Re: Splitting huge MP3 files into manageable bites
So that's what cue points are used for. I have accidentally set a few of them in the past, and they angered me because they made a file I had to delete. I would also like to do this, so thank you @2 for the solution.
URL: https
Re: Splitting huge MP3 files into manageable bites
Ooh, I've never tried using Goldwave or anything like that before. Will definitely have to give this a look.Yeah, chopping it into segments of roughly the same amount of time would work beautifully, so if that option is available
Re: Splitting huge MP3 files into manageable bites
It's in cue points under tool. You can either set those manually or have it set them in intervals of your choosing. Once all the cue points are set up, you can choose the split file button.
URL: https://forum.audiogames.net/post/461339
Re: Splitting huge MP3 files into manageable bites
@2, it does? I've never seen that... I knew you could merge, but not split. Although it would make sense to have both if you had one. Goldwave, I mean. Never used Reaper, it's most likely more than I'd ever need.
URL: https
Re: Splitting huge MP3 files into manageable bites
@2, it does? I've never seen that... I knew you could merge, but not split. Although it would make sense to have both if you had one.
URL: https://forum.audiogames.net/post/461293/#p461293
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Re: Splitting huge MP3 files into manageable bites
Hi.I can't help with splitting the files but you could try Foobar2000, once you've set up the shortcuts,, you can jump around five minutes, or 10.
URL: https://forum.audiogames.net/post/461291/#p461291
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Re: Splitting huge MP3 files into manageable bites
GoldWave has the ability to split files, and you can tell it how long each part should be. Reaper may as well, but I've never used it.
URL: https://forum.audiogames.net/post/461290/#p461290
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Splitting huge MP3 files into manageable bites
Hi all,So I've got some very large MP3 files that I've gotten over the years, many of them things like long game paythroughs. I'd like to chop them up into smaller pieces so that jumping around within them is more manageable. When a leap takes