Re: extended_menu - screen reader

2015-07-01 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector


  


Re: extended_menu - screen reader

what to use in this case? I want to do that in my game it was a nice menu with sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=07#p07




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: extended_menu - screen reader

2015-07-01 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: extended_menu - screen reader

m_pro, menu_x, aarons dynamic_menu_enhanced, or just write your own callback

URL: http://forum.audiogames.net/viewtopic.php?pid=19#p19




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: extended_menu - screen reader

2015-06-30 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector


  


Re: extended_menu - screen reader

Lukas, could you give me extended menu where there is already the ability to work with screen_reader?

URL: http://forum.audiogames.net/viewtopic.php?pid=222038#p222038




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: extended_menu - screen reader

2015-06-30 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: extended_menu - screen reader

whats this extended menu

URL: http://forum.audiogames.net/viewtopic.php?pid=222106#p222106




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: extended_menu - screen reader

2015-06-30 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: extended_menu - screen reader

dont use that thing. Its really old.

URL: http://forum.audiogames.net/viewtopic.php?pid=222127#p222127




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

extended_menu - screen reader

2015-05-07 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector


  


extended_menu - screen reader

hi all. I had such question when using the class extendedmenu.bgt. Prompt please how to establish for use of screen reader? I long looked for as to make it, but found nothing. In standard dynamic_menu.bgt there is set_speech_mode, and here isnt present.

URL: http://forum.audiogames.net/viewtopic.php?pid=215212#p215212




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: extended_menu - screen reader

2015-05-07 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector


  


Re: extended_menu - screen reader

I apologize for the English. I use the translator to write.

URL: http://forum.audiogames.net/viewtopic.php?pid=215213#p215213




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: extended_menu - screen reader

2015-05-07 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector


  


Re: extended_menu - screen reader

Why not just copy the set_speech_mode method directly from the dynamic_menu include class?All it does is that it takesone argument, an integer. It checks if that integer is less than5 because there are only 4 supported screen readers and 0 is Sapi. So, if the argument is less than 5, it sets the internal output variable to that.Idontknow if the extended menu class supports speaking through screen readers and it only lacks the means to actually set the output, or if it is not able tospeak through ascreen reader at all.In that case, you would also need to modify the run_extended method accordingly so that it would also be able to distinguish between audio and TTS items.Hope this helps,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=215228#p215228




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector