Re: Scrolling Battles in Python

2016-01-21 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Scrolling Battles in Python

Er... Kyle? Did you read the whole thread? Please do so and then reevaluate your post... because...that's...all wrong pretty much.--As for the developers idea, ya know the one where we gotta treat them as saints and or gods because oh my bloody goodness! He developed a game for my poor self who has not one single other game to play besides this brand new one! Do you see my point? Quality is better than quantity. If a dev is going to treat people unfarely, then heck yes they have all the right in the world to bash him or her, regardless! Of the fact that they are one of the "few" developers of audio games. And save for Ethin, who is/was bashing Mason's choice of language? Didn't all the rest of us pretty much point out that Ethin was wrong there?

URL: http://forum.audiogames.net/viewtopic.php?pid=247409#p247409





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Re: Scrolling Battles in Python

2016-01-21 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Scrolling Battles in Python

Er... Kyle? Did you read the whole thread? Please do so and then reevaluate your post... because...that's...all wrong pretty much.--As for the developers idea, ya know the one where we gotta treat them as saints and or gods because oh my bloody goodness! He developed a game for my poor self who has not one single other game to play besides this brand new one! Do you see my point? Quality is better than quantity. If a dev is going to treat people unfarely, then heck yes they have all the right in the world to bash him or her, regardless! Of the fact that they are one of the "few" developers of audio games. And save for Ethin, who is/was bashing Mason's choice of language? Didn't all the rest of us pretty much point out that Ethin was wrong there? We aren't poor, stray dogs you know. We don't have to just put down our little unfortunate heads and be oh so greatful for every single game we get no matter how bad or overused it is, not saying a 
 single word in case our savior (game developer) gets his little ego hurt and storms away, leaving us for death of boredom. That's not how it works. The language criticism thing? I can understand because well it's a game isn't it? It doesn't matter how the critics develop their games, as long as the developer and founder of the topic created a game in his choice language, no matter how "good" or "bad" said language is, that works!

URL: http://forum.audiogames.net/viewtopic.php?pid=247409#p247409





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Re: Scrolling Battles in Python

2016-01-21 Thread AudioGames . net Forum — New releases room : blink_wizard via Audiogames-reflector


  


Re: Scrolling Battles in Python

Well, from reading this entire topic, I came to one conclusion. Wherever Mason is, there always appears to be drama involved in some way or the other.Honestly its a bunch of crap if you ask me. I don't give a crap about what dev uses what. As long as the game works, and its easy for the developer to update, go ahead. Go use c++, python, BGT, PB, swift, whatever!And another thing I don't get, you guys said Mason was moving on from python. I really don't understand. Mason claimed on twitter that he was giving up on python. Now he returns to BGT and starts developing SBU?And something else I'm wondering, I thought scrolling battles was like, dropped a long time ago.All of a sudden, scrolling Battles this, Scrolling Battles that.That's kind of old, and I think we could just use something else besides Scrolling battles.And as to the post about being thankful for bashing the devs of audio games? I completely agree with you
 . This is the very reason why I just decided to never develop audio games again. I will not, by all means, put myself in a  situation where I spend hours and hours coding to discover that everyone hates my resulting product and people are just posting bullshit on the topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=247418#p247418





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Re: Scrolling Battles in Python

2016-01-21 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Scrolling Battles in Python

That's okay Ivan, because obviously you don't get the point of making them anyway. No one and I mean no one makes games for a "pat on the back because I did something amazing" that actually make it through. It's either because it's their job, or because they want to play them. I can't tell if Mason's developing for the pat on the back, but judging by the rapid discontinuation of his projects when disapproval arises I'd say maybe, but then again I'm not Mason and hints have no idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=247423#p247423





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Re: Scrolling Battles in Python

2016-01-21 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: Scrolling Battles in Python

