Re: Question on creating a mud using coffeemud.net
2019-03-17
Thread
AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net It is identical. Coffeemud.net runs that server to showcase what CoffeeMUD can do, and links to coffeemud.org to let you download the server. URL: https://forum.audiogames.net/post/419741/#p419741 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on creating a mud using coffeemud.net
2019-03-16
Thread
AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net I downloaded from coffeemud.org and it looks identical to the server at coffeemud.net. URL: https://forum.audiogames.net/post/419674/#p419674 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on creating a mud using coffeemud.net
2019-03-16
Thread
AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net You actually want coffeemud.org to download the server. There's 2 different versions, so instead of sending you a direct link I'll let you read up on them and decide which one you want. The download links are toward the bottom of the page and there are a ton of guides and documentation. This is the same server hosted on coffeemud.net, but you can run it on your own computer. URL: https://forum.audiogames.net/post/419634/#p419634 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on creating a mud using coffeemud.net
2019-03-16
Thread
AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net Hi so wear can I donload the windows thing from coffeemud.net? I want to try and start by tonight. If you can send me a direct link to download it, I'd really appreciate it. URL: https://forum.audiogames.net/post/419614/#p419614 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on creating a mud using coffeemud.net
2019-03-16
Thread
AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net I really should start messing around with CoffeeMud, but doing anything that isn't included requires learning java, iww. URL: https://forum.audiogames.net/post/419533/#p419533 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on creating a mud using coffeemud.net
2019-03-16
Thread
AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Question on creating a mud using coffeemud.net I'm not sure what you mean by "The CoffeeMUD language." The idea behind CoffeeMUD is that you can get it up and running and start building a game with the online tools, never having to learn any programming. If you want to write extensions for the existing code you can learn Java, but that's the extent of CoffeeMUD programming as far as I know.As for running a version of CoffeeMUD, you can download a windows server that lets you connect locally and start building that way. Running it on windows as opposed to linux comes with some limitations such as limiting the number of players that can connect, but it should suit your purposes for building a MUD.There's also a windows version of Dead Souls, but that one takes much more programming knowledge to build with. URL: https://forum.audiogames.net/post/419466/#p419466 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Question on creating a mud using coffeemud.net
2019-03-16
Thread
AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector
Question on creating a mud using coffeemud.net Hi all, I'm trying to find a program or a coding language I can use to make a mud game. I was learning coffeemuding language but I cant seem to find a program there to practice with. BGT is out of the picture as well. can someone please post a link to a program I can use or direct me to a site wear I can build from the ground up?please follow me on twitter at theallnotseeing.Thank you. URL: https://forum.audiogames.net/post/419460/#p419460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud I'm a little late to this topic lol, but I would actually recommend Evennia. It's a python codebase and it has lots of basic things done for you, though you can change them of course. Examples include a server that doesn't require clients to disconnect when restarting, a web UI including an in-browser client if I remember correctly, channels and tells (you can actually hook in-game ones up to channels on an irc server), and more I'm forgetting I'm sure.There are also lots of examples, both in the repository, on it's wiki, and there is a game that uses it with the code on git hub in a separate repository.If your interested, you can find it's repo at https://github.com/evennia/evennia.I also recommend mush client with the mush reader plugin if your looking for a good mud client. URL: http://forum.audiogames.net/viewtopic.php?pid=304223#p304223 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud I've been wanting to create a MOO for some time now, and I'm using a Linux VM to practice on. BTW, is there a MOO database that includes combat (as seen in Diku-style MUDs)? URL: http://forum.audiogames.net/viewtopic.php?pid=302832#p302832 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud I looked at the LambdaMOO source on SourceForge and Github, and the latest version in both cases is 1.8.3, so if there is a 1.9.4, it's probably unofficial. The source hasn't been touched in years. At this point, I wonder if the main project is just dead. URL: http://forum.audiogames.net/viewtopic.php?pid=302771#p302771 