Re: Question on creating a mud using coffeemud.net

2019-03-17 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net It is identical. Coffeemud.net runs that server to showcase what CoffeeMUD can do, and links to coffeemud.org to let you download the server. URL: https://forum.audiogames.net/post/419741/#p419741 -- Audiogames-reflector mailing list

Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net I downloaded from coffeemud.org and it looks identical to the server at coffeemud.net. URL: https://forum.audiogames.net/post/419674/#p419674 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net You actually want coffeemud.org to download the server. There's 2 different versions, so instead of sending you a direct link I'll let you read up on them and decide which one you want. The download links are toward the bottom of the page

Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net Hi so wear can I donload the windows thing from coffeemud.net? I want to try and start by tonight. If you can send me a direct link to download it, I'd really appreciate it. URL: https://forum.audiogames.net/post/419614/#p419614

Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net I really should start messing around with CoffeeMud, but doing anything that isn't included requires learning java, iww. URL: https://forum.audiogames.net/post/419533/#p419533 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net I'm not sure what you mean by "The CoffeeMUD language." The idea behind CoffeeMUD is that you can get it up and running and start building a game with the online tools, never having to learn any programming. If you want to write

Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector
Question on creating a mud using coffeemud.net Hi all, I'm trying to find a program or a coding language I can use to make a mud game. I was learning coffeemuding language but I cant seem to find a program there to practice with. BGT is out of the picture as well. can someone please post

Re: Starting out with creating a mud

2017-03-27 Thread AudioGames . net Forum — Developers room : Blademan via Audiogames-reflector
Re: Starting out with creating a mud I'm a little late to this topic lol, but I would actually recommend Evennia. It's a python codebase and it has lots of basic things done for you, though you can change them of course. Examples include a server that doesn't require clients to disconnect

Re: Starting out with creating a mud

2017-03-18 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: Starting out with creating a mud I've been wanting to create a MOO for some time now, and I'm using a Linux VM to practice on. BTW, is there a MOO database that includes combat (as seen in Diku-style MUDs)? URL: http://forum.audiogames.net/viewtopic.php?pid=302832#p302832

Re: Starting out with creating a mud

2017-03-18 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud I looked at the LambdaMOO source on SourceForge and Github, and the latest version in both cases is 1.8.3, so if there is a 1.9.4, it's probably unofficial. The source hasn't been touched in years. At this point, I wonder if the main project is just

Re: Starting out with creating a mud

2017-03-18 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Starting out with creating a mud I think there is a 1.94 but it is like really unstable so don't bother looking for it. URL: http://forum.audiogames.net/viewtopic.php?pid=302738#p302738 ___ Audiogames-reflector mailing list Audiogames

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud There are also forks of LambdaMOO.One called GammaMOO, which can be found at http://luke.dashjr.org/programs/gammamoo, and another server called Stunt, which has a home at http://stunt.io. URL: http://forum.audiogames.net/viewtopic.php?pid=302646

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud There are also development versions 1.8.2 and 1.8.3. IIRC, you can find them at:http://lambda.moo.mud.org URL: http://forum.audiogames.net/viewtopic.php?pid=302645#p302645 ___ Audiogames-reflector

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud There are also forks of LambdaMOO.One called GammaMOO, which (last time I checked) can be found on Launchpad, and another server called Stunt, which has a home at http://stunt.io. URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p302646

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Re: Starting out with creating a mud Yes. as far as I know, that was the latest version. URL: http://forum.audiogames.net/viewtopic.php?pid=302630#p302630 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Starting out with creating a mud Is 1.8.1 the latest? URL: http://forum.audiogames.net/viewtopic.php?pid=302618#p302618 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Re: Starting out with creating a mud Hi @Nuno69,You can get the most recent Lambda moo core from:http://lambda.moo.mud.org/pub/MOO/Good luck! URL: http://forum.audiogames.net/viewtopic.php?pid=302532#p302532 ___ Audiogames-reflector mailing

Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Starting out with creating a mud Hello, where can I get the pure moo codebase without a world? I just want the codebase itself and build everything from scratch URL: http://forum.audiogames.net/viewtopic.php?pid=302496#p302496

Re: Starting out with creating a mud

2017-03-16 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Re: Starting out with creating a mud Thanks for your answers!I decided I'm going to try to learn MOO. The programming language itself doesn't seem difficult, I just need to get used to some things. My only problem is that since MOO is old, it's hard to find any info so a lot of it involves

Re: Starting out with creating a mud

2017-03-15 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Starting out with creating a mud I wish I could get LP running but it looks too complex for me, I already have a MOO up and running, not that anything is there, but its running. URL: http://forum.audiogames.net/viewtopic.php?pid=302176#p302176

Re: Starting out with creating a mud

2017-03-14 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: Starting out with creating a mud Where do you found the Moo server and the database? I want to try tocode in a Moo but I couldn't find any databases to start with.Edit:I've found a basic core database for starting at http://www.lisdude.com/moo/lambdacore-latest.zip URL: http

Re: Starting out with creating a mud

2017-03-14 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: Starting out with creating a mud Where do you found the Moo server and the database? I want to try tocode in a Moo but I couldn't find any databases to start with. URL: http://forum.audiogames.net/viewtopic.php?pid=301978#p301978

Re: Starting out with creating a mud

2017-03-14 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: Starting out with creating a mud You're actually taking the right aproach, just use some already existing MUD driver and use some already existing codebase so that you already have the functionality to make players connectable and then extend the codebase any further until you get what

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud If you need any MUSHClient help, let me know.There's a tab in general preferences where you can set plugins to be automatically loaded, so you can have the reader plugin automatically loaded into every world you open in MUSHClient. URL: http

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Re: Starting out with creating a mud Awesome, Thanks! I assume I'd have to type >> before the command each time? If so, it's better than nothing, I suppose. I thought of trying mushclientit might not be such a bad idea. URL: http://forum.audiogames.net/viewtopic.php?pid=301911#p

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud Another solution would be to use MUSHClient, with the MUSHReader plugin installed.You can get MUSHReader from http://allinaccess.com/mc URL: http://forum.audiogames.net/viewtopic.php?pid=301910#p301910

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Starting out with creating a mud Hi,Easy fix for VIP:Type >> and hit enter, it'll let those commands pass through. URL: http://forum.audiogames.net/viewtopic.php?pid=301908#p301908 ___ Audiogames-reflector mailing list Audi

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Re: Starting out with creating a mud Hi Jason,I definitely want to give Moo a try, but with the conflict between VIP Mud's scripting and the server I feel discouraged. Has anyone on here coded with moo and VIP Mud? I've also tried Coffee Mud but it seems a bit complex. Besides, I rather

Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: Starting out with creating a mud I'd say MOO is probably the easiest to start with, since there's no C/C++ coding involved, unless you want to extend the server.A similar option would be an LP codebase, though LP is more complex than MOO.I had the idea to start my own MUD codebase

Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector
Starting out with creating a mud Hi everyone,I was wondering if anyone can point me to a simple codebase to start with? I get that coding takes time and there may not be a 'simple one', in which case: which is your favorite? I thought of starting out with Moo (even though it's old) but I'm

Re: creating a mud

2015-11-19 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: creating a mud To connect to themudhost, you need an ssh client. Mac and Linux come with the ssh program, but on windows you need the putty client. As far as making your MUD accessible to the public, I'm not sure. URL: http://forum.audiogames.net/viewtopic.php?pid=239167#p239167

Re: creating a mud

2015-11-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: creating a mud @dardar, you just need to make your MUD available on themudhost and give it an IP address. I don't know how you would do hat, since I don't use themudhost, and I don't know which IP address you get (since the world is transitioning to IPv6). So, try that. People should

Re: creating a mud

2015-09-24 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: creating a mud Hello.I've had no experience making muds. I am used to programming though.I have a few questions. First I got something I think is either the lambdamoo core or database from the prometheus moo's website. How is it used? I can't seem to figure it out I have a whole bunch

Re: creating a mud

2015-09-24 Thread AudioGames . net Forum — Developers room : Centauri via Audiogames-reflector
Re: creating a mud guitarman: if you have .c and .h files then you might have the lambdaMOO server code itself, which has files for configuring and compilingThe main file there is configure, which is just run as a script and that creates the make file, so you can then run make.Then you

Re: creating a mud

2015-09-23 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector
Re: creating a mud hello allI have acquired an account on themudhost, and have begun building using coffee mudwhile its no longer quite space based, it will have space elements in it.I now ask the following:1. How do I log in on themudhost?2. Using coffee mud, how do I make my game

Re: creating a mud

2015-09-10 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: creating a mud Centauri's core is your best bet for now. If you don't wish to program anything, working on a pre-built core with the developer right there is unbeatable. URL: http://forum.audiogames.net/viewtopic.php?pid=231429#p231429

Re: creating a mud

2015-09-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: creating a mud You kind of do have to program, Centauri. If you want to enhance it and add functions that you can't create with building, you must program it. URL: http://forum.audiogames.net/viewtopic.php?pid=231457#p231457

Re: creating a mud

2015-09-10 Thread AudioGames . net Forum — Developers room : Centauri via Audiogames-reflector
Re: creating a mud Yes, but not at first. many cores are so minimal that you really have to program right away to get any sort of functionality.With detailed rooms, transparent exits, auto closing boxes, being able to set up trains, platforms, and more areas, quite a bit of building can

Re: creating a mud

2015-09-09 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: creating a mud Hi Centauri.You have a corps built? Where is it I would like to take a look at it.@Dardar, there is supposed to be some kind of mud database out there called ResortMud although I've never been able to find it.Hth. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: creating a mud

2015-09-09 Thread AudioGames . net Forum — Developers room : Centauri via Audiogames-reflector
Re: creating a mud Guitarman: I have been working on polishing a core for general release off and on for months, You can see where this core comes from on FluxWorld, and I can talk with you and maybe a few other about some possible alpha with this core.   Centauri.servegame.com port

Re: creating a mud

2015-09-09 Thread AudioGames . net Forum — Developers room : Centauri via Audiogames-reflector
Re: creating a mud MOO database is also a thought, which has its own language, but with the right core (like mine), you dont really have to program at all, unless you want to, just start building. Its designed to do a lot of space and futuristic already. URL: http://forum.audiogames.net

Re: creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: creating a mud Evennia is worth a look. Mud Engine created and you write your Muds in Python. URL: http://forum.audiogames.net/viewtopic.php?pid=230824#p230824 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: creating a mud Meh, those languages are not the only languages in play anymorePython has automatic gc, and other things that give you lots of free stuff, so you could look into that. URL: http://forum.audiogames.net/viewtopic.php?pid=230823#p230823

creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector
creating a mud greetings fellow developers.I have recently been inspired to try my hand at creating a space style or futuristic style mud.I would like the following:It to be hosted on  a free external public server so my rubbish computer doesnt cause lag,to be able to build the mud rooms

Re: creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: creating a mud A warning to you: Do not use TBA mud as a production mud! It is strictly meant for teaching builders how to build and not for anything else.Dardar, there is no way, unfortunately, to create new commands and things like that within the MUD itself. That requires you

Re: creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: creating a mud I know little of the MUD community, though poking around google I found this thread that seems to give some good advice on it. They mention a few MUD engines like CoffeeMUD, tbaMUD, etc. Perhaps someone else with more experience with MUDs will chime in. URL: http

Re: creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: creating a mud You can get free hosting from www.themudhost.net. URL: http://forum.audiogames.net/viewtopic.php?pid=230892#p230892 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin