I was going on was modifying my old water deck to work in consort with another type, since it seems that the best way to create multi part types is basically to go off cards that have mutual benefits, so that you get some advantage from levelling one type by levelling the other, but some types work better together than others it seems. Btw, I've not found any use for symbols yet myself or seen anyone else use them, the symbol master bot literally does no damage whenever I've fought him .

URL: https://forum.audiogames.net/post/453705/#p453705




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Hey there guys. So when I was looking around, I found a few people, me included, asking about where to find decks and how to make some effective ones. So I had an idea of a dropbox folder. There is one I created where you can share decks, tips and tricks, and any other little thing cp related. I don't use gd, google drive because I haven't figured that out. So if you want in, just send me a forum private message, pm, or a skype message if you have me in your contacts. If for some odd reason you can't reach me through any of these means, try emaling me at my email below. I hope that those who join can help some of us newbies to battle and other cp players by showing some tricks and stuff.So anyway, if you want in, provide me with your db email. Thanks.And my email, leepichuc...@gmail.com.I hope this folder can help those in need.

URL: https://forum.audiogames.net/post/453698/#p453698




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

So how exactly do you effectively have two types levelled? I'm trying to make a dice-based deck1 b I can't really use any of them1 just because my levels are never high enough.

URL: https://forum.audiogames.net/post/453696/#p453696




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Dark, depending on what you have available, here's a solid deck that will win you most things. It's a dark-bug deck. Here's roughly what you want2x dark symbol2x vermin symbol2x bite2x feint attack2x sucker punch2x poison sting2x fury cutter3x crunch3x pin missile2x injection of pollen2x midnight ring4x bloody scratch1x mosquito3x bloody meal4x compulsory recovery4x honey treatment (optional)3x enlarge sore2x disloyal riposte (optional)4x elixir of vitality2x bloody panic2x shock from terrorBug-dark hits almost everything for neutral damage except, like, fairy.The idea is to get Bloody Scratch ASAP, or stall till you do. Scratch, get the foe bleeding, use a bunch of low-level cards to generate blood, then use some combination of Bloody Meal, Enlarge Sore, Bloody Panic and Shock from Terror. If you have the mosquito posture, this is even more deadly, though you'll take more damage. This deck is all about murdering your opponent fast, and as such, it has another neat trick; the Injection of Pollen card will turn your foe into a grass type for a couple of turns, and if you happen to have some bug attacks in your hand at the time, let rip. If the foe is naturally resistant to dark or bug, but has a lot of blood in their hand, turn them into a grass type, then Bloody Meal for almost an instant win.That's just one idea and it's probably my favourite.

URL: https://forum.audiogames.net/post/453689/#p453689




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I agree with Chris about the board mode, I really wish there were more squares that did more things. I don't know why, when the Mario party games are built around boards, Pragma hasn't modified the board mode since the game was created other than by adding extra minigames to each board's possible roster.Btw, any advice on where to start with dec building? All my decs are back from before version 57 or so, when you really had no choice to create one element decs. They work relatively well, but it'd be nice to have a multi element dec, but browsing the card database, things just seem bewildering with so many different types, and counters and what not.Edit: okay its a bit easier with the dec manager controls and the fact that I'd forgotten you can now have 80 battle cards in your dec .

URL: https://forum.audiogames.net/post/453670/#p453670




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I agree with Chris about the board mode, I really wish there were more squares that did more things. I don't know why, when the Mario party games are built around boards, Pragma hasn't modified the board mode since the game was created other than by adding extra minigames to each board's possible roster.Btw, any advice on where to start with dec building? All my decs are back from before version 57 or so, when you really had no choice to create one element decs. They work relatively well, but it'd be nice to have a multi element dec, but browsing the card database, things just seem bewildering with so many different types, and counters and what not.

URL: https://forum.audiogames.net/post/453670/#p453670




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I agree with Chris about the board mode, I really wish there were more squares that did more things. I don't know why, when the Mario party games are built around boards, Pragma hasn't modified the board mode since the game was created other than by adding extra minigames to each board's possible roster.

URL: https://forum.audiogames.net/post/453670/#p453670




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I agree with @2108. It's quite useful to have that information, because cheaters do exist. Admittedly, I've seen less of them around lately, most likely because they realized that anyone with a grain of common sense will kick them upon seeing their number of objects. So, taking away the ability to see how many objects they have would leave a gaping hole wide open for them to swarm the servers again. I mean, obviously, you can tell if someone is cheating once the game starts, but the unfortunate truth is that you don't want to be known as someone who kicks people, no matter how much they deserve it, because then no one will play with you since the blindy drama mill keeps on chugging along. The other issue with this is, if you're playing in teams, you really don't want to kick someone because then you'll be down a player, and, since you only get to see how many objects someone has when the game is launched, it would be very stupid to kick them at that point and allow the teams to be mismatched.

URL: https://forum.audiogames.net/post/453669/#p453669




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Oh and also just to add, the reason you are having so many is because you get each card 4 times, just like it says when you optain it.

URL: https://forum.audiogames.net/post/453600/#p453600




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Press the ctrl key, it works like magic.

URL: https://forum.audiogames.net/post/453599/#p453599




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Cheating gems does nothing in terms of giving you an advantage in online games. How does it work to tell you the number of unlocked cards? It says I have around 3,000 objects which makes no sense. I only have 350 odd gems, 836 cards, and I think 208 or so unlocked games. If not a complete removal, maybe adding an option to turn off those messages would suffice? It's unnecessary information I could do without.

URL: https://forum.audiogames.net/post/453597/#p453597




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Cheating gems does nothing in terms of giving you an advantage in online battles. How does it work to tell you the number of unlocked cards? It says I have around 3,000 objects which makes no sense. I only have 350 odd gems, 836 cards, and I think 208 or so unlocked games. If not a complete removal, maybe adding an option to turn off those messages would suffice? It's unnecessary information I could do without.

URL: https://forum.audiogames.net/post/453597/#p453597




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

actually I like seeing the objects people have especially in battles, since it shows how many of the cards they have unlocked. Also, if you see a player with 10 million objects or something, you know he's used a cheat engine to modify his objects. Of course, seeing a legit number of objects doesn't mean he won't cheat, but the chance is a bit higher. And it's not like it's impairing game play in any way.

URL: https://forum.audiogames.net/post/453592/#p453592




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

When you're paralyzed, you should not be able to move at all. The behavior should be identical to sleep or freezing. Maybe allow the player to have a chance of moving if the paralysis level is less than or equal to say 2, but anything after that and you don't move at all. Also, please hide the number of objects people have when starting online parties. It's unnecessary information.Are there plans to improve the board mode? This is the area of the game that needs the most work. I like the concept, but it's currently the most boring aspect of an otherwise great game.

URL: https://forum.audiogames.net/post/453577/#p453577




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

So I've had some luck with a pure fighting deck, that has cards like Rush In, Trussing, Fighting Area, and the fighting attacks. Basically my strat is to buff up as much as possible, then use something like Fist Barrage or Tripple Kick to do massive damage.

URL: https://forum.audiogames.net/post/453570/#p453570




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

> 2101Big spoilerContinue selecting cards in the order of “hypnosis”, “psychic fusillade”, “psychic fusillade”, “nostalgic hand”."Nostalgic hand" allows you to reuse used cards. For this reason, target sleeps forever.

URL: https://forum.audiogames.net/post/453552/#p453552




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

> 2101Continue selecting cards in the order of “hypnosis”, “psychic fusillade”, “psychic fusillade”, “nostalgic hand”."Nostalgic hand" allows you to reuse used cards. For this reason, target sleeps forever.

URL: https://forum.audiogames.net/post/453552/#p453552




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-04 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Yeah, I mostly do mini or micro games, but I'm slowly starting to learn to develop strategies for online battles. It's been tough going, because my brain just doesn't seem to be wired that way, but I do enjoy it. Mostly when I've done battles, I've been practicing with a friend who's trying to get all the cards, and we do co-op because it's more fair to him that way. I do agree about the confusion sound being a bit too long, but I'd much rather have it altered so that changing types doesn't hurt you before worrying about changing the sound.

URL: https://forum.audiogames.net/post/453288/#p453288




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-04 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

the gang up thing happens probably due to when bots reach  some health percentages, or if you happen to be a problematic type like dragon. Though I have seen you do just mini games a lot. Paralysis is just a random thing, though it can get annoying pretty fast. Not being able to junk cards would be advantageous because you would just have many more cards than your opponent. Confusion needs a shorter sound and getting hurt when changing types is just ridiculous, but again, a random thingalso, there are ways to awaken your allies. The point of battling is to get a very consistent strategy that will work, always, no matter what, and to design decks for every kind of situation. These are out there, otherwise we would not have options for battles with 9600 points. They would take literally hours to complete. That players take advantage to dare others to just crush them is both annoying but is also a learning experience, as you can pick up more strategies and so on.

URL: https://forum.audiogames.net/post/453270/#p453270




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-04 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

the gang up thing happens probably due to when bots reach  some health percentages, or if you happen to be a problematic type like dragon. Though I have seen you do just mini games a lot. Paralysis is just a random thing, though it can get annoying pretty fast. Not being able to junk cards would be advantageous because you would just have many more cards than your opponent. Confusion needs a shorter sound and getting hurt when changing types is just ridiculous, but again, a random thing

URL: https://forum.audiogames.net/post/453270/#p453270




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I might as well give a couple more of my thoughts about paralysis and confusion while I'm thinking of it. First, if you're paralyzed, not only should you not be able to junk cards, you should also not be able to change types. It's especially ridiculous when it says you were unable to move, yet you changed types. How does that work, exactly? As for confusion, I feel the same way about that. You shouldn't get hurt by changing types. That makes absolutely no sense to me. As for this debate about sleep, I see both sides of it. It does render you helpless, and that can be bad in a co-op battle, especially when you're in the last round where there's one more bot to human ratio. You can get the damage piled on you pretty fast that way, while there's nothing you can do about it. On the other hand, that's kind of the point of it. It can definitely be used to your advantage if the tables are turned. Speaking of which, is there a reason why sometimes the bots seem to gang up on one of your team members during a co-op battle while leaving others untouched?

URL: https://forum.audiogames.net/post/452810/#p452810




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

You say "no risk at all" as if there aren't nasty things that can happen to you while paralyzed. Like, you know, being pounded into oblivion because you can't heal/can't shut your foe down. Or if you're facing a live human, they get several turns to try and set up a strat of their own. Paralysis is not quite as nasty as sleep in some ways, but in others it's worse precisely because of the thing Turtlepower mentioned. If you try to junk a card when paralyzed, you shouldn't lose it; you failed to move, so, uh, where exactly did the card go?The only reason I say it's worse than sleep is because sleep, at least, has a lot of ways you can work around it, or even use it to your advantage. Of course, if you're facing a fairy-psychic deck and you get put into deep sleep and then have bad things happen to you, that could be to your disadvantage. But those strats are, in my estimation at least, pretty rare, and at least stuff like Dream Eater isn't 100% effective. Hell, when I use Hypnosis or whatever, I do it just to buy time to do what I want to while the foe can't hit me back.If you have an issue with sleep, I'm surprised you have no problem with burn+stirring up, or confusion, or poison+toxic shock or whatever it's called. Actually, playing a relatively pure poison deck can get really ruinous really fast. Ditto a curse deck, though that one doesn't so much do damage as allow for big setup chances.I challenge you to tell me a sleep strat that is anywhere near as broken as Ancient Time.

