Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-23 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

Hey, sorry it took me so long to respond to this. I don't know how compatible the mods will be as yours seems to be implementing your own UI abstraction whereas mine just hooks into the game. If you want to talk more feel free to message me on some platform (maybe pm me with which ones you have).

URL: https://forum.audiogames.net/post/555003/#p555003




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-12 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

@stewie I am currently working on notarization for MacOS. Unfortunately, I had a quite busy schedule last week, so I couldn't really put much work into InSpire, this is hopefully going to change. Contributions of any kind are much appreciated.If you have some time, have a glance through the source. If the goals of your project are the same as what InSpire's attempting to do, namely make the game accessible in a way that is as close to the mainstream experience as possible, we could even merge the two projects, if you wish.Let me know what you think, I'm also available if you'd like to discuss this privately. In case of a PM, please let me know if you send one via this topic, as unfortunately we do not get notifications and they are quite easy to miss.@ogomez92 I'm down, if you sponsor the beer and shipping. 

URL: https://forum.audiogames.net/post/551768/#p551768




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-12 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

It isn't in a working state yet but it's getting there. I do intend to release this when more of the game's UI is reading (for example the settings screen). I won't give out a release date yet because I don't know what my schedule will be like, but I intend to aim for a release date of before September.

URL: https://forum.audiogames.net/post/551759/#p551759




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-12 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

Stewie, is yours in a working state?  Might wanna put a link to it.

URL: https://forum.audiogames.net/post/551698/#p551698




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-11 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

holy shit now everyone is working on sts accessibility mods. We should make one that gives you free beer whenever you kill a monster.

URL: https://forum.audiogames.net/post/551318/#p551318




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-11 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

Hey I've been working on a Slay the Spire mod for a while now already that aims to do the same thing as what yours will eventually do (only controller support but I know how to get keyboard working). It has the main menu, character select, event text and options (Neow/room/whatever) and combat/potion/relic reading. It is only windows right now but I am going to try to make it cross platform. If I can help out with yours in some way let me know.

URL: https://forum.audiogames.net/post/551284/#p551284




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-07 Thread AudioGames . net Forum — New releases room : Thork via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

I hope this can lead to accessibility being built directly into the game, because, man, this sounds amazing! But, one problem. If the game upgrades significantly, mods could break. This is why accessibility needs to be a built in design.

URL: https://forum.audiogames.net/post/549817/#p549817




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-07 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

At the moment, you will not be able to play the game using InSpire. I mainly released the first public version to show MegaCrit and the STS modding community that you can make the game accessible using the original game interface, which would be useful in order to have accessibility across all platforms, iOS included.Should you wish to download a public release, you can do so via the releases section of InSpire's Github page. You will need the jar file.Hope this helps!

URL: https://forum.audiogames.net/post/549572/#p549572




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-07 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

also i'm not sure how to get this inspire stuff from github. it's confusing.

URL: https://forum.audiogames.net/post/549559/#p549559




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-07 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

@michaelhoffman1976, there's a topic in the general game discussion forum for slay the spire that should help you out, look at the first post and if you're stuck; ask and hopefully someone can get you up and running.I tried GOG and found it didn't work good for me but steme worked fine.Having said that; the gog pack has been updated from when I tried it so it might work now.

URL: https://forum.audiogames.net/post/549556/#p549556




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-07 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

Thanks for your offer, I've just sent a PM.

URL: https://forum.audiogames.net/post/549540/#p549540




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-07 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

21:Contact me privately if you want. Can probably help on the mac side.

URL: https://forum.audiogames.net/post/549531/#p549531




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-07 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

@18 It works well from an end user's perspective, however, it's terribly inefficient. You need to spawn a new process whenever a new phrase needs to be spoken, as well as keep track of previous instances, so you can send a kill signal, in case you'd like to interrupt whatever's being spoken. And of course more than one process shouldn't run, as that would result in double speech. Say unfortunately does not respond well to kill signals, and more often than not, it does not clean up properly after itself. This does not matter with a few processes, however, it can be an issue eventually. Unfortunately, there's very little I can do about it, unless I'd accept funding to access Apple's underlying objective C classes, which I frankly don't find fair for end users.@19 Unfortunately I don't have any experience whatsoever with GoG. I believe there is a pack that includes the requirements for InSpire, so you could copy them to your mods folder and run, I suppose.@20 Thanks. The way STS modding works is that the game is quite open. Although there is no documentation available, you can access game classes, and with the help of ModTheSpire, you can patch a running game to add/modify things. It is quite time-consuming, as you need to figure out how developers intended to make things work, then decide where to hook into the system and what to change. This usually boils down to having to find the exact line in a specific function you'd like to patch, in a specific class, with parameters included.Of course, if the game changes, i.e. MegaCrit releases an update, it is very possible that either InSpire, or any of the required mods will break, until they are fixed to work with the latest version. This is one of the reasons why I insist still that accessibility should be part of the core game. But that's for another day.I don't know whether any other game'd provide this level of access, as it is very rare that developers leave a game open, and in this case it was more of an accident than anything else. But in our, and the modders' case, this is a happy accident.Edit: Just to illustrate how much work goes into patching a screen, the splash screen on its own has 4 different locations where it is patched. Once when the screen fades in, then at another place which waits for the enter key to be pressed, and if yes, it simulates a mouse click, then another place where, if the mouse was clicked, the game plays a sound effect, and lastly when the splash screen is fading out, so that it speaks the game's name.

