Re: Questions Re Frames in BGT

2017-07-23 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Questions Re Frames in BGT You need to give the clock a framerate when you create it. Ex, clock c(50); creates a clock that runs at 50 frames per second. 60fps is pretty standard for ntsc video, going back decades, and 50fps for Pal. Since this is audio, and since BGT

Questions Re Frames in BGT

2017-07-23 Thread AudioGames . net Forum — Developers room : JLove via Audiogames-reflector
Questions Re Frames in BGT So, my other posts regarding the movement problem I was having got a reply from CAE_JONES about using frames instead of multiple timers, in an attempt to cut down on the amount of discrepancies, and therefore, issues between two machines.  I have done research