Re: Question on creating a mud using coffeemud.net

2019-03-17 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

It is identical. Coffeemud.net runs that server to showcase what CoffeeMUD can do, and links to coffeemud.org to let you download the server.

URL: https://forum.audiogames.net/post/419741/#p419741




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Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

I downloaded from coffeemud.org and it looks identical to the server at coffeemud.net.

URL: https://forum.audiogames.net/post/419674/#p419674




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Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

You actually want coffeemud.org to download the server. There's 2 different versions, so instead of sending you a direct link I'll let you read up on them and decide which one you want. The download links are toward the bottom of the page and there are a ton of guides and documentation. This is the same server hosted on coffeemud.net, but you can run it on your own computer.

URL: https://forum.audiogames.net/post/419634/#p419634




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Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

Hi so wear can I donload the windows thing from coffeemud.net? I want to try and start by tonight. If you can send me a direct link to download it, I'd really appreciate it.

URL: https://forum.audiogames.net/post/419614/#p419614




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Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

I really should start messing around with CoffeeMud, but doing anything that isn't included requires learning java, iww.

URL: https://forum.audiogames.net/post/419533/#p419533




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Re: Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: Question on creating a mud using coffeemud.net

I'm not sure what you mean by "The CoffeeMUD language." The idea behind CoffeeMUD is that you can get it up and running and start building a game with the online tools, never having to learn any programming. If you want to write extensions for the existing code you can learn Java, but that's the extent of CoffeeMUD programming as far as I know.As for running a version of CoffeeMUD, you can download a windows server that lets you connect locally and start building that way. Running it on windows as opposed to linux comes with some limitations such as limiting the number of players that can connect, but it should suit your purposes for building a MUD.There's also a windows version of Dead Souls, but that one takes much more programming knowledge to build with.

URL: https://forum.audiogames.net/post/419466/#p419466




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Question on creating a mud using coffeemud.net

2019-03-16 Thread AudioGames . net Forum — General Game Discussion : piller223 via Audiogames-reflector


  


Question on creating a mud using coffeemud.net

Hi all, I'm trying to find a program or a coding language I can use to make a mud game. I was learning coffeemuding language but I cant seem to find a program there to practice with. BGT is out of the picture as well. can someone please post a link to a program I can use or direct me to a site wear I can build from the ground up?please follow me on twitter at theallnotseeing.Thank you.

URL: https://forum.audiogames.net/post/419460/#p419460




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Re: Starting out with creating a mud

2017-03-27 Thread AudioGames . net Forum — Developers room : Blademan via Audiogames-reflector


  


Re: Starting out with creating a mud

I'm a little late to this topic lol, but I would actually recommend Evennia. It's a python codebase and it has lots of basic things done for you, though you can change them of course. Examples include a server that doesn't require clients to disconnect when restarting, a web UI including an in-browser client if I remember correctly, channels and tells (you can actually hook in-game ones up to channels on an irc server), and more I'm forgetting I'm sure.There are also lots of examples, both in the repository, on it's wiki, and there is a game that uses it with the code on git hub in a separate repository.If your interested, you can find it's repo at https://github.com/evennia/evennia.I also recommend mush client with the mush reader plugin if your looking for a good mud client.

URL: http://forum.audiogames.net/viewtopic.php?pid=304223#p304223





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Re: Starting out with creating a mud

2017-03-18 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector


  


Re: Starting out with creating a mud

I've been wanting to create a MOO for some time now, and I'm using a Linux VM to practice on. BTW, is there a MOO database that includes combat (as seen in Diku-style MUDs)?

URL: http://forum.audiogames.net/viewtopic.php?pid=302832#p302832





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Re: Starting out with creating a mud

2017-03-18 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Starting out with creating a mud

I looked at the LambdaMOO source on SourceForge and Github, and the latest version in both cases is 1.8.3, so if there is a 1.9.4, it's probably unofficial. The source hasn't been touched in years. At this point, I wonder if the main project is just dead.

URL: http://forum.audiogames.net/viewtopic.php?pid=302771#p302771





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Re: Starting out with creating a mud

2017-03-18 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Starting out with creating a mud

I think there is a 1.94 but it is like really unstable so don't bother looking for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=302738#p302738





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Starting out with creating a mud

There are also forks of LambdaMOO.One called GammaMOO, which can be found at http://luke.dashjr.org/programs/gammamoo, and another server called Stunt, which has a home at http://stunt.io.

URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p302646





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Starting out with creating a mud

There are also development versions 1.8.2 and 1.8.3. IIRC, you can find them at:http://lambda.moo.mud.org

URL: http://forum.audiogames.net/viewtopic.php?pid=302645#p302645





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Starting out with creating a mud

There are also forks of LambdaMOO.One called GammaMOO, which (last time I checked) can be found on Launchpad, and another server called Stunt, which has a home at http://stunt.io.

URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p302646





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector


  


Re: Starting out with creating a mud

Yes. as far as I know, that was the latest version.

URL: http://forum.audiogames.net/viewtopic.php?pid=302630#p302630





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Starting out with creating a mud

Is 1.8.1 the latest?

URL: http://forum.audiogames.net/viewtopic.php?pid=302618#p302618





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector


  


Re: Starting out with creating a mud

Hi @Nuno69,You can get the most recent Lambda moo core from:http://lambda.moo.mud.org/pub/MOO/Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=302532#p302532





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Starting out with creating a mud

Hello, where can I get the pure moo codebase without a world? I just want the codebase itself and build everything from scratch

URL: http://forum.audiogames.net/viewtopic.php?pid=302496#p302496





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Re: Starting out with creating a mud

2017-03-16 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector


  


Re: Starting out with creating a mud

Thanks for your answers!I decided I'm going to try to learn MOO. The programming language itself doesn't seem difficult, I just need to get used to some things. My only problem is that since MOO is old, it's hard to find any info so a lot of it involves either figuring stuff out using the help file, or if you're lucky an article here or there will point something out (the MOO manual is difficult to follow at times). I was wondering: Those of you who have successfully started anything with moo--even if it's the smallest thing, what resources helped you? I'm starting to understand a lot of it, such as how objects work, etc. Still, if anyone can point me to a tutorial or something that has helped you or if you can think of any general tips about coding in MOO, I'd really appreciate it.Thanks again!

URL: http://forum.audiogames.net/viewtopic.php?pid=302431#p302431





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Re: Starting out with creating a mud

2017-03-15 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Starting out with creating a mud

I wish I could get LP running but it looks too complex for me, I already have a MOO up and running, not that anything is there, but its running.

URL: http://forum.audiogames.net/viewtopic.php?pid=302176#p302176





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Re: Starting out with creating a mud

2017-03-14 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: Starting out with creating a mud

Where do you found the Moo server and the database? I want to try tocode in a Moo but I couldn't find any databases to start with.Edit:I've found a basic core database for starting at http://www.lisdude.com/moo/lambdacore-latest.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=301978#p301978





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Re: Starting out with creating a mud

2017-03-14 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: Starting out with creating a mud

Where do you found the Moo server and the database? I want to try tocode in a Moo but I couldn't find any databases to start with.

URL: http://forum.audiogames.net/viewtopic.php?pid=301978#p301978





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Re: Starting out with creating a mud

2017-03-14 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: Starting out with creating a mud

You're actually taking the right aproach, just use some already existing MUD driver and use some already existing codebase so that you already have the functionality to make players connectable and then extend the codebase any further until you get what you want. But note that MUDs can take quite much more time than usual games, since you always have to setup the environment, means the rooms and all that kind of stuff until the game is actually playable, and the descriptions, if they should actually be nice to read, will take their time to be written.Best Regards.Hijacker

URL: http://forum.audiogames.net/viewtopic.php?pid=301940#p301940





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Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Starting out with creating a mud

If you need any MUSHClient help, let me know.There's a tab in general preferences where you can set plugins to be automatically loaded, so you can have the reader plugin automatically loaded into every world you open in MUSHClient.

URL: http://forum.audiogames.net/viewtopic.php?pid=301925#p301925





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Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector


  


Re: Starting out with creating a mud

Awesome, Thanks! I assume I'd have to type >> before the command each time? If so, it's better than nothing, I suppose. I thought of trying mushclientit might not be such a bad idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=301911#p301911





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Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Starting out with creating a mud

Another solution would be to use MUSHClient, with the MUSHReader plugin installed.You can get MUSHReader from http://allinaccess.com/mc

URL: http://forum.audiogames.net/viewtopic.php?pid=301910#p301910





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Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: Starting out with creating a mud

Hi,Easy fix for VIP:Type >> and hit enter, it'll let those commands pass through.