I've red most of the topic here, and this is what i've got to say on the matter. First off, i'm absolutely disgusted at the way my name was abruptly braught into this, and how it had to keep dragging on for a few posts. Mason learning python is not my beaf, please don't drag me into it. If i've got a problem i'm perfectly capable of standing up for myself about it. Onto the hole game developer respect thing. Someone, can't remember who it was mentioned a while ago on this forum in 2005 or 2006 I believe it was that respect is earned, not handed out. And that saying applys to game developers as well. We're normal people, just like the rest of you. We all have our own opinions, our own lives, what have you. Just because we developed a game doesn't make us speshel, at least in my book. This goes exactly the same for the mainstreem community, be you big corporation or small team. Fact of the matter is, if you treat someone bad, they have ab
 solutely the same right to throw it right back at you, game dev or not. And again, this is precycely why I tell people on other games I go on to treat me as a normal person. Have I had friends or people on other games tell me something of mine wasn't good? Of course. I've had it happen to me on swamp. Did it affect me, maybe a little. But i'm still grateful to whoever said that comment because at least they were honest and open about it, and it was my choice to  go on swamp when I very well knew their could be bad comments. In short, because this post is getting rather long. If you arn't prepared to take a few bullets, then maybe developing audio games isn't right for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=247443#p247443





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Re: Scrolling Battles in Python

2016-01-20 Thread AudioGames . net Forum — New releases room : kyle12 via Audiogames-reflector


  


Re: Scrolling Battles in Python

Every time I read one of these topics the maturity level just drops...Why can't you guys just be happy that we still have developers instead of bashing them for a choice of language. Honestly. Its astounding how many people wine and complain about the lack of audio games, and when someone trys to develop a new one, you all bash them for it! I myself use python as a cross-platform language due to its syntax and security which is easier to implement than bgt. Is that a problem? No. I'm just saying that a lot of opinions in this topic can be expressed either privately, or in a way that's not going to make the dev feel absolute crap about themselves. Come on, guys! This is why we lost some big time devs!

URL: http://forum.audiogames.net/viewtopic.php?pid=247356#p247356





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Re: Scrolling Battles in Python

2016-01-19 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: Scrolling Battles in Python

well cool turk, be glad that the game is free. 

URL: http://forum.audiogames.net/viewtopic.php?pid=247142#p247142





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Re: Scrolling Battles in Python

2016-01-19 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Scrolling Battles in Python

This isn't a game yet; mason's just showing that he was able to make something.

URL: http://forum.audiogames.net/viewtopic.php?pid=247143#p247143





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Re: Scrolling Battles in Python

2016-01-19 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Scrolling Battles in Python

This isn't a game yet; mason's just showing that he was able to make something. Honestly, there wasn't much of a reason to release it.

URL: http://forum.audiogames.net/viewtopic.php?pid=247143#p247143





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Scrolling Battles in Python

@RTR_Assassin, I'm not raging at Danny still. In fat, I'd like you to know that we're quite good friends now. Yes, I'm accusing him of following Danny, but it's because the signs are clear at the moment. Danny switche to Python to develop DM's next game, and now Mason does. Mason was just fine with BGT. It's easy to tell right now, and, unless Mason proves me wronog, I'm sticking to that. Can't you see?Danny switched to Python not 1 month ago to try working with it to develop DM again. Not two days ago Mason switches to it to develop SB. So, right now, it looks like he's trying to follow Danny. And Danny did publish publicly that he was using Python.

URL: http://forum.audiogames.net/viewtopic.php?pid=247065#p247065





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Scrolling Battles in Python

I'm sorry. It just looked like that to me. You guys don't need to come in, guns blazing, and start yelling at me for it. And, Defender, I have no comment for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=247074#p247074





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles in Python

Okay, so reading over the last part of my post, I may have been a bit harsh with my knee jerk reaction, and I am happy that you apologized this time, but I still don't understand why you even started this if you knew what was going to happen?I mean this happens pretty consistently about every two weeks...I don't take back what I said, because I believe it 100 percent, but I could have tried harder to control my words, I guess I just see it as, hey if you do something that's plainly ridiculous, like specifically calling someone out on something that you know is going to piss just, everyone off, then you probably deserve to be reminded exactly what a bad idea that was and that the members of this community are not for shitting on when ever you feel like you personally, need to bring such a non issue to our attention.

URL: http://forum.audiogames.net/viewtopic.php?pid=247077#p247077





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles in Python

Okay, so reading over the last part of my post, I may have been a bit harsh with my knee jerk reaction, and I am happy that you apologized this time, but I still don't understand why you even started this if you knew what was going to happen?I mean you make a post like that pretty consistently about every two weeks or so, can't you just think back to the last time this happened, and then decide not to say anything, or at least change the way you say it first?I don't take back what I said, because I believe it 100 percent, but I could have tried harder to control my words, I guess I just see it as, hey if you do something that's plainly ridiculous, like specifically calling someone out on something that you know is going to piss just, everyone off, then you probably deserve to be reminded exactly what a bad idea that was and that the members of this community are not for shitting on when ever you feel like you personally, need to bring such a 
 non issue to our attention, and that's not just for Ethin, but Rorri, luiscarlosgm, The Terminator, and one or two others as well.And hell, it's happened to me too, and I apologized, then I learned my lesson, and this is exactly why I make posts like this if I think I might have gone too far, and try to avoid doing so in the first place.Which is why I have such a hard time dealing with posts like number eight, especially when they come from someone that's done the same exact thing on so many other occasions , and gotten told off for it every, single, time.

URL: http://forum.audiogames.net/viewtopic.php?pid=247077#p247077





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles in Python

Okay, so reading over the last part of my post, I may have been a bit harsh with my knee jerk reaction, and I am happy that you apologized this time, but I still don't understand why you even started this if you knew what was going to happen?I mean you make a post like that pretty consistently about every two weeks or so, can't you just think back to the last time this happened, and then decide not to say anything, or at least change the way you say it first?I don't take back what I said, because I believe it 100 percent, but I could have tried harder to control my words, I guess I just see it as, hey if you do something that's plainly ridiculous, like specifically calling someone out on something that you know is going to piss just, everyone off, then you probably deserve to be reminded exactly what a bad idea that was and that the members of this community are not for shitting on when ever you feel like you personally, need to bring such a 
 non issue to our attention, and that's not just for Ethin, but Rorri, luiscarlosgm, The Terminator, and one or two others as well.And hell, it's happened to me too, and I apologized, then I learned my lesson, and this is exactly why I make posts like this if I think I might have gone too far, and try to avoid doing so in the first place.Which is why I have such a hard time dealing with posts like number eight, especially when they come from someone that's done the same exact thing on so many other occasions , and gotten told off for it every, single, time.

URL: http://forum.audiogames.net/viewtopic.php?pid=247077#p247077





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles in Python

Okay, so reading over the last part of my post, I may have been a bit harsh with my knee jerk reaction, and I am happy that you apologized this time, but I still don't understand why you even started this if you knew what was going to happen?I mean you make a post like that pretty consistently about every two weeks or so, can't you just think back to the last time this happened, and then decide not to say anything, or at least change the way you say it first?I don't take back what I said, because I believe it 100 percent, but I could have tried harder to control my words, I guess I just see it as, hey if you do something that's plainly ridiculous, like specifically calling someone out on something that you know is going to piss just, everyone off, then you probably deserve to be reminded exactly what a bad idea that was and that the members of this community are not for shitting on when ever you feel like you personally, need to bring such a 
 non issue to our attention, and that's not just for Ethin, but Rorri, luiscarlosgm, The Terminator, and one or two others as well.And hell, it's happened to me and Steve, too, and I apologized, then I learned my lesson, pretty sure it was the same for him, and this is exactly why I make posts like this if I think I might have gone too far, and try to avoid doing so in the first place.Which is why I have such a hard time dealing with posts like number eight, especially when they come from someone that's done the same exact thing on so many other occasions , and gotten told off for it every, single, time.

