Re: Starting out with BGT

2015-02-10 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Starting out with BGT I have produced things in BGT that its certainly not designed for: A text file merger and at once searcher, a shutdown assistant program to help schedule the shutdown or restart and possibly change or cancel it, an OCR corrector (it has a smart punctuation remover

Starting out with BGT

2015-02-07 Thread AudioGames . net Forum — Developers room : James via Audiogames-reflector
Starting out with BGT Hi guys,So Im considering learning BGT, and I had one question in particular. Would BGT serve as a stepping stone to Mac/IOS developing? Ive got some ideas in my head, and as far as Im aware, we really dont have much in the way of multi-platform audio games.I guess

Re: Starting out with BGT

2015-02-07 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Starting out with BGT Almost nothing will serve as a stepping stone to iOS development because the iOS development tools manage to technically be accessible while highlighting every single issue with Voiceover. If you want to do iOS development, you probably can by purchasing Ruby

Re: Starting out with BGT

2015-02-07 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: Starting out with BGT Yeah, bgt is only for games, being as its blastbay game toolkit. If you dont want games, youve got a few things you can make, but its gonna suck, being as thats very basic stuff were talking about.Bgt is based on angel-script, which in turn is based on C++, so

Re: Starting out with BGT

2015-02-07 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: Starting out with BGT Yeah, bgt is only for games, being as its blastbay game toolkit. If you dont want games, youve got a few things you can make, but its gonna suck, being as thats very basic stuff were talking about.Bgt is based on angel-script, which in turn is based on C++, so

Re: Starting out with BGT

2015-02-07 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Starting out with BGT Xcode is an IDE, not a programming language. You program in Swift by using Xcode. If you wish to use the Apple technologies to develop for an iPhone, then Xcode is directly involved. If you use something like Ruby Motion, Xcode is still involved, but Ruby Motion

Re: Starting out with BGT

2015-02-07 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Starting out with BGT Xcode is an IDE, not a programming language. You program in Swift by using Xcode. If you wish to use the Apple technologies to develop for an iPhone, then Xcode is directly involved. If you use something like Ruby Motion, Xcode is still involved, but Ruby Motion