URL: https://forum.audiogames.net/post/452799/#p452799




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

It makes very little difference if you just don't move at all or junk a card. In fact, I would say that if you were not able to junk a card paralysis at about 4 is just about the same as sleep or feer. Also, there is no risk involved since you could just play the same card over and over and it would eventually work.

URL: https://forum.audiogames.net/post/452724/#p452724




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Well, something does need to be done about paralysis, I think. If you're trying to discard a card when paralyzed, but were unable to move, it's just silly that the card gets junked anyway. If you couldn't move, you can't discard a card, either.

URL: https://forum.audiogames.net/post/452723/#p452723




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I'll agree to disagree.

URL: https://forum.audiogames.net/post/452702/#p452702




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-02 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

There are tons of ways to avoid sleep. There are cards to give you a negative sleep level, and cards that can activate when you are asleep as well. Hell, there are even cards that induce sleep on purpose for specific reasons, like Relax.No indeed. For me at least, if there's one status that needs checking out, it's paralysis, or confusion. Higher levels of confusion meaning you hit yourself for bigger damage = very, very dangerous (see Ancient Time for an example).

URL: https://forum.audiogames.net/post/452641/#p452641




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

If you're a sleep and your hit points are critical you should wake up! A cap on sleeping would be nice 4 rounds in a row is just messed up... There should be counter cards to sleep to, and or ways for allies to wake you up if battling as a team.

URL: https://forum.audiogames.net/post/452608/#p452608




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

The coins determine your level. But level doesn’t mean anything. It would be cool if you had to make a decision to buy stuff but take longer to level or level to unlock new things to do or buy. Money management!

URL: https://forum.audiogames.net/post/452595/#p452595




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I agree with the language suggestion. I had asked if something like this could be implemented quite some time ago. Of course, it probably wouldn't have been feasible with the old server system, but I don't see why it couldn't be done now.As for the coins, so many people have brought this up that by this point, it almost seems pointless to keep harping on it. Many players, including myself, have let Pragma know that we want to see the coins have an actual use. He either has something in the works or he doesn't, only time will tell.

URL: https://forum.audiogames.net/post/452593/#p452593




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

In a future version, can we please have a language list within the server? For instance, when you connect to the server, it would ask you to choose your language or use the language specified in the save file. Using this system, you would only be able to see players that spoke the same language. Currently, there are a bunch of people on the server that speak languages other than English which is a little frustrating when you want to talk to someone. Of course, some people might want to turn this off and/or switch language channels, so those options should be available as well.

URL: https://forum.audiogames.net/post/452584/#p452584




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

In a future version, can we please have a language list within the server? For instnace, when you connect to the server, it would ask you to choose your language or use the language specified in the save file. Using this system, you would only be able to see players that spoke the same language. CUrrently, there are a bunch of people on the server that speak languages other than English which is a little disappointing when you want to talk to someone.

URL: https://forum.audiogames.net/post/452584/#p452584




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

100 percent agree. Been suggesting that for ages!

URL: https://forum.audiogames.net/post/452579/#p452579




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I also think a lot of things should be purchasable with coins, not gems. it's been well over two years and coins are -still useless.

URL: https://forum.audiogames.net/post/452566/#p452566




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I think it would be cool if when you unlocked a bot if you could then use that bot's battle cry as your own. It would be sort of like an audio avatar the more bots you unlock the more battle cries you could pick from.

URL: https://forum.audiogames.net/post/452533/#p452533




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

That's...ahem, exactly what I'm trying to tell you. I have tested it in 180-HP council fights, and it's spooky fast even with resists thrown in. From this I can extrapolate how fast it is later. You don't have to worry about missing out on avalanches because the Brewing card gives you a freebie when used. I'm not saying it's as overdone as the Ancient Time strat, but it's still scarily quick, and pretty reliable. The only onion in the ointment is that Avalanche can miss.

URL: https://forum.audiogames.net/post/452475/#p452475




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-01 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

You kind of do. How can you know how quick such a setup is? Additionally, when playing online you can always learn something new. In practice, the ice avalanche deck seemed really strong to me, but in reality even in 300 HP it takes a long time, and by that time something else would have already done the job.

URL: https://forum.audiogames.net/post/452458/#p452458




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

That presupposes that I can't extrapolate, and I absolutely can. I don't have to play a deck to see how it's apt to play, as long as I understand its function.

URL: https://forum.audiogames.net/post/452410/#p452410




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Now that we have the server program, is it possible to implement something that temporarily saves player data in the event a player disconnects? I know this has been talked about before, but this is a problem. Is this even possible given BGT limitations?

URL: https://forum.audiogames.net/post/452407/#p452407




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

thanks

URL: https://forum.audiogames.net/post/452401/#p452401




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

It means to essentially put it on the top or bottom of your deck. On the top, it means that it will be the next card drawn while bottom is usually used against somebody. Regarding gems, yes, I do understand that they can be hard to optain if you do not play online, but if you don't play online it is very hard to comment on balancing, at least it would be for me since I would not go above 180 HP and thus many decks would be pointless. Death simbol is hardly worth it for example at 180 since a fighting deck, normal or whatever would win the round 2 times by the point you reach level 30.

URL: https://forum.audiogames.net/post/452369/#p452369




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Can someone explain what it means to put a card above or below your deck and why you would want to do that? I never understood this.

URL: https://forum.audiogames.net/post/452366/#p452366




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

That was my first iteration of the deck, where it took me 32 rounds just to pull Ancient Ruin. There were also a lot of misses and sleep turns in there (I think the fight was vs. the Hypnotic Bush, or whatever it's called). Depending on type, I've had 180-HP fights last, like, 8-12 turns before. I am going to build a bonna fide avalanche deck and see how that goes, because I feel like it will absolutely crush.Also, gems are kind of hard for me to come by. I do a forty-minute council run, and I get two gems. That's...kind of really not at all worth it, so I don't want to then blow those gems on a training fight like that. No thanks.Remember, please, that I really don't care for the rest of the game. I think it's neat, but I'm not a big fan of the way the rest of the game plays out. The only reason I play is the battle cards stuff.