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud I think there is a 1.94 but it is like really unstable so don't bother looking for it. URL: http://forum.audiogames.net/viewtopic.php?pid=302738#p302738 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud There are also forks of LambdaMOO.One called GammaMOO, which can be found at http://luke.dashjr.org/programs/gammamoo, and another server called Stunt, which has a home at http://stunt.io. URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p302646 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud There are also development versions 1.8.2 and 1.8.3. IIRC, you can find them at:http://lambda.moo.mud.org URL: http://forum.audiogames.net/viewtopic.php?pid=302645#p302645 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud There are also forks of LambdaMOO.One called GammaMOO, which (last time I checked) can be found on Launchpad, and another server called Stunt, which has a home at http://stunt.io. URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p302646 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud Yes. as far as I know, that was the latest version. URL: http://forum.audiogames.net/viewtopic.php?pid=302630#p302630 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud Is 1.8.1 the latest? URL: http://forum.audiogames.net/viewtopic.php?pid=302618#p302618 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud Hi @Nuno69,You can get the most recent Lambda moo core from:http://lambda.moo.mud.org/pub/MOO/Good luck! URL: http://forum.audiogames.net/viewtopic.php?pid=302532#p302532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud Hello, where can I get the pure moo codebase without a world? I just want the codebase itself and build everything from scratch URL: http://forum.audiogames.net/viewtopic.php?pid=302496#p302496 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud Thanks for your answers!I decided I'm going to try to learn MOO. The programming language itself doesn't seem difficult, I just need to get used to some things. My only problem is that since MOO is old, it's hard to find any info so a lot of it involves either figuring stuff out using the help file, or if you're lucky an article here or there will point something out (the MOO manual is difficult to follow at times). I was wondering: Those of you who have successfully started anything with moo--even if it's the smallest thing, what resources helped you? I'm starting to understand a lot of it, such as how objects work, etc. Still, if anyone can point me to a tutorial or something that has helped you or if you can think of any general tips about coding in MOO, I'd really appreciate it.Thanks again! URL: http://forum.audiogames.net/viewtopic.php?pid=302431#p302431 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud I wish I could get LP running but it looks too complex for me, I already have a MOO up and running, not that anything is there, but its running. URL: http://forum.audiogames.net/viewtopic.php?pid=302176#p302176 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud Where do you found the Moo server and the database? I want to try tocode in a Moo but I couldn't find any databases to start with.Edit:I've found a basic core database for starting at http://www.lisdude.com/moo/lambdacore-latest.zip URL: http://forum.audiogames.net/viewtopic.php?pid=301978#p301978 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud Where do you found the Moo server and the database? I want to try tocode in a Moo but I couldn't find any databases to start with. URL: http://forum.audiogames.net/viewtopic.php?pid=301978#p301978 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud You're actually taking the right aproach, just use some already existing MUD driver and use some already existing codebase so that you already have the functionality to make players connectable and then extend the codebase any further until you get what you want. But note that MUDs can take quite much more time than usual games, since you always have to setup the environment, means the rooms and all that kind of stuff until the game is actually playable, and the descriptions, if they should actually be nice to read, will take their time to be written.Best Regards.Hijacker URL: http://forum.audiogames.net/viewtopic.php?pid=301940#p301940 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud If you need any MUSHClient help, let me know.There's a tab in general preferences where you can set plugins to be automatically loaded, so you can have the reader plugin automatically loaded into every world you open in MUSHClient. URL: http://forum.audiogames.net/viewtopic.php?pid=301925#p301925 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud Awesome, Thanks! I assume I'd have to type >> before the command each time? If so, it's better than nothing, I suppose. I thought of trying mushclientit might not be such a bad idea. URL: http://forum.audiogames.net/viewtopic.php?pid=301911#p301911 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud Another solution would be to use MUSHClient, with the MUSHReader plugin installed.You can get MUSHReader from http://allinaccess.com/mc URL: http://forum.audiogames.net/viewtopic.php?pid=301910#p301910 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud Hi,Easy fix for VIP:Type >> and hit enter, it'll let those commands pass through. URL: http://forum.audiogames.net/viewtopic.php?pid=301908#p301908 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud Hi Jason,I definitely want to give Moo a try, but with the conflict between VIP Mud's scripting and the server I feel discouraged. Has anyone on here coded with moo and VIP Mud? I've also tried Coffee Mud but it seems a bit complex. Besides, I rather not code in Java lol. Perhaps I can find another mud client that's just as accessible to screen readers... URL: http://forum.audiogames.net/viewtopic.php?pid=301906#p301906 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Starting out with creating a mud
