Re: How I can do this?

2020-12-19 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector
Re: How I can do this? how about every clock tick or every several clock ticks, you check if velocity is > 0 and if it is then you play the walking sound. you could also modulate how frequent the walking sound is based on velocity. for example, if velocity is low, then play walking so

How I can do this?

2020-12-19 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector
How I can do this? Hi! So i'm prototyping a fps character controller, but I want to make the footsteps sound accelerate with the character acceleration, like in scarlet shells. I've tried something like that:        distance += HVelocity.Length();        if(IsOnFloor()&()&&a