Re: About monogame

2019-11-09 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: About monogame Um. Ahem. Why would you want to use internet streaming functionalities in a game? You'd be creating an always-online game -- we have enough of those already. But probably, yes. URL: https://forum.audiogames.net/post/474805/#p474805 -- Audiogames-reflector mailing

Re: About monogame

2019-11-09 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: About monogame Can I use libbass.so for android with monogame as audio library? what about it's other capabilities like recording, 3D positioning and streamming sound from the internet? URL: https://forum.audiogames.net/post/474618/#p474618 -- Audiogames-reflector mailing list

Re: About monogame

2019-11-09 Thread AudioGames . net Forum — Developers room : Phoenix009 via Audiogames-reflector
Re: About monogame Hey, can someone please send the link for the monogame engine? URL: https://forum.audiogames.net/post/474606/#p474606 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: About monogame

2019-11-09 Thread AudioGames . net Forum — Developers room : Phoenix009 via Audiogames-reflector
Re: About monogame Hey, can someone please send the link for the monogame engine? URL: https://forum.audiogames.net/post/474607/#p474607 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: maxseer, blind accessibility automation for Monogame

2019-08-03 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame will this awesome thing have python bindings later on? URL: https://forum.audiogames.net/post/452887/#p452887 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: maxseer, blind accessibility automation for Monogame

2019-07-22 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame FYI I'm doing a major update that puts input back into the engine. This way I can add menus. I also added a lot more navigation functions, like a navigation menu that is built into the engine, and an easy way to set up "book

Re: maxseer, blind accessibility automation for Monogame

2019-07-11 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame Wow. Thanks for this super great demonstration. URL: https://forum.audiogames.net/post/448127/#p448127 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: maxseer, blind accessibility automation for Monogame

2019-07-10 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame Pardon the double post, but here is a video demonstration of maxseer's basic functionality. (I go by labadore now...)https://youtu.be/UJqYG4ng5hs URL: https://forum.audiogames.net/post/448110/#p448110 -- Audiogames-reflector

Re: maxseer, blind accessibility automation for Monogame

2019-07-10 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame Pardon the double post, but here is a video demonstration of maxseer's basic functionality.https://youtu.be/UJqYG4ng5hs URL: https://forum.audiogames.net/post/448110/#p448110 -- Audiogames-reflector mailing list Audiogames

Re: maxseer, blind accessibility automation for Monogame

2019-07-10 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame God wouldn't it be effin nice if instead of me having to make braillemon we can just have nintendo use this thing in their releases from now on... too bad pokemon games suck now hahahaAlso, small update - I added a feature that lets

Re: maxseer, blind accessibility automation for Monogame

2019-07-10 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame God wouldn't it be effin nice if instead of me having to make braillemon we can just have nintendo use this thing in their releases from now on...Also, small update - I added a feature that lets you have a label across an area. So

Re: maxseer, blind accessibility automation for Monogame

2019-07-10 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame Hi.Wow... I'm not a developer, but I hope it will make more games accessible in the future. URL: https://forum.audiogames.net/post/447966/#p447966 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: maxseer, blind accessibility automation for Monogame

2019-07-09 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame maxseer has no physics model, it just detects your location relative to walls, and has things like footsteps and stuff to help players keep track of their position. You can implement the wall proximity and footstep thing

Re: maxseer, blind accessibility automation for Monogame

2019-07-09 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame maxseer has no physics model, it just detects your location relative to walls, and has things like footsteps and stuff to help players keep track of their position. You can implement the wall proximity and footstep thing

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame woa daigonite you're really awesome!Every time that you appear here is for give us your giant love The project sounds very very interesting, so i wanna try it Do you use farseer for calculate physics in the library?the name is very

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame A bit confused--why would I need to switch languages to support Linux? Mono runs perfectly fine under Linux, as does Monogame itself. My question was more about which components might be platform-specific. Screen reader/TTS support

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame A bit confused--why would I need to switch languages to support Linux? Mono runs perfectly fine under Linux, as does Monogame itself. My question was more about which components might be platform-specific. Screen reader/TTS support

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame A bit confused--why would I need to switch languages to support Linux? Mono runs perfectly fine under Linux, as does Monogame itself. My question was more about which components might be platform-specific. Screen reader/TTS support

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame A bit confused--why would I need to switch languages to support Linux? Mono runs perfectly fine under Linux, as does Monogame itself. My question was more about which components might be platform-specific. Screen reader/TTS support

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame Damn, awesome work daigonite, thank you! URL: https://forum.audiogames.net/post/447609/#p447609 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame Just an FYI, maxseer is a tool for developers, not end users. It's intended to make implementing accessibility into games extremely easy for developers.Your wiki includes dotnet CLI instructions for installing your package. My

