Re: FMOD Studio: a Sound library for games

2015-08-03 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: FMOD Studio: a Sound library for games

Theres also the PySonic lib: (http://pysonic.sourceforge.net/), which is an FMOD wrapper.

URL: http://forum.audiogames.net/viewtopic.php?pid=226473#p226473




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Re: FMOD Studio: a Sound library for games

2015-08-03 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: FMOD Studio: a Sound library for games

Just FYI, panda3d allows one to use FMOD in python and C++.

URL: http://forum.audiogames.net/viewtopic.php?pid=226385#p226385




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FMOD Studio: a Sound library for games

2015-07-30 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


FMOD Studio: a Sound library for games

FMOD Studio consists of 2 parts:A low-level cross-platform c/c++/c# API, like OpenAl that allows you to work with sounds from code, and a high-level gui that allows sound designers to work with game audio without programming. Im not sure how accessible the gui is, but the low-level library is exceptionally well-documented. It handles the mundane tasks of decoding file formats, streaming and such, and is easy to integrate. It is being used by numerous mainstream titles.A note about 3d sound: FMOD fakes 3d sound by using lowpass filters. HRTF support via third-party plugins needs to be purchased separately. For those that dont need HRTF, it looks like an excellent option.It is free for non-commercial use. You can also use it for 1 commercial title per year with a development budget not exceeding US$100,000 (which is any audiogame out there). Subsequent titles released within that year requires a commercial license. To learn mor
 e about its features, visit http://www.fmod.org/products/

URL: http://forum.audiogames.net/viewtopic.php?pid=225910#p225910




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FMOD Studio: a Sound library for games

2015-07-30 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


FMOD Studio: a Sound library for games

FMOD Studio consists of 2 parts:A low-level cross-platform c/c++/c# API, like OpenAl that allows you to work with sounds from code, and a high-level gui that allows sound designers to work with game audio without programming. Im not sure how accessible the gui is, but the low-level library is exceptionally well-documented. It handles the mundane tasks of decoding file formats, streaming and such, and is easy to integrate. It is being used by numerous mainstream titles.A note about 3d sound: FMOD fakes 3d sound by using lowpass filters. HRTF support via third-party plugins needs to be purchased separately. For those that dont need HRTF, it looks like an excellent option.It is free for non-commercial use. You can also use it for free for 1 commercial title per year with a development budget not exceeding US$100,000 (which is any audiogame out there). Subsequent titles released within that year requires a commercial license. To 
 learn more about its features, visit http://www.fmod.org/products/

URL: http://forum.audiogames.net/viewtopic.php?pid=225910#p225910




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