Re: Universal IF interpreter add-on for NVDA
@blindncool, thanks for your feedback.
URL: http://forum.audiogames.net/viewtopic.php?pid=215173#p215173
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Re: Universal IF interpreter add-on for NVDA
@blindncool, thaks for your feedback.
URL: http://forum.audiogames.net/viewtopic.php?pid=215173#p215173
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Re: Universal IF interpreter add-on for NVDA
Type restore, navigate to where the save game file is, and hit enter on the save game (for example, Im playing Pathway to distruction. The game is the file pathway.taf and the previously -created save file is pathway.glksave. First I would type
Re: Universal IF interpreter add-on for NVDA
Type restore, navigate to where the save game file is, and hit enter on the save game (for example, Im playing Pathway to distruction. The game is the fill pathway.taf andmy save is pathway.glksave. First I would type restore, then navigate
Re: Universal IF interpreter add-on for NVDA
I really wish this addon worked with Adrift five. Wonder if that could be made possible.For anyone who may want to try BBBens games, grab them at:http://bbben.aifcommunity.org
URL: http://forum.audiogames.net/viewtopic.php?pid=215148#p215148
Re: Universal IF interpreter add-on for NVDA
anyone who uses scare, how do I restored my save game?
URL: http://forum.audiogames.net/viewtopic.php?pid=213907#p213907
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Re: Universal IF interpreter add-on for NVDA
Yes it supports Glulxe.
URL: http://forum.audiogames.net/viewtopic.php?pid=213753#p213753
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Re: Universal IF interpreter add-on for NVDA
Does this addon support Windows Glulxe? I thought Git should be able to open Blorb files.
URL: http://forum.audiogames.net/viewtopic.php?pid=212751#p212751
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Re: Universal IF interpreter add-on for NVDA
what interpreter recognizes .blb format?
URL: http://forum.audiogames.net/viewtopic.php?pid=212456#p212456
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Re: Universal IF interpreter add-on for NVDA
BLB? It just depends. If its a game, then its Windows Git or Glulxe. If its a blorb file containing sounds and/or pictures only (these usually are created for Infocom games), then Frots, git and glulxe can use the sounds/pictures in the blorb
Re: Universal IF interpreter add-on for NVDA
when I try and use frotz I open a game from the menu that comes up at start, but then nvda doesnt say anything , except windows frotz. I have fast scrolling checked. Am I forgetting to do something?
URL: http://forum.audiogames.net
Re: Universal IF interpreter add-on for NVDA
Scare doesnt support Adrift 5, which imho looks like a very nice feature request: get that runner to talk and Ill be a happy camper.
URL: http://forum.audiogames.net/viewtopic.php?pid=212295#p212295
Re: Universal IF interpreter add-on for NVDA
Who is BBBen? Is the game written with ADRIFT 5? If so, thats why; Scare is only compatible with ADRIFT 3.90 and 4.00.
URL: http://forum.audiogames.net/viewtopic.php?pid=212158#p212158
Re: Universal IF interpreter add-on for NVDA
Hmm. I keep getting a message about not being able to read data from the Blorb file. Ugg.
URL: http://forum.audiogames.net/viewtopic.php?pid=212072#p212072
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Re: Universal IF interpreter add-on for NVDA
Hmm. I wonder why I cant open any of BBBens games in the Git app? Keeps saying the file is corrupted.Edit: Does Scare allow for playback of sounds? Thats one of the better things about BBBens games.
URL: http://forum.audiogames.net
Re: Universal IF interpreter add-on for NVDA
Hmm. I wonder why I cant open any of BBBens games in the Git app? Keeps saying the file is corrupted.
URL: http://forum.audiogames.net/viewtopic.php?pid=212068#p212068
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Re: Universal IF interpreter add-on for NVDA
the Lurking Horror and Sherlock: the Riddle of the crown Jewels by Infocom have sound effects. You can get them here.
URL: http://forum.audiogames.net/viewtopic.php?pid=212039#p212039
Re: Universal IF interpreter add-on for NVDA
the Lurking Horror and Sherlock: the Riddle of the crown Jewels by Infocom have sound effects. You can get them here.
URL: http://forum.audiogames.net/viewtopic.php?pid=212039#p212039
Re: Universal IF interpreter add-on for NVDA
are there any interactive fiction games.with sound effects?
URL: http://forum.audiogames.net/viewtopic.php?pid=211943#p211943
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Universal IF interpreter add-on for NVDA
Thats right! Nick Stockton has developed an add-on for NVDA which supports almost all interactive fiction interpreters. You can download the add-on here. Here is a list of interpreters that work:AdvSys (GLK) for games in AdvSys format, http
Universal IF interpreter add-on for NVDA
Thats right! Nick Stockton has developed an add-on for NVDA which supports almost all interactive fiction interpreters. Here is a list of interpreters that work:AdvSys (GLK) for games in AdvSys format, http://ifarchive.org/if-archive/program
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