Re: Node.js libraries suitable for audio games
Hmm okay, now where to find this template.Can anyone give a link?Thanks.
URL: http://forum.audiogames.net/viewtopic.php?pid=353769#p353769
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Re: Node.js libraries suitable for audio games
Hmm okay, now where to find this template.
URL: http://forum.audiogames.net/viewtopic.php?pid=353769#p353769
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Re: Node.js libraries suitable for audio games
Hi.Cyclepath was also written for electron, though it didn't use webpack. I guess webpack makes it faster.@Orin, if you want to get started with audiogame coding in node, Ghorthalon has a template out there which gets you started. This one
Re: Node.js libraries suitable for audio games
Well, he said in his topic that he's using _javascript_ and made a Node application. So to me, that basically means node.js unless they're two different things.Edit: Ah, Electron is a framework to create desktop apps natively. That's what
Re: Node.js libraries suitable for audio games
Well, he said in his topic that he's using _javascript_ and made a Node application. So to me, that basically means node.js unless they're two different things.
URL: http://forum.audiogames.net/viewtopic.php?pid=353682#p353682
Re: Node.js libraries suitable for audio games
I was under the impression that node.js was primarily for server-side stuff?IIUC, all that matters audio-wise is the Audio object, which apparently most browsers now support. If there's some better alternative, ("better" not &q
Node.js libraries suitable for audio games
Hi all,So, with the news that Beatstar is coming to Mac via node.js, I was just wondering what libraries it has that are suitable for audio games? Managing sounds, system voice/sapi, etc?It certainly seems faster than what Gorthalon is doing