Re: Tactical Battle 2.0

2017-10-12 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: Tactical Battle 2.0 Hello all, does any want to create map pack set in world war 2? or any modern combat stile? URL: http://forum.audiogames.net/viewtopic.php?pid=333072#p333072 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Tactical Battle 2.0

2017-10-07 Thread AudioGames . net Forum — New releases room : danang137 via Audiogames-reflector
Re: Tactical Battle 2.0 I've tryde menny menny menny times, but I still didn't receive any confrumation email URL: http://forum.audiogames.net/viewtopic.php?pid=332460#p332460 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Tactical battle 2.0 dev 6 released, big changes

2016-05-05 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes can you still play online against other human players? if so I will be downloading this again haven't played it since 2014 URL: http://forum.audiogames.net/viewtopic.php?pid=259476#p259476

Re: Tactical battle 2.0 dev 6 released, big changes

2016-05-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes So, I just thought anything exciting has happened like a new update etc... URL: http://forum.audiogames.net/viewtopic.php?pid=259466#p259466 ___ Audiogames-reflector mailing list

Re: Tactical battle 2.0 dev 6 released, big changes

2016-05-05 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes It's because the links used are not actually direct download links. I am not sure of the links for the packs, but they are in the mailing list if you search around, and Shadow Mamba who frequents here has them as well. URL: http

Re: Tactical battle 2.0 dev 6 released, big changes

2016-05-05 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Ok so the game is working fine now, and I love the map campaings. However I'm noticing that when I download the demond wars cycle map and the war for earth map it says they are installed but they don't show up in the list. Any thoughts

Re: Tactical battle 2.0 dev 6 released, big changes

2016-05-03 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes guys, excuse me, i have a problem. when i try to play online, the game disconnects right after the first move. for example, i move an unit, and after a few seconds the game says that i were disconnected. is it on my side

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-04 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes fix!  , thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=233820#p233820 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-04 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes @Ronal, this is a bug in dev 7, it will be fixed in the next dev release.You can manually fix it by creating the Data for TB\Settings folder yourself. URL: http://forum.audiogames.net/viewtopic.php?pid=233791#p233791

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-04 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes hmm, i run the game then the error come out:  --An error has occurred.  Please notify the game creator of this error.  You can copy the entire error to your clipboard by pressing control

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Those are not skills, they are flags.As mentioned before, what does your move skill file look like? URL: http://forum.audiogames.net/viewtopic.php?pid=233711#p233711 ___ Audiogames

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes yes, thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=233699#p233699 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Yes it does have all of those skills. Units aren't automatically moving or attacking. URL: http://forum.audiogames.net/viewtopic.php?pid=233706#p233706 ___ Audiogames-reflector mailing list

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Did my instructions fix your problem? URL: http://forum.audiogames.net/viewtopic.php?pid=233698#p233698 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Would anyone know why enemy units are just constantly spamming the stock defend skill on a map pack I'm trying to make? I copied the starting out maps and just started replacing units. Movement occurs by spending movement points instead

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes What does your move skill file look like?Does it have all of these flags?tilemove_selfai_moverange=1move_keys URL: http://forum.audiogames.net/viewtopic.php?pid=233705#p233705

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Open the map pack settings.txt file for the map pack that is doing this.Then remove the line that says:load_scripts=ian_reedOr if there are multiple people's names on that line, just remove the ian_reed portion.My scripts don't do

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes I've been trying to remake zombies live from storm 8 into a map campagne. URL: http://forum.audiogames.net/viewtopic.php?pid=233696#p233696 ___ Audiogames-reflector mailing list Audiogames

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes In the default units file I gave them attack, defend and move. URL: http://forum.audiogames.net/viewtopic.php?pid=233719#p233719 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes By the way, you will want to create some kind of attack skill, otherwise the units won't see any purpose in moving anywhere. URL: http://forum.audiogames.net/viewtopic.php?pid=233718#p233718

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Erm sorry, I meant to say the move skill does have all of those flags. URL: http://forum.audiogames.net/viewtopic.php?pid=233713#p233713 ___ Audiogames-reflector mailing list Audiogames

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes sorry for double posting, but when I play my map in the dev version, it keeps saying things like after map load. override string causer. after skill use. URL: http://forum.audiogames.net/viewtopic.php?pid=233630#p233630