URL: https://forum.audiogames.net/post/549529/#p549529




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-07 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

@18 It works well from an end user's perspective, however, it's terribly inefficient. You need to spawn a new process whenever a new phrase needs to be spoken, as well as keep track of previous instances, so you can send a kill signal, in case you'd like to interrupt whatever's being spoken. And of course more than one process shouldn't run, as that would result in double speech. Say unfortunately does not respond well to kill signals, and more often than not, it does not clean up properly after itself. This does not matter with a few processes, however, it can be an issue eventually. Unfortunately, there's very little I can do about it, unless I'd accept funding to access Apple's underlying objective C classes, which I frankly don't find fair for end users.@19 Unfortunately I don't have any experience whatsoever with GoG. I believe there is a pack that includes the requirements for InSpire, so you could copy them to your mods folder and run, I suppose.@20 Thanks. The way STS modding works is that the game is quite open. Although there is no documentation available, you can access game classes, and with the help of ModTheSpire, you can patch a running game to add/modify things. It is quite time-consuming, as you need to figure out how developers intended to make things work, then decide where to hook into the system and what to change. This usually boils down to having to find the exact line in a specific function you'd like to patch, in a specific class, with parameters included.Of course, if the game changes, i.e. MegaCrit releases an update, it is very possible that either InSpire, or any of the required mods will break, until they are fixed to work with the latest version. This is one of the reasons why I insist still that accessibility should be part of the core game. But that's for another day.I don't know whether any other game'd provide this level of access, as it is very rare that developers leave a game open, and in this case it was more of an accident than anything else. But in our, and the modders' case, this is a happy accident.

URL: https://forum.audiogames.net/post/549529/#p549529




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-06 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

@robjoy wow this looks great, I'll definitely be keeping a close eye on this.I'm curious about the mechanics of how its implemented. Does Slay The Spire have documentation somewhere about the functions that mods can use and did it happen to expose enough information for this to be possible? I've always hoped for this approach to be viable for other games such as Stellaris but I assume that there needs to be enough programmatic access for this to be possible.

URL: https://forum.audiogames.net/post/549267/#p549267




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-06 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

so do the .jar mod files from text the spire work with this? or.. i'm a bit confused. is it easy to set up with the gog version I'd like to try this out.

URL: https://forum.audiogames.net/post/549252/#p549252




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-06 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

14. There's actually nothing wrong with using say. Retroarch on Mac uses it and it seems to give good results.

URL: https://forum.audiogames.net/post/549229/#p549229




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-06 Thread AudioGames . net Forum — New releases room : Berenion via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

Text the Spire is awesome, but I'd also love to play without typing, so I'll keep an eye on this topic.More power to all you modders!

URL: https://forum.audiogames.net/post/549218/#p549218




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : seb7 via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

Good luck with this project! Can't wait to see results. I personally prefer to play without typing, but for many people that's not a problem. 

URL: https://forum.audiogames.net/post/549047/#p549047




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : Jabberwocky via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

That's much appreciated!Maybe set up something for optional contributions? If that's the way you want to go that is. I'd happily contribute for the work.

URL: https://forum.audiogames.net/post/548987/#p548987




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

Thank you.I'd rather not leave people behind if I can help it. Windows is currently my work computer, so in my case Windows is secondary, but the magic of this is that apart from the code for speech, everything else runs cross-platform, so I can develop the mod under MacOS and package it for both operating systems.Funding is a theoretical question in this case, to gauge how much interest's out there to make the mod more efficient under MacOS, when it comes to speech. Regardless of the results, InSpire will work under MacOS as well.

URL: https://forum.audiogames.net/post/548953/#p548953




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : Jabberwocky via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

As a Mac user who doesn't have enough reason to shell out the money for a more up to date version of vm fusion at the moment, I wouldn't mind at all paying money to fund the development of this mod. That being said, I don't know how many others will, and I understand if you choose to focus on accessibility for the many over the few. Best wishes for the project.

URL: https://forum.audiogames.net/post/548933/#p548933




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

Thanks guys.@Pitermach I couldn't have said it better.@Dark: Protect the rear... The rear! 