URL: http://forum.audiogames.net/viewtopic.php?pid=301908#p301908





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Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector


  


Re: Starting out with creating a mud

Hi Jason,I definitely want to give Moo a try, but with the conflict between VIP Mud's scripting and the server I feel discouraged. Has anyone on here coded with moo and VIP Mud? I've also tried Coffee Mud but it seems a bit complex. Besides, I rather not code in Java lol. Perhaps I can find another mud client that's just as accessible to screen readers...

URL: http://forum.audiogames.net/viewtopic.php?pid=301906#p301906





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Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Starting out with creating a mud

I'd say MOO is probably the easiest to start with, since there's no C/C++ coding involved, unless you want to extend the server.A similar option would be an LP codebase, though LP is more complex than MOO.I had the idea to start my own MUD codebase consisting of a small binary written in C or C++ which would only handle sockets, and have the rest of it written in a language like Python or Lua, but I haven't actually worked on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=301904#p301904





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Starting out with creating a mud

2017-03-13 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector


  


Starting out with creating a mud

Hi everyone,I was wondering if anyone can point me to a simple codebase to start with? I get that coding takes time and there may not be a 'simple one', in which case: which is your favorite? I thought of starting out with Moo (even though it's old) but I'm trying to grasp the idea of objects and hierarchies.Speaking of Moo, is it even usable with VIP mud? I tried using a  simple function like player:tell, and I got a popup with an error. I thought it was from the server itself, but just in case, I tried it with telnet(don't judge!) and it worked. I suspect VIP was thinking I'm trying to code a script for it instead. There's gotta be a way to disable direct parsing on the client side... Then again, it may be something else. I was just thinking of coding with VIP since I can't think of a better client at the moment. Then again, If there's a better and easier codebase that works just fine with VIP that would be even bette
 r!Anyway, do you think moo is a good codebase to start with, or is there something simpler?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=301900#p301900





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Re: creating a mud

2015-11-19 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector


  


Re: creating a mud

To connect to themudhost, you need an ssh client. Mac and Linux come with the ssh program, but on windows you need the putty client. As far as making your MUD accessible to the public, I'm not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=239167#p239167





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Re: creating a mud

2015-11-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: creating a mud

@dardar, you just need to make your MUD available on themudhost and give it an IP address. I don't know how you would do hat, since I don't use themudhost, and I don't know which IP address you get (since the world is transitioning to IPv6). So, try that. People should be able to play your MUD then.

URL: http://forum.audiogames.net/viewtopic.php?pid=237558#p237558





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Re: creating a mud

2015-09-24 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: creating a mud

Hello.I've had no experience making muds. I am used to programming though.I have a few questions. First I got something I think is either the lambdamoo core or database from the prometheus moo's website. How is it used? I can't seem to figure it out I have a whole bunch of .c and .h files but can't figure out what there used for. I want to build a mud but can't figure out how to build with lambda.I did try coffeemud yesterday but I can't figure out how that works either. I read something in the readme about compiling coffeemud with java but I know I'll need the main coffeemud file so that it compiles correctly but can't figure out which one it is.Checking out cencore is on my to do list it sounds straight forward enough.Sorry for all these silly questions but I'm a complete newbie at making muds.

URL: http://forum.audiogames.net/viewtopic.php?pid=232783#p232783




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Re: creating a mud

2015-09-24 Thread AudioGames . net Forum — Developers room : Centauri via Audiogames-reflector


  


Re: creating a mud

guitarman: if you have .c and .h files then you might have the lambdaMOO server code itself, which has files for configuring and compilingThe main file there is configure, which is just run as a script and that creates the make file, so you can then run make.Then you need the DB file that the server would read in and use, thats where my core (or another) comes in.I cant tell you anything on coffeemud, but I know that some of these muds compile code into the mud server itself, to be available, and MOO doesnt work like that, the server and the DB are completely separate entities, and you only need to compile the server once, ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=232814#p232814




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Re: creating a mud

2015-09-23 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: creating a mud

hello allI have acquired an account on themudhost, and have begun building using coffee mudwhile its no longer quite space based, it will have space elements in it.I now ask the following:1. How do I log in on themudhost?2. Using coffee mud, how do I make my game available for everyone to play?thank you

URL: http://forum.audiogames.net/viewtopic.php?pid=232646#p232646




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Re: creating a mud

2015-09-10 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: creating a mud

Centauri's core is your best bet for now. If you don't wish to program anything, working on a pre-built core with the developer right there is unbeatable.