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-02 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes hello when I try to save a map I've edited with the map editor in the dev version, I get this error:--An error has occurred.  Please notify the game creator of this error.  You can copy

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-02 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes What does your map file contain?Is it empty?The top should look something like this, taken from the top of the simple fight map:Map10 // parser version|flagsintro_text This is a simple map with a couple hills and boulders which gives you

Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-02 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes thx, it fixed it! URL: http://forum.audiogames.net/viewtopic.php?pid=233585#p233585 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Tactical battle 2.0 dev 6 released, big changes

2015-09-21 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes I haven't played this game since it was in beta think I should take a look. lol URL: http://forum.audiogames.net/viewtopic.php?pid=232468#p232468 ___ Audiogames-reflector mailing list

Re: Tactical battle 2.0 dev 6 released, big changes

2015-09-06 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes truecraig, it happens after the opponent chooses a ship. for example on multiplayer duel. just try to test it with someone and do the same.well, about the battle log) if it's on, the game freezes fully till it's your turn. you can make us

Re: Tactical battle 2.0 dev 6 released, big changes

2015-09-06 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes hiI m creat game onlinemaybe who can try to connect? URL: http://forum.audiogames.net/viewtopic.php?pid=230886#p230886 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Tactical battle 2.0 dev 6 released, big changes

2015-09-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Maybe with the battle log on, you could at least have the sound of the skill your opponent used play if the source unit used the skill on a target that you could see, so you could see that your opponent was attacking you. It's better than

Re: Tactical battle 2.0 dev 6 released, big changes

2015-09-03 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes @vcaparica: If you press ctrl+F1 in game, it will bring up the user guide. If you look under the other guides heading, there's a map making guide by Ian, that's pretty much where me and all the other map pack creators started. There's

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-30 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes well, this finaly happened! i waited for multiplayer feature so long, thats amazing! and now im happy to see the realy great tbs with the ability to play online and so many map packs! i just love this game. especialy star wars the clone

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-29 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes starship battles will be so great too URL: http://forum.audiogames.net/viewtopic.php?pid=229668#p229668 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-29 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes No one has officially said on list that their map has been made to either support multiplayer or has made one explicitly for it. Like I said, this release was really to get map developers making maps for it. That being said, Age

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-29 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Any map can be played multiplayer (unless it breaks somehow, but they shouldnt.)Just go to the map pack directory, open map pack settings.txt and add the word multiplayer to its own line after the load_scripts line. URL: http

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-29 Thread AudioGames . net Forum — New releases room : vcaparica via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Where do I find information about how to make Maps for Online gaming? URL: http://forum.audiogames.net/viewtopic.php?pid=229779#p229779 ___ Audiogames-reflector mailing list Audiogames

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-28 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes So which maps work well for multiplayer currently? URL: http://forum.audiogames.net/viewtopic.php?pid=229538#p229538 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes hito be hones i wasnt also interested in this. but sincei heard about the multiplayer im so curious to test it. now im gonna download it URL: http://forum.audiogames.net/viewtopic.php?pid=229281#p229281

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Its a shame Im so terribly bad at these kinds of games... Never could really win the getting started maps except for the first one, and perhaps the last one too, I dont remember. Nonetheless I am very interested. URL: http

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes People i try to play online but i think that is need to make a extreme large map with world war 2 or mediewal wars thematic in which player can start with small army and battling against others players... URL: http://forum.audiogames.net

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : vcaparica via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Just stopping here to say that Tactical Battle with Online Multiplayer is a dream come true. TB is a brilliant board engine, really easy to understand and create maps and whole games with it, but the restriction of not allowing online

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-25 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes I had no idea anyone posted about this! But Im glad to see people are excited for this.Yeah, you need the dev version to use features that are still in development. SO I should stress that this is still being worked on. Ive already

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-24 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes hi all, where i can get multiplayer maps? it sayed that i havent got any multiplayer maps to play with. URL: http://forum.audiogames.net/viewtopic.php?pid=229069#p229069 ___ Audiogames

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-24 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes use to love this game but stopped playing it do to the multi player, looks like I will be picking this back up now URL: http://forum.audiogames.net/viewtopic.php?pid=228999#p228999

