Re: FMOD Studio: a Sound library for games
Re: FMOD Studio: a Sound library for games Theres also the PySonic lib: (http://pysonic.sourceforge.net/), which is an FMOD wrapper. URL: http://forum.audiogames.net/viewtopic.php?pid=226473#p226473 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: FMOD Studio: a Sound library for games
Re: FMOD Studio: a Sound library for games Just FYI, panda3d allows one to use FMOD in python and C++. URL: http://forum.audiogames.net/viewtopic.php?pid=226385#p226385 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
FMOD Studio: a Sound library for games
FMOD Studio: a Sound library for games FMOD Studio consists of 2 parts:A low-level cross-platform c/c++/c# API, like OpenAl that allows you to work with sounds from code, and a high-level gui that allows sound designers to work with game audio without programming. Im not sure how accessible the gui is, but the low-level library is exceptionally well-documented. It handles the mundane tasks of decoding file formats, streaming and such, and is easy to integrate. It is being used by numerous mainstream titles.A note about 3d sound: FMOD fakes 3d sound by using lowpass filters. HRTF support via third-party plugins needs to be purchased separately. For those that dont need HRTF, it looks like an excellent option.It is free for non-commercial use. You can also use it for 1 commercial title per year with a development budget not exceeding US$100,000 (which is any audiogame out there). Subsequent titles released within that year requires a commercial license. To learn mor e about its features, visit http://www.fmod.org/products/ URL: http://forum.audiogames.net/viewtopic.php?pid=225910#p225910 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
FMOD Studio: a Sound library for games
FMOD Studio: a Sound library for games FMOD Studio consists of 2 parts:A low-level cross-platform c/c++/c# API, like OpenAl that allows you to work with sounds from code, and a high-level gui that allows sound designers to work with game audio without programming. Im not sure how accessible the gui is, but the low-level library is exceptionally well-documented. It handles the mundane tasks of decoding file formats, streaming and such, and is easy to integrate. It is being used by numerous mainstream titles.A note about 3d sound: FMOD fakes 3d sound by using lowpass filters. HRTF support via third-party plugins needs to be purchased separately. For those that dont need HRTF, it looks like an excellent option.It is free for non-commercial use. You can also use it for free for 1 commercial title per year with a development budget not exceeding US$100,000 (which is any audiogame out there). Subsequent titles released within that year requires a commercial license. To learn more about its features, visit http://www.fmod.org/products/ URL: http://forum.audiogames.net/viewtopic.php?pid=225910#p225910 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector