Re: a question for jayde

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: a question for jayde

Usually, if you have to ask, "What is" followed by something, you can either use the search feature or google.Examples:What is Hyper Symphonid?What is audio game maker?What is OBS?What is virtual audio cable?What is Coremud?

URL: https://forum.audiogames.net/post/623266/#p623266




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Re: a question for jayde

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : Agent47 via Audiogames-reflector


  


Re: a question for jayde

what is audio game maker ?

URL: https://forum.audiogames.net/post/623262/#p623262




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Re: a question for jayde

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: a question for jayde

Yeah, I've definitely addressed all those questions before, but to sum it up:1. I'm intending that the game be for PC primarily. I'm not at a point where I'd want to release it to mobile, as that's a whole other environment.2. I'm intending to sell it, which means that yes, I'd be willing to compensate a coder for their time, but I don't have hard and fast rules on how that would get done. We'd have to talk shop if someone was interested.3. Turn-based JRPG is what we're after here. Movement similar to A Hero's Call.4. As far as complexity, a few points. Entities need to be able to modify their AI based on conditions (i.e., if you use a fire spell on a monster, it can respond with an ice spell, and other such things). Multi-person party that can be changed on the fly (again, think A Hero's Call). Zoning on maps (for instance, a road is safe but the surrounding map has random encounters on it). Rudimentary day-night system, and NPCs (including enemies) which react a little differently depending on whether it's day or night. Skills and spells learned via level-up, some of which have their own interactions (i.e., rage for barbarians, shadows for illusionists, learning certain enemy spells for scholars, etc.).

URL: https://forum.audiogames.net/post/623253/#p623253




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Re: a question for jayde

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : kavya via Audiogames-reflector


  


Re: a question for jayde

hello everyone, lot's of posts here.@jayde, that makes sense.i think you should give a little more discription on the forum, so coders know whether they can code it.most coders looking at this might wonder,is the RPG turn based or real time?is it for PC or IOS?is there a restriction on what programing language should be used?will they be paid for their work?now, i don't think you should give all the details, but i think you should at least give a bit more details.also, sorry if I missed answers you gave to some of those questions in the other topic, but they were more of an example than anything else.about sable, I don't really think it will be like audio game maker.I think the developers have more plans and more people in their teem.they also are planning to make a game in sable, which will hopefully mean there arnt that many bugsand also, I believe the developers have said that the BGT version was only a prototype, and they will be releasing another version in a more advanced language.also, sorry for going off topic, but I read that audio game maker could be ran in windows 10.I tried to follow the given steps,I opened trouble shoot and clicked on this program ran on earlier versions of windows, then clicked next and tried choosing all the available windows versions, but nothing worked.the program just said not responding, or said there was an error creating needed files and there may not be enough disk space, but I do have lots of disk space.and I am not planning to use it, just try it to see how it works.final question, where are you supposed to extract the sound library for audio game maker?thanks in advance for any help and sorry for the long post.

URL: https://forum.audiogames.net/post/623221/#p623221




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Re: a question for jayde

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : kavya via Audiogames-reflector


  


Re: a question for jayde

hello everyone, lot's of posts here.@jayde, that makes sense.i think you should give a little more discription on the forum, so coders know whether they can code it.most coders looking at this might wonder,is the RPG turn based or real time?is it for PC or IOS?is there a restriction on what programing language should be used?will they be paid for their work?now, i don't think you should give all the details, but i think you should at least give a bit more details.also, sorry if I missed answers you gave to some of those questions in the other topic, but they were more of an example than anything else.about sable, I don't really think it will be like audio game maker.I think the developers have more plans and more people in their teem.they also are planning to make a game in sable, which will hopefully mean there arnt that many bugsand also, I believe the developers have said that the BGT version was only a prototype, and they will be releasing another version in a more advanced language.also, sorry for going off topic, but I read that audio game maker could be ran in windows 10.I tried to follow the given steps,I opened trouble shoot and clicked on this program ran on earlier versions of windows, then clicked next and tried choosing all the available windows versions, but nothing worked.the program just said not responding, or said there was an error creating needed files and there may not be enough disk space, but I do have lots of disk space.and I am not planning to use it, just try it to see how it works.final question, where are you supposed to extract the sound library for audio ga maker?thanks in advance for any help and sorry for the long post.

URL: https://forum.audiogames.net/post/623221/#p623221




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Re: a question for jayde

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : BoundTo via Audiogames-reflector


  


Re: a question for jayde

@JaydeHave you/are you willing to mention more about the idea itself, or would you rather only do so with those who could bring it to life? I'm very interested about how complex the game would be.

URL: https://forum.audiogames.net/post/623189/#p623189




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Re: a question for jayde

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: a question for jayde

at post 17 not really, i can't pay outside of algeria, or, at least not yet for me, however i do have legal access to the pro sound effects intire online collection, any sound design i do is free and from my own time and hie quality as welli do agree that the audio industry is expensive indeed, but form wher i come, you can get greate beter sounding results if you're creative enough and with the right use of the tools at yur hands, simply because your daw contains most 80% of the work that other plugins mite do for you, i realisd this when i began using basicly a huge selection of free plugins that does difrent stuf here and their, but i can't quite say that they're not useful either, like reverb plugins or other effects for that matter

URL: https://forum.audiogames.net/post/623170/#p623170




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Re: a question for jayde

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: a question for jayde

at post 17 not really, i can't pay outside of algeria, or, at least not yet for me, however i do have legal access to the pro sound effects intire online collection, any sound design i do is free and from my own time and hie quality as well

URL: https://forum.audiogames.net/post/623170/#p623170




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: a question for jayde

lol Frankly, I don't even want to worry about sound yet, since I don't have coding lined up. That'd be a lot llike kitting out a car with all the bells and whistles (leather interior, a great stereo with a sub-woofer, sunroof or a pop-top, nice paint job, custom body) without sticking an engine in it. And a car with no engine is basically just decoration. I need an engine before anything will run.

URL: https://forum.audiogames.net/post/623096/#p623096




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector


  


Re: a question for jayde

Sound Design, and royalty-free sounds in particular, is a very expensive hobby. I started investing money into that business back in 2016 and have invested way over $1 since then. But then again, you can come up with something really great by just using the free stuff from freesound.org as long as you are creative enough, know your tools and have some decent effects to work with, which might end up costing some money too, but by far not as much as the sounds do.

URL: https://forum.audiogames.net/post/623063/#p623063




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: a question for jayde

yeah He said he had 34gb of sounds. THat really is a drip in the water if you look at something like  the total of the Sonnis.com audio bundles, each of which is about 10-12 gb. They've been releasing a yearly bundle since 2015 meaning that he could easily have 55gb of sounds just from those.

URL: https://forum.audiogames.net/post/623057/#p623057




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Agent47 via Audiogames-reflector


  


Re: a question for jayde

550 gb?, wo!

URL: https://forum.audiogames.net/post/623031/#p623031




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: a question for jayde

not long ago there was a deal of 550 gb of abmiants for only 16 bucks, so I took that offer. Still haven't finished downloading all of that, and don't think I will ever finish. They are individual links. Plus my bandcamp links expired, idk if I can reactivate them but I sure hope so.

URL: https://forum.audiogames.net/post/623027/#p623027




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Agent47 via Audiogames-reflector


  


Re: a question for jayde

it was a drm free thing

URL: https://forum.audiogames.net/post/623024/#p623024




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: a question for jayde

Agent47, aren't you the dude who got banned largely for passing around copyrighted material?I have trouble taking your claim about having bought sounds legitimately seriously after that. I mean, sure, maybe you did, but I'm just not convinced.

URL: https://forum.audiogames.net/post/623021/#p623021




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Agent47 via Audiogames-reflector


  


Re: a question for jayde

@17, not really

URL: https://forum.audiogames.net/post/623015/#p623015




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: a question for jayde

you must be rich then 16:di never pay something that i have no idea about

URL: https://forum.audiogames.net/post/623007/#p623007




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Agent47 via Audiogames-reflector


  


Re: a question for jayde

i'v payed for them in the stores here, in $'s?, let's see: 100 200 $'s maybe?, its cause the price of them is over the roof, it might sound over the top

URL: https://forum.audiogames.net/post/623004/#p623004




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: a question for jayde

all the sound design work that i do has hie quality, legal sounds i use, so that isn't a problemi've yet to make a small page for me so i can show what kind of sound design i offer, but it's mostly unlimited for any concept you could think of, but i haven't gotten around to actually making that page

URL: https://forum.audiogames.net/post/622996/#p622996




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Phoenix009 via Audiogames-reflector


  


Re: a question for jayde

something that I'd like to see in sable is rather than making it completely open-source, you as the builder should be able to write, in simple english, about what it is you want to build, and the engine should be able to translate it.Ok, I was just writing my thoughts, and that didn't make sense lol.

URL: https://forum.audiogames.net/post/622986/#p622986




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: a question for jayde

I agree. Most game engines nowadays are close-sourced, but they have the potential to go a lot further and be used by a wider range of people if the community could contribute to them and add their own features.