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-24 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes download the map packs. URL: http://forum.audiogames.net/viewtopic.php?pid=229080#p229080 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-23 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes Hi, I also dont get an update notification. Could it be that the dev versions of tb are only for testers? And i was getting all excited about multyplayer... URL: http://forum.audiogames.net/viewtopic.php?pid=228884#p228884

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-23 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes okay I got multiplayer to work, but the guy I was playing with couldnt see the actions that I did untill he saw them in the combat log, but I could see his. URL: http://forum.audiogames.net/viewtopic.php?pid=228904#p228904

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-23 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes http://blindaudiogames.com/downloads/Ta … %20Dev.zipThe clue by the way, was dev in the title. That is a major new release Id say, especially if muli-player hasnt been around for years. Though, I havent looked at that game for some time

Tactical battle 2.0 dev 6 released, big changes

2015-08-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Tactical battle 2.0 dev 6 released, big changes Hi guys, Craig Brett just released Tactical battle 2.0 dev 6! There are big changes, but the biggest one for you guys is the reinstatement of online multiplayer! Play against your friends on your favorite maps today. Run the program

Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-22 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector
Re: Tactical battle 2.0 dev 6 released, big changes hi key? I have tacticle battle 2.0, launching it, and nothing happens. i tryed to ubdate from eans site, 2.0 still. what should do? URL: http://forum.audiogames.net/viewtopic.php?pid=228879#p228879

Re: Tactical Battle 2.0

2015-05-10 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector
Re: Tactical Battle 2.0 yes I know its a port of nentindo for I once had it. though I cant see the game, it well, ill just say wasnt nothing even from a visual perspective for sighted people I knew tried it. I didnt care for it but, I tried the one that was dun from this perspective

Re: Tactical Battle 2.0

2015-05-10 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Tactical Battle 2.0 Hmm, I wish that had an easier scripting language, since thats the only game out for that. There are loads of maps out for TB. URL: http://forum.audiogames.net/viewtopic.php?pid=215679#p215679 ___ Audiogames-reflector

Re: Tactical Battle 2.0

2015-05-09 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical Battle 2.0 @musical professor, Tactical Battle is nothing like shadow gate.But from my website you can also download shadow gate ported to the adventure game engine by nina0116, and that is a port of the nintendo version you are talking about. URL: http://forum.audiogames.net

Re: Tactical Battle 2.0

2015-05-09 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector
Re: Tactical Battle 2.0 I have to ask if this title is like the classic game that was made in to being accessible for us. the classic nentindo title shadow gate. is this title similar to that? truth be told, I hope not. URL: http://forum.audiogames.net/viewtopic.php?pid=215422#p215422

Re: Tactical Battle 2.0

2015-05-07 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector
Re: Tactical Battle 2.0 I cant register email to play. it just says on websight, sorry an error occurred. tried this with 2 different email addresses. is there way to fix this. URL: http://forum.audiogames.net/viewtopic.php?pid=215209#p215209

Re: Tactical Battle 2.0

2015-05-07 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical Battle 2.0 Thanks for reporting this.It is fixed now. URL: http://forum.audiogames.net/viewtopic.php?pid=215251#p215251 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Tactical Battle 2.0

2015-04-30 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector
Re: Tactical Battle 2.0 It should work for mp3 files. They are normal .mp3s, right? URL: http://forum.audiogames.net/viewtopic.php?pid=214349#p214349 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Tactical Battle 2.0

2015-03-29 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical Battle 2.0 hello, I decided to create my own tactical battle camagne. only problem is, I mixed some sounds together and converted them to mp3 using audacity, but when the game tryes to play this I get the following error. please note, my system is a german one so I had

Re: Tactical Battle 2.0

2015-03-27 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector
Re: Tactical Battle 2.0 Normally, whenever people get around to writing them. I know of a few that are in progress. One of my own included. URL: http://forum.audiogames.net/viewtopic.php?pid=210089#p210089 ___ Audiogames-reflector mailing

Re: Tactical Battle 2.0

2015-03-17 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: Tactical Battle 2.0 I have question when a new maps is been released? URL: http://forum.audiogames.net/viewtopic.php?pid=208913#p208913 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Tactical Battle 2.0

2015-03-09 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Tactical Battle 2.0 GAH WHY.Im playing the Axis and Allies map in Age of Warlords, and I BLOODY CANT KEEP THE DIPLOMATS ALIVE LONG ENOUGH TO GET EVERYWHERE. Ive tried getting my Maven to give them both the ability to fly for a bit, and that got one of them as far as the Centaur

Re: Tactical Battle 2.0

2015-02-18 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Tactical Battle 2.0 Just downloaded Kobold Dungeon, and started the first map. Ive just beaten all the enemies in the immediate area, and now Im stuck. The edge of the map is behind me, trees and tunnel walls are on either side of me, a giant pit of doom is in front of me and I CANT

Re: Tactical Battle 2.0

2015-02-09 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical Battle 2.0 Visit: http://BlindAudioGames.comJump to the Joining the community heading.There is a small form that has an edit box for your email, a combo box set to subscribe by default, and a Go button.Alternatively you can use these instructions from the Tactical Battle user

Re: Tactical Battle 2.0

2015-02-09 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Tactical Battle 2.0 Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=204231#p204231 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Tactical Battle 2.0

2015-02-08 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Tactical Battle 2.0 The map-creation guide says theres a mailing list. Whats the address? I cant seem to find it on the website. URL: http://forum.audiogames.net/viewtopic.php?pid=204132#p204132 ___ Audiogames-reflector mailing list

Re: Tactical Battle 2.0

2015-01-25 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: Tactical Battle 2.0 Okay tnx... URL: http://forum.audiogames.net/viewtopic.php?pid=202329#p202329 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Tactical Battle 2.0

2015-01-24 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: Tactical Battle 2.0 Question for developpers of this game, can add suppord for screen reader nvda? sory for my bad english... URL: http://forum.audiogames.net/viewtopic.php?pid=202216#p202216 ___ Audiogames-reflector mailing list

Re: Tactical Battle 2.0

2015-01-24 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Tactical Battle 2.0 Something odd I noticed. My Spell Tower is gaining platinum coins every round. It doesnt have any use for them. My Embassy, on the other hand, is not gaining platinum every round, despite the user guide stating that it should. I have to use the caravans to give

Re: Tactical Battle 2.0

2015-01-24 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Tactical Battle 2.0 Theres already NVDA support. Just press alt +o after you open the game and everything will be read by NVDA if you have it. You have to do this every time you open the game, mind. It would be nice if we could set it to use our preferred screen-reader by default

Re: Tactical Battle 2.0

2015-01-23 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Tactical Battle 2.0 Ive started playing the Age of Warlords maps—well, Im still on the first one, but OH MY GRACIOUS THIS THING IS SO AWESOME.Im still adjusting, however, and after the AI got the bad guys to build their Embassy on my turf, I realised I could just build my watchtowers

Re: Tactical Battle 2.0

2015-01-23 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Tactical Battle 2.0 My third bard is somewhere in the middle of my ever expanding army. The last time I tried summoning any of the others they got killed before I got more than a couple of hits in. I do always check my buildings to see if the points are high enough to recruit something

Re: Tactical Battle 2.0

2015-01-23 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Tactical Battle 2.0 Whenever you can recruit something, do it. And use control-shift-A to set units to AI controlled. THis is useful for the units that dont have special features like heavy infantry and light/heavy cavalry. Catapults are usually better left human controls

Re: Tactical Battle 2.0

2015-01-23 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Tactical Battle 2.0 Whenever you can recruit something, do it. And use control-shift-A to set units to AI controlled. This is useful for the units that dont have special features like heavy infantry and light/heavy cavalry. Catapults are usually better left human controls

Re: Tactical Battle 2.0

2015-01-19 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Tactical Battle 2.0 Use your fire mage to attack multiple opponents at once, then use your warriors to finish them off. YOu do have a single turn at the beginning of the game where the enemies dont attack your guys; use this to power up your warriors, then go all out damage after

Re: Tactical Battle 2.0

2015-01-18 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Tactical Battle 2.0 GAAAH! Im trying to beat the second map in the Getting Started pack and I just cant win! Its no fun being outnumbered two to one, especially when I keep being surrounded as soon as I let the enemy make their first moves, and then three of them attack one of my