URL: https://forum.audiogames.net/post/548900/#p548900




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

Fair enough. I can see the advantage to having more complete access to the game's UI, especially as far as third party extras are concerned, though equally I do know work is continuing with text the spire to add details such as flavour text. So, it'll probably just end up being a case of seeing what does what and what information each solution gives, and what advantages it might have. for myself, I don't mind the text the spire command line interface, since it feels like playing a mud, but I do wish I had full access to all of the game's text and the ability to try out more third party game mods, I'm also interested in the idea of discussing matters with mega crit games and perhaps getting accessibility included as more than an optional extra in future updates they make to slay the spire.So, good luck, I'll be interested to try this out when it's ready. In the mean time, I'll go back to having the dungeon kick my rear again with the text the spire mod .

URL: https://forum.audiogames.net/post/548878/#p548878




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

Basically, the difference between the 2 in simple terms is that Text The Spire hooks into the game information to give you an alternative interface to play, while the ultimate goal of Inspire is to essentially be a screen reader for the actual game interface so you'll be playing by being able to navigate through and press every button or card like a sighted person would, which would also include any additional buttons that third party mods might add to the screen. But making a screen reader for a game, especially when you have to figure out and patch the code yourself without being able to see it, takes a lot of time so it's probably still going to be a very long while before this gets to the level of playability that TextTheSpire is giving us right now (this is first hand information from talking to Robjoy over IM as he spent hours figuring out how the game draws the user interface and just how horribly the code is designed making implementing propper accessibility extremely time consuming). hence the focus on the inaccessible interface sections first and the mad respect and gratitude to Wensber for actually letting us discover, and very easily play this game. 

URL: https://forum.audiogames.net/post/548871/#p548871




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

I am actually really excited to see this thing take off.  Text the spire is great, but being able to play this game on my gpd without having to carry a keyboard would be fantastic!Keep up the good work!

URL: https://forum.audiogames.net/post/548870/#p548870




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

I'm personally glad you're working on this project as I much prefer a mainstream interface vs. an interface where everything uses commands. Certainly nothing against Text the Spire. As you said. it is a huge reason why we're even talking about this game in the first place.

URL: https://forum.audiogames.net/post/548850/#p548850




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

@Dark: At the moment, there is very little overlap, as I am focusing on the menus, so the two mods will be able to be used in tandem.As InSpire gains access to new screens, however, this will change. The two mods require two different styles of playing the game. This means that you would need to switch to TextTheSpire's prompt window, or the game's main window to access the two mod's features, and of course, there will be events and actions when you would receive the same message twice, once from TextTheSpire, then from InSpire.InSpire's approach of making the game accessible is different. For example, at the moment, TextTheSpire has no access to the save slots screen, while InSpire has. If you play the game with TextTheSpire, and you end up opening the save slots screen, TextTheSpire will tell you that there is an error, as a save slot already exists, please try restarting the game. Which is true, just by using TextTheSpire features, you would not be able to get to this screen, so if you do, something is wrong.InSpire, due to how I am tapping into the creation and the display of UI elements in the game, will be able to work naturally with mods that define new controls, as long as they use the same methods of creating their controls. This is also possible in TextTheSpire, however, specific support needs to be added for this to happen.@firefly82 No offense taken. The reason is very simple: InSpire is more suited towards people who'd prefer to play the game using a more mainstream approach.As an example, damage is currently not displayed via TextTheSpire, however, you see your or a monster's health decreasing. This is because of the way TextTheSpire handles game state. InSpire will work a bit differently, it will output damage taken instead.Without @Wensber's efforts, nobody in the blind community would have any hope of playing the game, so what I said does not diminish what he did and what he's going to do still. The reason why these two mods were born is completely different, so is the way they approach game access. I feel that InSpire will be able to provide things that TextTheSpire currently cannot, due to its design. At the end of the day, this all comes down to what someone prefers, and how much content is enough for them to enjoy the game. Neither of these choices is wrong.

URL: https://forum.audiogames.net/post/548844/#p548844




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

@Dark: At the moment, there is very little overlap, as I am focusing on the menus, so the two mods will be able to be used in tandem.As InSpire gains access to new screens, however, this will change. The two mods require two different styles of playing the game. This means that you would need to switch to TextTheSpire's prompt window, or the game's main window to access the two mod's features, and of course, there will be events and actions when you would receive the same message twice, once from TextTheSpire, then from InSpire.InSpire's approach of making the game accessible is different. For example, at the moment, TextTheSpire has no access to the save slots screen, while InSpire has. If you play the game with TextTheSpire, and you end up opening the save slots screen, TextTheSpire will tell you that there is an error, as a save slot already exists, please try restarting the game. Which is true, just by using TextTheSpire features, you would not be able to get to this screen, so if you do, something is wrong.InSpire, due to how I am tapping into the creation and the display of UI elements in the game, will be able to work naturally with mods that define new controls, as long as they use the same methods of creating their controls. This is also possible in TextTheSpire, however, specific support needs to be added for this to happen.@firefly82 No offense taken. The reason is very simple: InSpire is more suited towards people who'd prefer to play the game using a more mainstream approach.As an example, damage is currently not displayed via TextTheSpire, however, you see your or a monster's health decreasing. This is because of the way TextTheSpire handles game state. InSpire will work a bit differently, it will output damage taken instead.Without @Wensber's efforts, nobody in the blind community would have any hope of playing the game, so what I said does not diminish what he did and what he's going to do still. The reason why these two mods were born is completely different, so are the way they approach game access. I feel that InSpire will be able to provide things that TextTheSpire currently cannot, due to its design. At the end of the day, this all comes down to what someone prefers, and how much content is enough for them to enjoy the game. Neither of these choices is wrong.

URL: https://forum.audiogames.net/post/548844/#p548844




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-05 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

Firstly, please dont take this harsh or any other negative.I dont understand why someone is trying to create a mod for workk which is allready done.The current TextTheSpireMod-interface is totaly OK and will be still improved.There are thousands of other games out there which could need some great accessibility-mods. So realy, why another mod for a game which is allready playable so very nicely?

URL: https://forum.audiogames.net/post/548833/#p548833




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-04 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

looking forwar to this mod! 

URL: https://forum.audiogames.net/post/548805/#p548805




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

A couple of questions. You mention that inspire's interface will focus on those things like flavour text that text the spire currently does not cover, but that it  use a form of self voicing output. Is there going to be any effort to coordinate releases so that the two access solutions complement, rather than adversely effect each other, IE, is the eventual plan that a user will use both mods at once, or that they choose one.This is particularly relevant as more of the interface becomes usable with text the spire. I also wonder about those mods and extra forms of textual output that currently don't play nice with text the spire, EG extra character mods with additional powers or mechanics, or the replay the spire mod with it's map alternative.

URL: https://forum.audiogames.net/post/548713/#p548713




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-04 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

This is going to be interesting. Keeping a close watch on this one.  My fingers are getting cramped from constant typing cause of playing with text the spire. 

URL: https://forum.audiogames.net/post/548689/#p548689




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Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-04 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: InSpire, a mod to make SlayTheSpire Accessible... again!

0.2 will add the save slots screen, as well as new foundation elements. These are of course are still being refined, but we already have buttons and edit fields.I've changed how InSpire interacts with the game, rather than focusing on the available objects directly and playing sound FX for movement and the various actions, such as activating an item, InSpire now simulates actual mouse movement, and it relies on the game to provide sounds, just like when a sighted person interacts with the UI.Speaking of actions, I've added custom actions for items, which will be handy when choosing what to do with a save slot.Another major feature is adding MacOS support, which I am in the middle of.Speech is currently via the built-in say utility, but some may argue that this is inefficient. To quote from the readme:Java currently cannot use objective C classes directly. Although bridges exist, they rely on an external dynamic library (dylib), which would need signing and notarization in order to run.Since Apple's developer license is not free, and it is an annual price, covering this cost would require continuous funding. Asking Mac users of InSpire for continuous payment while access is theoretically provided for free on other platforms would be unfair.But since I am here, and your opinion counts, if I leave this up to the community, would you, as a Mac gamer, feel that providing funding for InSpire is okay, as long as it can be for the better?

URL: https://forum.audiogames.net/post/548687/#p548687




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InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-04 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


InSpire, a mod to make SlayTheSpire Accessible... again!

Hi all,For some of you, this is not new, but for the rest:Not long ago, I've begun work on a mod for Slay the Spire to make the game as accessible as possible. This includes menus, in-game text, tooltips, flavor text, the map, and of course all of this packaged in a neat keyboard-driven interface.You can grab a release and read a lot more about the project on on GitHub.A few things before you ask:Since we are in the early stages, InSpire is currently not available in the Steam Workshop. This is going to change once we hit 1.0.I cannot tell you an exact release date, as InSpire is not a full-time project at the moment. Having said that, contributions are greatly appreciated and could speed up development significantly.Since the game is playable via TextTheSpire, I am prioritizing menus and features that are currently not accessible when using it, but eventually, 99.9% of the game will be accessible. An exception is the Steam overlay, which is sadly outside of my control.I am currently in contact with Mega Crit, and there is a slight possibility that InSpire will become part of the main game. More about that as things progress.Feel free to comment and ask questions. See post 2 for what's coming in 0.2.

URL: https://forum.audiogames.net/post/548681/#p548681




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