Re: The limitations of audio interfaces

2014-12-02 Thread AudioGames . net Forum — Off-topic room : themadviolinist via Audiogames-reflector
Re: The limitations of audio interfaces @Dark, I dont disagree, Peter Meijer is simply investigating a different paradigm and taking advantage of the growing certainty that brains can be rewired with sufficient work.I dont see it ever being the only way forward, but its gotten less press

Re: The limitations of audio interfaces

2014-12-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The limitations of audio interfaces Im not knocking the area of research Cae, its just we keep hearing about these sorts of projects and they always go the same way, forming a vague set of orditory or tactile information whos interpretation is so complex that it negates any bennifit

Re: The limitations of audio interfaces

2014-12-02 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: The limitations of audio interfaces I like how, in 16 bit games with a sound test, most of them didnt label anything; they were just numbered. And the majority of the time, these sounds, even though they were poor quality for hardware reasons, were still pretty recognizable.Some

Re: The limitations of audio interfaces

2014-12-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The limitations of audio interfaces It is certainly true in game sounds in 16 bit era games are recognizable, but usually only after you have played the game first. For example, Golden Axe had one fairly general sound for when enemies fell over which sounded like someone hitting

Re: The limitations of audio interfaces

2014-11-29 Thread AudioGames . net Forum — Off-topic room : themadviolinist via Audiogames-reflector
Re: The limitations of audio interfaces There is an interesting bit of research being done on sensory substitution, intentionally working to create synesthetic experiences to substitute for absent vision. Peter Meijers app for Android The VOIC is working on a very different sort

Re: The limitations of audio interfaces

2014-11-28 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: The limitations of audio interfaces I agree that touch offers both a much greater range of inputs while at the same time offering much less granularity than visuals. That said I would say from my experiences with the ultracane that the pulsing vibration motors werent very optimised

Re: The limitations of audio interfaces

2014-11-28 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The limitations of audio interfaces @Cx2, agreed on vibration. While I agree on voice control always being slower, it likely would be faster from the ground up than either having to manually search and comprehend in space a 2D informational display via screen reading, or indeed touch

Re: The limitations of audio interfaces

2014-11-28 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: The limitations of audio interfaces I would like to see more audio games go the HTML 5 root, if were talking audio. That game called Xtant would be a perfect! example for it...As of now, the most human voice I know of, thats tex-to-speech is Cortana. Well, ok, there is that voice

Re: The limitations of audio interfaces

2014-11-28 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The limitations of audio interfaces Well as far as I know, html 5 is just a platform. Xtant was a demo and a good one of a concept, but the concept could probably be equally done on pretty much any system with good handling of the audio environment sinse it was essentially just

Re: The limitations of audio interfaces

2014-11-28 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: The limitations of audio interfaces To begin with while Im also not overly concerned with the mobile part of mobile devices as far as games are concerned I think its good for our ecosystem that we have a mobile gaming device of some kind, even one which is off the shelf even

Re: The limitations of audio interfaces

2014-11-28 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The limitations of audio interfaces I agree Cx2 that portability in and of itself is helpful, and that from someone who was used to carrying around a laptop (in 2010 before I got my Iphone I was sitting on a boat in egypt playing judgement day on my laptop). I am not quite

Re: The limitations of audio interfaces

2014-11-28 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: The limitations of audio interfaces Trenton Goldshark wrote:I would like to see more audio games go the HTML 5 root, if were talking audio.How do you mean? What advantages would HTML5 have?(If you mean the audio system that works on Android, and only on Android, well, Windows/Linux/iOS

Re: The limitations of audio interfaces

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The limitations of audio interfaces I would generally agree and a lot of this has been considered previously on this forum, until full scale tactile displays which can give an overview are developed and become cheap enough to be markitable, audio information has severe limitations

Re: The limitations of audio interfaces

2014-11-27 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: The limitations of audio interfaces I would argue that even a tactile display wouldnt completely remove the limitation since it would still require more time to feel the shapes than it would take for a sighted person to take in a scene, though it would certainly be an excellent tool

Re: The limitations of audio interfaces

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The limitations of audio interfaces Oh no, I certainly agree that even a metaphorical full screen tactile display is not equal to the information a sighted person gets, but it is probably the most equal option. For example, it is the only way to take most advantage of tabula

Re: The limitations of audio interfaces

2014-11-27 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: The limitations of audio interfaces TL:DR for anyone who doesnt quite understand the differences: each ear gives us one wave to interpret. Each eye can capture thousands of waves at once. Its deeper than that for both, but you are literally comparing a system that handles two input

Re: The limitations of audio interfaces

2014-11-27 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The limitations of audio interfaces Well the problem of sound creation is a continual matter, sinse it is unfortunately true that while with pretty much any visual editer you can have whatever subject matter you like and only need the processing power of your computer to handle

The limitations of audio interfaces

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector
The limitations of audio interfaces While reflecting on the state of audiogames, and how it differs from traditional games, a big factor is the limitations imposed by the use of an audio interface. While a sighted person is able to comprehend the macro aspects such as layout, artistic

The limitations of audio interfaces

2014-11-26 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector
The limitations of audio interfaces While reflecting on the state of audiogames, and how it differs from traditional games, a big factor is the limitations imposed by the use of an audio interface. While a sighted person is able to comprehend the macro aspects such as layout, artistic

Re: The limitations of audio interfaces

2014-11-26 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: The limitations of audio interfaces Touch screen devices do have the potential to allow us a sense of layout but in general I believe you are correct. As far as controls in an audio game go the output limitations mean we have a situation of speed, accuracy or complexity, pick one. Its