URL: http://forum.audiogames.net/viewtopic.php?pid=247077#p247077





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles in Python

Stop going off half cocked Ethin, it makes you look like a freaking moron.Allot of people are starting to realize that Python might be a better choice, not just Danny and Mason.  Why?  I'd say it's probably because Libaudioverse Alpha builds started coming out recently and the only thing stopping most people from using Python for audio games in the past was the lack of a decent audio library.Interest probably started all the way back with Sound RTS, which uses Pygame, and only grew with RS Games and QuentinC's Gameroom, and then NVDA showed up...This interest is easily evidenced in the uptick in Python related topics within the developer's room in the last year months; and not just Python either, also VB, HSP, PB, ETC.  It's obvious that the comments of people like Camlern and Danny, along with the personal experiences of intermediate programmers has led people to find an alternative to BGT, especially now that it hasn'
 ;t been updated lately.I've personally talked to four or five audio game programmers in the last few years, and all of them knew about and considered using Python for their projects, which doesn't even take into account all of the people writing Add-ons for NVDA, so to presume that Mason is copycatting Danny is frankly just fucking Absurd.Even if he was, since I won't totally discount it, do to how he's straight up lifted ideas from other games before, I can't imagine why it could possibly matter to anyone, it's a programming language, free to all, community supported, easily accessible, what gives you the rite to say who can and can not use it, exactly?Here's a stupid accusation with no basis in fact for you then, since you seem to love them so much; I bet your just butthurt now that your precious Pure Basic, the coding language for the elite (VIP programmers) only, isn't being used by everyone and there dog an
 ymore, so you can't limit who gets to make games since BGT is free now and people are starting to use Python, which is more full featured!Also, did you even, for a second, stop to think that maybe, just maybe, Danny doesn't give a shit who uses what as long as they don't directly copy his ideas and give him absolutely no credit for using them, you know, like a sane person would, before misguidedly starting a crusade on his behalf?

URL: http://forum.audiogames.net/viewtopic.php?pid=247070#p247070





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles in Python

Stop going off half cocked Ethin, it makes you look like a  moron.Allot of people are starting to realize that Python might be a better choice, not just Danny and Mason.  Why?  I'd say it's probably because Libaudioverse Alpha builds started coming out recently and the only thing stopping most people from using Python for audio games in the past was the lack of a decent audio library, and indentation, which was a personal choice that only really effected long time C based users.Interest probably started all the way back with Sound RTS, which uses Pygame, and only grew with RS Games and QuentinC's Gameroom, and then NVDA showed up...This interest is easily evidenced in the uptick in Python related topics within the developer's room in the last year months; and not just Python either, also VB, HSP, PB, ETC.  It's obvious that the comments of people like Camlern and Danny, along with the personal experiences of intermedia
 te programmers has led people to find an alternative to BGT, especially now that it hasn't been updated lately.I've personally talked to four or five audio game programmers in the last few years, and all of them knew about and considered using Python for their projects, which doesn't even take into account all of the people writing Add-ons for NVDA, so to presume that Mason is copycatting Danny is frankly just fucking Absurd.Even if he was, since I won't totally discount it, do to how he's straight up lifted ideas from other games before, I can't imagine why it could possibly matter to anyone, it's a programming language, free to all, community supported, easily accessible, what gives you the rite to say who can and can not use it, exactly?Here's a stupid accusation with no basis in fact for you then, since you seem to love them so much; I bet your just butthurt now that your precious Pure Basic, the coding lang
 uage for the elite (VIP programmers) only, isn't being used by everyone and there dog anymore, so you can't limit who gets to make games since BGT is free now and people are starting to use Python, which is more full featured!Also, did you even, for a second, stop to think that maybe, just maybe, Danny doesn't give a shit who uses what as long as they don't directly copy his ideas and give him absolutely no credit for using them, you know, like a sane person would, before misguidedly starting a crusade on his behalf?

