Re: Learning Ruby: Is It Worth It?

2017-09-21 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Learning Ruby: Is It Worth It?

You can download Visual Studio community from This URL

URL: http://forum.audiogames.net/viewtopic.php?pid=330324#p330324





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Re: Learning Ruby: Is It Worth It?

2017-09-21 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Learning Ruby: Is It Worth It?

You can download Visual Studio community from  ="visualstudio.com"]This URL

URL: http://forum.audiogames.net/viewtopic.php?pid=330324#p330324





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Re: Learning Ruby: Is It Worth It?

2017-09-20 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Learning Ruby: Is It Worth It?

Hi Ethin.Thanks. Thanks for the code sample, I like the way c++ syntax works.What do you think about c#? I looked at that the other day and it looks easy enough. Actually, I was wondering if there is a free version of visual c#? I have an old copy on my computer but I can't run c# code because it wants me to register. I don't want to buy something I haven't even tried yet. Could you post a link to a free copy of visual c# if there is one? I went on microsoft's website for that but it takes me forever to sort the versions and things. I have a 32-bit windows 7 machine if that helps. I'd appreciate it.Also do you have any experience on making apps for android? I'd be interested to hear your thoughts on that. I'm interested in making games for both windows and android. Somebody mentioned to me that c# can make android apps is this true?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=330263#p330263





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Re: Learning Ruby: Is It Worth It?

2017-09-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Learning Ruby: Is It Worth It?

I don't think Ruby is the best for audiogames. I've found that interpreted languages (or languages that are compiled into some kind of bytecode to be executed on a VM of sorts) run far slower than a native application that doesn't have such a complexity. I'd recommenc C++ -- it's not as difficult as people make it out to be. I'm certainly starting to enjoy it at least. Here's how you might read/write a configuration file in C++ with Boost.PropertyTree:#include 
#include 
#include 
// We include the different parsers to demonstrate the
// different formats.
// You don't need to include all of these unless
// your writing a multi-language configuration
// database
#include 
#include 
#include 
#include 
using namespace std;
using namespace boost::property_tree;
int main () {
try {
// Initialize the property tree to hold our configuration
// data
ptree pt;
// Then we use pt.put to add our entries:
pt.put ("version", 1.0);
// Or we can add an indefinite number of sections and
// sub-sections and so on:
pt.put ("libloader.loader.libs", "libgl");
// Or even:
pt.put ("this.is.a.very.long.section.that.descends.to.the.key.1.which.is.defined.as", 1);
// Now, write it in the different formats.
// All writers follow the syntax: write_lang (filename, property_tree_object).
info_parser::write_info ("test.info", pt);
xml_parser::write_xml ("test.xml", pt);
json_parser::write_json ("test.json", pt);
// We leave this for last since it throws an exception.
ini_parser::write_ini ("test.ini", pt);
} catch (exception ) {
cerr << "Error: " << ex.what() << endl;
return 1;
}
return 0;
}The resulting output is as follows:test.info:version 1
libloader
{
loader
{
libs libgl
}
}
this
{
is
{
a
{
very
{
long
{
section
{
that
{
descends
{
to
{
the
{
key
{
1
{
which
{
is
{
defined
{
as 1
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}Ini:version=1
[libloader]JSON:{
"version": "1",
"libloader": {
"loader": {
"libs": "libgl"
}
},
"this": {
"is": {
"a": {
"very": {
"long": {
"section": {
"that": {
"descends": {
"to": {
"the": {
"key": {
"1": {
"which": {
"is": {
"defined": {
"as": "1"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}XML:
1libgl<1>1As for gaming libraries in C++, I'd highly recommend SFML and SDL. SFML is writ

Learning Ruby: Is It Worth It?

2017-09-18 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Learning Ruby: Is It Worth It?

Hello.I had planned to learn java so that I could then learn how to develop for android. I haven't given up on that idea, but I'm having some technical difficulties. I was thinking about learning ruby since it looks easy enough. Is it worth all the time and work to learn ruby? Can I use it to make audiogames? I can understand programming concepts and I know a little bit of python. The only reason I'm not continuing with python is I'm a little annoyed with python's indentation. I like the syntax I just wanted to try something new.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=330044#p330044





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