Re: Do you still believe in the audio game revolution?

2020-09-13 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

TBH I gave up after ECTAS bombed approximately as hard as Redsword, which also bombed harder than expected since I deliberately tried to make the accessibility BK3-like. AFAIK, nobody ever made it past the first level in that game (I think I'd know, because then someone would have complained about the second level, or noticed the problem in the third level if you die in that lava pit).I might be able to redo the walls in Le Petit Planet to be more like wall sounds in VGStorm games. That might enable someone to discover the hallway. But why bother? Especially since I'd need to port the whole thing to Python, including the packed sounds, and that's a ton of effort for a 5min game I threw together in under 24h, which I am confident will still fail even by those standards if I do all that.In truth, to be good at gamedev, you need to be good at people stuff. I am not. So I can't just geek up a game that anyone who is not me will care about. Then, on top of that, you need to worry about quality and hosting if you really want to break through, and you don't get reliable volunteers when you could get paid testers / actors / devs / sound designers / etc.So for audio games to be good, you need all of the following:1. Good programming skills for the relevant systems. All of them.2. A good understanding of what makes games that an audience will enjoy,3. and an understanding of how to combine 1 and 2 into a viable product.4. The people skills to fill in all the gaps, especially in testing and sound.5. Access to the resources: people, sounds and other assets, hosting, etc. Charisma and enthusiasm can substitute for cash, here, but you must have a high score in at least one, preferably multiple.6. The conscientiousness to actually implement all of these.7. To maintain all of the above until the project is complete, and often afterward, for bug fixes, maintaining availability, etc.Oh, and you need a good idea in there, somewhere. But the creative aspect is not what we're missing. It's most of the above.Oh, wait! I also forgot...8. Motivation to create audio games, rather than do something less niche, or more profitable. Having all of 1-7 can get you a ton of money as a senior developer at a company that will actually pay you a living wage, even in the stupidly expensive cities where those companies tend to be located.That last filter limits us mostly to blind people and a handful of interested sighted people. If we start with 10 million candidates, and realize that most of those filters will knock out 9/10 of the population, we're down to 10^-7. 10 million, conveniently, is 10^7. So if there are 10 million people interested in developing audio games, there are probably only 10 people, give or take a dozen, who actually can do it worth crap. You can probably already list them by name. They might be enough in number to pull Santa's sleigh, were they magical reindeer.

URL: https://forum.audiogames.net/post/570321/#p570321




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Why didn't Microsoft drops support for 16-bit programs to run under 32-bit Windows

URL: https://forum.audiogames.net/post/570239/#p570239




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : kjsisco via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

As long as people talk about audiogames and create them they'll be around.

URL: https://forum.audiogames.net/post/570232/#p570232




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Just to briefly touch on the 32-bit debate, Meetbag, MS can drop 32-bit support at any time they like. Intel and AMD (and even ARM) processors can run 32-bit code (or even 16-bit code, in the case of Intel or AMD) but that doesn't mean that the operating system will allow that code to run. 16-bit code can only run in Virtual 8086 mode, only accessible through 16-bit (real) mode and 32-bit (protected) mode. 32-bit code can run in 64-bit (long) mode via 32E mode, which emulates a 32-bit execution environment. But, again, the OS can deny execution of that code if it so chooses by just examining the executable image and detecting its architecture, and you can't falsify the architecture information because it will cause problems when attempting to run the code. So yes, MS can drop 32-bit support, and I wouldn't be surprised if they did. It doesn't mean that your processor won't be able to run 32-bit code; it just means that the OS won't allow you to run that code.As for the actual topic, I believe that audio games and mainstream games can coexist. Audio games do have their purposes, after all.

URL: https://forum.audiogames.net/post/570221/#p570221




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I thik that the problem that most audiogames have is the fact that most of them are things that are, honestly, rushed or plain clones of others.What some developers don't get is that creating a game takes time, a lot of time. Thats why I like what the dev of the virtuals is doing. The game has been anounced a couple of years ago, almost no information has been released about it but the game is still being developed.

URL: https://forum.audiogames.net/post/570214/#p570214




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I think thre can be room for accessible and for audiogames, both markets can coexist.

URL: https://forum.audiogames.net/post/570215/#p570215




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : kjsisco via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

This is like asking if a certain type of program will ever die.  Developers will always develop.

URL: https://forum.audiogames.net/post/570206/#p570206




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I think developers should listen to Gorrilla's playthroughs. A tale of two brothers... two sons... whatever that tear-jerking game was called, could probably be done in audio game today. Maybe using a pause menu scene switching between the two brothers, or having the stereo field split somehow...

URL: https://forum.audiogames.net/post/570194/#p570194




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : Deucalion via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Shit. Shit. Shit. I'm tired of this vicious circle. And yes, I know it's not anyone's fault, I'm just very frustrted!Meatbag wrote:I agree here. and the  reason for why we don't do that is the same reason for why mainstream games wont incorporate accessibility to the games by default  . Because we are  an extremely tiny community

URL: https://forum.audiogames.net/post/570143/#p570143




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I also have to give a shout out to black Square and night of parasite for tacling the top-down action genre, but we could definitely use more of those.

