Re: Trying to understand the sound_pool metod
Re: Trying to understand the sound_pool metod you can try using position_sound_1d position_sound_custom_1d etc etc. URL: http://forum.audiogames.net/viewtopic.php?pid=358561#p358561 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin
Re: Trying to understand the sound_pool metod
2018-04-06
Thread
AudioGames . net Forum — Developers room : stefan_ilioaica via Audiogames-reflector
Re: Trying to understand the sound_pool metod Allright, so it seems the sound pool is not very compatible with... my way of working so I've decided to skip it. My question is, does anyone know any metod for positioning the sound in relation with the player? For example, I have the
Re: Trying to understand the sound_pool metod
Re: Trying to understand the sound_pool metod Generally, you only need one sound_pool. It's very rare that an audio game would need more than one (For example, I use another in ECTAS to create a perilax effect for background sounds, which only makes sense for a side-scroller).For
Trying to understand the sound_pool metod
2018-04-04
Thread
AudioGames . net Forum — Developers room : stefan_ilioaica via Audiogames-reflector
Trying to understand the sound_pool metod Hi, everyoneI tried to use the sound_pool metod in |BGT, but I always get lost somewhere between the code lines.The problem is that I don't understand very well what happens there all the time. I'll put the part of the code from the he
Trying to understand the sound_pool metod
2018-04-04
Thread
AudioGames . net Forum — Developers room : stefan_ilioaica via Audiogames-reflector
Trying to understand the sound_pool metod Hi, everyoneI tried to use the sound_pool metod in |BGT, but I always get lost somewhere between the code lines.The problem is that I don't understand very well what happens there all the time. I'll put the part of the code from the he