Re: Same walking sounds
2019-09-07
Thread
AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Same walking sounds There is a perfectly good folder of free, high quality footsteps right hereAnd a few more great packs here and here and here Oh and did I mention here and here and here as well and finally right hereI also put together my own little collectionAs far as I can tell
Re: Same walking sounds
2019-09-07
Thread
AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Same walking sounds There is a perfectly good folder of free, high quality footsteps right hereAnd a few more great packs here and here and here and here and here and here and here as wellI also put together my own little collectionAs far as I can tell, most of the footstep sounds in
Re: Same walking sounds
2019-09-07
Thread
AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Same walking sounds There is a perfectly good folder of free, high quality footsteps right hereAnd a few more great packs here and here and here and here as wellI also put together my own little collectionAs far as I can tell, most of the footstep sounds in our games are from the SFX
Re: Same walking sounds
2019-09-07
Thread
AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Same walking sounds There is a perfectly good folder of free, high quality footsteps right hereAnd a few more packs here and here and here and here as wellI also put together my own little collectionAs far as I can tell, most of the footstep sounds in our games are from the SFX Kit, or
Re: Same walking sounds
2019-09-06
Thread
AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector
Re: Same walking sounds Actually those libraries that people take their footstep sounds from, has footstep sounds that almost no one used in their things. It might be just like hay I heard that step sound in the game I played last month let's took this one then because it's fam
Re: Same walking sounds
2019-09-06
Thread
AudioGames . net Forum — General Game Discussion : Vulcan_Raven via Audiogames-reflector
Re: Same walking sounds Lets derail the topick and go with this. Before I ask this, I ask all of you not to jump down my throat for this. What I am asking for is a certain set of sounds. I want to obtain them legally, but---ah fuck it. What library did the warp sounds from the original
Re: Same walking sounds
2019-09-05
Thread
AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector
Re: Same walking sounds In the game I'm working on with the GDE engine, I have my own foot steps. I've created my own instead of using from specific libraries or other games. My footsteps are randomized as well. I'm very proud of the work I've done so far in my own ga
Re: Same walking sounds
2019-09-05
Thread
AudioGames . net Forum — General Game Discussion : Jaidon . vinnie_ware via Audiogames-reflector
Re: Same walking sounds I think the reason they don't buy the libs, is because, most of the modern devs are kids and don't have money to buy a lib. @Black mana, are you talking 100 usd or other currency? Because, 100 USDs is 700 TTD and for that money, I could go and buy a de
Re: Same walking sounds
2019-09-05
Thread
AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector
Re: Same walking sounds I noticed the loop in aac when i was building my own stage with own foot steps and noticed that they kepd playing in the order i added them. I first thought that wasn't wanted, cause i still think it's kinda unlogical to do so, but that's just
Re: Same walking sounds
Re: Same walking sounds A lot of audio game devs use sound ideas, hints why you hear the same steps in games over and over. While it is possible that they were taken from other games, it's unlikely, and more likely that they used sound ideas. URL: https://forum.audiogames.net/post/4
Re: Same walking sounds
2019-09-05
Thread
AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector
Re: Same walking sounds if you check sonniss.com for sound effects librarys you mite find some fx libs at a REASONABLE price for footsteps and alike, maybe less then 100 dollers or so, some designed, some not, i like to design my own though with the construction kit URL: https
Re: Same walking sounds
2019-09-05
Thread
AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector
Re: Same walking sounds There are actually really, really good footstep sounds in not that expensive indie sound effects libraries out there, but as it seems, most audio games developers don't want to spend any money on their products, or at least not that much, and thus get the
Re: Same walking sounds
2019-09-05
Thread
AudioGames . net Forum — General Game Discussion : an idiot via Audiogames-reflector
Re: Same walking sounds Because it's like all people are using footsteps from sound ideas, in audio games and it's getting really old. For the love of every thing that is good... I'm guilty of this two because I use those in my videos. So because I can't rant again
Re: Same walking sounds
2019-09-05
Thread
AudioGames . net Forum — General Game Discussion : an idiot via Audiogames-reflector
Re: Same walking sounds Because it's like all people are using footsteps from sound ideas, in audio games and it's getting really old. For the love of every thing that is good... URL: https://forum.audiogames.net/post/459752/#p459752 -- Audiogames-reflector mailing list
Re: Same walking sounds
2019-09-05
Thread
AudioGames . net Forum — General Game Discussion : an idiot via Audiogames-reflector
Re: Same walking sounds Because it's like all people are using for footsteps in audio games is sound ideas, and it's getting really old. For the love of every thing that is good... URL: https://forum.audiogames.net/post/459752/#p459752 -- Audiogames-reflector mailing list
Re: Same walking sounds
2019-09-05
Thread
AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector
Re: Same walking sounds Well, its pretty simple to explain why VGStorm decided to go for that approach.When having footstep sounds, even if there are like 10 or even more footstep sounds for one underground, you're very likely to hear them pretty often, because you'll walk quit
Re: Same walking sounds
2019-09-05
Thread
AudioGames . net Forum — General Game Discussion : gonzalez via Audiogames-reflector
Re: Same walking sounds Technically speaking, it's not hard at all, all you need is a modulus sign. URL: https://forum.audiogames.net/post/459743/#p459743 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg
Re: Same walking sounds
2019-09-04
Thread
AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector
Re: Same walking sounds The vg storm games, adleast adventure at c:, don't uses random steps at all. It just plays them in the row that they where added. I really don#t know why they did it that way cause it makes the thing mor complex to code then just placing a random thing. URL:
Re: Same walking sounds
Re: Same walking sounds Actually, that's an interesting point.Why is it that in some areas, when you're walking, it seems to cycle, like, 5-6 different step sounds on a given surface seemingly at random, and then in the very same game, you'll get a very specific cycle of
Same walking sounds
2019-09-04
Thread
AudioGames . net Forum — General Game Discussion : Vulcan_Raven via Audiogames-reflector
Same walking sounds So I was wondering, how is it that most audio games have the same walking sounds? Did someone end up purchasing a nice library and said buyer post it on a place where others could acquire them? And heres my other senario. Or is it that people are to lazy and just