URL: https://forum.audiogames.net/post/570140/#p570140




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I agree here. and the  reason for why we don't do that is the same reason for why mainstream games wont incorporate accessibility to the games by default  . Because we are  an extremely tiny community

URL: https://forum.audiogames.net/post/570131/#p570131




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Yeah, audiogames can definitely improve, they just haven't yet. Audio-based fighters that feel like mainstream games are very much possible I think, complete with juggles and combos and parrry and complex directional inputs for throws and specials. Just no one has gone beyond bop it style reactions yet. And audio vrawlers can still go beyond treks accross flat expanses of numbered tiles from 1 to 100 in a straight line fighting emotionless brick walls that still get hit when you jump and swing along the way, just few people have explored that idea yet. And I think the best vertical scrolling shooters we have are audio strike and villains, but there is an ocean of other vertical and horizontally scrolling shooters in the mainstream that people can still draw ideas from. In this regards, I feel like the Japanese have a leg up on this scene for their ability to innovate mainstream concepts into audiogames, with shadow line emulating the zelda experience, kommando emulating the beyblades experience, bk 2 and 3 emulating the side-scrolling action adventure and horizontal scrolling shooter experience simultaneously. Yall blinkies just need more exposure to whats out there and how its being played.

URL: https://forum.audiogames.net/post/570126/#p570126




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

To say that "audio games simply can't do x", where x is something that video games do but blind people play just fine, is a bit ... odd. Of course audio games can have complex fighting mechanics. They just don't.There are doubtless things that do fall into the "good luck" category, but I rather doubt it's as much as generally claimed. We're just bad at doing it.

URL: https://forum.audiogames.net/post/570112/#p570112




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : Deucalion via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

# 76The  audio games will be around for at least 100 more years, until everyone here dies. There will always be a group of people nostalgic for these times. Yes, in about 10 years, my prediction is that over 90% of us will go to video games, but wanting that doesn't mean they will completely forget what they started with. The only thing that could stop our integration would be the desire of developers to simplify games, thus creating disadvantages for the mainstream community.I'm far from an idealist, but I like to think sometimes that one day I might surprise my friend by beating him in Braulstars.

URL: https://forum.audiogames.net/post/570109/#p570109




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

No. Mainly because we're already moving away from audio games into emulation using OCR to make fighting/RPG/even one player plays Animal Crossing or whatever for DS. I mean, audio games just can't match that level of complexity, especially in fighting game mechanics. No developer has hat kind of team of even 4 other creators and such, with the level of displayed knowledge as MK1's developers. That's my opinion of course, going off of what I see in audio games; just the same thing over and over again, RPG's with the same menu mechanics as Entombed ten years ago, and no released try at an audio fighting game. I mean, there's just nothing "revolutionary" about anything in audio games besides the BK games. Really, its all about imagining something different, and the community articulating something new to try.So no. I don't think audio games are going to go anywhere quick, or anywhere much further than they are. Accessible gaming though? Retroarch has shown that if given a... Well... tangibly accessible method of playing emulated games, all in one place, even if Lion is more advanced than Retroarch's text recognition using Google AI or something, they will latch on to that with full force, because it's easy, it's straightforward, and my guide on the thing is probably helpful at least a little bit. I sure spent a good amount of time on that darn thing. I think that if more developers focus on seeing how accessible they can make older games, through Machine Learning like FF1, or through scripting like Pokemon Crystal Access, then we'd get a lot more games, without the developers having to do the admittedly hard task of trying to think of something new to give the community besides the same mechanics they probably grew up with in the audio games world. And yeah, that's hard, because it's all you know. At least, for the blind from birth devs who grew up on audio games. I'm one of them. Well not quite a dev but you know.Add to that the advances in video game accessibility recently, and yeah, I think that video games will practically have an "audio game mode" in the future. Yeah, The Last of Us two was a bit simplistic in navigation. Yeah its PS4 only. But just wait until Microsoft gets through the "can we even make Game UI's accessible?" part and actually puts forth a bit of effort into making Halo accessible. They've already released an accessible... pinball game was it? Yeah, I think so. So they already have that going! So maybe the audio game market won't die, it'll just be eaten up by bigger companies who frankly have much more resources and ability to make huge games accessible, and much more patience to make huge, high-perspective games.

URL: https://forum.audiogames.net/post/570091/#p570091




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hello,Now I really dont wish for Audiogames to die, just to improve.Why can't we have both? Accessible sighted games and audiogames?? I think these games can coexist, as long as audiogames improve.

URL: https://forum.audiogames.net/post/570029/#p570029




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : zargonbr via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

thetechguy wrote:No. When I was sighted and became blind, I was disappointed on the quality of audiogames. Maybe that's because I used to play a lot of mainstream games. All I am hoping for is more a11y to be added to mainstream games so the audiogames industry can die.I hope that many games will gain accessibility, but this is still not enough that I wish the audio games industry to die.

URL: https://forum.audiogames.net/post/570014/#p570014




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I believe we do, yes  there is this coin collecting gane, then there is pacman talks then there are all these games where we have to run around a giant square collecting things and avoiding monsters which can only be dealt with through powerups.

URL: https://forum.audiogames.net/post/569987/#p569987




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

@70: wait, we have Pacman clones?  where?

URL: https://forum.audiogames.net/post/569952/#p569952




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : Deucalion via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

# 55 how do you think it would be best to do this? I have an idea, but I'm also curious if anyone has other better opinions: someone with reduced vision to check if a game could be fully accessible, to write on the community and then we should all send emails to that company in which to we explain our problem to them. That would be a revolution and maybe speed up accessibility.

URL: https://forum.audiogames.net/post/569929/#p569929




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Re: Do you still believe in the audio game revolution?

