Re: How can blinds handle CSS withouth sighted help?

2018-02-28 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: How can blinds handle CSS withouth sighted help?

I'm pretty sure the term blinds is slang in non-english speaking countries, sort of like our blindies. this purely based off the consistency in which it's used around this forum. If someone could confirm or deny that it'd be niceAlso Nicklas, I have trouble writing code on my phone as it is, so the fact your doing it on the top of your head? Such amazingly aw-inspiring acrobatics. Ok sorry.I think post 10 pretty much nailed it!

URL: http://forum.audiogames.net/viewtopic.php?pid=354118#p354118





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Re: How can blinds handle CSS withouth sighted help?

2018-02-28 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: How can blinds handle CSS withouth sighted help?

(I think the official slang term is blindies).I have been searching this problem for a while, and have come to the realization that just as a sighted developer can't build a good interface for a screen reader without testing it with a screen reader, a blind programmer can't develop custom CSS widgets.Bootstrap is perfect for blind people, so is using widgets from a toolkit like AccDC.The developer of AccDC is blind and he partnered with a sighted graphics designer to build the CSS for the widgets in the technical style guide.I have tried making nice interfaces using CSS, but it doesn't work very well. We just don't have the technology yet to allow us to position and understand color shading without vision. I am working on this problem in my masters degree, so hopefully soon we will have a solution!For now, using CSS from a sighted person is the best method.

URL: http://forum.audiogames.net/viewtopic.php?pid=354095#p354095





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Re: How can blinds handle CSS withouth sighted help?

2018-02-10 Thread AudioGames . net Forum — Developers room : black and white via Audiogames-reflector


  


Re: How can blinds handle CSS withouth sighted help?

@ironcross32   lol I can't stop laughing man!

URL: http://forum.audiogames.net/viewtopic.php?pid=351634#p351634





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Re: How can blinds handle CSS withouth sighted help?

2018-02-05 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: How can blinds handle CSS withouth sighted help?

Hi@ironcross32 stop that. We get the point grammar police.@pauliyobo and now to answer your question:I've gotten som good results with bootstraps grid system.So fx like:Would create 3 boxes with the same width on the screen.Disclaimer: I'm typing this on the top of my head, from my phone.Hope it helps.- NicklasMCHD

URL: http://forum.audiogames.net/viewtopic.php?pid=351014#p351014





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Re: How can blinds handle CSS withouth sighted help?

2018-02-05 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: How can blinds handle CSS withouth sighted help?

I ment, if you're coding, say, a website. How would you know if the code in the CSS is like you expect it to be withouth a sighted help?Tell me if I'm explaining badly 

URL: http://forum.audiogames.net/viewtopic.php?pid=350995#p350995





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Re: How can blinds handle CSS withouth sighted help?

2018-02-05 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: How can blinds handle CSS withouth sighted help?

blinds as in window treatments?

URL: http://forum.audiogames.net/viewtopic.php?pid=350988#p350988





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Re: How can blinds handle CSS withouth sighted help?

2018-02-04 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: How can blinds handle CSS withouth sighted help?

@post2: I was meaning blinds,  I mistaked typing@post3: yes, it helped, I use nvda though. Well lets see what I can get

URL: http://forum.audiogames.net/viewtopic.php?pid=350924#p350924





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Re: How can blinds handle CSS withouth sighted help?

2018-02-04 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: How can blinds handle CSS withouth sighted help?

Jaws and NVDA have keystrokes (jaws/nvda + f, and there are others) for reading format information. This does help with CSS if you've gotten something wrong and it resorts to the default, but if there's a case where the error isn't ignored but doesn't display right either, they'd just read the mistaken version and you'd still be lost.There have also been issues with certain screen reader / browser combinations not reading format information correctly, but I don't know the specifics, or if all of those have been solved, or what.NVDA doesn't do screen review well with Firefox, but some layout information might be easier to follow by using a screen review or Jaws cursor type method. Maybe even use a touch screen, if possible, but since most elements are very small, that might be more trouble than it's worth.Hopefully this helped in some way. If you're using Jaws, there are more advanced ways to get style information, but I don't remember them off hand.

URL: http://forum.audiogames.net/viewtopic.php?pid=350905#p350905





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Re: How can blinds handle CSS withouth sighted help?

2018-02-04 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: How can blinds handle CSS withouth sighted help?

what is a blind, or blinds, you mean blind person? or blind people?

URL: http://forum.audiogames.net/viewtopic.php?pid=350901#p350901





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