Re: error things

2015-07-09 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: error things Oh no. Declaring a function and calling it are two different things. A function call naturally needs to be done from within an outer function, even if it would be just the main one, but a function declaration just cant be done inside a function, and what you did

error things

2015-07-08 Thread AudioGames . net Forum — Developers room : connor142 via Audiogames-reflector
error things hello, today I was messing around with the example games shown in the bgt help system. However when I got to the point in a test thingy that I was working on where I had to define what the menu options did, I got compilation errors left and right. I tried all sorts of ways

Re: error things

2015-07-08 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: error things Yeah, its complaining about the missing functions. A neat trick Ive discovered over the years - you can define the functions just with the expected signature and no code at all between the left and right brace. It will go through the compiler and you can test what code you

Re: error things

2015-07-08 Thread AudioGames . net Forum — Developers room : connor142 via Audiogames-reflector
Re: error things when defining the function for keyboard practice, the following happened.code:#include dynamic_menu.bgtsound music;sound error;sound[] tone(4);int menu_choice;tts_voice voice;void main(){tone[0].load(1.wav);tone[1].load(2.wav);tone[2].load(3.wav);tone[3].load(4.wav