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

If you developers wanna start an audiogame revolution, but are unfamiliar with thriving concepts in mainstream games because you have never experienced them, check out my thread in post 55. Even better, check out the gorilla playthroughs for titles even i can't cover. We're literally trying to meet yall half way by bringing the mainstream game experience  into the forum. Lets make it happen and move beyond the space invaders and pacman clones!

URL: https://forum.audiogames.net/post/569926/#p569926




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : thetechguy via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

No. When I was sighted and became blind, I was disappointed on the quality of audiogames. Maybe that's because I used to play a lot of mainstream games. All I am hoping for is more a11y to be added to mainstream games so the audiogames industry can die.

URL: https://forum.audiogames.net/post/569918/#p569918




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I'm one of those blind folks who have never had vision but who knows a good deal about the mainstream market. What works, what doesn't, and why.I have had an idea for a JRPG-style game for literally years now, but I can't code and I don't know anywhere near enough about sound design. Story I can do. Balance I can do. Monsters, NPCs, all that jazz, I can do; if I had a coder who was able to essentially get an engine running, I could probably take that and seriously run with it. So in my case, at least, you're looking at someone who does know a bit of what he's doing.

URL: https://forum.audiogames.net/post/569906/#p569906




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : zargonbr via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Meatbag wrote:Compare are games to the low vision games community we are dead already. look at our games online games with an extremely bad reputation and most developers are under 15 doesn't make things any better. and not to mention most offline games are just side scrollers where you just shoot enemies that are just a vois that is being looped over and overcomplaining about the games we have is easier than creating a game.  thanks kyu and mm for the shadow line, and nyanchan for the bk trilogy.  and comparing games for those who can see with a game made entirely in audio is pretty stupid.

URL: https://forum.audiogames.net/post/569834/#p569834




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

As long AS the most active online  game don't have over 500 players than no I don't believe in the revolution

URL: https://forum.audiogames.net/post/569829/#p569829




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hi.What i think might help a lot of audiogames is customisation by players of said games.For example, wouldn't it be awesome if we could design our own missions in TDV? So you could write down your own mission description, place objects with certain behaviours on the map and create your custom missions.With the support of screen readers, you could implement objects that are not even in the game.Same with Tank commander, how awesome it would have been to create your own sectors as well.I think lots of audiogames might gain some popularity if you introduce features like that into the games.Greetings Moritz.

URL: https://forum.audiogames.net/post/569820/#p569820




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Aminiel via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hello,About innovation in audiogames in general:Perhaps there's a stagnation since a few years, but it doesn't mean that everything has been tried. There are always new things to try out.You can be pretty sure that at some point, someone will come with a completely unexpected thing. It will be copied to some extent, then improved, then copied again, then improved slightly, and so on, up to a certain apparent stability.Then you will again feel a certain stagnation, until the next thing come out.Everything works like this, not only for blind, not only in technology, and not only this last decade. Everything goes in stairs. A step is taken, and then you have a plateau before the next step.You can still be pretty sure that the ceiling won't in fact ever be reached. There's always something new and totally unexpected that hasn't yet been created.Now, about audiogame disparition:Even if mainstream companies start making accessible games at large scale, thing I unfortunately quite largely doubt about, audiogames aren't going to disappear completely. Maybe they will lessen in popularity, yes, but they will stay there as a niche market.If it's true that many people will play mainstream games if they could, completely forgetting about audiogames, there will still be people for which mainstream games stay too complex to handle, too fast-passed, too hard to install or configure, etc.If you compare with mainstream games, audiogames have the big advantages to stay generally simple in their gameplay, easy to learn, easy to develop, easy to install, light in required resources, 100% certain that it is fully playable from beginning to end, without being necessarily less fun to play.That's far from being nothing.Compare this to the regular waves of retrogaming in mainstream communities. Some quite old games are still played nowadays, 10, 20, maybe 30 years after their initial release. so no doubt that audiogames will survive.Anyway, we still have a lot of time before accessibility become a large scale standard, if it would ever become one day.No doubt that a great milestone has been reached with The Last Of Us, but we are still far from having full accessibility everywhere.I haven't played it myself because I don't have a PlayStation and zombie stuff isn't really my favorite genre, but as far as I have hearr, we miss about 20-30% of the whole game contents.1 - They have added an impressive guidance help, but it's very hard to explore on your own outside of the strict diriged areas. So you probably miss a lot of secret items or side quests.2 - You don't have choice but skip completely some of the puzzles, and some are anyway not accessilisable at all by their concept.3 - For certain passages, they have to tell you what to do when sighted people are left on their own, because otherwise it's just impossible to pass.So the experience is probably far from comparable with a sighted peer. IN 2020 it's already a great step, though. They did an amazing job. Frankly, congratulations to them.However, it's far from be complete and generalized. So, audiogames still have a future at least for the 10 or 20 next years.

URL: https://forum.audiogames.net/post/569782/#p569782




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Growing trend? Yeah have fun with that.

URL: https://forum.audiogames.net/post/569746/#p569746




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : kjsisco via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Audiogames have been known for a while.  Take, for example toys like Simon or the Bopit series.  So, anything we do will only further contribute to this growing trend.

URL: https://forum.audiogames.net/post/569741/#p569741




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

come on now. 16-bit is like from the 90s and it is still supported in all 32-bit Windows versions. And 64 versions should also still support 32-bit programs

URL: https://forum.audiogames.net/post/569733/#p569733




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hi,@58: Really? Just like People thought Apple would never do that? I'm Pretty sure that the next Generation of Windows (Windows 11 or whatever it will be called) won't support 32-bit apps. But they'll probabbly still run on, for example, Windows 10.

