Re: Some updates, 8/15

2015-09-13 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Some updates, 8/15

I could provide my voice and rather good acting and combat cries, but only if the games can be ported to the mac. 

URL: http://forum.audiogames.net/viewtopic.php?pid=231695#p231695




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Re: Some updates, 8/15

2015-09-01 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Some updates, 8/15

well not that i didn't like it as it seems interesting but finding my way around and then reentering the field with another character was kind of different as i appeared elsewhere.  I started with kiasaki and wound up in an a weird scene where i had to fight off mobsters but it wasn't exactly turn based.  i tried and maybe i hit them a few times rapidly pressing a and k together.  It was different but unique.

URL: http://forum.audiogames.net/viewtopic.php?pid=230105#p230105




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Re: Some updates, 8/15

2015-08-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Some updates, 8/15

If you didn't like the demo so much, the full version probably isn't worth it.

URL: http://forum.audiogames.net/viewtopic.php?pid=230063#p230063




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Re: Some updates, 8/15

2015-08-31 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Some updates, 8/15

hey cae is your dle game better in full mode?  Not that it isn't good but if it is then maybe i buy it but the demo i tried was from i think may something.  it was tough to play with as i seemed to only get so many skill points and does meditate heal you because sleep doesn't seem to

URL: http://forum.audiogames.net/viewtopic.php?pid=230060#p230060




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Re: Some updates, 8/15

2015-08-31 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Some updates, 8/15

In Geko Prime, do you pick up items automaticly? I was trying to complete the story tutorial and couldn't find any items at all around the river.Also, I started the actual story and it doesn't give any instructions? Just... starts you off at I don't even know where.

URL: http://forum.audiogames.net/viewtopic.php?pid=230001#p230001




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Re: Some updates, 8/15

2015-08-31 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Some updates, 8/15

Hi.NO, I think to pick them up, you have to crouch.As for the actual story, I'm as lost as you are on the first level. All the door sounds seem to be locked and there seems to be no where to go at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=230003#p230003




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Re: Some updates, 8/15

2015-08-31 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Some updates, 8/15

i third that and thank you for getting rid fo the cars on jfima but i still have a hard time playing that one.  not sure how to get up on the roof once i am in the garage.

URL: http://forum.audiogames.net/viewtopic.php?pid=230009#p230009




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Re: Some updates, 8/15

2015-08-31 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Some updates, 8/15

brad wrote:Hi.NO, I think to pick them up, you have to crouch.As for the actual story, I'm as lost as you are on the first level. All the door sounds seem to be locked and there seems to be no where to go at all.this is actually the same reason for I gave up long time ago. I got stuck without any clues on what to do, and everything seemed to be so random, so I even didn't know where I were or what to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=230017#p230017




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Re: Some updates, 8/15

2015-08-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Some updates, 8/15

IN Jeqo Prime, there aren't any items to pick up, other than the one the tutorial gives you.The playable story in there is incomplete. Really, story mode has not advanced much at all. The fighting comes with the problem that you don't generally hear sounds moving from one place to the next, and yet it's rather fast-paced. Maybe I should add a practice mode where you can toggle the AI, instead of leaving you with only VS, Arcade, and the tutorial? (And survival, but that's basically arcade without healing after each match.)

URL: http://forum.audiogames.net/viewtopic.php?pid=230026#p230026




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Re: Some updates, 8/15

2015-08-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Some updates, 8/15

At Bigdog:To get to the roof of the garage, go all the way to the east, then to the north--you should go up a slope, then hear more to your left. From there, go west until you reach the climbable part, and jump until you're on the top floor.On the top floor, there is a door leading to the roof. Go south to get off the ramp, then east a bit. The door is at 7, 0. To get from there to the roof, climb the ladder and go north.It occurs to me that the JFIMA sometimes throws you into complex environments without giving you a chance to learn them before you are attacked (the clocktower and the bridges are the obvious examples that come to mind). I have no idea how to fix this, but it's an issue I'll try to avoid in future games.

URL: http://forum.audiogames.net/viewtopic.php?pid=230027#p230027




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Re: Some updates, 8/15

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Some updates, 8/15

Hi.Thanks kae, I just sent you an forum email.

