Re: Slightly OT - Building a GUI in PureBasic

2014-10-22 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Slightly OT - Building a GUI in PureBasic I would not recommend you use that since you have to include the XML file in the main program directory, and another person who knows XML can modify the dialog if they want, although they cant modify the internal code of the program. URL: http

Re: Slightly OT - Building a GUI in PureBasic

2014-10-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Slightly OT - Building a GUI in PureBasic Why do you care?I mean...I cant modify your logic, I can modify your GUI, but thats not going to do me any good. This whole nothing can be modified philosophy I see around here is probably one of the causes that lead to why so many people have

Re: Slightly OT - Building a GUI in PureBasic

2014-10-22 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: Slightly OT - Building a GUI in PureBasic Ah yes, all the people that encrypt their sounds, which more often then not were stolen from other places, but no, its their sounds and no one else must have them.Anyway, if you absolutely want to encrypt your dialogs, The dialog library can

Re: Slightly OT - Building a GUI in PureBasic

2014-10-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Slightly OT - Building a GUI in PureBasic Im not so much talking about sounds here. I understand the case of sounds, sort of, though even there theres the creative commons attribution share-alike. In the case of sounds, they may or probably arent mine to share in the first place.But

Re: Slightly OT - Building a GUI in PureBasic

2014-10-19 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: Slightly OT - Building a GUI in PureBasic PB 5 and newer has a dialog library that lets you create dialogs from XML files,so you dont have to deal with coordinates anymore. URL: http://forum.audiogames.net/viewtopic.php?pid=192478#p192478

Slightly OT - Building a GUI in PureBasic

2014-10-18 Thread AudioGames . net Forum — Developers room : jaybird via Audiogames-reflector
Slightly OT - Building a GUI in PureBasic Im considering the purchase of PureBasic. Before I download it, Id just like to know how easy/hard it is to build a GUI in it. Do you need to understand technical stuff about how stuff is visually presented on the screen, or is there a way to have

Re: Slightly OT - Building a GUI in PureBasic

2014-10-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Slightly OT - Building a GUI in PureBasic @Jaybird, PureBASIc is quite simple for building GUIs in it. Heres a sample one for you:If OpenWindow (0, #pb_ignore, #pb_ignore, #pb_ignore, #pb_ignore, Test)ButtonGadget (0, #PB_Ignore, #PB_Ignore, 25, 25, Go); this is a comment. This is how

Re: Slightly OT - Building a GUI in PureBasic

2014-10-18 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
Re: Slightly OT - Building a GUI in PureBasic Keep in mind that you do have to position objects using pixel coordinates. Im not sure if pure basic has flow layout panels or anything however. URL: http://forum.audiogames.net/viewtopic.php?pid=192427#p192427

Re: Slightly OT - Building a GUI in PureBasic

2014-10-18 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: Slightly OT - Building a GUI in PureBasic You dont exactly need to position coordinates. It will do fine if you set it all to 0 0 0 0, just sited users wont be able to see what your doing then. For a game it would be something like this. if OpenScreen(640, 480, 16, snow race) Repeat

Re: Slightly OT - Building a GUI in PureBasic

2014-10-18 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Slightly OT - Building a GUI in PureBasic Does that work with jaws? I know it works with NVDA, but cant help but feel that it would be incredibly screen reader specific or fail for some controls.In general, autolayout of one sort or another is a godsend beyond all description. URL

Re: Slightly OT - Building a GUI in PureBasic

2014-10-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Slightly OT - Building a GUI in PureBasic @camlorn, yes, it would work with JAWS. It does have some issues, though. URL: http://forum.audiogames.net/viewtopic.php?pid=192455#p192455 ___ Audiogames-reflector mailing list Audiogames