Re: royalty free robot footstep sounds?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: royalty free robot footstep sounds?

Ehh don't worry, you aren't even close to the first one to mix them up.  LOLActually I was pretty disappointed with the lack of finds as well.You might be better off making your own out of other sounds, for instance printers, scanners, photocopiers, automatic car windows, hydraulic lifts, drills, electric pencil sharpeners EtC.You can lower the pitch as needed and mix in metallic footsteps, or make those footsteps deeper and carefully add quiet bass thumps, crunches, and mechanical clanks to make them seem bigger.Or you can use existing robot movement sounds with existing large footstep sounds and combine them, since it's easier to find those two elements separately.

URL: https://forum.audiogames.net/post/543277/#p543277




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Re: royalty free robot footstep sounds?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: royalty free robot footstep sounds?

Ehh don't worry, you aren't even close to the first one to mix them up.  LOLActually I was pretty disappointed with the lack of finds as well.

URL: https://forum.audiogames.net/post/543277/#p543277




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Re: royalty free robot footstep sounds?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: royalty free robot footstep sounds?

wow. i'm stupid as fuck.and 5, i'm making a collection of online audio fps's. not trying to extract sounds. I don't even know how to do that, i'm stupid as fuck! but thanks for all the sites.

URL: https://forum.audiogames.net/post/543214/#p543214




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Re: royalty free robot footstep sounds?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: royalty free robot footstep sounds?

oh i missed that part

URL: https://forum.audiogames.net/post/543204/#p543204




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Re: royalty free robot footstep sounds?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: royalty free robot footstep sounds?

Royalty free and free are two different things.You asked for royalty free, which means paid as well.Zapsplathttps://www.zapsplat.com/music/robot-cy … footsteps/https://www.zapsplat.com/music/science- … -footstep/open game arthttps://opengameart.org/sites/default/files/robotic.7zmotion arayhttps://motionarray.com/sound-effects/step-robot-612830https://motionarray.com/sound-effects/r … ack-239258https://motionarray.com/sound-effects/r … eps-490539

URL: https://forum.audiogames.net/post/543198/#p543198




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Re: royalty free robot footstep sounds?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: royalty free robot footstep sounds?

no extracing sounds.dat bruh hahahaha3, your defenetly rong, here is the proofhttps://freesound.org/search/?q=robot+s … =0=1i see some great sounds in that list

URL: https://forum.audiogames.net/post/543190/#p543190




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Re: royalty free robot footstep sounds?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: royalty free robot footstep sounds?

@2, can that game still be downloaded? it doesn't matter if the server is down or not.@3, i hope you know the reason why I asked for "free". thansk anyways...

URL: https://forum.audiogames.net/post/543182/#p543182




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Re: royalty free robot footstep sounds?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : Hijacker via Audiogames-reflector


  


Re: royalty free robot footstep sounds?

Free? No. Paid? Yes. Check out SoundMorphs Robotic Life libraries, those offer a wide variety of robot sounds, including many footsteps.

URL: https://forum.audiogames.net/post/543081/#p543081




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Re: royalty free robot footstep sounds?

2020-06-19 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: royalty free robot footstep sounds?

it would be nice if we had the posibility of using the ones from humans vs robots. Those sounds are what I was looking for, back in those days.

URL: https://forum.audiogames.net/post/543077/#p543077




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royalty free robot footstep sounds?

2020-06-18 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


royalty free robot footstep sounds?

hello.so, before you tell me about looking in the devs room, i did. didn't find whaat I wass looking for.so...does anyone know where I can get my hands on some royalty free robot footstep sounds? thanks!

URL: https://forum.audiogames.net/post/542960/#p542960




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Re: Footstep sounds?

2017-09-20 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Footstep sounds?

I expect there are two ways these are made: either by recording someone walking and cutting it into  individual steps, or by fake-stepping or walking in place or by whacking things with shoes. Let's just worry about the first one, because it's better. It requires walking in such a way that the sounds don't overlap, there isn't intolerable noise (including clothing or equipment), and having the microphone(s) oriented such that the left and right steps aren't distinguishable by audio. And that's most of the work right there. Unless you're recording a practiced marcher practicing marching, the steps will naturally sound distinct, so all you need to do is split the recording into individual steps, maybe even with a tool that splits automatically around silence.On top of this, very small pitch changes (±-1% or so) can help, if the engine in use supports on-the-fly pitch bending. Classical sample rate adjustment-style is fine at such small levels (You heard me, Soul Callibur 5).So the real challenges are getting appropriate equipment, and finding a recording environment that is quiet enough with the desired terrain. Mid summer in Louisiana is a terrible setting for recording footsteps in grass or leaves. 4am in October in a cooler region might work better.All of the above comes from extrapolating on experience. If pros do it a better way, especially if step 1 isn't "build a studio with perfect acoustics and somehow bring nature inside", I'd be glad to hear it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=330214#p330214





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Re: Footstep sounds?

2017-09-20 Thread AudioGames . net Forum — Developers room : BigGun via Audiogames-reflector


  


Re: Footstep sounds?

thanks allot.Kind regards,ALeksandar

URL: http://forum.audiogames.net/viewtopic.php?pid=330191#p330191





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Re: Footstep sounds?

2017-09-18 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Footstep sounds?

Record, download, somehow obtain some sounds, get as many as possible however make them alike, then in your game play them randomly. e.g.play_sound(sounds/steps/"+random(1,6)+".wav")

URL: http://forum.audiogames.net/viewtopic.php?pid=330015#p330015





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Footstep sounds?

2017-09-18 Thread AudioGames . net Forum — Developers room : BigGun via Audiogames-reflector


  


Footstep sounds?

Hello all.so when I look at the games sounds, or when in game I heer footstep sounds, there always seem to be more of them. like, one is deeper, other lighter, other more harder, etc. How are those footsteps actually played? and also, how do you actually make those sounds? I meen, do you record the set of them and somehow modify them?kind regards.Aloeksandar

URL: http://forum.audiogames.net/viewtopic.php?pid=330012#p330012





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