URL: https://forum.audiogames.net/post/569729/#p569729




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

@50 Swamp's building helper works by giving each tile a distance-from-exit property,  then playing the sound based on the difference between the tile you're leaving and the tile you're moving to, fwict.

URL: https://forum.audiogames.net/post/569724/#p569724




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

My point is still. Just like how until now you could run 16-bit programs in 32-bit Windows I don't think Microsoft will not make you able to run 32-bit applications on 64-bit windows

URL: https://forum.audiogames.net/post/569722/#p569722




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hi,@Meatbag: That's not what I meant. I was Talking About 32-bit apps eventually not working on future Windows operating Systems because I am Pretty sure that Microsoft is going to kill 32-bit sooner or later.

URL: https://forum.audiogames.net/post/569709/#p569709




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I was blind since birth and have been playing mainstream for over 25 years. If you know what you're getting into, most games don't take an entire day to figure out  really. Please read and listen to the recordings from the kenshira plays thread in general game discussion to hear me demo mainstream games if you can't be bothered to do it yourself. I'm actually doing this for you guys who aren't familiar with them, though I'm glad everyone else enjoyed them thus far. Got 3 recordings up so far since this is just getting started, but already got a new game lined up for next week.You can find the thread here.

URL: https://forum.audiogames.net/post/569690/#p569690




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I was blind since birth and have been playing mainstream for over 25 years. If you know what you're getting into, most games don't take an entire day to figure out  really. Please read and listen to the recordings from the kenshira plays thread in general game discussion to hear me demo mainstream games if you can't be bothered to do it yourself. I'm actually doing this for you guys who aren't familiar with them, though I'm glad everyone else enjoyed them thus far. Got 3 recordings up so far since this is just getting started, but already got a new game lined up for next week.

URL: https://forum.audiogames.net/post/569690/#p569690




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I was blind since birth and have been playing mainstream for over 25 years. If you know what you're getting into, most games don't take an entire day to figure out  really. Please read and listen to the recordings from the kenshira plays thread in general game discussion to hear me demo mainstream games if you can't be bothered to do it yourself. I'm actually doing this for you guys who aren't familiar with them, though I'm glad everyone else enjoyed them do far. Got 3 recordings up so far since this is just getting started, but already got a new game lined up for next week.

URL: https://forum.audiogames.net/post/569690/#p569690




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I believe in a revolution, just not for audio games. I believe the secret to getting more games for us to play is to court mainstream developers, especially those who's titles are already close to playable with OCR, and convince them to work on bridging the gap for us. There are many titles which are not going to be playable because of their game mechanics, but there are plenty of others where all that's missing is some imagination or screen reader support.

URL: https://forum.audiogames.net/post/569691/#p569691




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I am talking about Windows. Windows 10 32-bit is able to run 16-bit applications

URL: https://forum.audiogames.net/post/569666/#p569666




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

nope. Apple killed 32bit suport on IOS

URL: https://forum.audiogames.net/post/569660/#p569660




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

. 32-bit apps will still run on 64-bit. Look at 16-bit still supported  all 32-bit operating systems

URL: https://forum.audiogames.net/post/569658/#p569658




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hi,@50: About ideas, I was never sighted but I know the concepts of the most popular Video games like FIFA. I am generally Talking About Fresh ideas (look at The Virtuals, that's what I am Talking About when I mean new ideas/concepts for audiogames).And Sable doesn't Count for another reason: It is based on BGT which means that it will be unusable once MS decides to drop 32-bit support, which will be an even bigger Problem for audiogames, but that's for another Topic and another day.

URL: https://forum.audiogames.net/post/569653/#p569653




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : chrisnorman7 via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

OK, so there's a few things which are sticking out in this thread to me at least:Personally, I - presumably like others - am a developer. I spend my days on Google figuring out things. When I do play a game, I don't want to fight with the game to get past the main menu. ShadowLine might be the best game ever built, but I've got to bugger about so much, that it takes away from the enjoyment of the thing.Secondly, many people have talked about a lack of ideas, and general stagnation, and yes, that's probably true. I've personally never been able to see enough to play "normal" video games, so I personally can't draw inspiration from that particular quarter. My inspiration comes from Shades of Doom, Tank Commander, and Swamp, because they're the best things I've ever played. I would imagine many other devs who have either been blind from birth, or never had enough usable sight to play games made for sighted people are in the same boat. How can you get new and fresh ideas when there's so little to experience outside of the available audio gaming titles that don't require a whole day of pissing about to play?Next, where is the tooling? We have Lucia, which is trying to pick up where BGT left off, and uses the (in my opinion inferior) Pygame. I find its documentation hard to navigate, and it just doesn't look like the slick API I'm looking for.We have Sable, which doesn't count since it's not ready for purchase yet, and - int its current incarnation - requires deactivating your antivirus which I won't do for anyone.I've personally spent so much time writing Earwax so that I can create better games, that I now can't really be arsed to make the games I originally started writing Earwax for. Also, I don't have the knowledge of maths to create the ground-breaking games that people crave. I could *probably* get something like Tank Commander down given a few weeks. Think Shades of Doom is beyond me. I could probably do Swamp also, minus some of the clever tools like the building helper, and I could probably iron out some of the niggling problems I have found with it, like sounds happily propagating through walls..Finally... At the risk of being a massive dick, while you're all writing messages on this thread, complaining that the available audio games are rubbish, you're not coming up with viable alternatives. Yes, I know not everyone can code, but honestly, if you can't do any better, don't complain haha.I've seen so many topics on the new releases room where folks have put something out there, only to be told it's boring, or unimaginative or whatever. Doesn't exactly inspire people to release stuff. In fact, especially when much of the stuff is free, it frankly comes across as ungrateful.If someone does release something, and god forbid thinks about getting some cash to remunerate them for all their hard work and energy, magically nobody has any money. I'm sure that's true in some cases, but seriously, *NO* money? Even 15 year olds have birthdays and christmases where they get given money. Adults have the power to save $10 a month, just don't buy a bloody pizza one weekend, or live without Apple Music for a month. It's not hard.Also, there have been some topics where people post a great new idea they've got. I know some people come with "I want to make this horror game, and I need one of you to code it for me, one of you to do the sounds, and one of you to write the story". Many people though, have great ideas. Yes, they might not be perfect, because they're first drafts. But instead of bashing their creators for copying other ideas (ever heard of the word trope?) try encouraging them, or giving them constructive feedback, help keep them excited. Even if they don't code the game, that idea might spark something in someone else.Even if everyone else stops making audio games, I shall continue to make them, because I enjoy them. My wife also enjoys them, because she can't see enough to react quickly enough to play mainstream games, and doesn't do well with fast text to speech. No amount of speech software, or high contrast graphics are going to change that.

URL: https://forum.audiogames.net/post/569631/#p569631




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

What was the controvercywith tlu2?

URL: https://forum.audiogames.net/post/569628/#p569628




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hi.At 44 hmm that could be true, thing is, accessibility was implemented into Tlu 2 from the start acording to Brandon and Ian, so when they started with these features, they possibly couldn't know that there would be a huge backlash from parts of the comunity, the comunity didn't even know the game was in development at that time.Greetings Moritz.

URL: https://forum.audiogames.net/post/569618/#p569618




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hi,@44: If those two Things actually have anything to do with each other, that's absolutely disgusting. There are fewer Things I hate more than People or companies using the interests of minorities (in this case, accessibility) for good Publicity. If that's just a side effect, it's fine.On a slightly off-topic sidenote, who the hell started the term a11y?

URL: https://forum.audiogames.net/post/569616/#p569616




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

When the day comes where you are able to play mario 64, I'll be readyAnd that day I can be truly happy for my existence. Cause my existance has always been to compleate Super Mario 64.

URL: https://forum.audiogames.net/post/569601/#p569601




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

@44 quite frankly, I couldn't care less about that kind of stuff. First and foremost, if I think about games, I want games to play. Besides, you can't really compare EA and naughty dog. It looks like EA has stopped caring about a11y anyway, as you can planely see in the newest Madden installment.

URL: https://forum.audiogames.net/post/569581/#p569581




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I can't help but notice that EA and tLoU2 took a hard turn toward accessibility at the very same moment that mainstream gamers turned against them. I'm not saying those are necessarily related, but it does make me suspicious. If the next ground-breakingly accessible mainstream game also happens to appear immediately as / after the company/title becomes a grand controversy or hate receptical, well, the probability of a relationship will be high enough that perhaps I will say it's so.And frankly, mainstream games almost never sound interesting anymore anyway. If new accessible games are made, they're still new games. Who do I have to pay to get accessible Sonic, Kingdom Hearts, classic Marvel games, or Arkham Asylum? ... Or Skyrim, I guess?What I'm saying is, I expect GPT5 and Neural Link to solve games before actual game developers do, and I am not especially glad of this.Audio Game developers will not solve it, either, because with very, very few exceptions, we are all absurdly pathetic.

URL: https://forum.audiogames.net/post/569577/#p569577




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Agreed with people like @42 here. Audio games have basically been trying to emulate a mainstream experience for the last 20 years anyway, so we can sort of play what sighted people can. But should any of those games become playable, or should new games be released with a11y in them, why then should I keep playing the audio game versions which usually have less features, a smaller player base, can't be played with sighted friends because no graphics, and often suffer from poor administration? Stw's a thing, but why should i play that if I could play ark survival or Minecraft? Alter aeon is a great mud, but I'd replace it with WoW or the witcher series any day. The only reason I sometimes think about coming back to cosmic rage is because I can't play something like halo, mass effect, or dead space. Why should I bother spending time with something like darkened chain if I could pick up outlast, silent hill, or any other of the landmark horror games out there? manamon? Oh give me a break. The newest pokemon games have more than double the monsters to catch, just about every pokemon can be customised so you can make it competitive and battle other players with it, and there's so much more content besides that. And I'll stop caring about a game like Castaways the minute I here a game like civilization has a11y in it. There, I think I've more than proven my point.

URL: https://forum.audiogames.net/post/569569/#p569569




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

If it don't then well survive The wild is still a bad game. Not for me but as in gaming in general

URL: https://forum.audiogames.net/post/569480/#p569480




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

@39 how about because it will never happen?

URL: https://forum.audiogames.net/post/569476/#p569476




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

First off, Deucalion, you have mail. Please check your private messages.As to the main topic, I feel like audio games as a genre will only die if accessibility becomes the norm. Since accessibility seems to be the exception and not the rule, I really don't think we have to worry about this problem just yet.