Re: Starting out with creating a mud I'd say MOO is probably the easiest to start with, since there's no C/C++ coding involved, unless you want to extend the server.A similar option would be an LP codebase, though LP is more complex than MOO.I had the idea to start my own MUD codebase consisting of a small binary written in C or C++ which would only handle sockets, and have the rest of it written in a language like Python or Lua, but I haven't actually worked on it. URL: http://forum.audiogames.net/viewtopic.php?pid=301904#p301904 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Starting out with creating a mud
Starting out with creating a mud Hi everyone,I was wondering if anyone can point me to a simple codebase to start with? I get that coding takes time and there may not be a 'simple one', in which case: which is your favorite? I thought of starting out with Moo (even though it's old) but I'm trying to grasp the idea of objects and hierarchies.Speaking of Moo, is it even usable with VIP mud? I tried using a simple function like player:tell, and I got a popup with an error. I thought it was from the server itself, but just in case, I tried it with telnet(don't judge!) and it worked. I suspect VIP was thinking I'm trying to code a script for it instead. There's gotta be a way to disable direct parsing on the client side... Then again, it may be something else. I was just thinking of coding with VIP since I can't think of a better client at the moment. Then again, If there's a better and easier codebase that works just fine with VIP that would be even bette r!Anyway, do you think moo is a good codebase to start with, or is there something simpler?Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=301900#p301900 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud To connect to themudhost, you need an ssh client. Mac and Linux come with the ssh program, but on windows you need the putty client. As far as making your MUD accessible to the public, I'm not sure. URL: http://forum.audiogames.net/viewtopic.php?pid=239167#p239167 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud @dardar, you just need to make your MUD available on themudhost and give it an IP address. I don't know how you would do hat, since I don't use themudhost, and I don't know which IP address you get (since the world is transitioning to IPv6). So, try that. People should be able to play your MUD then. URL: http://forum.audiogames.net/viewtopic.php?pid=237558#p237558 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud Hello.I've had no experience making muds. I am used to programming though.I have a few questions. First I got something I think is either the lambdamoo core or database from the prometheus moo's website. How is it used? I can't seem to figure it out I have a whole bunch of .c and .h files but can't figure out what there used for. I want to build a mud but can't figure out how to build with lambda.I did try coffeemud yesterday but I can't figure out how that works either. I read something in the readme about compiling coffeemud with java but I know I'll need the main coffeemud file so that it compiles correctly but can't figure out which one it is.Checking out cencore is on my to do list it sounds straight forward enough.Sorry for all these silly questions but I'm a complete newbie at making muds. URL: http://forum.audiogames.net/viewtopic.php?pid=232783#p232783 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud guitarman: if you have .c and .h files then you might have the lambdaMOO server code itself, which has files for configuring and compilingThe main file there is configure, which is just run as a script and that creates the make file, so you can then run make.Then you need the DB file that the server would read in and use, thats where my core (or another) comes in.I cant tell you anything on coffeemud, but I know that some of these muds compile code into the mud server itself, to be available, and MOO doesnt work like that, the server and the DB are completely separate entities, and you only need to compile the server once, ever. URL: http://forum.audiogames.net/viewtopic.php?pid=232814#p232814 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud hello allI have acquired an account on themudhost, and have begun building using coffee mudwhile its no longer quite space based, it will have space elements in it.I now ask the following:1. How do I log in on themudhost?2. Using