Re: Tactical Battle 2.0

2014-12-07 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: Tactical Battle 2.0 cant wait to try this version out! URL: http://forum.audiogames.net/viewtopic.php?pid=196780#p196780 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Tactical Battle 2.0

2014-12-07 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: Tactical Battle 2.0 hi just noticing a comment by connor something or other.when i used to code maps in earlier versions i used to create map.txt with the hight and all in therethen just go to the editter from therewhy dont you try that? URL: http://forum.audiogames.net/viewtopic.php

Re: Tactical Battle 2.0

2014-11-28 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical Battle 2.0 The inherits flag only works with units right tnow.First you implement a base unit that has certain attributes you want other similar units to have.Then in the other unit files you have a line that says:inherits base unit nameAnd they automatically get all the flags

Re: Tactical Battle 2.0

2014-11-28 Thread AudioGames . net Forum — New releases room : ShadowMamba via Audiogames-reflector
Re: Tactical Battle 2.0 I think I get it. Thank you!And I agree, generally the text editor is preferred. Apart from setting what items a unit might be holding in an individual map and possibly modifying a skillset in the same map while leaving them alone in the others, the text editor

Re: Tactical Battle 2.0

2014-11-28 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical Battle 2.0 I agree, and sorry if my last post turned into a rant.It was more directed to connor142s comment of wanting everything handled in game.And there are plenty of people who feel similarly, so I wanted to iterate some of the benefits of text files. URL: http

Re: Tactical Battle 2.0

2014-11-28 Thread AudioGames . net Forum — New releases room : ShadowMamba via Audiogames-reflector
Re: Tactical Battle 2.0 Thats fine.And I thought as much. I was just stating my own thoughts, since I spend quite a bit of time tinkering with and making new stuff for my own pack.Speaking of which, do you have any ideas as to the problems I seem to be having, mentioned in this post? URL

Re: Tactical Battle 2.0

2014-11-27 Thread AudioGames . net Forum — New releases room : ShadowMamba via Audiogames-reflector
Re: Tactical Battle 2.0 connor142 wrote:hi, Ive seen there is a map Editor in the game. now is it possible to expand this into a hole map creator instead of an edetor? such as, when you hit control n in the map selection menu, you get to choose the Name of the map, the hight and length

Re: Tactical Battle 2.0

2014-11-27 Thread AudioGames . net Forum — New releases room : ShadowMamba via Audiogames-reflector
Re: Tactical Battle 2.0 connor142 wrote:hi, Ive seen there is a map Editor in the game. now is it possible to expand this into a hole map creator instead of an edetor? such as, when you hit control n in the map selection menu, you get to choose the Name of the map, the hight and length

Re: Tactical Battle 2.0

2014-11-14 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical Battle 2.0 hi, Ive seen there is a map Editor in the game. now is it possible to expand this into a hole map creator instead of an edetor? such as, when you hit control n in the map selection menu, you get to choose the Name of the map, the hight and length, and then you would

Re: Tactical Battle 2.0

2014-11-02 Thread AudioGames . net Forum — New releases room : ShadowMamba via Audiogames-reflector
Re: Tactical Battle 2.0 Can we make suggestions for features wed like to see in Tactical Battle here?Because I have a few...For effects:_only_affects_=, this will cause the effect to only work on the units in this list.does_not_affect=, the units in this list would be immune

Re: Tactical Battle 2.0

2014-10-30 Thread AudioGames . net Forum — New releases room : ShadowMamba via Audiogames-reflector
Re: Tactical Battle 2.0 Dammit, now I have to convert my maps and whatnot. Im not sure how to do this so itll take me a bit.Ian Reed wrote:@assault_freak, whocrazy had the same problem.Unfortunately I dont get this issue and am not sure why you and whocrazy do.The history of your

Re: Tactical Battle 2.0

2014-10-24 Thread AudioGames . net Forum — New releases room : niall via Audiogames-reflector
Re: Tactical Battle 2.0 Yeah I was hoping for the same thing. In matches where the playingfield is fair, the AI is quite easy. URL: http://forum.audiogames.net/viewtopic.php?pid=192936#p192936 ___ Audiogames-reflector mailing list Audiogames