URL: http://forum.audiogames.net/viewtopic.php?pid=229836#p229836




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Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Some updates, 8/15

Here are some updates:Swamp Platformer:- Plays sounds when camera panning, to help keep track of center and such.- You can use a BK3-style cursor now (ctrl+directions)- Added cicada sounds, and replaced some of the grass/leaves/wind objects with these.- Added a Capture the Flag level. Might be kinda buggy.- In the capture the flag level, allies will not follow you to new platforms by default, so you can leave them behind to guard different areas. To call allies to you, press f.- Added the Scorpion, RPG7, and Two Pistols weapons.Download:https://www.sendspace.com/file/kc2f8bJeqocon Console:The changelog is quite large.Jeqo Prime:- Added several characters. However, most of them lack voices. (I was testplaying Lilac with a voice from Swamp, but removed it for the upload).- There is now a power cap, when not in negative mode.- Negative
  mode is more restrictive. This does prevent some characters (notably Gravitor) from using it.- Tried fixing Glaciers freakin Gauntlet smash so it doesnt infinite if you use it with 0.5 power.- Ramps in arenas now work.- Adjusted the trailer arena so you dont get stuck fighting under the porch.- Expanded the island arena, to hopefully be less annoying.- Added more arenas.- Added the story mode tutorial.- I dont remember if the ability to check your health/power with the X button (defaults to R / numpad 4) was in the previous version, but its in now.- There are some hidden characters, besides just the five obvious ones on the top row.- Some voices that were missing should no longer be missing.- Tried to update more sounds. Especially the stomping/trippy moves. Probably not enough to be noticeable.- Added a different start sound to Esulcers web, so its more obvious when yo
 ure doomed.- I remember doing more nerfing to the older characters, but I dont remember the specifics.- Trying to Nerf Royces back throw, since its kinda overpowered.- Tarfin and Toofnars capes sound different.- Higher power cost on the Defobots omnibeams- Sick of the occasional post-kill infinite, tried to put a lower limit on hp.- Gave Gravitor a chance to avoid stuns while in the air (so, for example, he can occasionally break out of Mozudas air combo)- The Glacier arena should start you in the middle of the front, rather than the corner.- Dead people should stop getting up from falls.- When fighting multiple opponents, defeated enemies should stop bouncing in pits.- Eoces portal should sometimes switch arenas!- Hopefully fixed the bug where the sound of fires set during fights wouldnt move with the other ambiences.- Replaced Aluben with Yabu, for some rea
 son.DB:GU:- Hopefully doesnt crash so easily anymore.- Trying and failing to make the ending of the Danzer and Pranzer fight better.- Between-stage cutscenes? I dont remember when I added those.JF IM Adventure:- Removed the traffic, for it just frustrated everyone. I might bring it back in a more reasonable form, but well see.- Relabeled the sound test, so that its hopefully more descriptive.- The game should actually complete properly and stuff.- Tried to add more post-game stuff.- Expanded the hitbox on those boulders you can push on people.- Increased the initial MP pool for a few NPCs who dont have cheap ways to recharge.- certain rare combinations of events should no longer cause a runtime error if activated from a saved game.If the upload ever completes, download here:http://kaldobsky.com/audiogames/cae/
 JeqoconB.zipIn addition, the full version of DLE has been updated. Since most of the changes to version 2.2 did not take, Ill list all of them:* Hopefully fixed a rare runtime error if one wins at the temple while stage is 24.* Upgrade the combat sounds!* Hopefully fixed the blue flower* Wielding weapons plays drawsounds* added more enemy voices.* made it slightly less impossible to overcome swarms of defobots* Cut down on the growth of the random maps. It got to the point where, once the story started expanding beyond the original beta, the maps were not only bland, but virtually impossible to navigate due to being just that large and chaotic. A single map now maxes out at 100 rooms (though this does not count any other maps it might connect to).* Tried to make accessing certain story events more intuitive.* Some what-ifs expanded so theyre not so impossible to find.* More runtime errors 
 squashed.* When you get the Sunset scene in Okinawa, your character now recovers from all fatigue and bleeding wounds. And more ninjas, but whatever.* Mozudas movelist is ... slightly prettier.* The game no longer crashes if you try to dig spoiler redacted.* The Adventurers deathcry should now play.* Adjustments to some of the Niigata events.* Zus intro has a little more dialog. Its not much, but its supposed to be a hint. Not a very good one on its own, but...* More bug-fixes for Hokkaido, including a run-time error and the occasional buried shovel.The original model for DLE (either pay $10, or work out something to help with other

Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Some updates, 8/15

Hi.Id like an option in your DLE emails to unsubscribe if possible.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229656#p229656