URL: https://forum.audiogames.net/post/452343/#p452343




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Hi Jayde. First, you can do offline battles with high HP by paying a few gems for a battle with a training bot, which allows you to select a deck for a bot to use as well. Regarding battles, I don't know what you are doing, but a 180 HP battle really should not last over 30 turns. At most about 25 turns, but even then those are low HP rounds where you usually use something very offensive to end the battle quickly.

URL: https://forum.audiogames.net/post/452316/#p452316




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I personally do not trust Pragma or whoever it is that's designing the cards to make a balanced ban list or ruleset list, to be quite honest, so there's no way in hell I'd trust random guy over there to make one either.I take some of the points that are being made, but not all of them. it would be nice if we could do council fights at much higher Hp to trust out longer strats, as the offline mode doesn't really prepare you for that. 180 isn't bad, but even then, as I said, I couldn't even fully do the ancient time+rap ray combo, because my opponent was confused 34 and hit itself for over 110 damage in one shot. That's...kind of broken. Like, really really broken. Yes, you can change environment and whatnot, but if my deck has 3-4 environment cards, plus Climatology in order to summon them at need, it's pretty easy to change it back again, especially given that this deck does not have to be very big. Hell, it could be a pure rock deck, never mind Rap Ray at all, or a rock-ground deck for extra clout, and it would be like 47-52 cards.

URL: https://forum.audiogames.net/post/452314/#p452314




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

as far as I can tell the game has the sterling quality it has always had, a need to adjust strategies and such to evolve to changing  metagame enviroments does not necessarily mean the game is slipping. As for a card-ban feature. I don't think that would be wise as it is too prone to abuse. There is nothing to stop a player who plays a particular set of decks from simply removing the good cards from other typed decks to give him or her the advantage. Also, as decks are made ahead of time, eliminating cards would leave holes in decks all of a sudden which is unfair and really something players shouldn't have to adjust their decks on the fly or go without cards because of the opinion of the server owner.In rl tcg games and some online ones, certain cards are league-banned but in these cases, the cards are announced ahead of time and before players join a competition, they can adjust their decks accordingly.An arbitrary card-ban feature would be a disaster for the meta-game.However, if there were key rulesets for example where there would be different rules for example an "everything goes category" or something like that, a preset selection of card selection rules could possibly work if done very carefully, but it would have to lay in the hands of Pragma and their team, not ours to reduce chances of abuse.

URL: https://forum.audiogames.net/post/452294/#p452294




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Zarvox wrote:daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers already do 100 damage a piece, why would you add plus 2 on dagger received and plus 3 on type received? And especially with critical hit being level 1? Where did you see daggers on their own doing 100 damage? That is definitely not accurate. Daggers are just another way to make a weapon deck, and not too overpowered at all since they require a multy tipe deck by default. You could classify them as being like swords, however what's wrong with having multiple weapon cards?Zarvox wrote: Water, haven't looked into it. Ice, haven't looked into it. Steal, haven't looked into it. But I know ice and steal are ridiculously powerful.So you have not looked into it but you do know ice is extremely powerful? Well, if you can beat me with ice in anything involving more than 300 HP, then I will agree with you. Even the new avalanche deck is not all that powerful unless if combined with something else to boost your attack, which is the point of having multy tipe decks anyways so I don't see any problems there. Trust me, Ice used to be much more powerful before when it had sheer cold lasting 4 turns and glaciate being level 14 or something like that. Now it's not even all that good.Zarvox wrote: But there's one strategy that stands out from all of the others. Ancient time wrap ray.Fucking why. Just fucking why! What happened to having to work for wrap ray? You use to have to level up fairy, use hypnotic dice, and then use disquieting dream. But now, ancient time, wrap ray. And that's it!The quality of this game has decreased dramatically. There needs to be limitations set for certain ranges of hp. Certain strategies should not be permitted. Because now we have to adjust to shit like this. It's way too easy to make the battle too powerful too quickly. For high hp battles, I understand. But 2000? Too powerful. I also think blue blood is another example of a strat that should have limited hp range.But then there are those who want to say, music is overpowered. Magic flowers are overpowered. Pistin shot is overpowered. But they are a different type of power. They are based on amount of x cards in hand. Ancient time is one card, and makes confusion go up to ridiculous levels. So are those strats overpowered? Yes, but not in the same way as these new ones. Oh, and I do think deadly symbol is bull shit. But I know that everyone uses it, so I use that too.But unfortunately, these strategies do exist, and assholes will use them in ranges that they shouldn't be used. We are forced to adjust or not play. So best we can do is parry them. But it doesn't change the fact that they are being an asshole.As I said this game is going downhill in quality, and the skill level required, the luck required, and the struggle with getting the strategy to work, are all fading. It's sad, and I wish things weren't turning in this direction, but it's not up to me. Sorry Jade.Sorry to you, but in this game we all should not adapt to one tipe of strategy you like, and that is damage based on x amount of cards in your hand. First, I agree the musical notes, flowers and piston shot are not over powered. In fact, all of those have a huge drawback of you being very vulnerable to attacks like hand electrification and punishment. However, then you say that deadly simbol is also bad while it is also based on collecting simbols? I don't get that logic. Blue blood lasts for 1 turn. You have a turn in which you can play literally any status except feer on your opponent to disable them and blue blood is gone. Sorry, but if you play a high HP round without any parries, there's something wrong with your decks. About ancient time I actually sort of agree that it is probably too powerful, however keep in mind that you always have enough time to change the environment making that card useless. So nobody is as you put it an asshole just because they use a certain strategy. The only thing I totally hate is psychis which can be terribly boring with it's statuses, other than that those are all different ways of playing a high HP battle. By the way, for blue blood, take a look at a great card in fighting deck which takes advantage of your opponent's physical attack. In general though, you should really have some parrying in your decks especially for high HP rounds. If you parry statuses, ancient time wont do anything to you. There is also a card in the normal type to force your opponent to junk their bleeding cards, along with easy ways of parrying dark cards if you do anything involving fairy. So yeah, blue blood is so bad that I just told you a bunch of ways to stop it.

