Re: Function to perform pitch bending on a sound in BGT

2019-02-12 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Re: Function to perform pitch bending on a sound in BGT @keithwipf1Makes sense. Since I made the code a while ago, I had not thought of that at the time. Thanks for remember! lol URL: https://forum.audiogames.net/post/411382/#p411382 -- Audiogames-reflector mailing list

Re: Function to perform pitch bending on a sound in BGT

2019-02-12 Thread AudioGames . net Forum — Developers room : mahdi-abedi via Audiogames-reflector
Re: Function to perform pitch bending on a sound in BGT thanks for this useful coad URL: https://forum.audiogames.net/post/411366/#p411366 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Function to perform pitch bending on a sound in BGT

2019-02-12 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
Re: Function to perform pitch bending on a sound in BGT Just a hint, it seems that string mode should be bool, since you're only seeming to use it for 2 things.That's all a bool does, either. URL: https://forum.audiogames.net/post/411348/#p411348 -- Audiogames-reflector mailing list

Function to perform pitch bending on a sound in BGT

2019-02-12 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Function to perform pitch bending on a sound in BGT Hello!I share with you a function in bgt and that I am using in my game to perform pitch bending on a sound.It's very simple, follow the code below:void pitch_bend(sound@ soundfile, double value, string mode, int time){double

Function to perform pitch bending on a sound in BGT

2019-02-12 Thread AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
Function to perform pitch bending on a sound in BGT Hello!I share with you a function in bgt and that I am using in my game to perform pitch bending on a sound.It's very simple, follow the code below:void pitch_bend(sound@ soundfile, double value, string mode, int time){double