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Some updates, 8/15

Well done Cae! Looking forward to see more of your games coming out!Oh whoa I just found out I can do something to get Dle. Think Ill go with that one, since no matter how hard I try, I just cant get paypal or creditcard to pay for anything I have in mind. Is there anything you need? Im more than willing to upload the plane 6 gb of sounds I have, or the whole sounds folder (which is over 40 gb) to support your project. The sad thing is I dont know how to code at all, so cant help with coding part.:(If you see this post and accept it, my mail ismarsbhuntam...@gmail.comThank you

URL: http://forum.audiogames.net/viewtopic.php?pid=229664#p229664




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: Some updates, 8/15

Woah CAE, You have been busy! 

URL: http://forum.audiogames.net/viewtopic.php?pid=229672#p229672




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Some updates, 8/15

Hi Cae.Holy crap you said the other day you werent working on anything. This is a whole lot of nothing lol. Im going to fire up jeqocon console today Ill probably be tied up with that for hours now lol.Btw, I can do voices for characters. My microphone isnt the best but Im pretty good at voices if I do say so myself. I love dle, jeqocon console, sengoku jidai, jla any voices you need I could probably do. Accept for japanese I dont speak it and cant do a convincing japanese accent so I guess sengoku jidai is out lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=229721#p229721




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Some updates, 8/15

Where can I get a DLE demo?

URL: http://forum.audiogames.net/viewtopic.php?pid=229760#p229760




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Some updates, 8/15

The demo can be found here: http://www.kaldobsky.com/audiogames/cae … 6-2014.zipI dont remember if it uses the new sounds or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=229765#p229765




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Some updates, 8/15

Hi.I downloaded the games and theyre as good as ever. But I would like an unsubscribe link in the next dle email please. It isnt my kind of game and Id like to be taken off the list.

URL: http://forum.audiogames.net/viewtopic.php?pid=229748#p229748




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Some updates, 8/15

[[wow]]. Really a lot of work. I only got used to the swamp platformer and not the other games. I should give those a try again.

URL: http://forum.audiogames.net/viewtopic.php?pid=229766#p229766




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Some updates, 8/15

I actually just keep a big list of all the email addresses in a text file, so to unsubscribe you, Id need to know which address to remove. If youve already deleted the latest email, you could just send me which address to remove in a PM or via the forum email link.At mata: Im not really sure... I do need sounds, but I cant really say what Id need until a project gets moving.(Although, many of my stalled projects have been borrowing from Swamp, so I suppose a way to replace those terrain/ambience sounds that doesnt involve stealing from Kai would be nice.)

URL: http://forum.audiogames.net/viewtopic.php?pid=229753#p229753




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Some updates, 8/15

It doesnt have to be just sounds, anything you need and i can provide, im more than happy to help out. Voice adaptation, for example, or something else

URL: http://forum.audiogames.net/viewtopic.php?pid=229756#p229756




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Some updates, 8/15

I can provide my voice too if youre in need of it. Im fine at acting, though my voice isnt that good. My English accent is kinda weird too, haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=229722#p229722




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Some updates, 8/15

Hi.Im going to download these other games. Its awesome that youre working on these and updating them.

URL: http://forum.audiogames.net/viewtopic.php?pid=229724#p229724




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Some updates, 8/15

At Brad: Sure, I just need to know which email address to remove from the list. You could just reply to the last one with unsubscribe or something.I feel the need to point out that the total time spent on these updates could have fit into a week or two with time left over, and instead they filled up a year and a half.This also means Im having a hard time coming up with things people can do (re: DLE). Pretty much anything I could ask of anyone matters only if I can make progress on my side. 

URL: http://forum.audiogames.net/viewtopic.php?pid=229733#p229733




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Some updates, 8/15

Hello Cae.I will do voices you need for the games because I dont mind waiting another year for this kind of good stuff lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=229740#p229740




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Some updates, 8/15

I expect to need combat type vocals before much speech, just because I can have TTS or screen readers stand in for normal speech, but not so much battlecries and the like.Anyway, I guess you could always send an example of some sort, and we could go from there?

URL: http://forum.audiogames.net/viewtopic.php?pid=229741#p229741




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Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Some updates, 8/15

Hey hey, what about me!?:)Anyway, good work there again man!:d

URL: http://forum.audiogames.net/viewtopic.php?pid=229745#p229745




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