Re: Create multi-player text-based games easily with Python

2017-05-17 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Create multi-player text-based games easily with Python Hi,I can't actually see the error other than the word File, but I suspect you haven't installed the package.First runpython setup.py installOrpip install git+https://github.com/chrisnorman7/game-server-base.git#egg=gsbhTH. URL

Re: Create multi-player text-based games easily with Python

2017-05-16 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Create multi-player text-based games easily with Python Hi.I get an error when trying to run your minimal example.the error is as following:  File URL: http://forum.audiogames.net/viewtopic.php?pid=311199#p311199 ___ Audiogames

Re: Create multi-player text-based games easily with Python

2017-05-15 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Create multi-player text-based games easily with Python Well if there's anything I can help with please let me know.I've started making my own MUD using this module, and it's helping me realise where things need changing ETC.There's already a bunch of new events and the banned hosts

Re: Create multi-player text-based games easily with Python

2017-05-12 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector
Re: Create multi-player text-based games easily with Python Thank you, this gives me an idea on coding muds. URL: http://forum.audiogames.net/viewtopic.php?pid=310638#p310638 ___ Audiogames-reflector mailing list Audiogames-reflector

Create multi-player text-based games easily with Python

2017-05-04 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Create multi-player text-based games easily with Python Hi all,I recently found myself writing lots of text-based game-type stuff, some of it MUD-like, and some intended to be played with a custom client. Either way, I found myself re-using a lot of the same code, so I made me a package