URL: https://forum.audiogames.net/post/452252/#p452252




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-31 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I'd just say boycott the game until the dev starts to think "balance, maybe?" ... but we all know that's not going to happen. 

URL: https://forum.audiogames.net/post/452238/#p452238




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Water actually isn't bad. Rain+healing rain/acid rain/catching rain is neat, plus Sonar Ray is good unmissable damage. You can't force someone to be weak to water or anything unless you also use a rock deck with Rock Statue/Power Gem, but yeah. I mean, water isn't anything amazing, but get it set up and it's actually pretty good. A water-dark kraken deck can also work surprisingly well.I've played tons of decks in my time, and I like a lot of them. Music deck, blood deck (still my overall favourite), a colossal crushing (rock+fighting) deck, a neat dicemaster themed deck...I have lots of ideas. I'm just saying that a lot of cards...kind of don't work, or are so niche that you'll never see them.Just to put this whole Ancient Time/Rap Ray thing into perspective.Ancient Time requires only that you have Ancient Ruin active; it's like rock level 14, and will confuse you based on which turn it is. i.e., if it's turn 14, you have confusion level 14. This means you can hit yourself for like 80 damage. Not only that, but Rap Ray does some damage based on your confusion level; this combo is so strong that I've never even managed to use Rap Ray in a council fight; Ancient Time is enough on its own. that's how ugly that is. And with Healing Dice/bug's instant recovery moves/various other healing tricks/low-level symbol cards, there just isn't any stopping it, especially if you toss in a few Hypnosis for fun to stall out the turn counter.I also have a blitz deck I use for quest mode that mostly does flying and fighting damage, and it wrecks at low HP because that's all it's really meant to do. I've got a couple fire and normal attacks splashed in there as well. But I'm telling you, in higher HP fights, such a deck looks silly. And in lower HP fights, the decks that need insane setup just die on the vine.I'm totally fine with not every card being awesome. I'm just not so fine with literally dozens of cards feeling lackluster.

URL: https://forum.audiogames.net/post/452218/#p452218




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I agree about the ancient time card, it just makes no sense. About the rest, I think the game just keeps evolving. It happens in any tcg game, new cards and playstyles apear and some of the old ones gets ovsolete. Right now the most played battles are hig hp. I don't like it, but it is what most people like I guess. And about valance... bug needs some more love.What happens with a lot of the cards is that theyr concept is good, but at the end they are not too useful. An example of this are the psichic revelation cards, or the elf and dark helf postures, whitch I think need an update, BTW. The axes also need some support. duarf is hig level and there is no shields in any of the axe types.

URL: https://forum.audiogames.net/post/452206/#p452206




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Thre's a lot of stuff that still isn't being explored and that you can do, so just keep that in mind. I of all things have a fly-crush deck that relies on a card that gets stronger for every wind card you put in your discard or have used in the fight, including itself. I've never seen anyone use it but I've done it and it can be freaking scary. Use a few bounce and frenetic flight cards to buy time, and then you start spamming wind cards. If you want to be even scarier add an areomancer pose in there and in no time you'll be doing crazy damage. This is also good for those who use fighting and can really put a damper on bug decks because of typing.Also, I'm not too worried about weird types and decks not working well at certain hp values. That's sort of the point. Several real-world tcgs tend to have some builds work for long-play and some for short. If you are having trouble with hp battles of different levels, either design decks for different hp values, which is a perfectly reasonable thing for someone to do, or when you are in charge of a game, set the hp values to something reasonable. As for some of the strong new cards, You complain they are too powerful for low-hp battles. What you need to do is use a blitz deck, that is a deck that takes advantage of low-hp conditions and is meant for speed rather than power and you probably can find a way past those nasty cards, or alternatively, get appropriate parries to deal with it. I tend to use feather shield and a couple others pretty often in my flying deck and they've saved my ass more than once. That said, I haven't had a huge experience with the cards you are talking about directly but I have a lot of tcg experience in general. There indeed might need to be some rebalancing as you suggest, as I've heard water type sort of sucks, but I don't think you are fully exploring the options open to you or are fully considering the options or that different styles are by necessity required for different hp values. I don't play online too much but it is something I've noticed when I have. Try looking into the wind deck I told you about. Even though it has no healing cards at all, I've used it and plowed through battle quest and even take out a lot of flying-resistant and things that attack flying well in the arenas. As I don't have a huge collection of wind cards, you probably can create something even better than I have.

URL: https://forum.audiogames.net/post/452201/#p452201




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Ah yes, I forgot Ancient Time. That's just nuts. That level of confusion, and then Rap Ray on top of it, is GG. I have a deck that plans to maximize that. I don't mind that Rap Ray can now be used without levelling fairy and using disquieting dream. I think it's okay to get it some other way, as it was fairly hard to use otherwise. But this is just too much. If nothing else, I'd say that Ancient Time needs a serious nerf. Like instead of just being a function of turns, make it be a function of time cards in your deck/discard pile/hand? Then it requires a bit more setup; could still be vicious, but wouldn't be so bad.I feel like poor grass types are hard nerfed in a lot of ways, since most of their best attacks either require insane setup (flowers) or else will put you to sleep. I also feel like that new bug move, the instant recovery one, pretty much just made Elixir of Vitality and Honey Treatment next door to useless except in specific setups.I dunno. Like I say, I'd like to see better balance, because right now it's kind of not there. There'a t on of new cards, but I'd wager most of them aren't even used. Like does anyone even use some of the dark stuff like Unnoticed Larsony and Shared Glass and stuff?Also, what's with this deadly symbol thing?

URL: https://forum.audiogames.net/post/452130/#p452130




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Wow I did try the new ice type changes and it's indeed ridiculous, especially all that avalanche stuff. I agree with Zarvox, I guess some cards should have a description element that says "requires the launcher's starting hp to be equal or superior to *insert number*". I mean, the only way I can justify such stuff is for battles with enormous amounts of hp.

URL: https://forum.audiogames.net/post/452127/#p452127




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers already do 100 damage a piece, why would you add plus 2 on dagger received and plus 3 on type received? And especially with critical hit being level 1?Water, haven't looked into it. Ice, haven't looked into it. Steal, haven't looked into it. But I know ice and steal are ridiculously powerful.But there's one strategy that stands out from all of the others. Ancient time wrap ray.Fucking why. Just fucking why! What happened to having to work for wrap ray? You use to have to level up fairy, use hypnotic dice, and then use disquieting dream. But now, ancient time, wrap ray. And that's it!The quality of this game has decreased dramatically. There needs to be limitations set for certain ranges of hp. Certain strategies should not be permitted. Because now we have to adjust to shit like this. It's way too easy to make the battle too powerful too quickly. For high hp battles, I understand. But 2000? Too powerful. I also think blue blood is another example of a strat that should have limited hp range.But then there are those who want to say, music is overpowered. Magic flowers are overpowered. Pistin shot is overpowered. But they are a different type of power. They are based on amount of x cards in hand. Ancient time is one card, and makes confusion go up to ridiculous levels. So are those strats overpowered? Yes, but not in the same way as these new ones. Oh, and I do think deadly symbol is bull shit. But I know that everyone uses it, so I use that too.But unfortunately, these strategies do exist, and assholes will use them in ranges that they shouldn't be used. We are forced to adjust or not play. So best we can do is parry them. But it doesn't change the fact that they are being an asshole.As I said this game is going downhill in quality, and the skill level required, the luck required, and the struggle with getting the strategy to work, are all fading. It's sad, and I wish things weren't turning in this direction, but it's not up to me. Sorry Jade.

URL: https://forum.audiogames.net/post/452114/#p452114




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers already do 100 damage a piece, why would you add plus 2 on dagger received and plus 3 on type received? And especially with critical hit being level 1?Water, haven't looked into it. Ice, haven't looked into it. Steal, haven't looked into it. But I know ice and steal are ridiculously powerful.But there's one strategy that stands out from all of the others. Ancient time wrap ray.Fucking why. Just fucking why! What happened to having to work for wrap ray? You use to have to level up fairy, use hypnotic dice, and then use disquieting dream. But now, ancient time, wrap ray. And that's it!The quality of this game has decreased dramatically. There needs to be limitations set for certain ranges of hp. Certain strategies should not be permitted. Because now we have to adjust to shit like this. It's way too easy to make the battle too powerful too quickly. For high hp battles, I understand. But 2000? Too powerful.But then there are those who want to say, music is overpowered. Magic flowers are overpowered. Pistin shot is overpowered. But they are a different type of power. They are based on amount of x cards in hand. Ancient time is one card, and makes confusion go up to ridiculous levels. So are those strats overpowered? Yes, but not in the same way as these new ones. Oh, and I do think deadly symbol is bull shit. But I know that everyone uses it, so I use that too.But unfortunately, these strategies do exist, and assholes will use them in ranges that they shouldn't be used. We are forced to adjust or not play. So best we can do is parry them. But it doesn't change the fact that they are being an asshole.As I said this game is going downhill in quality, and the skill level required, the luck required, and the struggle with getting the strategy to work, are all fading. It's sad, and I wish things weren't turning in this direction, but it's not up to me. Sorry Jade.

URL: https://forum.audiogames.net/post/452114/#p452114




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Zarvox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@Jade I 1000% agree with you. Let's go into more detail...daggers. They are exactly like swords, but wait, no. They are mutli hit, critical hit, and temorary damage on both daggers and type received. If daggers already do 100 damage a piece, why would you add plus 2 on dagger received and plus 3 on type received? And especially with critical hit being level 1?Water, haven't looked into it. Ice, haven't looked into it. Steal, haven't looked into it. But I know ice and steal are ridiculously powerful.But there's one strategy that stands out from all of the others. Ancient time wrap ray.Fucking why. Just fucking why! What happened to having to work for wrap ray? You use to have to level up fairy, use hypnotic dice, and then use disquieting dream. But now, ancient time, wrap ray. And that's it!The quality of this game has decreased dramatically. There needs to be limitations set for certain ranges of hp. Certain strategies should not be permitted. Because now we have to adjust to shit like this. It's way too easy to make the battle too powerful too quickly. For high hp battles, I understand. But 2000? Too powerful.But then there are those who want to say, music is overpowered. Magic flowers are overpowered. Pistin shot is overpowered. But they are a different type of power. They require having amount of hands in hand. Ancient time is one hard, and makes confusion go up to ridiculous levels. So are those strats overpowered? Yes, but not in the same way as these new ones. Oh, and I do think deadly symbol is bull shit. But I know that everyone uses it, so I use that too.But unfortunately, these strategies do exist, and assholes will use them in ranges that they shouldn't be used. We are forced to adjust or not play. So best we can do is parry them. But it doesn't change the fact that they are being an asshole.As I said this game is going downhill in quality, and the skill level required, the luck required, and the struggle with getting the strategy to work, are all fading. It's sad, and I wish things weren't turning in this direction, but it's not up to me. Sorry Jade.

URL: https://forum.audiogames.net/post/452114/#p452114




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

There is a bug that prevents you from kicking players in a game if you're hosting it on a server program. Pressing Control+k does nothing.

URL: https://forum.audiogames.net/post/452105/#p452105




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@jaydeThe problem I could see with parry cards gaining 100 percent accuracy is you could in theory just... forever stall out setup based decks just by having the right one, and you don't even have to do anything. This would mainly just be for the ones that are currently 85 percent, but yeah.

URL: https://forum.audiogames.net/post/452097/#p452097




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@Jayde Dark is a setup based type. YOu mention balance, I say implement a ban list feature.

URL: https://forum.audiogames.net/post/452094/#p452094




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

A few new findings:1. Daggers aren't bad, but they definitely kinda make cards at similar levels look pretty weak.2. The rain stuff is vicious. Good lord. 3. I still say the dice cards are actually a little too strong. Healing Dice is really, really excellent healing, just as one example.4. The new laser/ray stuff isn't bad, but that big new laser has a miss chance. That's a whole lot of wind-up when it might miss. That hurts.5. Avalanche+avalanche brewing is way, way OP. Seriously. +12 power on avalanche attacks once it's in your discard? Well okay, I'll use 2 or 3 of them in a longer fight, and it's GG. Seriously, I've hit through raised def and NVE type matchups to just straight-up bust with an avalanche dragon deck.6. I'd love to see parries become 100% effective; would actually give me a good reason to try and use them. Ditto mace cards; why do I want to use stuff that's naturally got a decent chance to miss, when other stuff is practically guaranteed to hit?7. I have no idea how capacitor cards work. Can someone explain how a capacitor deck would function? Because I'm looking at it, and it looks like you'd end up making yourself super-weak to electric to do it, and that's no Bueno, especially if you're water type.8. Why did we need more damaging steel cards when we already had a bunch? Why did we need more damaging rock cards when we already had a bunch? Why don't we have any more damaging dark cards? I think the best we've got is, uh, Crunch, or the one that relies on boosting your foe's crit chance. No thanks.See? Balance. Not here yet.

URL: https://forum.audiogames.net/post/452093/#p452093




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@Morokuma: I also think launch conditions for this card are quite severe, especially compared to some other powerful new cards. Ancient time for exemple only requires the ancient ruin environment, and though the confusion lasts for only one or two turns, it's still quite mean. Even moreso if you have a psychic/rock double type with wrap ray. Well, at least it will be a way to shorten battles with several thousands of hp.Also sorry for repeating myself, but I really can't stop considering static cards with a dammage multiplier as overpowered. There must be a thing I haven't understood with said cards really. I mean, Acid Rain only requires the rain environment to be set, steamblast doesn't require an environment or any particular setup except level 14 in steel type.

URL: https://forum.audiogames.net/post/452057/#p452057




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@Morokuma: I also think launch conditions for this card are quite severe, especially compared to some other powerful new cards. Ancient time for exemple only requires the ancient ruin environment, and though the confusion lasts for only one or two turns, it's still quite mean. Even moreso if you have a psychic/rock double type with wrap ray. Well, at least it will be a way to shorten battles with several thousands of hp.Also sorry for repeating myself, but I really can't stop considering static cards with a dammage multiplier as overpowered. There must be a thing I haven't understood with said cards really.

URL: https://forum.audiogames.net/post/452057/#p452057




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Hello. Please, I have 250 gems. where can I buy special bonus to unlock better arena battles? or what should I do to unlock this special arena and set my mini games  rounds?

URL: https://forum.audiogames.net/post/452024/#p452024




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I think that the launch condition of "defenseless mind" is severe. The only way to actively reduce "special defense" to -4 or less is to give a serious curse.Decks that use this card are biased towards the ghost, psychic, or fairy types that make heavy use of the special attack, so it is unlikely that the enemy will use rush in, magical explosion, or cocoon themselves.At the same time, I think that the advantages of "utterly enchanted" that assume severe conditions are small. If you are giving the enemy a serious curse, you should give priority to "blasted shock".

URL: https://forum.audiogames.net/post/452009/#p452009




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

In card battle, if I hit "shift + enter" and attack my teammate offensive, I would like the reaction that the teammate owns to be activated.Because once, the main purpose of attacking teammates was to start bleeding or magic flower. For example, attacking teammates with "bubble" or "giggle" was useful as support.Now that cards like "prot" can be targeted to teammates without conditions, I think that there are no other purposes for using "shift + enter".

URL: https://forum.audiogames.net/post/452000/#p452000




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Is defenseless mind broken? When I attempt to use it, it always fails. I've tried getting special defense below 0 and no more than -4, but it doesn't work. How does this card work?

URL: https://forum.audiogames.net/post/451942/#p451942




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@ sanslasch, good idea!I dont like minigames,but I like battles.

URL: https://forum.audiogames.net/post/451938/#p451938




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

a lot of cards are specifically designed to foster multi-type decks, thus monotype decks might not actually have uses for some of the cards of that type. Some cards in the flying deck, particularly one of which name I can't remember, get stronger the more wind cards you use. This does not only include flying type wind cards but things like "burning wind" as well.

URL: https://forum.audiogames.net/post/451881/#p451881




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Yes. It's just like weapon-taking for example, that card is useless if you don't have weapon cards in your deck.

URL: https://forum.audiogames.net/post/451848/#p451848




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

greetings all, i noticed in the fighting deck there is a sword sheath card that lets you draw "sword cards from deck, but how can you if there is no fighting sword cards? do you have to put cards like ice sword or steal sword in the deck?

URL: https://forum.audiogames.net/post/451833/#p451833




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Is it possible to immediately receive battle messages if joining a battle as a spectator? Currently, you must wait until the next round begins if you join midway through a battle.

URL: https://forum.audiogames.net/post/451787/#p451787




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Hello, I have one problem with this game. when I play online play or arena battles, sometimes it does not listen. for example I want to use frenetic flight card, but I can't move or I can't do anything, simply I need to press arrows or enter more than once to use it. it is only my pc problem or not?