URL: https://forum.audiogames.net/post/622982/#p622982




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: a question for jayde

@Trajectory: From the looks of it, this iteration is in BGT, i.e. the prototype, as proof of concept. Paul did say he had definite plans to move this over to a new, more modern language, though from the looks of it this first generation is what's going to be released first, and then the next gen will be in a new programming language. Scripting is a definite possibility then through Lua.

URL: https://forum.audiogames.net/post/622981/#p622981




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: a question for jayde

Sadly, Sable is a dead end. Since it's built in BGT they can't implement scripting, which means you won't be able to customize your gameplay.Sable could potentially flourish if they were willing to open source it, because then people could develop games with their own custom modifications to the Sable engine. Otherwise, it's just a rehash of the Audio Game Maker debacle, for those of us who were around back in 2006.

URL: https://forum.audiogames.net/post/622971/#p622971




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: a question for jayde

Bingo. I won't even consider sounds or music that isn't legal. I mean, I'm sure if I dug around enough, I could take some Final Fantasy/Chrono Trigger sounds and music and probably end up with a pretty believable soundscape for the game, with a little extra splashed in. But I am absolutely -not gonna do that. This needs to either be wholly original, or, more likely, it needs to be legally obtained and modified.The true hurdle at least so far is code. I understand code logic, sorta kinda, so I generally know what is and isn't possible. But I can't actually do programming. At all. Completely useless in that sense.

URL: https://forum.audiogames.net/post/622970/#p622970




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: a question for jayde

@Agent47Good for you, how much did those sounds cost anyway?  Just curious.

URL: https://forum.audiogames.net/post/622969/#p622969




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector


  


Re: a question for jayde

If having sounds is all it would take to help on a project, most of us would qualify. Based on prior posts, I think there's enough information to make the assumption that he would want all sounds to be legal and above board. Now how many sounds do you have .

URL: https://forum.audiogames.net/post/622967/#p622967




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Agent47 via Audiogames-reflector


  


Re: a question for jayde

i'm not a sound diziner, but, i have 30 40 gb of them lieing around, i might be able to help

URL: https://forum.audiogames.net/post/622959/#p622959




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: a question for jayde

If you check out the Sable thread, I already asked a question there to see if the sort of things I wanted could be handled. It was demonstrated that the sort of complexity I'm after is well beyond Sable, at least thus far.That doesn't mean Sable is terrible. I'm not against it. It just won't work for what I want to do with this game.And when I say most of my heavy lifting is done, what I mean is, I have design docs for stats and gear and whatever else. Literally all I'd have to do is write out a script, create the proper entities once all the underpinnings were built, then get into the sound side. I have exactly zero experience with sound on my own end, but I am a musician, so I have an idea of what I'm after. Whether that means digging up tracks off the internet and paying licensing fees, or creating a custom sound track, I don't know and frankly I'm not that far along.

URL: https://forum.audiogames.net/post/622951/#p622951




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector


  


Re: a question for jayde

No, don't wait for Sable. You get one type of RPG with one feature set you can kind of sort of maybe reskin a little bit.

URL: https://forum.audiogames.net/post/622949/#p622949




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Phoenix009 via Audiogames-reflector


  


Re: a question for jayde

Hi jade. Either wait for sable, because that's going to let your abilities shine. Or, I'm willing to help, and i know a friend who can design sound well.

URL: https://forum.audiogames.net/post/622944/#p622944




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Agent47 via Audiogames-reflector


  


Re: a question for jayde

hey, do you have the soni sound efx?, there are lots of stuph there

URL: https://forum.audiogames.net/post/622940/#p622940




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Re: a question for jayde

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: a question for jayde

Short answer: I'd still like to make it.I had a coder lined up back in 2017, but that ultimately didn't work out.I had interest from a coder in 2020 as well, someone who was going to look at using their engine to try and build it. They asked me to provide a basic prototype, something simple to sort of test everything I was looking for. I did that. Haven't heard too much since.So I'd still love to, but I'm getting the sense that if I can't find a dedicated coder and at least one sound-design person, it may never actually come to fruition. Most of my heavy lifting is done already, mind you.

URL: https://forum.audiogames.net/post/622932/#p622932




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a question for jayde

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : kavya via Audiogames-reflector


  


a question for jayde

hello jayde.i remember that some time in 2017 you posted a topic about an RPG you were making.then, you braute it back in 2020 saying that you could still make it.is it still being developed, and are there any plans for it?also, sorry if i missed a post talking about this.

URL: https://forum.audiogames.net/post/622801/#p622801




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