URL: https://forum.audiogames.net/post/569438/#p569438




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

And yes seriously. If  Minecraft becomes accessible why should I even bother playing survive the wild

URL: https://forum.audiogames.net/post/569436/#p569436




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

compered to video games, they are not good

URL: https://forum.audiogames.net/post/569434/#p569434




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Sam made survive The wild when he was 13. And what do you mean by mud. Muds are not audio games

URL: https://forum.audiogames.net/post/569435/#p569435




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Deucalion via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Unfortunately, I only know Romanian. # 33 What do you mean? Mud, Survive the wild and Swamp are very good games. And it's not true that most devs are under 15 years old.

URL: https://forum.audiogames.net/post/569433/#p569433




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hi,@33: Thumbs up for that, everytime I see the Video titles of Illegallysighted's low v ision Spotlights I'm damn jealous.@Deucalion: A blind legend is available in French and english. It is basically About a blind Knight on a quest to find his kidnapped wife.

URL: https://forum.audiogames.net/post/569413/#p569413




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

everything in that post there. @33 is so true.

URL: https://forum.audiogames.net/post/569406/#p569406




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Compare are games to the low vision games community we are dead already. look at our games online games with an extremely bad reputation and most developers are under 15 doesn't make things any better. and not to mention most offline games are just side scrollers where you just shoot enemies that are just a vois that is being looped over and over

URL: https://forum.audiogames.net/post/569396/#p569396




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

For fighting games, the only thing we really need is an indicator to know how mutch HP we have. Most fighters can be played perfectly fine without site. Just take MK or heck even Naruto. We don't need to modify the game a ton, the base is already there. The devs of audiogames need to really look into how those games work. If not, then I am afraid the audio game industry will die.

URL: https://forum.audiogames.net/post/569392/#p569392




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Deucalion via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

#29 Unfortunately, I don't know English.

URL: https://forum.audiogames.net/post/569394/#p569394




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

For fighting games, the only thing we really need is an indicator to know how mutch HP we have. Most fighters can be played perfectly fine without site. Just take MK or heck even Naruto. We don't need to modify the game a ton, the base is already there. The devs of audiogames need to really look into how thouse games work. If not, then I am afraid the audio game industry will die.

URL: https://forum.audiogames.net/post/569392/#p569392




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

@22 Manamon would not have existed if it wourn't for video games

URL: https://forum.audiogames.net/post/569388/#p569388




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

@26: This has Nothing at all to do with clones, but with the lack of creative ideas.@Deucalion: Have you played games like a blind legend? I would love to see Fighting games with mechanics that are not in a hear-react/bop-it style, but somewhat more complex. Of Course, this would take some creative thinking to figure out how to give the Player all that Information.

URL: https://forum.audiogames.net/post/569371/#p569371




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Deucalion via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

# 26 Sorry, but it's not very clear to me what you mean when you talk about clones.

URL: https://forum.audiogames.net/post/569355/#p569355




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

currently, audio fighting games just plum suck! There is a world of difference between something like skullgirls and the savage gammet. I guess the blind swordsman is like punchout meets fantasy so its ok.As for why a7dio games are not advancing right now, a part of the problem is that you can only convey so much information audibly. Like how do you tell someone that there is a platform ahead of you and above situated over a pit that you can hookshot to, but it is very narrow on all sides.

URL: https://forum.audiogames.net/post/569351/#p569351




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : star fire via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

We are talking about revolution here? I am sorry if I am going off topic. But we need to do something about it. Well, first we have to talk how to stop games from being cloned, then talk about this Audio Games Revolution, everybody wants positive effects. Right? The way things are going around, there may be a possibility of more clones in future, in my opinion, if the things stay the same, there may be very very less audio games to play later on. I know that there are rules which talk about not posting about clones, crack, or any other content like this on this forum, but we have to remember that the way everybody is on a forum, is not like that somewhere else. An example, The Killer being developed without posting anything. Some people who are on the forum may have been following the rules in here, but not really because they cloned something. Even if the topics were started, the users who started those were banned, or the topics were just closed. So, yeah. If this continues, we may have to switch to video games. Then, the choices to select games will be limited.

URL: https://forum.audiogames.net/post/569347/#p569347




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Deucalion via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

One of the problems is that the blind community is small and divided in terms of game genres. If a developer wants to make a great game he will need money. Being few people who will pay the idea will become, most of the time unachievable.See the example of the Audio Wizards developer.Of course, this is a small part of the problem.The lack of revolutionary ideas would be the other side.Now I’m a relatively new player (about a year), so I haven’t had a chance to enjoy all yet and clearly realize certain things, so I’m not sure if my opinion is valid. I may be influenced by other players without realizing it.

URL: https://forum.audiogames.net/post/569344/#p569344




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Am I ready for mainstream games to take off accessibility wise? For sure. But I don't think audio games are played out yet. As in, there's still potential for creativity there. It's just that no one is doing anything decent right now save a select few. I will always play a new audio game at least to try it out. If it's good, it's good regardless.

URL: https://forum.audiogames.net/post/569341/#p569341




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Deucalion via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Julian, could you tell us a little bit more about what fighting in videogames means? I'm completely blind and that stops me from realizing myself. I'm afraid it would be impossible to introduce here. Otherwise do you think the developers wouldn't have done it by now?