URL: http://forum.audiogames.net/viewtopic.php?pid=247070#p247070





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles in Python

Stop going off half cocked Ethin, it makes you look like a  moron.Allot of people are starting to realize that Python might be a better choice, not just Danny and Mason.  Why?  I'd say it's probably because Libaudioverse Alpha builds started coming out recently and the only thing stopping most people from using Python for audio games in the past was the lack of a decent audio library, and indentation, which was a personal choice that only really effected long time users of C based languages.Interest probably started all the way back with Sound RTS, which uses Pygame, and only grew with RS Games and QuentinC's Gameroom, and then NVDA showed up...This interest is easily evidenced by anyone who's actually willing to look, through  the obvious uptick in Python related topics within the developer's room in the last year; and not just Python either, also VB, HSP, PB, ETC.  It's plane to see that the comments of peo
 ple like Camlern and Danny, along with the personal experiences of intermediate programmers has led people to find an alternative to BGT, especially now that it hasn't been updated lately.I've personally talked to four or five audio game programmers in the last few years, and all of them knew about and considered using Python for their projects, which doesn't even take into account all of the people writing Add-ons for NVDA, so to presume that Mason is copycatting Danny is frankly just fucking Absurd.Even if he was, since I won't totally discount it, do to how he's straight up lifted ideas from other games before, I can't imagine why it could possibly matter to anyone, it's a programming language, free to all, community supported, easily accessible, what gives you the rite to say who can and can not use it, exactly?Here's a stupid accusation with no basis in fact for you then, since you seem to love them so much
 ; I bet your just butthurt now that your precious Pure Basic, the coding language for the elite (VIP programmers) only, isn't being used by everyone and there dog anymore, so you can't limit who gets to make games since BGT is free now and people are starting to use Python, which is more full featured! O know! Also, did you even, for a second, stop to think that maybe, just maybe, Danny doesn't give a shit who uses what as long as they don't directly copy his ideas and give him absolutely no credit for using them, you know, like a sane person would, before misguidedly starting a crusade on his behalf?

URL: http://forum.audiogames.net/viewtopic.php?pid=247070#p247070





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles in Python

Stop going off half cocked Ethin, it makes you look like a  moron.Allot of people are starting to realize that Python might be a better choice, not just Danny and Mason.  Why?  I'd say it's probably because Libaudioverse Alpha builds started coming out recently and the only thing stopping most people from using Python for audio games in the past was the lack of a decent audio library.Interest probably started all the way back with Sound RTS, which uses Pygame, and only grew with RS Games and QuentinC's Gameroom, and then NVDA showed up...This interest is easily evidenced in the uptick in Python related topics within the developer's room in the last year months; and not just Python either, also VB, HSP, PB, ETC.  It's obvious that the comments of people like Camlern and Danny, along with the personal experiences of intermediate programmers has led people to find an alternative to BGT, especially now that it hasn't 
 been updated lately.I've personally talked to four or five audio game programmers in the last few years, and all of them knew about and considered using Python for their projects, which doesn't even take into account all of the people writing Add-ons for NVDA, so to presume that Mason is copycatting Danny is frankly just fucking Absurd.Even if he was, since I won't totally discount it, do to how he's straight up lifted ideas from other games before, I can't imagine why it could possibly matter to anyone, it's a programming language, free to all, community supported, easily accessible, what gives you the rite to say who can and can not use it, exactly?Here's a stupid accusation with no basis in fact for you then, since you seem to love them so much; I bet your just butthurt now that your precious Pure Basic, the coding language for the elite (VIP programmers) only, isn't being used by everyone and there dog anymo
 re, so you can't limit who gets to make games since BGT is free now and people are starting to use Python, which is more full featured!Also, did you even, for a second, stop to think that maybe, just maybe, Danny doesn't give a shit who uses what as long as they don't directly copy his ideas and give him absolutely no credit for using them, you know, like a sane person would, before misguidedly starting a crusade on his behalf?