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame at post1,Great to hear and I really do admire your work. Unfortunately monogame is so much lost in our community but it has to finally claim a position on the bord for itself. From my experience it is very usable and your classes

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame Any hope for MacOS support? I don't Know c#, but i would be happy to help where i can. I'm kind of been looking to add MacOS support to some other game libraries like Universal Speech and others. but got derailed with finishing up

Re: maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: maxseer, blind accessibility automation for Monogame Hey, this looks interesting. Had to step back from audio game development for a few months while starting a new job, but I'm always on the lookout for new engines/improvements to existing ones. Few questions:1. Your wiki includes

maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
maxseer, blind accessibility automation for Monogame Hey there everyone,So I've been working *really really* hard on this project and its basically the accumulation of my work I've done in the last few years here.https://github.com/labadore/maxseerWiki:https://github.com/labadore/maxseer

maxseer, blind accessibility automation for Monogame

2019-07-08 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
maxseer, blind accessibility automation for Monogame Hey there everyone,So I've been working *really really* hard on this project and its basically the accumulation of my work I've done in the last few years here.https://github.com/labadore/maxseerWiki:https://github.com/labadore/maxseer

Re: NoPipeline Tool for Monogame

2019-06-10 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: NoPipeline Tool for Monogame As usual Daigonite, thanks for your contribution!This  tool sounds very interesting for create automatic builds, and a system that can compile without intervention the assets if you want do a complete automatic pipeline for deploiment I gonna check it later

Re: NoPipeline Tool for Monogame

2019-06-08 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: NoPipeline Tool for Monogame Thanks for the release @daigonite,however, Pipe tool is accessible, the only problem is people's inability to use their screenreaders. Maybe it's not the most comfortable app on Earth but it's definitely usable! URL: https://forum.audiogames.net/post

NoPipeline Tool for Monogame

2019-06-08 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
NoPipeline Tool for Monogame Hey there everyone,My friend gnfur developed a tool for compiling assets without the Pipeline Tool:https://github.com/gnFur/NoPipelineI still have to check it out for myself, but I figured this might be helpful for other developers, since I've heard

Re: MonoGame Pipeline accessibility

2019-04-17 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: MonoGame Pipeline accessibility thanks @daigoniteI'll going to check it URL: https://forum.audiogames.net/post/427503/#p427503 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: MonoGame Pipeline accessibility

2019-04-17 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: MonoGame Pipeline accessibility I haven't tested it myself but this site includes instructions for how to compile through the console.http://www.infinitespace-studios.co.uk/ … -required/ URL: https://forum.audiogames.net/post/427343/#p427343 -- Audiogames-reflector mailing list

Re: MonoGame Pipeline accessibility

2019-04-16 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: MonoGame Pipeline accessibility hmmm really no.Currently in the small examples that i do, y load the assets directly from disc instead of use the pipeline.Is less optimiced, but for experiment is well.but, if you get more into the pipeline, you can use it with NVDA. So, if really

MonoGame Pipeline accessibility

2019-04-04 Thread AudioGames . net Forum — Developers room : erik-pro via Audiogames-reflector
MonoGame Pipeline accessibility hello. i am trying to use monogame, however i think that content Pipeline is inaccessible with nvda. i can't edit content properties. is someone here using it? URL: https://forum.audiogames.net/post/424883/#p424883 -- Audiogames-reflector mailing list

Re: MonoGame

2018-03-26 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: MonoGame we should all just stop responding to this guy, its honestly annoying. URL: http://forum.audiogames.net/viewtopic.php?pid=356362#p356362 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: MonoGame

2018-03-26 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: MonoGame agreed there. URL: http://forum.audiogames.net/viewtopic.php?pid=356386#p356386 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: MonoGame

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: MonoGame I agree. URL: http://forum.audiogames.net/viewtopic.php?pid=356365#p356365 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: MonoGame

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: MonoGame You're strange. I'm just curious to know about MonoGame. URL: http://forum.audiogames.net/viewtopic.php?pid=356338#p356338 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: MonoGame

2018-03-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: MonoGame Stop. Please. Just stop. Stop the constant switching, the constant uncertainty, about these various programming languages. Already today you've posted 4, maybe 5, topics about games in C++ and C# and games in Java. Pick one and stick with it! URL: http://forum.audiogames.net

MonoGame

2018-03-26 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
MonoGame Hello.Tell me please, is there any point to use for developing games MonoGame?Thanks in advance! URL: http://forum.audiogames.net/viewtopic.php?pid=356321#p356321 ___ Audiogames-reflector mailing list Audiogames-reflector