URL: https://forum.audiogames.net/post/569329/#p569329




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

In my personal opinion, the audio gaming industry does not have to die. Yes, would it be nice if video games became accessible to us? It would, but that would also have to come with most of the sighted community in a global sense accepting that we can do more than they expect us to do, and to actually include blind people around the world in a unified discussion of what to do. Also, while there resides a creative mind playing audio games, and has done some good research is in other games, the audio games industry can then be rejuvenated, so personally, I’m not giving up on the audio games industry by a long shot. I have definitely appreciated titles like Bokurano Daibouken 2, and Manamon’s titles, that have come out in the last decade, and I eagerly anticipate anything that may come in the future, provided that developers and players of games think to the future, and produce the skills to build it.

URL: https://forum.audiogames.net/post/569328/#p569328




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Nope, as far as I'm concerned, once a11y becomes properly integrated into mainstream dev tools and processes, audio games can go die. I'd play any of the huge amount of mainstream content that is out there rather than sit around bashing it out on ultra mega hyper survive the redblood battle field war slaughter storm version 420.0 really cool edition made by beeg studio productions. No thanks bro.

URL: https://forum.audiogames.net/post/569321/#p569321




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Katsu via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I think the right way is for video games to be accessible to everyone. Audio games do not have advanced mechanics. Not great stories either. Also, there are many genres and themes that have not been explored in audio games at all. Centering the sound to shoot was fine 15 years ago. Reacting left or right was fine 10 years ago. Today I think we all want something more.

URL: https://forum.audiogames.net/post/569317/#p569317




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hi,I don't think audiogames are going to die in the near future. This is because, in my opinion, it will still take a Long while until videogame accessibility is at a Point were blind People can Play them. Sure, there are a few playable games now, but not nearly enough to really spark the interest of the blind/VI community.About audiogame concepts, I think that we just have almost no developers which are trying out new concepts. No offense, but many of the audiogames in recent years were just uninnovative and showed no truly new ideas.We seriously Need more developers that are willing to bring new ideas to the table.Edit: I don't want to say that games like Crazy Party aren't enjoyable, but they just have no truly new concepts.

URL: https://forum.audiogames.net/post/569308/#p569308




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

that's what I hate about audiogames with combat. You just attack left, or right. If devs trys out videogames with fighting, then they can see that fighting realtime actually works mutch better.

URL: https://forum.audiogames.net/post/569309/#p569309




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hi,I don't think audiogames are going to die in the near future. This is because, in my opinion, it will still take a Long while until videogame accessibility is at a Point were blind People can Play them. Sure, there are a few playable games now, but not nearly enough to really spark the interest of the blind/VI community.About audiogame concepts, I think that we just have almost no developers which are trying out new concepts. No offense, but many of the audiogames in recent years were just uninnovative and showed no truly new ideas.We seriously Need more developers that are willing to bring new ideas to the table.

URL: https://forum.audiogames.net/post/569308/#p569308




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Yeah that battle style in most medieval games is just bad. Listen left shoot left listen right shoot ryte listen middle shoot middle. no strategies nothing. Oh yeah and you're also will have a shield that doesn't break and you could use it all time

URL: https://forum.audiogames.net/post/569306/#p569306




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : spiderManiac via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Theres so much more that audio games could do. People just arenT doing it.More complex platforming, like swinging in the Spider-Man PSBLED game.No complex fighters similar to For Honor, or more traditional ones like Mortal Kombat.No battle Royale or team based combat games like Overwatch or Apex Legends, with heroes you choose and play as.We've mostly touched on arcade, shoot-Em-ups and builders. All fun games, sure, but we're severely limited. Few RPG's and fewer good, extensive ones.Also can we get one fantasy game that has real-time, non-Bop-It style combat please? And not sidescrolling?These are not demands. These are we deeds. So much more can be done in audiogaming, with the right minds behind it. The community is, understandably, frustrated and they lash out. That demoralizes developers, I feel. The flame is flickering, maybe, but there's plenty of wood left that could strengthen it. Someone just has to toss it on.

URL: https://forum.audiogames.net/post/569298/#p569298




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

@14 that's not called graphycs, it's called text.Originally when I read his post I was like what? STW has graphycs? Since when? How do you even pull that off in BGT? But then I remembered that he might have thought of the window title thing.

URL: https://forum.audiogames.net/post/569301/#p569301




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : spiderManiac via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Theres so much more that audio games could do. People just arenT doing it.More complex platforming, like swinging in the Spider-Man PSBLED game.No complex fighters similar to For Honor, or more traditional ones like Mortal Kombat.No battle Royale or team based combat games like Overwatch or Apex Legends, with heroes you choose and play as.We've mostly touched on arcade, shoot-Em-ups and builders. All fun games, sure, but we're severely limited. Few RPG's and fewer good, extensive ones.Also can we get one fantasy game that has real-time, non-Bop-It style combat please? And not sidescrolling?

URL: https://forum.audiogames.net/post/569298/#p569298




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

It actually does a really small extent. It updates the window title with the last spoken text. Not even good but better than nothing

URL: https://forum.audiogames.net/post/569295/#p569295




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

STW does not have graphics.

URL: https://forum.audiogames.net/post/569288/#p569288




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Obviously just an opinion, but I haven't seen a good audiogame that stuck around for quite some time.  I've seen some that looked promising, some that seemed like they might fit the ticket, but then you grasp the mechanics and the game is pretty much out the door.  That's the case wit the multiplayer scene, anyway.  ON the single side you get games that you beat maybe once or twice to experience what it is to take alternate paths or challenge yourself with another difficulty, and then it's pretty much over.  No unlockables, cheats, deleted scenes or hidden endings or, well, anything to compell you to keep playing, yubless your life is just that monotonous that you feel you have no other choice.That being said, I do keep on hoping.  Every aspect of life has its good side and its bad side.  When I came here I found plenty to keep me interested, from q9 and super Liam, to Shades of Doom, Swamp and Road to Rage.  I seriously thought Bloodstorm was going to be great, but the direction it took just left me feeling like I couldn't take the devs or its community very seriously anymore.Note, I did not mention Alter Aeon and Miriani because to me those are not really audiogames.  That they have really well thought out soundpacks and, in the case of AA, a dedicated client that is an offbranch of a client just for blind/VI players, exceptionall accessibility to offer.  They're different experiences though, full of text, which is what drives them at the end of the day.

URL: https://forum.audiogames.net/post/569284/#p569284




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Deucalion via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

# 2 I totally disagree. There are some games that will not be accessible. For this will remain the audio variants.# 3 I post so often because I'm still on vacation and I want to increase my rank. Of course, this is not an end in itself.From now on I will try to avoid creating multiple posts on the same topic. I think that's what you mean. In this case, thanks for the warning.# 5 It's the same as in any revolution.In a way it will be good, because players will take newer computers and give up obsolete and insecure versions of Windows.However, I would have problems too. I have a 2017 macbook that has very little memory on the Windows partition. But if we look ahead, it's worth the result.# 9 What mechanics are you referring to?Yes, there is this variant, but I don't know how many mainstream gameri would play. It has to be a good story and the graphics have to be perfect.For example, Survive the Wild has graphics, but I honestly don't know how many video gamers would play for longer. I mean, it's a unique game in our community, I've spent and will spend months playing it, but I have a feeling that others would prefer GTA, Braulstar, Crash Royale instead.I'd like to be contradicted, though.

URL: https://forum.audiogames.net/post/569279/#p569279




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hi.Honestly no. The number of high quality audiogames is next to none apart from some highlights from the last years, things like the BK series, SR, AHC or the upcoming the vale or planet saga if it gets released.With the current line of developers that are active, I do not think that we can implement new and exciting concepts in the next years. Look at the new releases and the build to survive topic as an example on how development shouldn't work. And, and here's the problematic part, it's not the first time this is happening.What we need to do is bring BVI accessibility into more videogames and slowly but surely stop developing for the nitch market that is audiogaming.Not entirely though because video gaming still has a long way to go for it to be an option for everyone, and some people just might like sticking to audiogames for what ever reason.But a revolution? No, definitly not, this opportunity has past a long while ago.Greetings Moritz.

URL: https://forum.audiogames.net/post/569278/#p569278




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

I also believe that audiogames aren't fully tapped. There are so many concepts, or modern renditions that we stiill haven't tried or experiment with. Audiogames will only ever die if we let them. Look. Although small we have some 8 bit games going around, and its 2020. SUV's are taking over the market, yet we still have Sedans. Another theory I have for the future of the industry are more Aprone like games. IE, Games that are focused towards blind people, with graphics thrown in, as a sorta middle groun between all out  black audiogames, and graphical mainstream games.

URL: https://forum.audiogames.net/post/569277/#p569277




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Nah, I don't totally think that it will die. I see it becomming like a sorta nietch that sighted people use as an experience, and blind people using for nistalge. Ugh. My spelling. Eitherways, I don't see it dying completely.

URL: https://forum.audiogames.net/post/569273/#p569273




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

agreed with @2.I also think the audio game industry will die some day in the nare future.Video games are starting to take accessibility seriusly. Just look at The Last Of Us

URL: https://forum.audiogames.net/post/569260/#p569260




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Not really a bad thing, but some of these things can be found out pretty quickly by either searching the forum or looking on google. I didn't search the forum a lot when I originally started posting on here so yeah. The search button's really useful.

URL: https://forum.audiogames.net/post/569257/#p569257




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

this revolution will cause a good thing: playing video games!but will have some bad things too:audio games are diingsound support may can't be as good as we can hear them in audiogames, and that can make a problemsvideo games have a big size and needs powerful systems, that there are some systems that haven't this requirements. By this revolution, we are removing who have not any powerful systemwe can do one thing: playing video and audio games bowth, and try to not do a fight verses audio games

URL: https://forum.audiogames.net/post/569256/#p569256




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

And what's wrong with posting a lot of topics as long as they make sense and they are not spam? Just saying

URL: https://forum.audiogames.net/post/569255/#p569255




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hey @1, just a friendly reminder. You should consider making less topics. I've seen you post about half a dozen topics over the last few days.As for the topic itself, I've been playing a lot of mainstream games over the last few months. I still play swamp and bk1/2/3. Hoping we can play the same games that our sighted friends/family members play someday. I will not play fortnite though!

URL: https://forum.audiogames.net/post/569254/#p569254




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Re: Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

No. Once accessibility will be added to video games the audio game industry will just die right after

URL: https://forum.audiogames.net/post/569252/#p569252




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Do you still believe in the audio game revolution?

2020-09-10 Thread AudioGames . net Forum — General Game Discussion : Deucalion via Audiogames-reflector


  


Do you still believe in the audio game revolution?

I believe that everything has been done to have audio games as close as possible to mainstrim ones and that only the accessibility of the latter can change something. I'm very curious what you think.PS: yes, you could still introduce 3D sound, but that’s about it.

URL: https://forum.audiogames.net/post/569251/#p569251




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