coffee mud, how do I make my game available for everyone to play?thank you URL: http://forum.audiogames.net/viewtopic.php?pid=232646#p232646 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud Centauri's core is your best bet for now. If you don't wish to program anything, working on a pre-built core with the developer right there is unbeatable. URL: http://forum.audiogames.net/viewtopic.php?pid=231429#p231429 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud You kind of do have to program, Centauri. If you want to enhance it and add functions that you can't create with building, you must program it. URL: http://forum.audiogames.net/viewtopic.php?pid=231457#p231457 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud Yes, but not at first. many cores are so minimal that you really have to program right away to get any sort of functionality.With detailed rooms, transparent exits, auto closing boxes, being able to set up trains, platforms, and more areas, quite a bit of building can be done before any sort of programming is needed.After all, I did most of this to make it easier for me to build, and most objects and pretty flexible, because of the way they are written. Of course, there will always be programming at some point, I do that every day, thinking up new stuff URL: http://forum.audiogames.net/viewtopic.php?pid=231459#p231459 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud Hi Centauri.You have a corps built? Where is it I would like to take a look at it.@Dardar, there is supposed to be some kind of mud database out there called ResortMud although I've never been able to find it.Hth. URL: http://forum.audiogames.net/viewtopic.php?pid=231334#p231334 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud Guitarman: I have been working on polishing a core for general release off and on for months, You can see where this core comes from on FluxWorld, and I can talk with you and maybe a few other about some possible alpha with this core. Centauri.servegame.com port is the production FluxWorld, and slightly different port numbers on the raw cores for testing. URL: http://forum.audiogames.net/viewtopic.php?pid=231373#p231373 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud MOO database is also a thought, which has its own language, but with the right core (like mine), you dont really have to program at all, unless you want to, just start building. Its designed to do a lot of space and futuristic already. URL: http://forum.audiogames.net/viewtopic.php?pid=231332#p231332 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud Evennia is worth a look. Mud Engine created and you write your Muds in Python. URL: http://forum.audiogames.net/viewtopic.php?pid=230824#p230824 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud Meh, those languages are not the only languages in play anymorePython has automatic gc, and other things that give you lots of free stuff, so you could look into that. URL: http://forum.audiogames.net/viewtopic.php?pid=230823#p230823 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
creating a mud
creating a mud greetings fellow developers.I have recently been inspired to try my hand at creating a space style or futuristic style mud.I would like the following:It to be hosted on a free external public server so my rubbish computer doesnt cause lag,to be able to build the mud rooms and commands and descs and mobs and whatnot from inside my mud client on an admin cha,and an easy way to be able to set this up!If it is possible would someone be able to provide info for me on this, or be able to offer mentoring into how to do this?As I'm only 15, paying is out of the window.But please help!Thank you all URL: http://forum.audiogames.net/viewtopic.php?pid=230801#p230801 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud A warning to you: Do not use TBA mud as a production mud! It is strictly meant for teaching builders how to build and not for anything else.Dardar, there is no way, unfortunately, to create new commands and things like that within the MUD itself. That requires you to code the command in and perform the necessary steps to get the MUD to recognize it. The main languages MUDs are written in these days are Java (CoffeeMUD), C, or C++. If you want to create a MUD like that, I suggest you learn all three of those languages before doing anything else. If you don't, you won't succeed (unless your willing to higher a programmer who will do all the programming for you, which will definitely require payment). Overall, good luck! URL: http://forum.audiogames.net/viewtopic.php?pid=230822#p230822 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud I know little of the MUD community, though poking around google I found this thread that seems to give some good advice on it. They mention a few MUD engines like CoffeeMUD, tbaMUD, etc. Perhaps someone else with more experience with MUDs will chime in. URL: http://forum.audiogames.net/viewtopic.php?pid=230805#p230805 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a mud
Re: creating a mud You can get free hosting from www.themudhost.net. URL: http://forum.audiogames.net/viewtopic.php?pid=230892#p230892 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector