Re: Microsoft Bringing Clang to Windoze

2015-10-22 Thread AudioGames . net Forum — Developers room : aaron via Audiogames-reflector
Re: Microsoft Bringing Clang to Windoze Hello,I'm actually wondering what platforms this will be able to compile for. From what I'm reading, it seems to be targeting mobile, which is kind of interesting. URL: http://forum.audiogames.net/viewtopic.php?pid=235787#p235787

Microsoft Bringing Clang to Windoze

2015-10-22 Thread AudioGames . net Forum — Developers room : Sebby via Audiogames-reflector
Microsoft Bringing Clang to Windoze OMG. The temperature in hell just dropped another degree. Clang will be used as Microsoft's cross-platform first-stage compiler. El Reg reports.Also mentioned is that MS will be making a build-only toolset in the fashion of Apple's command-line tools

Re: Microsoft Bringing Clang to Windoze

2015-10-22 Thread AudioGames . net Forum — Developers room : Sebby via Audiogames-reflector
Re: Microsoft Bringing Clang to Windoze Well at a guess I'd say it's because clang is the best choice for everything. Android was GCC or Clang, iOS is Clang, and MS is MSVC, which doesn't run on either of the other two platforms. And for desktop platforms the story is basically the same

Re: Microsoft Bringing Clang to Windoze

2015-10-22 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Microsoft Bringing Clang to Windoze But here's the problem with that. If their porting clang to windows, they better port the entire LLVM system over. If they don't, I'd have to build the missing components, and CMake is a bitch. URL: http://forum.audiogames.net/viewtopic.php?pid