Re: Question about vector object in BGT
Hmm, weird thing, but thanks for help.
URL: http://forum.audiogames.net/viewtopic.php?pid=197184#p197184
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Re: Question about vector object in BGT
I got curious. You can do that operator overloading yourself and it turns out that Bgt has better documentation for Angelscript than the Angelscript manuals. I know because I looked at using Angelscript once (briefly, because I read the manual and
Re: Question about vector object in BGT
BGT's handles and C-style pointers are different, not in especially clear ways. I think it's more analogous to C#, but I haven't actually paid enough attention to C# to be sure.Handles function like pointers to objects, and most of t
Re: Question about vector object in BGT
Wait. Does bgt not support the c-style pointer dereference?In C/C++, you'd handle interoperating between pointres and functions taking and returning by value like this:result = normalize(*vec);
*vec = whatever(some_param1);Does BGT not ha
Re: Question about vector object in BGT
This is a little weird, but I think the vector object is setup to let you bypass handles, by overloading opAssign and opCmp.You can probably remove the [ a-t ] from the function, but if you keep it, this line:vector ret=normalize(test);Probably needs
Question about vector object in BGT
Hi.I want to create vector normalization function in BGT, but have an error. It says that object handle for vector object isn't supported.Is it really impossible to use vectors as parameters or return value? Here is the current script. vector@ norm
Question about vector object in BGT
Hi.I want to create vector normalization function in BGT, but have an error. It says that object handle for vector object isn't supported.Is it really impossible to use vectors as parameters or return value? Here is the current script. vector@ norm