Re: code habbits

2020-03-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: code habbits @13, you may not have those problems but anyone else who reads your code will go "WTF is this guy trying to do?" Naming your variables, constants, functions, defines, enumerations, structures, and so on well will mean the difference of 10-30 seconds (if mayb

Re: code habbits

2020-03-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: code habbits @13, you may not have those problems but anyone else who reads your code will go "WTF is this guy trying to do?" Naming your variables, constants, functions, defines, enumerations, structures, and so on well will mean the difference of 10-30 seconds (if mayb

Re: code habbits

2020-03-06 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
Re: code habbits ok, I'll try to break out of those habbits. I just have never ever had issues with forgetting variables names, even after coming back to projects after, 5 6 months. URL: https://forum.audiogames.net/post/506764/#p506764 -- Audiogames-reflector mailing list Audiogames

Re: code habbits

2020-03-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: code habbits You are doing a major disservice to yourself if you don't put thought into things like variable and function naming.  The stuff coming up here with regard to naming isn't just a little bit bad; it's the kind of thing that makes your code unreadable even to yourself if you

Re: code habbits

2020-03-06 Thread AudioGames . net Forum — Developers room : Patrick via Audiogames-reflector
Re: code habbits I do not have many bad things, accept for, say, little arrays and whatever in BGT. The name of the array I simply put as "a" or, say, "this_shit", because it's easy to interact with later. Not sure if that is considered a problem or not, because I

Re: code habbits

2020-03-06 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
Re: code habbits If you're doing things opensourced, you should probably not do this.If you're writing code for yourself, go ahead, but if you ever decide to opensource your programs, please clean it up.But Oriol has something good though, and if you name your variables something random

Re: code habbits

2020-03-06 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: code habbits Hi @1, let me tel you some things, and please don't take it as if I'm criticizing your code:Whenever I want to make a random variable, it is always, always, called "setup"Why? Random variables should not be made for no reason. If you name your variable setup, se

Re: code habbits

2020-03-06 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: code habbits IDK if this counts, I have to make classes, I start every letter ith a capital letter. For example, "car_horn" for me ill be "Car_Horn"So i just realised my key that's to the left of the "E" Key, and right of the Q key has stopped orking.

Re: code habbits

2020-03-06 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
Re: code habbits there is a youtube channel called pure programming which has tutorials, also, I might think of some. But yeah, Ivan, if you learn pb, then quiet about my console apps. URL: https://forum.audiogames.net/post/506598/#p506598 -- Audiogames-reflector mailing list

Re: code habbits

2020-03-05 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: code habbits Are you ready?Whenever I make test data, I always use Fred, Joe, sally, Sam, and Jan (Have to have the same number of men as women names LOL).Then in dict data, I will do:{name: "Fred", age: 42, food: "oranges"}I always start with oranges on the

Re: code habbits

2020-03-04 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
Re: code habbits Yes, those console apps, I tell ya... can't wait to make one! URL: https://forum.audiogames.net/post/506187/#p506187 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: code habbits

2020-03-04 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: code habbits And this is why I had issues when messing around with PB. For me, the manual is just a bunch of references, which is great for somebody knowing the language, but not at all helpful to a newbie. There are literally 0 examples of the concepts being described

Re: code habbits

2020-03-04 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: code habbits And this is why I had issues when messing around with PB. For me, the manual is just a bunch of references, which is great for somebody knowing the language, but not at all helpful to a newbie. There are literally 0 examples of the concepts being described

Re: code habbits

2020-03-04 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: code habbits Download the free trial version and read the manual. It's, at least in my oppinion, better than bgt. Don't be surprised when we mock your console apps though. URL: https://forum.audiogames.net/post/506165/#p506165 -- Audiogames-reflector mailing list Audiogames

Re: code habbits

2020-03-03 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
Re: code habbits This is a bit off topic, but I wanna give PB a try. Where do I start learning? The tutorials are shit. The ones I found online anyway URL: https://forum.audiogames.net/post/506017/#p506017 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

code habbits

2020-03-02 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
code habbits Here are some of my quirky, unique, and completely pointless code habbits.Whenever I want to make a random variable, it is always, always, called "setup"if setup is taken,  then "setup1" and so on.there always has to be a variable called "bla"