URL: http://forum.audiogames.net/viewtopic.php?pid=247070#p247070





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Scrolling Battles in Python

Ethin:1.  You are good friends with Danny, don't drag him into this first of all.2.  Mason has been learning Python for at least two weeks now, not two days...3. Mason, also, explained his reasons for switching to Python, the primary being BGT's security flaws.4. Until your post, the name Danny was not found in this topic, nor was it found in others of Mason's posts regarding switching to Python. If, in fact, I overlooked something and he did in fact use Danny as a reason, feel free to put me firmly in my place and put the quote out there.  Conclusion: while opinions are acceptable, and I will definitely not be the one to try and sway you from yours, do not by any means come to a public forum and start pointing fingers and causing drama. Furthermore if Mason was indeed following Danny for whatever reason, I cannot find a reason why this would be wrong. I followed him to Pure Basic, -- so what?

URL: http://forum.audiogames.net/viewtopic.php?pid=247068#p247068





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles in Python

Stop going off half cocked Ethin, it makes you look like a  moron.Allot of people are starting to realize that Python might be a better choice, not just Danny and Mason.  Why?  I'd say it's probably because Libaudioverse Alpha builds started coming out recently and the only thing stopping most people from using Python for audio games in the past was the lack of a decent audio library, and indentation, which was a personal choice that only really effected long time users of C based languages.Interest probably started all the way back with Sound RTS, which uses Pygame, and only grew with RS Games and QuentinC's Gameroom, and then NVDA showed up...This interest is easily evidenced by anyone who's actually willing to look, through  the obvious uptick in Python related topics within the developer's room in the last year; and not just Python either, also VB, HSP, PB, ETC.  It's plane to see that the comments of peo
 ple like Camlern and Danny, along with the personal experiences of intermediate programmers has led people to find an alternative to BGT, especially now that it hasn't been updated lately.I've personally talked to four or five audio game programmers in the last few years, and all of them knew about and considered using Python for their projects, which doesn't even take into account all of the people writing Add-ons for NVDA, so to presume that Mason is copycatting Danny is frankly just fucking Absurd.Even if he was, since I won't totally discount it, do to how he's straight up lifted ideas from other games before, I can't imagine why it could possibly matter to anyone, it's a programming language, free to all, community supported, easily accessible, what gives you the rite to say who can and can not use it, exactly?Here's a stupid accusation with no basis in fact for you then, since you seem to love them so much
 ; I bet your just butthurt now that your precious Pure Basic, the coding language for the elite (VIP programmers) only, isn't being used by everyone and there dog anymore, so you can't limit who gets to make games since BGT is free now and people are starting to use Python, which is more full featured!Also, did you even, for a second, stop to think that maybe, just maybe, Danny doesn't give a shit who uses what as long as they don't directly copy his ideas and give him absolutely no credit for using them, you know, like a sane person would, before misguidedly starting a crusade on his behalf?

URL: http://forum.audiogames.net/viewtopic.php?pid=247070#p247070





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Scrolling Battles in Python

Stop going off half cocked Ethin, it makes you look like a  moron.Allot of people are starting to realize that Python might be a better choice, not just Danny and Mason.  Why?  I'd say it's probably because Libaudioverse Alpha builds started coming out recently and the only thing stopping most people from using Python for audio games in the past was the lack of a decent audio library, and indentation, which was a personal choice that only really effected long time users of C based languages.Interest probably started all the way back with Sound RTS, which uses Pygame, and only grew with RS Games and QuentinC's Gameroom, and then NVDA showed up...This interest is easily evidenced in the uptick in Python related topics within the developer's room in the last year months; and not just Python either, also VB, HSP, PB, ETC.  It's obvious that the comments of people like Camlern and Danny, along with the personal experiences 
 of intermediate programmers has led people to find an alternative to BGT, especially now that it hasn't been updated lately.I've personally talked to four or five audio game programmers in the last few years, and all of them knew about and considered using Python for their projects, which doesn't even take into account all of the people writing Add-ons for NVDA, so to presume that Mason is copycatting Danny is frankly just fucking Absurd.Even if he was, since I won't totally discount it, do to how he's straight up lifted ideas from other games before, I can't imagine why it could possibly matter to anyone, it's a programming language, free to all, community supported, easily accessible, what gives you the rite to say who can and can not use it, exactly?Here's a stupid accusation with no basis in fact for you then, since you seem to love them so much; I bet your just butthurt now that your precious Pure Basic, th
 e coding language for the elite (VIP programmers) only, isn't being used by everyone and there dog anymore, so you can't limit who gets to make games since BGT is free now and people are starting to use Python, which is more full featured!Also, did you even, for a second, stop to think that maybe, just maybe, Danny doesn't give a shit who uses what as long as they don't directly copy his ideas and give him absolutely no credit for using them, you know, like a sane person would, before misguidedly starting a crusade on his behalf?