URL: http://forum.audiogames.net/viewtopic.php?pid=231429#p231429




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Re: creating a mud

2015-09-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: creating a mud

You kind of do have to program, Centauri. If you want to enhance it and add functions that you can't create with building, you must program it.

URL: http://forum.audiogames.net/viewtopic.php?pid=231457#p231457




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Re: creating a mud

2015-09-10 Thread AudioGames . net Forum — Developers room : Centauri via Audiogames-reflector


  


Re: creating a mud

Yes, but not at first. many cores are so minimal that you really have to program right away to get any sort of functionality.With detailed rooms, transparent exits, auto closing boxes, being able to set up trains, platforms, and more areas, quite a bit of building can be done before any sort of programming is needed.After all, I did most of this to make it easier for me to build, and most objects and pretty flexible, because of the way they are written. Of course, there will always be programming at some point, I do that every day, thinking up new stuff 

URL: http://forum.audiogames.net/viewtopic.php?pid=231459#p231459




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Re: creating a mud

2015-09-09 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: creating a mud

Hi Centauri.You have a corps built? Where is it I would like to take a look at it.@Dardar, there is supposed to be some kind of mud database out there called ResortMud although I've never been able to find it.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=231334#p231334




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Re: creating a mud

2015-09-09 Thread AudioGames . net Forum — Developers room : Centauri via Audiogames-reflector


  


Re: creating a mud

Guitarman: I have been working on polishing a core for general release off and on for months, You can see where this core comes from on FluxWorld, and I can talk with you and maybe a few other about some possible alpha with this core.   Centauri.servegame.com port  is the production FluxWorld, and slightly different port numbers on the raw cores for testing.

URL: http://forum.audiogames.net/viewtopic.php?pid=231373#p231373




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Re: creating a mud

2015-09-09 Thread AudioGames . net Forum — Developers room : Centauri via Audiogames-reflector


  


Re: creating a mud

MOO database is also a thought, which has its own language, but with the right core (like mine), you dont really have to program at all, unless you want to, just start building. Its designed to do a lot of space and futuristic already.

URL: http://forum.audiogames.net/viewtopic.php?pid=231332#p231332




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Re: creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: creating a mud

Evennia is worth a look. Mud Engine created and you write your Muds in Python.

URL: http://forum.audiogames.net/viewtopic.php?pid=230824#p230824




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Re: creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: creating a mud

Meh, those languages are not the only languages in play anymorePython has automatic gc, and other things that give you lots of free stuff, so you could look into that.

URL: http://forum.audiogames.net/viewtopic.php?pid=230823#p230823




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creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


creating a mud

greetings fellow developers.I have recently been inspired to try my hand at creating a space style or futuristic style mud.I would like the following:It to be hosted on  a free external public server so my rubbish computer doesnt cause lag,to be able to build the mud rooms and commands and descs and mobs and whatnot from inside my mud client on an admin cha,and an easy way to be able to set this up!If it is possible would someone be able to provide info for me on this, or be able to offer mentoring into how to do this?As I'm only 15, paying is out of the window.But please help!Thank you all

URL: http://forum.audiogames.net/viewtopic.php?pid=230801#p230801




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Re: creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: creating a mud

A warning to you: Do not use TBA mud as a production mud! It is strictly meant for teaching builders how to build and not for anything else.Dardar, there is no way, unfortunately, to create new commands and things like that within the MUD itself. That requires you to code the command in and perform the necessary steps to get the MUD to recognize it. The main languages MUDs are written in these days are Java (CoffeeMUD), C, or C++. If you want to create a MUD like that, I suggest you learn all three of those languages before doing anything else. If you don't, you won't succeed (unless your willing to higher a programmer who will do all the programming for you, which will definitely require payment). Overall, good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=230822#p230822




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Re: creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: creating a mud

I know little of the MUD community, though poking around google I found this thread that seems to give some good advice on it. They mention a few MUD engines like CoffeeMUD, tbaMUD, etc. Perhaps someone else with more experience with MUDs will chime in.

URL: http://forum.audiogames.net/viewtopic.php?pid=230805#p230805




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Re: creating a mud

2015-09-06 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector


  


Re: creating a mud

You can get free hosting from www.themudhost.net.

URL: http://forum.audiogames.net/viewtopic.php?pid=230892#p230892




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