Re: PureBasic: how to represent wchar_t?
If you need to do anything that's not super super trivial with unicode you probably want to look into using Rust. C, C++, presumably PB, etc. make unicode a nightmare because they don't say what strings are by default. The only native level
Re: PureBasic: how to represent wchar_t?
Thank @3, I thought about using pseudiotypes but I didn't know whwther this is good.
URL: https://forum.audiogames.net/post/606145/#p606145
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Re: PureBasic: how to represent wchar_t?
The extension is for Zhengdu so it's fine that its Windows only.I know I am probably wrong but I like PBN for simple DLL creation.
URL: https://forum.audiogames.net/post/606144/#p606144
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Re: PureBasic: how to represent wchar_t?
DeclareDLL Func(VarName.P-Unicode)This only works on Windows, though. There's a way to do it for Unix-like systems, but I don't know it off the top of my head. If cross-platform is a hope...CompilerIf ; However you check for what the platform
Re: PureBasic: how to represent wchar_t?
DeclareDLL Func(VarName.P-Unicode). This only works on Windows, though.
URL: https://forum.audiogames.net/post/606020/#p606020
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Re: PureBasic: how to represent wchar_t?
Is this Windows only? You're in a world of hurt no matter what, but if it needs to work on other platforms you're in an extra painful world of hurt.Either PB already understands wchar_t or there is nothing much you can do with it because on Windows
PureBasic: how to represent wchar_t?
I am creating an extension for one application in PB and I need to create a function accepting wchar_t as a param. How to represent wchar_t in PB?
URL: https://forum.audiogames.net/post/606003/#p606003
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