URL: http://forum.audiogames.net/viewtopic.php?pid=247070#p247070





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Scrolling Battles in Python

Yes, Defender, agreed. I understand and know that I do that, but I don't really know why I do it. I just do. Maybe it's about how I understand things; maybe it's something else. Either way, I'm trying to work with i, but, as you can see, I'm not having much luck. Regarding you, I do not mean to be harsh or anything, but you need to get control of yourself. Every single time I start something, you do nothing to stop it; instead, you fuel it, which only makes it worse, which makes me fuel it, and the hole topic turns into a massive wildfire that is hard to put out. And usually, when that happens, bans and warnings are handed out. So we both need to work on our own problems.Regarding the SB Python idea, I get the following error when closing it with Alt+F4:Traceback (most recent call last):  File "_ctypes/callbacks.c", line 314, in 'calling callback function'  File "pyglet\window\win32\__init__.pyo
 ot;, line 617, in f  File "pyglet\window\win32\__init__.pyo", line 688, in _event_key  File "pyglet\window\__init__.pyo", line 1155, in dispatch_event  File "pyglet\event.pyo", line 355, in dispatch_event  File "ss.py", line 105, in on_key_press  File "speak.pyo", line 3, in speak  File "accessible_output2\outputs\auto.pyo", line 12, in __init__  File "accessible_output2\outputs\window_eyes.pyo", line 15, in __init__  File "libloader\com.pyo", line 11, in load_com  File "libloader\com.pyo", line 6, in prepare_gencache  File "win32com\client\gencache.pyo", line 141, in GetGeneratePathIOError: [Errno 2] No such file or directory: 'C:\\Users\\Ethin Probst\\Downloads\\sb\\library.zip\\win32com\\gen_py\\__init__.py'

URL: http://forum.audiogames.net/viewtopic.php?pid=247086#p247086





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Scrolling Battles in Python

Yeah, so. I'm not learning it because of Danny. In fact, I started messing with Python when Danny was still using C++ and PB. To be honest, when I read Ethin's first post, I was quite angry, so I didn't post for fear of saying something I'd regret later.

URL: http://forum.audiogames.net/viewtopic.php?pid=247124#p247124





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: Scrolling Battles in Python

Either I don't know what I'm doing or there's a bug.The enemy simply won't die.It also appears I also can't die, because my hitpoints reach minus numbers and I'm still alive.I remember playing this back when it first started in what ever language it was originally in and didn't really see the point of the game apart from a nice little time waster.

URL: http://forum.audiogames.net/viewtopic.php?pid=247133#p247133





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Scrolling Battles in Python

Some people should really learn to control themself. Things could have been said more nicely, or been explain better in later posts. Just saying.

URL: http://forum.audiogames.net/viewtopic.php?pid=247131#p247131





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Re: Scrolling Battles in Python

2016-01-18 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: Scrolling Battles in Python

hiethin,if you would follow mason on twitter you would see that he was leaning it from more persons not only for danny. and i'm going to say here that manuel cortez helped him a bit to learn. so  dude, please try  to stop being so mean like you were yesterday.and if you wanna know i'm going  to start learning something like this python  thing because i learned it  on 2013 and i didn't understand anything. i'm so curious what could i do this  time.

URL: http://forum.audiogames.net/viewtopic.php?pid=247090#p247090





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Re: Scrolling Battles in Python

2016-01-17 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Scrolling Battles in Python

Hi,This sounds like you are learning Python just because Danny's using Python, and your writing SB in python because Danny is. Not cool, guys. Not cool at all. Danny is not the ultimate ultimate-class game leader. He isn't (and probably doesn't) want you to learn the same programming language he's learning because he makes good games and you want to follow him in every way but with different ideas. You guys need to select your own paths, and right now, I believe, the path of Danny is off-limits. Cross-platform can be achieved in many other programming languages as well-Java, Scala, Groovy, Haskell (GHCi, Hugs, NHC, YHC etc.), J, LISP, LPC, Lua, Ruby, and others come to mind. Just because Danny switches to a different programming language does not, in fact, mean you have to. Plus, I see absolutely no difference in this version of SB than the SB written in BGT accept cross-platform capability, and that might not even be possible. So, guys, choose your own p
 aths and do not follow Danny. Danny is not your leader or your god. Yes, he makes awesome games, but you don't have to follow him just to make great games too.

URL: http://forum.audiogames.net/viewtopic.php?pid=247036#p247036





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Re: Scrolling Battles in Python

2016-01-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Scrolling Battles in Python

luiscarlosgm wrote:Being multi platform.The game will only be multiplatform if Mason is able to compile a OSX version. 

URL: http://forum.audiogames.net/viewtopic.php?pid=247043#p247043





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Re: Scrolling Battles in Python

2016-01-17 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector


  


Re: Scrolling Battles in Python

IN short, how do you know if he's following someone? Do you have direct proof? Just because he is coding in Python doesn't mean that Danny was the one who influenced him. Even if he did, you shouldn't be accusing anyone of copying someone else. I think you are still recovering from your past conflict with Danny and are raging against Mason for his decision to code in Python.

URL: http://forum.audiogames.net/viewtopic.php?pid=247038#p247038





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Re: Scrolling Battles in Python

2016-01-17 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: Scrolling Battles in Python

Being multi platform.

URL: http://forum.audiogames.net/viewtopic.php?pid=247013#p247013





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Re: Scrolling Battles in Python

2016-01-17 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Scrolling Battles in Python

so, are you only going to update the python version of sb or the bgt version too?

URL: http://forum.audiogames.net/viewtopic.php?pid=246969#p246969





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Re: Scrolling Battles in Python

2016-01-17 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Scrolling Battles in Python

As I said, the BGT version will continue to be updated with bug fixes.

URL: http://forum.audiogames.net/viewtopic.php?pid=246971#p246971





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Re: Scrolling Battles in Python

2016-01-17 Thread AudioGames . net Forum — New releases room : Riad via Audiogames-reflector


  


Re: Scrolling Battles in Python

Hello!I actually don't know how to download it from there, and don't even have the program that executes Python scripts, so any help or binary file will be good.

URL: http://forum.audiogames.net/viewtopic.php?pid=246976#p246976





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Re: Scrolling Battles in Python

2016-01-17 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Scrolling Battles in Python

Hi Riad,A binary version has just been uploaded. Check the first post.

URL: http://forum.audiogames.net/viewtopic.php?pid=246981#p246981





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Scrolling Battles in Python

2016-01-17 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Scrolling Battles in Python

Hi all,So to prove to yall that I'm actually learning python, I present to you...Scrolling Battles in Python.Binary releasesWindows:https://www.dropbox.com/s/8j8naf2wr4jv84j/sb.zip?dl=1Github page.www.github.com/masonasons/sbNote: Binary release might not always be up-to-date.

URL: http://forum.audiogames.net/viewtopic.php?pid=246967#p246967





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Re: Scrolling Battles in Python

2016-01-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Scrolling Battles in Python

So, out from the players point of view: What is the reason or reasons for playing the Python version?

URL: http://forum.audiogames.net/viewtopic.php?pid=246998#p246998





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Scrolling Battles in Python

2016-01-16 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Scrolling Battles in Python

Hi all,So to prove to yall that I'm actually learning python, I present to you...Scrolling Battles in Python.Github page.www.github.com/masonasons/sbIf you want a binary release, just post here. Note: It may not be updated as often because I'll probably be rapidly updating the git repo.

URL: http://forum.audiogames.net/viewtopic.php?pid=246967#p246967





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