Re: Vipmud variables question

2019-12-04 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: Vipmud variables question

Think you need to be more specific.For one, how could you play if you're not getting feedback, it must be telling you something?Are you just rearranging/changing the information?Is the information on one line?Or, better yet, how about the actual text too?I personally don't know jack about VIP but all clients should have similar mechanics.In mush I'd use * or (.*?) for the damage total in a trigger sending %1 to the output

URL: https://forum.audiogames.net/post/482640/#p482640




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Re: Vipmud variables question

2019-12-04 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: Vipmud variables question

Think you need to be more specific.For one, how could you play if you're not getting feedback, it must be telling you something?Are you just rearranging/changing the information?Is the information on one line?Or, better yet, how about the actual text too?I personally don't know jack about VIP but all clients should have similar mechanics.

URL: https://forum.audiogames.net/post/482640/#p482640




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Vipmud variables question

2019-12-04 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Vipmud variables question

I want to make my SAPI speek the damage of certain attacks. I am playing starmourn and I have the damage set to on and it says something like Damage Dealt: 100 for example. I get how to make triggers and stuff like that, but How would I make sapi say the number when it changes? my next attack could deal 110 damage or 80 and I want sapi to speek the numbers.

URL: https://forum.audiogames.net/post/482571/#p482571




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