URL: https://forum.audiogames.net/post/451780/#p451780




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-28 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I'd like to see a ban list feature for cards that you can restrict in matches, just like in Ugio. I'm pretty sure the real Pokomon has something similar.

URL: https://forum.audiogames.net/post/451617/#p451617




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-27 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Hi. So there's this bug that if a player while a game is going on disconnects it stops the hoal game after the round is finished. This is so annoying because I got a lot of my time wasted due to this bug.

URL: https://forum.audiogames.net/post/451423/#p451423




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-27 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

If you mean something like not playing fast enough, as far as I know there is no such thing. You only have a small success minus , about 5 percent if you play a card of a different type.

URL: https://forum.audiogames.net/post/451404/#p451404




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-26 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

So curiosity question for anyone who might know... sometimes during battles, I remember a person got a stat penalty for not moving fast enough, but it kept the game moving. How does that actually work?

URL: https://forum.audiogames.net/post/451323/#p451323




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Hi @nidza07: Thanks for your answer.

URL: https://forum.audiogames.net/post/451159/#p451159




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

I have a couple of other suggestions after playing online. I know, I said I wouldn't play until the gem resetting bug was resolved, but what can I say, I can't stay away.First, I would like it if, when you're connected to a server application, instead of it saying that someone left the main room when they really created a game, the messages would reflect that. So, for example, Turtlepower has created a new game, as opposed to Turtlepower has left the main room. I find it a bit confusing the way it is now.Second, the chat sound is obnoxious now. I'm glad that it's all one pitch, but, in my opinion at least, the pitch is too high. I would prefer that it should be adjusted to reflect how it sounded before when someone was the master of a game. If I'm overruled on this point, and others like the new sound, so be it, but since I haven't seen anyone voice any concern about this so far, I thought I'd bring it up.

URL: https://forum.audiogames.net/post/451157/#p451157




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

So I had the occasion to try some new cards especially with steel type and they are pretty cool, you gotta love that laser machinegun a.k.a. continuous laser, but the nastiest new steel type card is steam blast, 3 magical power but with a damage multiplier of 6. It might actually be a bit overpowered for a level 14 card, it does 30 damage on neutral I believe, and 24 without same- type-attack-bonus. Also it has 100% accuracy. I guess it was introduced because many powerful steel type cards have some drawbacks and/or require a much higher level, but still I wonder if it will stay as  it is. Yet again, I don't really know the online metagame.

URL: https://forum.audiogames.net/post/451045/#p451045




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

So I had the occasion to try some new cards especially with steel type and they are pretty cool, you gotta love that laser machinegun a.k.a. continuous laser, but the nastiest new steel type card is steam blast, 3 magical power but with a damage multiplier of 6, it might actually be a bit overpowered for a level 14 card, it does 30 damage on neutral I believe, and 24 without same- type-attack-bonus. Also it has 100% accuracy. I guess it was introduced because many powerful steel type cards have some drawbacks and/or require a much higher level, but still I wonder if it will stay as  it is. Yet again, I don't really know the online metagame.

URL: https://forum.audiogames.net/post/451045/#p451045




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

how can i chose the number of turns in the zolo minigame party

URL: https://forum.audiogames.net/post/451037/#p451037




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : sediment via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

it was a good thing it seemed. I truly don't understand why you'd add a feature if you're going to instantly recall it when the obvious happens. Aside from that I love the update

URL: https://forum.audiogames.net/post/451024/#p451024




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

Hi SLJ. As far as I know, the l parameter is completely optional and is only for the console output on your server. For example, if any errors happen. If you do not specify it, the game will take it from your save file. Of course, if you are on wine then I guess it will default to either English or French.

URL: https://forum.audiogames.net/post/451007/#p451007




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

For all people trying to make servers with the server app, there is now a one and only central server which is so stable (with a ping in the nineties). You may want to give your server's IP to people if you want them to connect, but I guess a server with such specs as the current central one is more than enough. Before making this server, there were about 30 servers, most of which without any connected players while the now central server has reached a peak of about 40 and no less than 25/30 connected at any time of the day, which seconds my point of keeping one central server in the servers list. As for normal servers, you may keep creating them just fine.

URL: https://forum.audiogames.net/post/450983/#p450983




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@KeyIsFull: I like your idea a lot. I wonder who would do it though, I'm not so qualified as I have rarely played online. Also, for missing sounds on some new cards, I don't necessarily think it is a bug, perhaps Pragma didn't make sounds for said cards yet. He's  already done a pretty good job giving each card a sound, and some even have stereo like the new "dragon ascend".If anything I wish he would tell if it was a bug or not, if so I could make a list of cards which have the problem.

URL: https://forum.audiogames.net/post/450972/#p450972




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@KeyIsFull: I like your idea a lot. I wonder who would do it though, I'm not so qualified as I have rarely played online. Also, for missing sounds on some new cards, I don't necessarily think it is a bug, perhaps Pragma didn't make sounds for said cards yet. He's  already made a pretty good job giving each card a sound, and some even have stereo like the new "dragon ascend".If anything I wish he would tell if it was a bug or not, if so I could make a least of cards which have the problem.

URL: https://forum.audiogames.net/post/450972/#p450972




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

@KeyIsFull: I like your idea a lot. I wonder who would do it though, I'm not so qualified as I have rarely played online. Also, for missing sounds on some new cards, I don't necessarily think it is a bug, perhaps Pragma didn't make sounds for said cards yet. He's  already made a pretty good job giving each card a sound, and some even heve stereo like the new "dragon ascend".If anything I wish he would tell if it was a bug or not, if so I could make a least of cards which have the problem.

URL: https://forum.audiogames.net/post/450972/#p450972




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Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta66)

guys, I tried to run a public central server, but it doesn't show up on the public server list, any idea? I already add -p when starting the server. so the command looks like this:wine start /unix server.exe smartaudio 2500 -l english -pis that correct?

URL: https://forum.audiogames.net/post/450964/#p450964




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