Re: Tactical Battle 2.0

2014-10-23 Thread AudioGames . net Forum — New releases room : vcaparica via Audiogames-reflector
Re: Tactical Battle 2.0 Hi folks, I would like to know if there are plans for Tactical Battle to get an Online Versus Mode. Me and some friends are really enjoying the game but we would love to have a way to create arena maps and go versus.Thanks for the work, its a wonderful game. URL

Re: Tactical Battle 2.0

2014-10-19 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Tactical Battle 2.0 I think the lich being good was actually an oversight on allans part, lol. He doesnt stay alive longer than like 2 or 3 rounds as far as I can do anything, but the good thing about him is while he is alive, the enemy units seem to like to surge toward him

Re: Tactical Battle 2.0

2014-10-19 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Tactical Battle 2.0 thanks for that key. nice work on tomb-robber btw. Ive not tried towers yet. URL: http://forum.audiogames.net/viewtopic.php?pid=192529#p192529 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Tactical Battle 2.0

2014-10-18 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Tactical Battle 2.0 hello, could you add multyplayer support? like, someone hosts a game, someone else connects and the one hosting the game can select a map campagne that both users have on their systems, then one side is the good side and the other one is the evil side. that would

Re: Tactical Battle 2.0

2014-10-18 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Tactical Battle 2.0 I think Ian has to set the server up. Multiplayer is supported, its just disabled for some reason that I am not quite sure of. We were able to play it for a month or so with the old dev versions. URL: http://forum.audiogames.net/viewtopic.php?pid=192405#p192405

Re: Tactical Battle 2.0

2014-10-18 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical Battle 2.0 Multiplayer was implemented in early 2013 and available on many dev versions.I havent tested or maintained it in a long time, and it wasnt very stable or polished.So it was disabled for the 2.0 release.Sorry. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Tactical Battle 2.0

2014-10-18 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Tactical Battle 2.0 Gotcha. Id love to see that come back if possible... something that would slap a whole new layer of complexity on this game. URL: http://forum.audiogames.net/viewtopic.php?pid=192414#p192414 ___ Audiogames-reflector

Re: Tactical Battle 2.0

2014-10-18 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Tactical Battle 2.0 I was doing pretty well till I started on the warlord pack. I love it, but there are so many units to keep track of. haha. making some a.i controled doesnt help either, they keep walking into death. Any tips?off to see if I can keep that lich in the first holdfast

Re: Tactical Battle 2.0

2014-10-17 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Tactical Battle 2.0 Curious as to the scope of this game. seems as though its a waste only having AI opponents... or am I missing something? seems to be a server-based multiplayer system, or a simple p2p way for two people to play against each other would give this game a lot of depth

Re: Tactical Battle 2.0

2014-10-17 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector
Re: Tactical Battle 2.0 I, too, am wondering about the scope of this game. Im interested in recreating the feel of a tabletop war-game, which tend to be pretty complex in terms of mechanics. I wonder theres a way to simulate line of sight, for instance. I guess I need to read the mapmaking

Re: Tactical Battle 2.0

2014-10-17 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: Tactical Battle 2.0 Having issues with TB... the campaigns dont entirely download. It keeps telling me it cant find certain txt files. And I cant try and download them again once Ive tried once, they disappear from the download map campaigns option. Even when I delete the folder from

Re: Tactical Battle 2.0

2014-10-17 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical Battle 2.0 @zkline, try Tomb Robber by KeyWasFull for an example of the line of sight mechanics.@assault_freak, whocrazy had the same problem.Unfortunately I dont get this issue and am not sure why you and whocrazy do.The history of your downloaded map packs is stored in \Data

Re: Tactical Battle 2.0

2014-10-17 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector
Re: Tactical Battle 2.0 @zkline, try Tomb Robber by KeyWasFull for an example of the line of sight mechanics.@assault_freak, whocrazy had the same problem.Unfortunately I dont get this issue and am not sure why you and whocrazy do.The history of your downloaded map packs is stored in \Data

Re: Tactical Battle 2.0

2014-10-14 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: Tactical Battle 2.0 @zkline: I think Alans working on more detailed documentation for age of warlords. URL: http://forum.audiogames.net/viewtopic.php?pid=192002#p192002 ___ Audiogames-reflector mailing list Audiogames-reflector

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